Difference between revisions of "Eikchi ECL 3"
From Game Logs
m (Поправил категории) |
|||
Line 125: | Line 125: | ||
0 - 4+1 Detect Magic x2,Resistance,Caltrops[SC], Read Magic | 0 - 4+1 Detect Magic x2,Resistance,Caltrops[SC], Read Magic | ||
1 - 3+1 Mage Armor, Reduce, Magic Missile, Shield | 1 - 3+1 Mage Armor, Reduce, Magic Missile, Shield | ||
− | 2 - 2+1 Heroics; Seeking Ray; | + | 2 - 2+1 Heroics; Seeking Ray; Resist Energy |
Spellbook: | Spellbook: | ||
1[8] - Identify, Mage Armor, Shield, True strike, Enlarge person, Magic Missile, Bening Transportation, Nerveskitter, Reduce | 1[8] - Identify, Mage Armor, Shield, True strike, Enlarge person, Magic Missile, Bening Transportation, Nerveskitter, Reduce | ||
− | 2[2] - Invisibility; Seeking Ray[PHB2]; Heroic[SC]; | + | 2[2] - Invisibility; Seeking Ray[PHB2]; Heroic[SC]; Resist Energy |
Revision as of 11:37, 17 October 2007
Player: Gendo Name: Eikchi Race: Human Religion: St. Cuthbert Alignment: NG Height: 6'0" Weight: 80 lb Age: 22 Size: Medium Gender: Male Classes Abjurer 3 School Specialization: Abjuration Prohibited School: necromancy and enchantment Hit Points 16 = 7+9 AP: 6 Initiative: 2 = 2 (DEX) Abilities STR: 08 -1 DEX: 14 +2 CON: 16 +3 INT: 17 +3 WIS: 11 +0 CHA: 08 -1 ---{ Class FEATURES }--- Familiar; Scribe Scroll ---{ RACIAL FEATURES }--- - +4 skill points at 1st level - +1 skill point at every level beyond 1st - bonus feat at 1st level Feat: [Human] Spell Focus (Abjur) [CHA1] Enlarge Spell [CHA3] Sanctum Spell [CA] Saving throws Fortitude: +5 = 1 + 3(CON)+1(vest) Reflexes: +4 = 1 + 2(DEX)+1(vest) Will: +4 = 3 + 0(WIS)+1(vest) Speed Walk 30' Armor AC: 12 = 10+2(DEX) Flat-footed: 10 Touch: 12 Combat Melee: +0 = 1 - 1(STR) Ranged: +3 = 1 + 2(DEX) Grapple: +0 = 1 - 1(STR) Weapons Ranged +4=3+1(mwk); 1d8 19-20/x2 80ft Skills Knowledge(arcana) 9= 6+3(INT) Knowledge(plane) 9= 6+3(INT) Concentration 9= 6+3(CON) Spellcraft 9= 6+3(int) Craft(weaving) 9= 6+3(int) Listen 3= 0+0(wis)+3(bat) ========================================= Languages Common, Elven, Draconic, Dwarf Gear: MW Crossbow, light 335 gp 2 lb Bolt(10) 0.2 gp Vestment of Res +1 [CA] 1000 gp dagger, puching 2 gp Equipment Backpack 2 gp 0.5 lb Bedroll 0.1 gp 0.5 lb Outfit (Traveler's) 1 gp 1.25 lb flask 3 cp flint and steel 1 gp 1.5 lb Spell component pouch 5 gp 0.5 lb Paper x 10 5 gp Ink 8 gp Inkpen 0.1 gp Spellbook 15 gp 3 lb Scroll Case 1 gp 0.5 lp. Pouch, belt 1 gp 0.4 lb. CLW 100 gp alchemist fire x3 60 gp Everlasting Rations [HoB] 350 gp Rods: Mat components: Pearl 100 gp Quest item: Scrolls: Knock 150 gp Left 4 gp CL: 3 DC=10+3+sp_lvl Spell cast: 0 - 4+1 Detect Magic x2,Resistance,Caltrops[SC], Read Magic 1 - 3+1 Mage Armor, Reduce, Magic Missile, Shield 2 - 2+1 Heroics; Seeking Ray; Resist Energy Spellbook: 1[8] - Identify, Mage Armor, Shield, True strike, Enlarge person, Magic Missile, Bening Transportation, Nerveskitter, Reduce 2[2] - Invisibility; Seeking Ray[PHB2]; Heroic[SC]; Resist Energy [Familiar]: Type: Bat Name: Desmondy Hp: 8= 16/2 AC:16 (10+4size+2Dex) Save: 5/4/4 Size: Diminutive Skills: Listen 10; Spot 10; Hide 14; Ms 6 [HD based]SQ: Aletrness, Evasion, Shared spell, empathic link, Deliver touch spell SQ: Blindsencs(20 ft), low-ligh ---{ SOURCE INDEX }--- HoB = Heroes of Battle CA = Complete Arcane SC = Spell Compedium CM = Complete Mage