Difference between revisions of "Karrol 400BP"
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(New page: <html><pre>Character Name: Karrol Brant Profession: Gun-kata Sex: Male --- Build Points Max: 400 Build Points Used: 400 --- Race: Human Build Points spent on Race (0) Metatype Ability:...) |
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Build points spent on Attributes (275) | Build points spent on Attributes (275) | ||
Attributes: (min/current/max) | Attributes: (min/current/max) | ||
− | Agility | + | Agility 1 / 6 / 6 |
− | Body | + | Body 1 / 4 / 6 |
− | Reaction | + | Reaction 1 / 4 (6)/ 6 (8 in Surprise for resisting attacks) |
− | Strength | + | Strength 1 / 2 / 6 |
− | Charisma | + | Charisma 1 / 2 / 6 |
− | Intuition | + | Intuition 1 / 3 / 6 |
− | Logic | + | Logic 1 / 2 / 6 |
− | Willpower | + | Willpower 1 / 3 / 6 |
− | Essence | + | Essence 1 / 6 / 6 |
− | Edge | + | Edge 1 / 3 / 7 |
− | Magic | + | Magic 1 / 5 / 6 |
--- | --- | ||
Derived Attributes: | Derived Attributes: | ||
− | Initiative | + | Initiative 9 |
− | Memory | + | |
− | Composure | + | Initiative Passes: 1 (3) |
− | Judge Intentions | + | |
− | Lift/Carry | + | Memory 5 |
+ | Composure 5 | ||
+ | Judge Intentions 5 | ||
+ | Lift/Carry 6 | ||
--- | --- | ||
− | Walking Rate (m/turn): 10 | + | Walking Rate (m/turn): 10 |
− | Running Rate (m/turn): 25 | + | Running Rate (m/turn): 25 |
− | Swim Rate (m/turn): | + | Swim Rate (m/turn): 6 |
− | Lift w/out test (kg/lbs): 20/44 | + | Lift w/out test (kg/lbs): 20/44 |
− | Overhead Lift w/out test (kg/lbs): 10/22 | + | Overhead Lift w/out test (kg/lbs): 10/22 |
--- | --- | ||
Condition Monitors: | Condition Monitors: | ||
− | Physical Track 10 | + | Physical Track: 10 |
− | Stun Track: | + | Stun Track: 10 |
--- | --- | ||
Active SKILLS: | Active SKILLS: | ||
− | Build points spent on Active Skills: ( | + | Build points spent on Active Skills: (90) |
− | Pistols (Agi) RANK 6 Specialization: Semi-Automatics | + | Pistols (Agi) RANK 6 Specialization: Semi-Automatics + Improved Ability (10 dices on semiautomatics) |
− | Automatics (Agi) | + | Automatics (Agi) RANK 4 |
− | Dodge (Rea) | + | Dodge (Rea) RANK 4 |
− | Perception (Int) | + | Perception (Int) RANK 4 |
− | Infiltration (Agi) | + | Infiltration (Agi) RANK 2 |
Etiquette (Cha) RANK 1 | Etiquette (Cha) RANK 1 | ||
− | Pilot Ground Craft (Rea) RANK | + | Pilot Ground Craft (Rea) RANK 2 |
--- | --- | ||
Line 71: | Line 74: | ||
Build points spent on Knowledge Skills:(0) | Build points spent on Knowledge Skills:(0) | ||
Firearms Design RANK 4 | Firearms Design RANK 4 | ||
− | Firearms History | + | Firearms History RANK 2 |
− | Seattle Syndicates | + | Seattle Syndicates RANK 3 |
− | North American Arms Dealers | + | North American Arms Dealers RANK 4 |
Arms Manufacturers RANK 2 | Arms Manufacturers RANK 2 | ||
Line 97: | Line 100: | ||
- Adept | - Adept | ||
- Gun-kata master | - Gun-kata master | ||
+ | Cost: 15 bp. | ||
+ | A Gun-kata Master receives +2 dicepool modifier on all Ranged Attack tests when using weapons in two hands,also he gets +1 modifier on Melee Defence tests and +2 modifier on Ranged Defence Tests in turns in which he spends his action phase shooting two-handed. | ||
Negative Qualities: | Negative Qualities: | ||
Line 105: | Line 110: | ||
Contacts: | Contacts: | ||
− | Build Points spent on Contacts (8) | + | Build Points spent on Contacts (8, 4 free) |
− | - Fixer (connection: 2, loyalty | + | - Fixer (connection: 2, loyalty 3) |
− | - Gun Dealer (connection 3, loyalty | + | - Gun Dealer (connection 3, loyalty 3) |
--- | --- | ||
Nuyen: | Nuyen: | ||
− | Build Points spent on Nuyen ( | + | Build Points spent on Nuyen (8) |
− | Nuyen: | + | Nuyen: 40000 |
--- | --- | ||
Line 123: | Line 128: | ||
Guns: | Guns: | ||
− | 3x Colt Government 2066 $ | + | 3x Colt Government 2066 + External Smartgun $2700 |
− | - 3x | + | - 3x Customized Grip $300 |
− | Ares Alpha $ | + | Ares Alpha + External Smartgun $2100 |
