Difference between revisions of "Remy ECL07"

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*************************
 
*************************
 
2d10 + 4d4 + 1d8 + 21 = 51 hp
 
2d10 + 4d4 + 1d8 + 21 = 51 hp
AC = 10  +2 Dex +6 Armor = +18, Touch 12, Flatfooted 16
+
AC = 10  +2 Dex +6 Armor = 18, Touch 12, Flatfooted 16
 
Initiative +5 (+1Dex +4Imp Init)
 
Initiative +5 (+1Dex +4Imp Init)
 
BAB/Grapple = +5/+8
 
BAB/Grapple = +5/+8
Line 28: Line 28:
 
Attacks:
 
Attacks:
 
Spellstoring Greatsword +10 (+5BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
 
Spellstoring Greatsword +10 (+5BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
PA +1: +9 @2d6+9
+
PA +1: +9 @2d6+8
 
PA +2: +8 @2d6+13
 
PA +2: +8 @2d6+13
 
PA +3: +7 @2d6+15
 
PA +3: +7 @2d6+15
Line 82: Line 82:
 
*Gloves of Dexterity +2  
 
*Gloves of Dexterity +2  
 
*Mithral Shirt +2
 
*Mithral Shirt +2
*1650 gp
+
*175 gp
 
 
 
*************************
 
*************************
Spells Known:
+
Spellbook:
 
(Banned schools: Necromancy, Enchantment)
 
(Banned schools: Necromancy, Enchantment)
(all/8/4)
+
 
1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike
+
1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity,  
 +
          Critical Strike, Nerveskitter, Enlarge Person, True Strike
 
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
 
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
 
3rd level: Dispel, Fly
 
3rd level: Dispel, Fly
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0: Detect Magic x2, Light x2
 
0: Detect Magic x2, Light x2
 
1: Lesser Orb, True Strike, Enlarge Person, Nerveskitter + Shield
 
1: Lesser Orb, True Strike, Enlarge Person, Nerveskitter + Shield
2: Combust, Wraithstrike x2 + Resist Energy
+
2: Wraithstrike x2, Knock + Resist Energy
 
3: Dispel, Fly + Dispel
 
3: Dispel, Fly + Dispel
</pre></html>
+
</pre></html>{{CharsheetFooter|Name=Remy|ECL=7}}
 
 
{{CharsheetFooter|Name=Remy|ECL=7}}
 

Latest revision as of 20:39, 23 November 2007

Remy van Giersbergen
Male Azurin Fighter 2/Abjurer 4/Spellsword 1
Chaotic Neutral; Medium humanoid (human); ECL 7
Speaks Common, Draconic, Infernal, Abyssal

*************************
Str 16 (+3) [08 pts] +1 4HD
Dex 14 (+2) [04 pts] +2 item
Con 16 (+3) [10 pts]
Int 16 (+3) [10 pts]
Wis 8  (-1) [00 pts] 
Cha 8  (-1) [00 pts]

*************************
2d10 + 4d4 + 1d8 + 21 = 51 hp
AC = 10  +2 Dex +6 Armor = 18, Touch 12, Flatfooted 16
Initiative +5 (+1Dex +4Imp Init)
BAB/Grapple = +5/+8
Speed = 30 ft
Saving throw bonuses:
Fortitude +3 +1 +2 +3 = +9
Reflexes  +0 +1 +0 +2 = +3
Will 	  +0 +4 +2 -1 = +5

*************************
Attacks:
Spellstoring Greatsword +10 (+5BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2)
PA +1: +9 @2d6+8
PA +2: +8 @2d6+13
PA +3: +7 @2d6+15
PA +4: +6 @2d6+17
PA +5: +5 @2d6+19

*************************
Skills (54 pts):
*Climb +13 = 10 Ranks +3 Str
*Concentration +13 = 10 Ranks +3 Con
*Jump +10 = 7 Ranks +3 Str
*Knowledge (Arcana) +13 = 10 Ranks +3 Int
*Spellcraft +13 = 10 Ranks + 3 Int

*************************
Feats:
1HD:    Power Attack
Azurin: Improved Initiative
Ftr1:   Combat Expertise 
Ftr2:   Cobalt Power
3HD:    Practised Spellcaster
Wiz1:   Weapon Focus (Greatsword) (UA variant)	
6HD:    Combat Casting

*************************
Azurin Racial Traits:
*1 essentia pt

*************************
Fighter Class Features:
Full armor & martial proficiency
2 bonus feats

*************************
Abjurer Class Features:
*Immediate Magic (Urgent Shield) 3/day
*Bonus Feats
*+1 Abjuration spell slot/Spell level

*************************
Spellsword Class Features:
Ignore spell failure 10%

*************************
Inventory:
*Spellstoring Greatsword +1	 8325 gp
*Armband of Might		 4100 gp
*Scroll of True Strike		   25 gp
*Scroll of See Invisibility	  150 gp
*Scroll of Bull's Strength	  150 gp
*Scroll of Resist Energy	  150 gp
*Adventuring Stuff (tm)		   15 gp
*Gloves of Dexterity +2 
*Mithral Shirt +2
*175 gp
	
*************************
Spellbook:
(Banned schools: Necromancy, Enchantment)

1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, 
           Critical Strike, Nerveskitter, Enlarge Person, True Strike
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility
3rd level: Dispel, Fly

Spells per Day:
(4|4+1/3+1/2+1)
0: Detect Magic x2, Light x2
1: Lesser Orb, True Strike, Enlarge Person, Nerveskitter + Shield
2: Wraithstrike x2, Knock + Resist Energy
3: Dispel, Fly + Dispel


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