Difference between revisions of "Karrol 400BP"

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2x Quick-Draw Holster $200
 
2x Quick-Draw Holster $200
  
Gun Ammunition:  
+
Gun Ammunition (in cartridge clips):  
 
32x EX-Explosive Rounds $4480 (2 in guns)
 
32x EX-Explosive Rounds $4480 (2 in guns)
 
10x Regular Ammo $200
 
10x Regular Ammo $200
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Damage Poll: (6(agility)+6(skill))/2+2(gun-kata)+2(spez)+2(improved ability)=12 each gun
 
Damage Poll: (6(agility)+6(skill))/2+2(gun-kata)+2(spez)+2(improved ability)=12 each gun
 
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[[Category:On The Run Charsheets]]
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[[Category:Charsheets]]

Latest revision as of 11:49, 23 May 2008

Character Name: Karrol Brant
Profession: Gun-kata
Sex: Male

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Build Points Max: 400
Build Points Used: 400

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Race: Human
Build Points spent on Race (0)
Metatype Ability: +1 Edge

---

Attributes:  
Build points spent on Attributes (275)
Attributes: (min/current/max)
Agility	      1 / 6    / 6
Body	      1 / 4    / 6
Reaction      1 / 4 (6)/ 6 (8 in Surprise for resisting attacks)
Strength      1 / 2    / 6
Charisma      1 / 2    / 6
Intuition     1 / 3    / 6
Logic	      1 / 2    / 6
Willpower     1 / 3    / 6
Essence	      1 / 6    / 6
Edge	      1 / 3    / 7
Magic         1 / 5    / 6

---

Derived Attributes:
Initiative              9

Initiative Passes: 1 (3)

Memory  		5
Composure  		5
Judge Intentions        5
Lift/Carry  	        6

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Walking Rate (m/turn):	           10
Running Rate (m/turn):	           25
Swim Rate (m/turn):		   6
Lift w/out test (kg/lbs):	   20/44
Overhead Lift w/out test (kg/lbs): 10/22

---

Condition Monitors:
Physical Track: 10
Stun Track:     10

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Active SKILLS:
Build points spent on Active Skills: (90)
Pistols (Agi)			RANK 6	Specialization:  Semi-Automatics + Improved Ability (10 dices on semiautomatics)
Automatics (Agi)		RANK 4
Dodge (Rea)			RANK 4
Perception (Int) 		RANK 4
Infiltration (Agi)		RANK 2
Etiquette (Cha)			RANK 1
Pilot Ground Craft (Rea)	RANK 2

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Knowledge SKILLS:
Build points spent on Knowledge Skills:(0)
Firearms Design			RANK 4
Firearms History		RANK 2
Seattle Syndicates              RANK 3
North American Arms Dealers     RANK 4
Arms Manufacturers		RANK 2

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Native Language:  (free)
English

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Adept Powers:
Combat Sense: 2
Improved Ability (Pistols): 2
Improved Reflexes: 2

---

Qualities:
Build Points spent on Qualities (15)

Positive Qualities:
- Ambidexterous
- Adept
- Gun-kata master
Cost: 15 bp.
A Gun-kata Master receives +2 dicepool modifier on all Ranged Attack tests when using weapons in two hands,also he gets +1 modifier on Melee Defence tests and +2 modifier on Ranged Defence Tests in turns in which he spends his action phase shooting two-handed.

Negative Qualities:
- Incompetent (Clubs)
- Sinner (5)

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Contacts:
Build Points spent on Contacts (8, 4 free)
- Fixer (connection: 2, loyalty 3)
- Gun Dealer (connection 3, loyalty 3)

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Nuyen:
Build Points spent on Nuyen (8)
Nuyen: 40000

---

GEAR: 

Vehicle:
Indian Pathfinder $6000

Guns:
3x Colt Government 2066 + External Smartgun $2700
- 3x Customized Grip $300

Ares Alpha + External Smartgun $2100

Guns Accessories:
2x Silencer $400
2x Quick-Draw Holster $200

Gun Ammunition (in cartridge clips): 
32x EX-Explosive Rounds $4480 (2 in guns)
10x Regular Ammo $200

Armor:
Chameleon Suit $8000

Electronics:
Commlink: Fairlight Caliban (Response 4, Signal 5) $8000
+ Biometric Reader $200
+ Novatech Navi $1500
Smartlink: Contact Lenses + Smartlink $550

Lifestyle:
1 Month of Middle Lifestyle $5000

Starting Money: $1700

---
Combat Mode:
Ballistic Armor: 6
Impact Armor: 4
Damage (Colt): 5 (+ 1 Ex-Explosive Rounds)
AP: -1 (-2 Ex-Explosive Rounds)
RC: 2
Damage Poll: (6(agility)+6(skill))/2+2(gun-kata)+2(spez)+2(improved ability)=12 each gun