Difference between revisions of "Luger ECL09V2"
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Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1 | Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1 | ||
LE Medium Humanoid | LE Medium Humanoid | ||
+ | Speaks Common and Dwarven. Worships Keeper. | ||
************************* | ************************* | ||
Str 20 (+5) [10 pts] +2(race) +2(enh) | Str 20 (+5) [10 pts] +2(race) +2(enh) | ||
Dex 06 (-2) [00 pts] -2(race) | Dex 06 (-2) [00 pts] -2(race) | ||
− | Con | + | Con 28 (+9) [16 pts] +2(race) +2(paragon) +2(HD) +4(enh) |
− | Int | + | Int 14 (+2) [06 pts] |
− | Wis | + | Wis 08 (-1) [00 pts] |
Cha 06 (-2) [00 pts] -2(race) | Cha 06 (-2) [00 pts] -2(race) | ||
************************* | ************************* | ||
− | HP 6d10 + 3d12 + | + | HP 6d10 + 3d12 + 81 = 138 |
− | AC + | + | AC +9(con) +1(natural) +12(armor) +3(shield) = 35, Touch 19, Flat 26 [+1(dodge vs. traps)] |
Init -2(dex) +4(feat) = +2 | Init -2(dex) +4(feat) = +2 | ||
BAB +9/+4, Grapple +14 | BAB +9/+4, Grapple +14 | ||
Speed 20 ft | Speed 20 ft | ||
Saves: | Saves: | ||
− | Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) + | + | Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +9(Con) = +22 |
− | Ref +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -1( | + | Ref +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)] |
− | Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) + | + | Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +9(Con) = +13 |
* +1 racial bonus on saves against poison, spells and spell-likes. | * +1 racial bonus on saves against poison, spells and spell-likes. | ||
− | * | + | * no Fort autofail on natural 1 |
− | |||
************************* | ************************* | ||
Attacks: | Attacks: | ||
1. Melee | 1. Melee | ||
− | AB: +9(BAB) + | + | AB: +9(BAB) +5(str) +1(enh) = +15 [+2(earthbound)] |
− | Damage: 2d4 + | + | Damage: 2d4 +7(str*1.5) +1(enh) = 2d4+8 [+2(earthbound)] [+2(favored enemy)] |
+ | * armsbands: +2 damage @ PA 2 or moar. | ||
+ | |||
+ | ************************* | ||
+ | Skills (70/74 ranks): | ||
+ | x Balance +5(rank) -2(dex) = +3 | ||
+ | x Climb +5(rank) +5(str) = +10 | ||
+ | * Concentration +12(rank) +9(con) = +21 | ||
+ | * Heal +4(rank) +1(ccrank) -1(wis) = +4 | ||
+ | x Jump +5(rank) +5(str) -6(speed) = +4 | ||
+ | * Knoweledge (Arcana) +1(ccrank) +2(int) = +3 | ||
+ | * Knoweledge (Dungeoneering) +5(rank) +2(int) = +7 | ||
+ | * Spot +9(rank) +3(ccrank) -1(wis) = +11 | ||
+ | * Survival +5(rank) -1(wis) = +4 [+2(synergy when underground)] | ||
+ | x Tumble +5(ccrank) -2(dex) = +3 | ||
+ | (Current armorcheck penalty -4, applies to skills marked with 'x') | ||
+ | |||
+ | ************************* | ||
+ | Skill Tricks (4/74 ranks): | ||
+ | * Up The Hill (normal move up slope or stairs) | ||
+ | * Clarity of Vision (spot DC20 @ swift = pinpoint invisibles for 1 round) | ||
************************* | ************************* | ||
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* -2 Cha, -2 Dex, +2 Str, +4 Con | * -2 Cha, -2 Dex, +2 Str, +4 Con | ||
* Darkvision 90 ft | * Darkvision 90 ft | ||
− | * Save Bonus (+ | + | * Save Bonus (+1 racial against poison, spells and spell-likes) |
* Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft) | * Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft) | ||
* +5 racial bonus on Craft (stone and metal) | * +5 racial bonus on Craft (stone and metal) | ||
* +4 racial bonus on Appraise (stone and metal) | * +4 racial bonus on Appraise (stone and metal) | ||
* +4 dodge AC vs. giants | * +4 dodge AC vs. giants | ||
− | * Stability | + | * Stability +4 |
* Weapon Familiarity | * Weapon Familiarity | ||
− | |||
************************* | ************************* | ||
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************************* | ************************* | ||
− | + | Grafts: | |
− | + | * Silthilar [LoM]: | |
− | + | ** Chitin Plating (+1 nat.armor) | |
− | * | + | |
− | * | + | ************************* |
− | + | Items: | |
− | * | + | * Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS] |
− | * | + | * Dagger, cold iron ($4, 1 lb) {in shield sheath} |
− | * | ||
− | + | * Heavy shield, darkwood, +1, animated ($9257, 5 lbs) | |
+ | ** Shield sheath ($25) | ||
+ | * Heavy plate, +1, heartening ($5150, 100 lbs) | ||
+ | |||
+ | * Gauntlets of ogre power +2 ($4000, weight included in armor) | ||
+ | * Amulet of health +4 ($16000) | ||
+ | * Armsbands of might ($4100) | ||
+ | |||
+ | * Amulet of feather fall x2 ($100) | ||
+ | * Signal torch ($4, 4 lbs) (2 green, 2 red) | ||
+ | * Silk rope ($10, 5 lbs) | ||
+ | * Adventuring stuff ($15) | ||