Guns Accessories: | Guns Accessories: | ||
2x Silencer $400 | 2x Silencer $400 | ||
2x Quick-Draw Holster $200 | 2x Quick-Draw Holster $200 | ||
+ | |||
+ | Gun Ammunition (in cartridge clips): | ||
+ | 32x EX-Explosive Rounds $4480 (2 in guns) | ||
+ | 10x Regular Ammo $200 | ||
Armor: | Armor: | ||
Chameleon Suit $8000 | Chameleon Suit $8000 | ||
+ | |||
+ | Electronics: | ||
+ | Commlink: Fairlight Caliban (Response 4, Signal 5) $8000 | ||
+ | + Biometric Reader $200 | ||
+ | + Novatech Navi $1500 | ||
+ | Smartlink: Contact Lenses + Smartlink $550 | ||
+ | |||
+ | Lifestyle: | ||
+ | 1 Month of Middle Lifestyle $5000 | ||
+ | |||
+ | Starting Money: $1700 | ||
+ | |||
+ | --- | ||
+ | Combat Mode: | ||
+ | Ballistic Armor: 6 | ||
+ | Impact Armor: 4 | ||
+ | Damage (Colt): 5 (+ 1 Ex-Explosive Rounds) | ||
+ | AP: -1 (-2 Ex-Explosive Rounds) | ||
+ | RC: 2 | ||
+ | Damage Poll: (6(agility)+6(skill))/2+2(gun-kata)+2(spez)+2(improved ability)=12 each gun | ||
</pre></html> | </pre></html> | ||
+ | [[Category:On The Run Charsheets]] | ||
+ | [[Category:Charsheets]] |
Latest revision as of 11:49, 23 May 2008
Character Name: Karrol Brant Profession: Gun-kata Sex: Male --- Build Points Max: 400 Build Points Used: 400 --- Race: Human Build Points spent on Race (0) Metatype Ability: +1 Edge --- Attributes: Build points spent on Attributes (275) Attributes: (min/current/max) Agility 1 / 6 / 6 Body 1 / 4 / 6 Reaction 1 / 4 (6)/ 6 (8 in Surprise for resisting attacks) Strength 1 / 2 / 6 Charisma 1 / 2 / 6 Intuition 1 / 3 / 6 Logic 1 / 2 / 6 Willpower 1 / 3 / 6 Essence 1 / 6 / 6 Edge 1 / 3 / 7 Magic 1 / 5 / 6 --- Derived Attributes: Initiative 9 Initiative Passes: 1 (3) Memory 5 Composure 5 Judge Intentions 5 Lift/Carry 6 --- Walking Rate (m/turn): 10 Running Rate (m/turn): 25 Swim Rate (m/turn): 6 Lift w/out test (kg/lbs): 20/44 Overhead Lift w/out test (kg/lbs): 10/22 --- Condition Monitors: Physical Track: 10 Stun Track: 10 --- Active SKILLS: Build points spent on Active Skills: (90) Pistols (Agi) RANK 6 Specialization: Semi-Automatics + Improved Ability (10 dices on semiautomatics) Automatics (Agi) RANK 4 Dodge (Rea) RANK 4 Perception (Int) RANK 4 Infiltration (Agi) RANK 2 Etiquette (Cha) RANK 1 Pilot Ground Craft (Rea) RANK 2 --- Knowledge SKILLS: Build points spent on Knowledge Skills:(0) Firearms Design RANK 4 Firearms History RANK 2 Seattle Syndicates RANK 3 North American Arms Dealers RANK 4 Arms Manufacturers RANK 2 --- Native Language: (free) English --- Adept Powers: Combat Sense: 2 Improved Ability (Pistols): 2 Improved Reflexes: 2 --- Qualities: Build Points spent on Qualities (15) Positive Qualities: - Ambidexterous - Adept - Gun-kata master Cost: 15 bp. A Gun-kata Master receives +2 dicepool modifier on all Ranged Attack tests when using weapons in two hands,also he gets +1 modifier on Melee Defence tests and +2 modifier on Ranged Defence Tests in turns in which he spends his action phase shooting two-handed. Negative Qualities: - Incompetent (Clubs) - Sinner (5) --- Contacts: Build Points spent on Contacts (8, 4 free) - Fixer (connection: 2, loyalty 3) - Gun Dealer (connection 3, loyalty 3) --- Nuyen: Build Points spent on Nuyen (8) Nuyen: 40000 --- GEAR: Vehicle: Indian Pathfinder $6000 Guns: 3x Colt Government 2066 + External Smartgun $2700 - 3x Customized Grip $300 Ares Alpha + External Smartgun $2100 Guns Accessories: 2x Silencer $400 2x Quick-Draw Holster $200 Gun Ammunition (in cartridge clips): 32x EX-Explosive Rounds $4480 (2 in guns) 10x Regular Ammo $200 Armor: Chameleon Suit $8000 Electronics: Commlink: Fairlight Caliban (Response 4, Signal 5) $8000 + Biometric Reader $200 + Novatech Navi $1500 Smartlink: Contact Lenses + Smartlink $550 Lifestyle: 1 Month of Middle Lifestyle $5000 Starting Money: $1700 --- Combat Mode: Ballistic Armor: 6 Impact Armor: 4 Damage (Colt): 5 (+ 1 Ex-Explosive Rounds) AP: -1 (-2 Ex-Explosive Rounds) RC: 2 Damage Poll: (6(agility)+6(skill))/2+2(gun-kata)+2(spez)+2(improved ability)=12 each gun