Difference between revisions of "Remy ECL06"
From Game Logs
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*15 gp | *15 gp | ||
− | + | Spellbook: | |
(Banned schools: Necromancy, Enchantment) | (Banned schools: Necromancy, Enchantment) | ||
− | + | ||
1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, | 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, | ||
Critical Strike, Nerveskitter, Enlarge Person, True Strike | Critical Strike, Nerveskitter, Enlarge Person, True Strike |
Revision as of 14:53, 4 November 2007
Remy van Giersbergen Male Azurin fighter 2/Abjurer 4 Chaotic Neutral; Medium humanoid (human); ECL 6 Speaks Common, Draconic, Infernal, Abyssal Str 16 (+3) [08 pts] +1 4HD Dex 12 (+1) [04 pts] Con 16 (+3) [10 pts] Int 16 (+3) [10 pts] Wis 8 (-1) [00 pts] Cha 8 (-1) [00 pts] 2d10 + 4d4 + 18 = 43 hp AC = 10 +1 Dex (+4 Mage Armor) = +15, Touch 11, Flatfooted 10 (+4 MA) Initiative +5 (+1Dex +4Imp Init) BAB/Grapple = +4/+7 Speed = 30 ft Saving throw bonuses: Fortitude +3 +1 +3 = +7 Reflexes +0 +1 +1 = +2 Will +0 +4 -1 = +3 Attacks: +1 Spellstoring Greatsword +9 (+4BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2) PA +1: +8 @2d6+9 PA +2: +7 @2d6+13 PA +3: +6 @2d6+15 PA +4: +5 @2d6+17 Skills (54 pts): *Climb +12 = 9 Ranks +3 Str *Concentration +9 = 9 Ranks +3 Con *Jump +9 = 6 Ranks +3 Str *Knowledge (Arcana) +12 = 9 Ranks +3 Int *Spellcraft +12 = 9 Ranks + 3 Int Feats: 1HD: Power Attack Azurin: Improved Initiative Ftr1: Combat Expertise Ftr2: Cobalt Power 3HD: Practised Spellcaster Wiz1: Weapon Focus (Greatsword) (UA variant) 6HD: Combat Casting Azurin Racial Traits: *1 essentia pt Fighter Class Features: Full armor & martial proficiency 2 bonus feats Abjurer Class Features: *Immediate Magic (Urgent Shield) 3/day *Bonus Feats *+1 Abjuration spell slot/Spell level Inventory: *Spellstoring Greatsword +1 8325 gp *Armband of Might 4100 gp *Scroll of True Strike 25 gp *Scroll of See Invisibility 150 gp *Scroll of Bull's Strength 150 gp *Scroll of Resist Energy 150 gp *Adventuring Stuff (tm) 15 gp *15 gp Spellbook: (Banned schools: Necromancy, Enchantment) 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike 2nd level: Wraithstrike, Combust, Heroics, Resist Energy Spells per Day: (4|4+1/3+1) 0: Detect Magic x2, Light x2 1: Mage Armor, Lesser Orb, True Strike, Nerveskitter + Shield 2: Combust, Wraithstrike x2, + Resist Energy