Difference between revisions of "Druenn d'Kundarak ECL09"
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---{ RACIAL & TEMPLATE FEATURES }--- | ---{ RACIAL & TEMPLATE FEATURES }--- | ||
[Dwarf (aleithian)] | [Dwarf (aleithian)] | ||
− | [Ex] Darkvision | + | [Ex] Darkvision 60 ft. |
[Ex] Stonecunning | [Ex] Stonecunning | ||
[Ex] Light Sensitivity | [Ex] Light Sensitivity | ||
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[Ex] +2 racial bonus on Will saving throws against psionics | [Ex] +2 racial bonus on Will saving throws against psionics | ||
[Ex] +2 racial bonus on Craft checks that are related to crystal, metal, or stone | [Ex] +2 racial bonus on Craft checks that are related to crystal, metal, or stone | ||
− | [Ps] 3/day: | + | [Ps] 3/day: Empty Mind (ML 1) |
---{ CLASS FEATURES }--- | ---{ CLASS FEATURES }--- |
Revision as of 10:33, 1 March 2008
Name: Druenn d'Kundarak LN Dwarf (aleithian) Male (adult) Medium Humanoid (dwarf, psionic) Rogue 3 / Silver Key [DrM] 4 / Dungeon Delver [CV] 2 Deity: Aureon ---{ ABILITIES / PB 32 }--- STR 11(03) + 1(item) = 12(+1) DEX 16(10) = 16(+3) CON 14(06) + 2(race) = 16(+3) INT 17(13) + 2(race) + 2(HD) + 3 (item) = 24(+7) WIS 8(00) = 8(-1) CHA 8(00) - 4(race) = 4(-3) Init : +3 (+3 dex) Speed: 20 ft. (20 ft in armor) HP : 9d6 + 27 = 57 AP : 3/3 ---{ ATTACK OPTIONS }--- BAB: +6 Grp: 6(BAB) +1(str) = 7 Trp: 1(str) = 1 Bull: 1(str) = 1 [Shortbow +10/+5 ranged 1d6+1 (x3)] Attack Bonus: +6(BAB) + 3(dex) + 1(mwk) Damage: 1d6 + 1(str) [Short sword +6/+1 melee 1d6+1 (19-20/x2)] Attack Bonus: +6(BAB) + 1(str) + 1(mwk) - 2(flaw) Damage: 1d6 + 1(str) ---{ DEFENSE OPTIONS }--- Full : 21 = 10 + 3(dex) + 5(armor) + 3(shield) Touch: 13 = 10 + 3(dex) FlatF: 18 = 10 + 5(armor) + 3(shield) Fort: +09 = 1(rogue) +1(silver key) +3(dungeon delver) +3(con) +1(resistance) Refl: +14 = 3(rogue) +4(silver key) +3(dungeon delver) +3(dex) +1(resistance) Will: +07 = 1(rogue) +4(silver key) +0(dungeon delver) -1(wis) +1(resistance) +2(luck) * +2 racial bonus on Fort saving throws against poison * +2 racial bonus on Will saving throws against psionics * 4/day reroll (combined with Disable Device, Open Lock or Sleight of Hand rerolls) ---{ SKILLS / 142 / 6 }--- 15 Balance 6(rogue)+4(silver key)+2(dungeon delver)+3(dex) 11 Climb 3(rogue)+6(silver key)+1(dungeon delver)+1(str) 08 Craft(armorsmithing) 1(rogue)+7(int) 08 Craft(weaponsmithing) 1(rogue)+7(int) 23 Disable device 6(rogue)+4(silver key)+2(dungeon delver)+7(int)+2(circumstance, keys)+2(competence, keys) 20 Hide 6(rogue)+4(silver key)+2(dungeon delver)+3(dex)+5(competence, cloak) 12 Knowledge (arch&eng) 5(rogue)+7(int) 12 Knowledge (dung) 4(rogue,cc)+1(dungeon delver)+7(int) 11 Listen 6(rogue)+4(silver key)+2(dungeon delver)-1(wis) 15 Move Silently 6(rogue)+4(silver key)+2(dungeon delver)+3(dex) 22 Open Lock 6(rogue)+4(silver key)+2(dungeon delver)+3(dex)+2(circumstance, keys)+5(competence, ring) 19 Search 6(rogue)+4(silver key)+2(dungeon delver)+7(int) 11 Spot 6(rogue)+4(silver key)+2(dungeon delver)-1(wis) 09 Spellcraft 2(silver key)+7(int) 17 Tumble 6(rogue)+2(silver key)+4(dungeon delver)+3(dex)+2(competence, boots) Speaks: Common, Draconic, Dwarven, Terran, Undercommon Skill Tricks: Nimble Stand, Point it Out, Spot the Weak Point * +2 racial, +2 competence (dungeon delver) bonus on Search checks to notice unusual stonework * +2 racial bonus on Craft checks that are related to stone or metal * +2 competence (keys) bonus on Search checks to find traps * +5 competence (goggles) bonus