Difference between revisions of "Karrol 400BP"
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Build points spent on Attributes (275) | Build points spent on Attributes (275) | ||
Attributes: (min/current/max) | Attributes: (min/current/max) | ||
− | Agility | + | Agility 1 / 6 / 6 |
− | Body | + | Body 1 / 4 / 6 |
− | Reaction | + | Reaction 1 / 4 (6)/ 6 (8 in Surprise for resisting attacks) |
− | Strength 1 / 2 / 6 | + | Strength 1 / 2 / 6 |
− | Charisma 1 / 2 / 6 | + | Charisma 1 / 2 / 6 |
− | Intuition | + | Intuition 1 / 3 / 6 |
− | Logic | + | Logic 1 / 2 / 6 |
− | Willpower | + | Willpower 1 / 3 / 6 |
− | Essence | + | Essence 1 / 6 / 6 |
− | Edge | + | Edge 1 / 3 / 7 |
− | Magic | + | Magic 1 / 5 / 6 |
--- | --- | ||
Line 100: | Line 100: | ||
- Adept | - Adept | ||
- Gun-kata master | - Gun-kata master | ||
+ | Cost: 15 bp. | ||
+ | A Gun-kata Master receives +2 dicepool modifier on all Ranged Attack tests when using weapons in two hands,also he gets +1 modifier on Melee Defence tests and +2 modifier on Ranged Defence Tests in turns in which he spends his action phase shooting two-handed. | ||
Negative Qualities: | Negative Qualities: | ||
Line 135: | Line 137: | ||
2x Quick-Draw Holster $200 | 2x Quick-Draw Holster $200 | ||
− | Gun Ammunition: | + | Gun Ammunition (in cartridge clips): |
32x EX-Explosive Rounds $4480 (2 in guns) | 32x EX-Explosive Rounds $4480 (2 in guns) | ||
10x Regular Ammo $200 | 10x Regular Ammo $200 | ||
Line 146: | Line 148: | ||
+ Biometric Reader $200 | + Biometric Reader $200 | ||
+ Novatech Navi $1500 | + Novatech Navi $1500 | ||
+ | Smartlink: Contact Lenses + Smartlink $550 | ||
Lifestyle: | Lifestyle: | ||
Line 156: | Line 159: | ||
Ballistic Armor: 6 | Ballistic Armor: 6 | ||
Impact Armor: 4 | Impact Armor: 4 | ||
− | Damage (Colt): 5 (+ | + | Damage (Colt): 5 (+ 1 Ex-Explosive Rounds) |
− | AP: -1 (- | + | AP: -1 (-2 Ex-Explosive Rounds) |
RC: 2 | RC: 2 | ||
Damage Poll: (6(agility)+6(skill))/2+2(gun-kata)+2(spez)+2(improved ability)=12 each gun | Damage Poll: (6(agility)+6(skill))/2+2(gun-kata)+2(spez)+2(improved ability)=12 each gun | ||
</pre></html> | </pre></html> | ||
+ | [[Category:On The Run Charsheets]] | ||
+ | [[Category:Charsheets]] |
Latest revision as of 11:49, 23 May 2008
Character Name: Karrol Brant Profession: Gun-kata Sex: Male --- Build Points Max: 400 Build Points Used: 400 --- Race: Human Build Points spent on Race (0) Metatype Ability: +1 Edge --- Attributes: Build points spent on Attributes (275) Attributes: (min/current/max) Agility 1 / 6 / 6 Body 1 / 4 / 6 Reaction 1 / 4 (6)/ 6 (8 in Surprise for resisting attacks) Strength 1 / 2 / 6 Charisma 1 / 2 / 6 Intuition 1 / 3 / 6 Logic 1 / 2 / 6 Willpower 1 / 3 / 6 Essence 1 / 6 / 6 Edge 1 / 3 / 7 Magic 1 / 5 / 6 --- Derived Attributes: Initiative 9 Initiative Passes: 1 (3) Memory 5 Composure 5 Judge Intentions 5 Lift/Carry 6 --- Walking Rate (m/turn): 10 Running Rate (m/turn): 25 Swim Rate (m/turn): 6 Lift w/out test (kg/lbs): 20/44 Overhead Lift w/out test (kg/lbs): 10/22 --- Condition Monitors: Physical Track: 10 Stun Track: 10 --- Active SKILLS: Build points spent on Active Skills: (90) Pistols (Agi) RANK 6 Specialization: Semi-Automatics + Improved Ability (10 dices on semiautomatics) Automatics (Agi) RANK 4 Dodge (Rea) RANK 4 Perception (Int) RANK 4 Infiltration (Agi) RANK 2 Etiquette (Cha) RANK 1 Pilot Ground Craft (Rea) RANK 2 --- Knowledge SKILLS: Build points spent on Knowledge Skills:(0) Firearms Design RANK 4 Firearms History RANK 2 Seattle Syndicates RANK 3 North American Arms Dealers RANK 4 Arms Manufacturers RANK 2 --- Native Language: (free) English --- Adept Powers: Combat Sense: 2 Improved Ability (Pistols): 2 Improved Reflexes: 2 --- Qualities: Build Points spent on Qualities (15) Positive Qualities: - Ambidexterous - Adept - Gun-kata master Cost: 15 bp. A Gun-kata Master receives +2 dicepool modifier on all Ranged Attack tests when using weapons in two hands,also he gets +1 modifier on Melee Defence tests and +2 modifier on Ranged Defence Tests in turns in which he spends his action phase shooting two-handed. Negative Qualities: - Incompetent (Clubs) - Sinner (5) --- Contacts: Build Points spent on Contacts (8, 4 free) - Fixer (connection: 2, loyalty 3) - Gun Dealer (connection 3, loyalty 3) --- Nuyen: Build Points spent on Nuyen (8) Nuyen: 40000 --- GEAR: Vehicle: Indian Pathfinder $6000 Guns: 3x Colt Government 2066 + External Smartgun $2700 - 3x Customized Grip $300 Ares Alpha + External Smartgun $2100 Guns Accessories: 2x Silencer $400 2x Quick-Draw Holster $200 Gun Ammunition (in cartridge clips): 32x EX-Explosive Rounds $4480 (2 in guns) 10x Regular Ammo $200 Armor: Chameleon Suit $8000 Electronics: Commlink: Fairlight Caliban (Response 4, Signal 5) $8000 + Biometric Reader $200 + Novatech Navi $1500 Smartlink: Contact Lenses + Smartlink $550 Lifestyle: 1 Month of Middle Lifestyle $5000 Starting Money: $1700 --- Combat Mode: Ballistic Armor: 6 Impact Armor: 4 Damage (Colt): 5 (+ 1 Ex-Explosive Rounds) AP: -1 (-2 Ex-Explosive Rounds) RC: 2 Damage Poll: (6(agility)+6(skill))/2+2(gun-kata)+2(spez)+2(improved ability)=12 each gun