+ | * Gold ($25) | ||
+ | (total 123 lbs, breakpoints 133/266/400) | ||
************************* | ************************* | ||
− | + | Action Points (9 total) | |
− | + | 1. Matrix Lobby (helped) | |
− | + | 2. Matrix Lobby (helped) | |
− | + | 3. Slau Evi stab (helped) | |
− | + | 4. Herbert massacre init | |
− | + | 5. Herbert stab (excess) | |
− | + | 6. Herbert guard stab (wasted) | |
− | + | 7. | |
− | + | 8. | |
− | + | 9. | |
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************************* | ************************* | ||
− | + | Level Up Countdown: | |
− | + | 3K XP left.</pre></html> | |
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Latest revision as of 02:36, 4 July 2008
Borchardt Luger Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1 LE Medium Humanoid Speaks Common and Dwarven. Worships Keeper. ************************* Str 20 (+5) [10 pts] +2(race) +2(enh) Dex 06 (-2) [00 pts] -2(race) Con 28 (+9) [16 pts] +2(race) +2(paragon) +2(HD) +4(enh) Int 14 (+2) [06 pts] Wis 08 (-1) [00 pts] Cha 06 (-2) [00 pts] -2(race) ************************* HP 6d10 + 3d12 + 81 = 138 AC +9(con) +1(natural) +12(armor) +3(shield) = 35, Touch 19, Flat 26 [+1(dodge vs. traps)] Init -2(dex) +4(feat) = +2 BAB +9/+4, Grapple +14 Speed 20 ft Saves: Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +9(Con) = +22 Ref +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)] Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +9(Con) = +13 * +1 racial bonus on saves against poison, spells and spell-likes. * no Fort autofail on natural 1 ************************* Attacks: 1. Melee AB: +9(BAB) +5(str) +1(enh) = +15 [+2(earthbound)] Damage: 2d4 +7(str*1.5) +1(enh) = 2d4+8 [+2(earthbound)] [+2(favored enemy)] * armsbands: +2 damage @ PA 2 or moar. ************************* Skills (70/74 ranks): x Balance +5(rank) -2(dex) = +3 x Climb +5(rank) +5(str) = +10 * Concentration +12(rank) +9(con) = +21 * Heal +4(rank) +1(ccrank) -1(wis) = +4 x Jump +5(rank) +5(str) -6(speed) = +4 * Knoweledge (Arcana) +1(ccrank) +2(int) = +3 * Knoweledge (Dungeoneering) +5(rank) +2(int) = +7 * Spot +9(rank) +3(ccrank) -1(wis) = +11 * Survival +5(rank) -1(wis) = +4 [+2(synergy when underground)] x Tumble +5(ccrank) -2(dex) = +3 (Current armorcheck penalty -4, applies to skills marked with 'x') ************************* Skill Tricks (4/74 ranks): * Up The Hill (normal move up slope or stairs) * Clarity of Vision (spot DC20 @ swift = pinpoint invisibles for 1 round) ************************* Feats: HD1: Power Attack HD3: Endurance FT1: Improved Initiative DPW: Track HD6: Steadfast Determination FT2: Heavy Armor Optimization HD9: Greater Heavy Armor Optimization ************************* Earth Dwarf [UA] racial traits (including Dwarf Paragon [UA] boni): * Favored class: Fighter * -2 Cha, -2 Dex, +2 Str, +4 Con * Darkvision 90 ft * Save Bonus (+1 racial against poison, spells and spell-likes) * Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft) * +5 racial bonus on Craft (stone and metal) * +4 racial bonus on Appraise (stone and metal) * +4 dodge AC vs. giants * Stability +4 * Weapon Familiarity ************************* Ranger abilities: * Favored Enemy (Arcanists) (+2 bonus on damage and skillchecks: Bluff, Listen, Spot, SM, Survival) [CM] * Wild Empathy * Trapfinding [Dung] ************************* Deepwarden [RoS] abilities: * Trap Sense +1 * Stone Warden (Con replaces Dex to AC) ************************* Warblade [ToB] abilities: * Weapon Aptitude * Battle Clarity (Reflex saves) * Initiator level 5 * Stances known = 1 1. Pearl of Black Doubt (DM3) * Maneuvers known/readied 3/3 1. Action Before Thought (DM2, counter) 2. Wall of Blades (IH2, counter) 3. Iron Heart Surge (IH3, pwnz0r) ************************* Grafts: * Silthilar [LoM]: ** Chitin Plating (+1 nat.armor) ************************* Items: * Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS] * Dagger, cold iron ($4, 1 lb) {in shield sheath} * Heavy shield, darkwood, +1, animated ($9257, 5 lbs) ** Shield sheath ($25) * Heavy plate, +1, heartening ($5150, 100 lbs) * Gauntlets of ogre power +2 ($4000, weight included in armor) * Amulet of health +4 ($16000) * Armsbands of might ($4100) * Amulet of feather fall x2 ($100) * Signal torch ($4, 4 lbs) (2 green, 2 red) * Silk rope ($10, 5 lbs) * Adventuring stuff ($15) * Gold ($25) (total 123 lbs, breakpoints 133/266/400) ************************* Action Points (9 total) 1. Matrix Lobby (helped) 2. Matrix Lobby (helped) 3. Slau Evi stab (helped) 4. Herbert massacre init 5. Herbert stab (excess) 6. Herbert guard stab (wasted) 7. 8. 9. ************************* Level Up Countdown: 3K XP left.