Difference between revisions of "Remy ECL08"
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Remy van Giersbergen | Remy van Giersbergen | ||
− | Male Azurin Fighter 2/Abjurer 4/Spellsword | + | Male Azurin Fighter 2/Abjurer 4/Spellsword 2 |
− | Chaotic Neutral; Medium humanoid (human); ECL | + | Chaotic Neutral; Medium humanoid (human); ECL 8 |
Speaks Common, Draconic, Infernal, Abyssal | Speaks Common, Draconic, Infernal, Abyssal | ||
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− | 2d10 + 4d4 + | + | 2d10 + 4d4 + 2d8 + 24 = 64 hp |
AC = 10 +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19 | AC = 10 +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19 | ||
Initiative +6 (+2Dex +4Imp Init) | Initiative +6 (+2Dex +4Imp Init) | ||
− | BAB/Grapple = + | + | BAB/Grapple = +6/+11 |
Speed = 20 ft | Speed = 20 ft | ||
Saving throw bonuses: | Saving throw bonuses: | ||
Fortitude +3 +1 +3 +4 = +11 | Fortitude +3 +1 +3 +4 = +11 | ||
− | Reflexes +0 +1 + | + | Reflexes +0 +1 +0 +2 = +3 |
− | Will | + | Will +0 +4 +3 -1 = +6 |
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Attacks: | Attacks: | ||
− | Spellstoring Greatsword + | + | Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+8 (19-20/x2) |
− | PA +1: + | + | PA +1: +12 @2d6+11 |
− | PA +2: + | + | PA +2: +11 @2d6+16 |
− | PA +3: + | + | PA +3: +10 @2d6+18 |
− | PA +4: + | + | PA +4: +9 @2d6+20 |
− | PA +5: + | + | PA +5: +8 @2d6+22 |
− | PA +6: + | + | PA +6: +7 @2d6+24 |
− | |||
Full Attack: | Full Attack: | ||
− | Spellstoring Greatsword + | + | Spellstoring Greatsword +13/+8 @2d6+8 (19-20/x2) |
+1 Insight on attacks and damage when delivering spells | +1 Insight on attacks and damage when delivering spells | ||
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Skills: | Skills: | ||
− | *Climb + | + | *Climb +14 = 11 Ranks +3 Str |
− | *Concentration + | + | *Concentration +14 = 11 Ranks +3 Con |
− | *Jump + | + | *Jump +11 = 7 Ranks +3 Str |
− | *Knowledge (Arcana) + | + | *Knowledge (Arcana) +14 = 11 Ranks +3 Int |
− | *Spellcraft + | + | *Spellcraft +14 = 11 Ranks + 3 Int |
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6HD: Combat Casting | 6HD: Combat Casting | ||
Ssw: Sense Weakness | Ssw: Sense Weakness | ||
− | |||
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Spells per Day: | Spells per Day: | ||
− | (4|4+1/ | + | (4|4+1/3+1/2+1) |
0: Detect Magic x2, Light x2 | 0: Detect Magic x2, Light x2 | ||
1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield | 1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield |
Latest revision as of 22:36, 30 June 2008
Remy van Giersbergen Male Azurin Fighter 2/Abjurer 4/Spellsword 2 Chaotic Neutral; Medium humanoid (human); ECL 8 Speaks Common, Draconic, Infernal, Abyssal ************************* Str 20 (+5) [08 pts] +2 HD +3 item Dex 14 (+2) [04 pts] +2 item Con 18 (+4) [10 pts] +2 item Int 16 (+3) [10 pts] Wis 8 (-1) [00 pts] Cha 8 (-1) [00 pts] ************************* 2d10 + 4d4 + 2d8 + 24 = 64 hp AC = 10 +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19 Initiative +6 (+2Dex +4Imp Init) BAB/Grapple = +6/+11 Speed = 20 ft Saving throw bonuses: Fortitude +3 +1 +3 +4 = +11 Reflexes +0 +1 +0 +2 = +3 Will +0 +4 +3 -1 = +6 ************************* Attacks: Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+8 (19-20/x2) PA +1: +12 @2d6+11 PA +2: +11 @2d6+16 PA +3: +10 @2d6+18 PA +4: +9 @2d6+20 PA +5: +8 @2d6+22 PA +6: +7 @2d6+24 Full Attack: Spellstoring Greatsword +13/+8 @2d6+8 (19-20/x2) +1 Insight on attacks and damage when delivering spells ************************* Skills: *Climb +14 = 11 Ranks +3 Str *Concentration +14 = 11 Ranks +3 Con *Jump +11 = 7 Ranks +3 Str *Knowledge (Arcana) +14 = 11 Ranks +3 Int *Spellcraft +14 = 11 Ranks + 3 Int ************************* Feats: 1HD: Power Attack Azurin: Improved Initiative Ftr1: Combat Expertise Ftr2: Cobalt Power 3HD: Practised Spellcaster Wiz1: Weapon Focus (Greatsword) (UA variant) 6HD: Combat Casting Ssw: Sense Weakness ************************* Azurin Racial Traits: *1 essentia pt ************************* Fighter Class Features: Full armor & martial proficiency 2 bonus feats ************************* Abjurer Class Features: *Immediate Magic (Urgent Shield) 3/day *Bonus Feats *+1 Abjuration spell slot/Spell level ************************* Spellsword Class Features: Ignore spell failure 10% Bonus Feat ************************* Inventory: *Spellstoring Greatsword +1 8325 gp *Armband of Might 4100 gp *Scroll of True Strike 25 gp *Scroll of See Invisibility 150 gp *Scroll of Bull's Strength 150 gp *Scroll of Resist Energy 150 gp *Scroll of Dragonskin 375 gp *Adventuring Stuff (tm) 15 gp *Belt of Strength +3 9000 gp *Lesser Crystal of Arcane Steel 2800 gp *Mithral Fullplate +1, Twilight 16000 gp *Boots of Health +2 4000 gp *Gloves of Dexterity +2 ************************* Spellbook: (Banned schools: Necromancy, Enchantment) 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike 2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility 3rd level: Dispel, Fly, Dragonskin Spells per Day: (4|4+1/3+1/2+1) 0: Detect Magic x2, Light x2 1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield 2: *Wraithstrike, *Combust x2, + Resist Energy 3: *Dragonskin, *Fly + *Dispel