Difference between revisions of "Remy ECL08"
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(New page: Category:Knockturne Charsheets <html><pre> Remy van Giersbergen Male Azurin Fighter 2/Abjurer 4/Spellsword 2 Chaotic Neutral; Medium humanoid (human); ECL 8 Speaks Common, Draconic, In...) |
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Str 20 (+5) [08 pts] +2 HD +3 item | Str 20 (+5) [08 pts] +2 HD +3 item | ||
Dex 14 (+2) [04 pts] +2 item | Dex 14 (+2) [04 pts] +2 item | ||
| − | Con | + | Con 18 (+4) [10 pts] +2 item |
Int 16 (+3) [10 pts] | Int 16 (+3) [10 pts] | ||
Wis 8 (-1) [00 pts] | Wis 8 (-1) [00 pts] | ||
| Line 15: | Line 15: | ||
************************* | ************************* | ||
| − | 2d10 + 4d4 + 2d8 + 24 = | + | 2d10 + 4d4 + 2d8 + 24 = 64 hp |
| − | AC = 10 +2 Dex + | + | AC = 10 +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19 |
Initiative +6 (+2Dex +4Imp Init) | Initiative +6 (+2Dex +4Imp Init) | ||
| − | BAB/Grapple = +6/+ | + | BAB/Grapple = +6/+11 |
| − | Speed = | + | Speed = 20 ft |
Saving throw bonuses: | Saving throw bonuses: | ||
| − | Fortitude +3 +1 +3 + | + | Fortitude +3 +1 +3 +4 = +11 |
Reflexes +0 +1 +0 +2 = +3 | Reflexes +0 +1 +0 +2 = +3 | ||
| − | Will | + | Will +0 +4 +3 -1 = +6 |
************************* | ************************* | ||
Attacks: | Attacks: | ||
| − | Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+ | + | Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+8 (19-20/x2) |
| − | PA +1: +12 @2d6+ | + | PA +1: +12 @2d6+11 |
| − | PA +2: +11 @2d6+ | + | PA +2: +11 @2d6+16 |
| − | PA +3: +10 @2d6+ | + | PA +3: +10 @2d6+18 |
| − | PA +4: +9 | + | PA +4: +9 @2d6+20 |
| − | PA +5: +8 @2d6+ | + | PA +5: +8 @2d6+22 |
| − | PA +6: +7 @2d6+ | + | PA +6: +7 @2d6+24 |
Full Attack: | Full Attack: | ||
| − | Spellstoring Greatsword +13/+8 @2d6+ | + | Spellstoring Greatsword +13/+8 @2d6+8 (19-20/x2) |
+1 Insight on attacks and damage when delivering spells | +1 Insight on attacks and damage when delivering spells | ||
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*Belt of Strength +3 9000 gp | *Belt of Strength +3 9000 gp | ||
*Lesser Crystal of Arcane Steel 2800 gp | *Lesser Crystal of Arcane Steel 2800 gp | ||
| + | *Mithral Fullplate +1, Twilight 16000 gp | ||
| + | *Boots of Health +2 4000 gp | ||
*Gloves of Dexterity +2 | *Gloves of Dexterity +2 | ||
| − | + | ||
| − | |||
************************* | ************************* | ||
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(Banned schools: Necromancy, Enchantment) | (Banned schools: Necromancy, Enchantment) | ||
| − | 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike | + | 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, |
| + | Critical Strike, Nerveskitter, Enlarge Person, True Strike | ||
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility | 2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility | ||
3rd level: Dispel, Fly, Dragonskin | 3rd level: Dispel, Fly, Dragonskin | ||
| Line 104: | Line 106: | ||
(4|4+1/3+1/2+1) | (4|4+1/3+1/2+1) | ||
0: Detect Magic x2, Light x2 | 0: Detect Magic x2, Light x2 | ||