on Search checks to find traps and secret doors * +2 (silver key), +2 insight (silver key) bonus on Disable Device, Search and Spellcraft checks involving traps * +2 (Trap Engineer) bonus on Disable Device and Search checks to find or disarm traps after first in the same dungeon * +2 (synergy, Knowledge (arch&eng)) bonus on Search checks involving secret doors * +2 (synergy, Knowledge (dung)), +2 (dungeon delver) bonuses on Survival checks when underground * +2 (synergy, Search) bonus on Survival checks when following tracks * +2 (synergy, Tumble) bonus on Balance and Jump checks # anti-trap summary: 29(27 first) DD, 30(28 first) Search, 13 Spellcraft, +6(+2 first) Ref and AC Rerolls: 1 Listen or Spot 1 Balance, Climb, or Tumble 1 Disable Device 4 Disable Device, Open Lock or Sleight of Hand (or failed saving throw) ---{ FEATS }--- 01[FLW]: Dodge 01[CHR]: Lucky Fingers [CS] 03[CHR]: Unbelievable Luck [CS] 06[CHR]: Trap Engineer [DS] 09[CHR]: Survivor's Luck [CS] Flaws: Noncombatant ---{ RACIAL & TEMPLATE FEATURES }--- [Dwarf (aleithian)] [Ex] Darkvision 60 ft. [Ex] Stonecunning [Ex] Light Sensitivity [Ex] +2 racial bonus on Fort saving throws against poison [Ex] +2 racial bonus on Will saving throws against psionics [Ex] +2 racial bonus on Craft checks that are related to crystal, metal, or stone [Ps] 3/day: Empty Mind (ML 1) ---{ CLASS FEATURES }--- [Rogue: racial subst. levels 1, 3 [Dragon 338]] [--] Sneak Attack +2d6 [--] Trapfinding [Ex] Evasion [Ex] Trap Sense +1 [Ex] Demolitionist [Ex] Expert Demolitionist [Silver Key] [--] Armored Abjuration [--] Heir's Mark [Ex] Trap Master +2 [Ex] Wardsense [Su] Crafty hands [Sp] Invisibility (1/day, CL9) [Dungeon Delver] [Ex] Darkvision +30 ft. [Ex] Deep Survival [Ex] Trap Sense +1 [Sp] Reduce (3/day, CL2) [Ex] Stonecunning ---{ GEAR }--- BODY SLOT ITEM Head Headband of Int +3 Face Goggles of minute seeing Throat Chronocharms Shoulders Cloak of elvenkind Body Mithral chain shirt +1 Torso Vest of resistance +1 Hands Gloves of manual prowess Arms Waist Belt of ultimate athleticism Ring (right) Lockpicking ring Ring (left) Feet Acrobat boots ***NONMAGICAL ITEMS*** [Clothing] Explorer's Outfit 10 gp Адвенчурная херота (тм) 15 gp ***WEAPONS*** Mwk composite (+1 Str) shortbow 450 gp Arrows x60 3 gp Mwk short sword (crafted) 103 gp ***ARMOR*** Mithral chain shirt +1 (crafted) 1367 gp Mithral heavy shield +1 (crafted) 1340 gp ***CLOTHING*** Acrobat boots [MIC] 900 gp (3 charges, +10/+15/+20 ft. speed for 1 round) Belt of ultimate athleticism [MIC] 3600 gp (with swift action take 10 (for 1 round) or 20 (1/day, 1 check) on Balance, Climb, Jump, Swim, or Tumble checks) Cloak of elvenkind 2500 gp Chronocharms [MIC]: of the Celestial Wanderer 500 gp (1/day reroll Listen or Spot) of the Fateweaver 500 gp (1/day reroll Balance, Climb, or Tumble) of the Grand Master 500 gp (1/day gain +5 dodge AC against range attack) of the Horizon Walker 500 gp (1/day move 10 ft as swift action) of the Laughing Rogue 500 gp (1/day reroll Disable Device) Gloves of manual prowess [MIC], 4500 gp of Strength +1 (3 charges, +5/+7/+10 competence bonus on single Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope check) Goggles of minute seeing 1250 gp Headband of Int +3 9000 gp Lockpicking ring [MIC] 3500 gp (knock 1/day) Vest of resistance +1 1000 gp ***TOOLS*** Heward's handy haversack 2000 gp Warder's keys [DrM] 1000 gp ***WANDS*** ***POTIONS*** Money: 962 gp ---{ SOURCE INDEX }--- * Books Index * Homerulzuz * The Legend of Sardior, Part 2 * wRAR