Difference between revisions of "Remy ECL08"
From Game Logs
(11 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
Str 20 (+5) [08 pts] +2 HD +3 item | Str 20 (+5) [08 pts] +2 HD +3 item | ||
Dex 14 (+2) [04 pts] +2 item | Dex 14 (+2) [04 pts] +2 item | ||
− | Con | + | Con 18 (+4) [10 pts] +2 item |
Int 16 (+3) [10 pts] | Int 16 (+3) [10 pts] | ||
Wis 8 (-1) [00 pts] | Wis 8 (-1) [00 pts] | ||
Line 15: | Line 15: | ||
************************* | ************************* | ||
− | 2d10 + 4d4 + 2d8 + 24 = | + | 2d10 + 4d4 + 2d8 + 24 = 64 hp |
− | AC = 10 +2 Dex + | + | AC = 10 +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19 |
Initiative +6 (+2Dex +4Imp Init) | Initiative +6 (+2Dex +4Imp Init) | ||
− | BAB/Grapple = +6/+ | + | BAB/Grapple = +6/+11 |
− | Speed = | + | Speed = 20 ft |
Saving throw bonuses: | Saving throw bonuses: | ||
− | Fortitude +3 +1 +3 + | + | Fortitude +3 +1 +3 +4 = +11 |
Reflexes +0 +1 +0 +2 = +3 | Reflexes +0 +1 +0 +2 = +3 | ||
− | Will | + | Will +0 +4 +3 -1 = +6 |
************************* | ************************* | ||
Line 31: | Line 31: | ||
PA +2: +11 @2d6+16 | PA +2: +11 @2d6+16 | ||
PA +3: +10 @2d6+18 | PA +3: +10 @2d6+18 | ||
− | PA +4: +9 | + | PA +4: +9 @2d6+20 |
PA +5: +8 @2d6+22 | PA +5: +8 @2d6+22 | ||
PA +6: +7 @2d6+24 | PA +6: +7 @2d6+24 | ||
Full Attack: | Full Attack: | ||
− | Spellstoring Greatsword +13/+8 @2d6+ | + | Spellstoring Greatsword +13/+8 @2d6+8 (19-20/x2) |
+1 Insight on attacks and damage when delivering spells | +1 Insight on attacks and damage when delivering spells | ||
Line 89: | Line 89: | ||
*Belt of Strength +3 9000 gp | *Belt of Strength +3 9000 gp | ||
*Lesser Crystal of Arcane Steel 2800 gp | *Lesser Crystal of Arcane Steel 2800 gp | ||
+ | *Mithral Fullplate +1, Twilight 16000 gp | ||
+ | *Boots of Health +2 4000 gp | ||
*Gloves of Dexterity +2 | *Gloves of Dexterity +2 | ||
− | + | ||
− | |||
************************* | ************************* | ||
Line 105: | Line 106: | ||
(4|4+1/3+1/2+1) | (4|4+1/3+1/2+1) | ||
0: Detect Magic x2, Light x2 | 0: Detect Magic x2, Light x2 | ||
− | 1: Lesser Orb, | + | 1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield |
− | 2: Combust | + | 2: *Wraithstrike, *Combust x2, + Resist Energy |
− | 3: Dragonskin, Fly + Dispel | + | 3: *Dragonskin, *Fly + *Dispel |
</pre></html>{{CharsheetFooter|Name=Remy|ECL=8}} | </pre></html>{{CharsheetFooter|Name=Remy|ECL=8}} |
Latest revision as of 22:36, 30 June 2008
Remy van Giersbergen Male Azurin Fighter 2/Abjurer 4/Spellsword 2 Chaotic Neutral; Medium humanoid (human); ECL 8 Speaks Common, Draconic, Infernal, Abyssal ************************* Str 20 (+5) [08 pts] +2 HD +3 item Dex 14 (+2) [04 pts] +2 item Con 18 (+4) [10 pts] +2 item Int 16 (+3) [10 pts] Wis 8 (-1) [00 pts] Cha 8 (-1) [00 pts] ************************* 2d10 + 4d4 + 2d8 + 24 = 64 hp AC = 10 +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19 Initiative +6 (+2Dex +4Imp Init) BAB/Grapple = +6/+11 Speed = 20 ft Saving throw bonuses: Fortitude +3 +1 +3 +4 = +11 Reflexes +0 +1 +0 +2 = +3 Will +0 +4 +3 -1 = +6 ************************* Attacks: Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+8 (19-20/x2) PA +1: +12 @2d6+11 PA +2: +11 @2d6+16 PA +3: +10 @2d6+18 PA +4: +9 @2d6+20 PA +5: +8 @2d6+22 PA +6: +7 @2d6+24 Full Attack: Spellstoring Greatsword +13/+8 @2d6+8 (19-20/x2) +1 Insight on attacks and damage when delivering spells ************************* Skills: *Climb +14 = 11 Ranks +3 Str *Concentration +14 = 11 Ranks +3 Con *Jump +11 = 7 Ranks +3 Str *Knowledge (Arcana) +14 = 11 Ranks +3 Int *Spellcraft +14 = 11 Ranks + 3 Int ************************* Feats: 1HD: Power Attack Azurin: Improved Initiative Ftr1: Combat Expertise Ftr2: Cobalt Power 3HD: Practised Spellcaster Wiz1: Weapon Focus (Greatsword) (UA variant) 6HD: Combat Casting Ssw: Sense Weakness ************************* Azurin Racial Traits: *1 essentia pt ************************* Fighter Class Features: Full armor & martial proficiency 2 bonus feats ************************* Abjurer Class Features: *Immediate Magic (Urgent Shield) 3/day *Bonus Feats *+1 Abjuration spell slot/Spell level ************************* Spellsword Class Features: Ignore spell failure 10% Bonus Feat ************************* Inventory: *Spellstoring Greatsword +1 8325 gp *Armband of Might 4100 gp *Scroll of True Strike 25 gp *Scroll of See Invisibility 150 gp *Scroll of Bull's Strength 150 gp *Scroll of Resist Energy 150 gp *Scroll of Dragonskin 375 gp *Adventuring Stuff (tm) 15 gp *Belt of Strength +3 9000 gp *Lesser Crystal of Arcane Steel 2800 gp *Mithral Fullplate +1, Twilight 16000 gp *Boots of Health +2 4000 gp *Gloves of Dexterity +2 ************************* Spellbook: (Banned schools: Necromancy, Enchantment) 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike 2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility 3rd level: Dispel, Fly, Dragonskin Spells per Day: (4|4+1/3+1/2+1) 0: Detect Magic x2, Light x2 1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield 2: *Wraithstrike, *Combust x2, + Resist Energy 3: *Dragonskin, *Fly + *Dispel