Difference between revisions of "Remy ECL06"
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+ | <html><pre> | ||
Remy van Giersbergen | Remy van Giersbergen | ||
Male Azurin fighter 2/Abjurer 4 | Male Azurin fighter 2/Abjurer 4 | ||
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Attacks: | Attacks: | ||
+1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2) | +1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2) | ||
− | + | PA +1: +8 @2d6+9 | |
+ | PA +2: +7 @2d6+13 | ||
+ | PA +3: +6 @2d6+15 | ||
+ | PA +4: +5 @2d6+17 | ||
************************* | ************************* | ||
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*Scroll of Resist Energy 150 gp | *Scroll of Resist Energy 150 gp | ||
*Adventuring Stuff (tm) 15 gp | *Adventuring Stuff (tm) 15 gp | ||
− | * | + | *15 gp |
− | + | ||
− | ************************* | + | ************************* |
− | + | Spellbook: | |
(Banned schools: Necromancy, Enchantment) | (Banned schools: Necromancy, Enchantment) | ||
− | + | ||
− | 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike | + | 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, |
+ | Critical Strike, Nerveskitter, Enlarge Person, True Strike | ||
2nd level: Wraithstrike, Combust, Heroics, Resist Energy | 2nd level: Wraithstrike, Combust, Heroics, Resist Energy | ||
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1: Mage Armor, Lesser Orb, True Strike, Nerveskitter + Shield | 1: Mage Armor, Lesser Orb, True Strike, Nerveskitter + Shield | ||
2: Combust, Wraithstrike x2, + Resist Energy | 2: Combust, Wraithstrike x2, + Resist Energy | ||
+ | </pre></html> | ||
+ | {{CharsheetFooter|Name=Remy|ECL=6}} | ||
+ | [[Category:Knockturne Charsheets]] |
Latest revision as of 20:41, 23 November 2007
Remy van Giersbergen Male Azurin fighter 2/Abjurer 4 Chaotic Neutral; Medium humanoid (human); ECL 6 Speaks Common, Draconic, Infernal, Abyssal ************************* Str 16 (+3) [08 pts] +1 4HD Dex 12 (+1) [04 pts] Con 16 (+3) [10 pts] Int 16 (+3) [10 pts] Wis 8 (-1) [00 pts] Cha 8 (-1) [00 pts] ************************* 2d10 + 4d4 + 18 = 43 hp AC = 10 +1 Dex (+4 Mage Armor) = +15, Touch 11, Flatfooted 10 (+4 MA) Initiative +5 (+1Dex +4Imp Init) BAB/Grapple = +4/+7 Speed = 30 ft Saving throw bonuses: Fortitude +3 +1 +3 = +7 Reflexes +0 +1 +1 = +2 Will +0 +4 -1 = +3 ************************* Attacks: +1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2) PA +1: +8 @2d6+9 PA +2: +7 @2d6+13 PA +3: +6 @2d6+15 PA +4: +5 @2d6+17 ************************* Skills (54 pts): *Climb +12 = 9 Ranks +3 Str *Concentration +9 = 9 Ranks +3 Con *Jump +9 = 6 Ranks +3 Str *Knowledge (Arcana) +12 = 9 Ranks +3 Int *Spellcraft +12 = 9 Ranks + 3 Int ************************* Feats: 1HD: Power Attack Azurin: Improved Initiative Ftr1: Combat Expertise Ftr2: Cobalt Power 3HD: Practised Spellcaster Wiz1: Weapon Focus (Greatsword) (UA variant) 6HD: Combat Casting ************************* Azurin Racial Traits: *1 essentia pt ************************* Fighter Class Features: Full armor & martial proficiency 2 bonus feats ************************* Abjurer Class Features: *Immediate Magic (Urgent Shield) 3/day *Bonus Feats *+1 Abjuration spell slot/Spell level ************************* Inventory: *Spellstoring Greatsword +1 8325 gp *Armband of Might 4100 gp *Scroll of True Strike 25 gp *Scroll of See Invisibility 150 gp *Scroll of Bull's Strength 150 gp *Scroll of Resist Energy 150 gp *Adventuring Stuff (tm) 15 gp *15 gp ************************* Spellbook: (Banned schools: Necromancy, Enchantment) 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike 2nd level: Wraithstrike, Combust, Heroics, Resist Energy Spells per Day: (4|4+1/3+1) 0: Detect Magic x2, Light x2 1: Mage Armor, Lesser Orb, True Strike, Nerveskitter + Shield 2: Combust, Wraithstrike x2, + Resist Energy