| − | 1: Lesser Orb, | + | 1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield |
| − | 2: Combust | + | 2: *Wraithstrike, *Combust x2, + Resist Energy |
| − | 3: Dragonskin, Fly + Dispel | + | 3: *Dragonskin, *Fly + *Dispel |
| − | </pre></html>{{CharsheetFooter|Name=Remy|ECL= | + | </pre></html>{{CharsheetFooter|Name=Remy|ECL=8}} |
Latest revision as of 22:36, 30 June 2008
Remy van Giersbergen
Male Azurin Fighter 2/Abjurer 4/Spellsword 2
Chaotic Neutral; Medium humanoid (human); ECL 8
Speaks Common, Draconic, Infernal, Abyssal
*************************
Str 20 (+5) [08 pts] +2 HD +3 item
Dex 14 (+2) [04 pts] +2 item
Con 18 (+4) [10 pts] +2 item
Int 16 (+3) [10 pts]
Wis 8 (-1) [00 pts]
Cha 8 (-1) [00 pts]
*************************
2d10 + 4d4 + 2d8 + 24 = 64 hp
AC = 10 +2 Dex +9 Armor = +21 [+4 Dragonskin, +4 Shield], Touch 12, Flatfooted 19
Initiative +6 (+2Dex +4Imp Init)
BAB/Grapple = +6/+11
Speed = 20 ft
Saving throw bonuses:
Fortitude +3 +1 +3 +4 = +11
Reflexes +0 +1 +0 +2 = +3
Will +0 +4 +3 -1 = +6
*************************
Attacks:
Spellstoring Greatsword +13 (+6BAB +5Str +1Focus +1Ench) @2d6+8 (19-20/x2)
PA +1: +12 @2d6+11
PA +2: +11 @2d6+16
PA +3: +10 @2d6+18
PA +4: +9 @2d6+20
PA +5: +8 @2d6+22
PA +6: +7 @2d6+24
Full Attack:
Spellstoring Greatsword +13/+8 @2d6+8 (19-20/x2)
+1 Insight on attacks and damage when delivering spells
*************************
Skills:
*Climb +14 = 11 Ranks +3 Str
*Concentration +14 = 11 Ranks +3 Con
*Jump +11 = 7 Ranks +3 Str
*Knowledge (Arcana) +14 = 11 Ranks +3 Int
*Spellcraft +14 = 11 Ranks + 3 Int
*************************
Feats:
1HD: Power Attack
Azurin: Improved Initiative
Ftr1: Combat Expertise
Ftr2: Cobalt Power
3HD: Practised Spellcaster
Wiz1: Weapon Focus (Greatsword) (UA variant)
6HD: Combat Casting
Ssw: Sense Weakness
*************************
Azurin Racial Traits:
*1 essentia pt
*************************
Fighter Class Features:
Full armor & martial proficiency
2 bonus feats
*************************
Abjurer Class Features:
*Immediate Magic (Urgent Shield) 3/day
*Bonus Feats
*+1 Abjuration spell slot/Spell level
*************************
Spellsword Class Features:
Ignore spell failure 10%
Bonus Feat
*************************
Inventory:
*Spellstoring Greatsword +1 8325 gp
*Armband of Might 4100 gp
*Scroll of True Strike 25 gp
*Scroll of See Invisibility 150 gp
*Scroll of Bull's Strength 150 gp
*Scroll of Resist Energy 150 gp
*Scroll of Dragonskin 375 gp
*Adventuring Stuff (tm) 15 gp
*Belt of Strength +3 9000 gp
*Lesser Crystal of Arcane Steel 2800 gp
*Mithral Fullplate +1, Twilight 16000 gp
*Boots of Health +2 4000 gp
*Gloves of Dexterity +2
*************************
Spellbook:
(Banned schools: Necromancy, Enchantment)
1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity,
Critical Strike, Nerveskitter, Enlarge Person, True Strike
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
3rd level: Dispel, Fly, Dragonskin
Spells per Day:
(4|4+1/3+1/2+1)
0: Detect Magic x2, Light x2
1: Lesser Orb x2, Magic Missile , *Nerveskitter + *Shield
2: *Wraithstrike, *Combust x2, + Resist Energy
3: *Dragonskin, *Fly + *Dispel