Difference between revisions of "Pokemono d'Arco ECL04"

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---{ RACE:WHISPER GNOME }---
 
---{ RACE:WHISPER GNOME }---
 
[--] +2 Dexterity, +2 Constitution, –2 Strength, –2 Charisma.  
 
[--] +2 Dexterity, +2 Constitution, –2 Strength, –2 Charisma.  
[--] Small: Gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks.  
+
[--] Small: Gains a +1 size bonus to Armor Class,
 +
    a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks.  
 
[--] Base land speed is 30 feet.  
 
[--] Base land speed is 30 feet.  
 
[--] Low-Light Vision.  
 
[--] Low-Light Vision.  
 
[--] Darkvision 60 feets.
 
[--] Darkvision 60 feets.
[--] Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.  
+
[--] Weapon Familiarity: Gnomes may treat gnome hooked hammers
 +
    as martial weapons rather than exotic weapons.  
 
[--] +1 racial bonus on attack rolls against kobolds and goblinoids.  
 
[--] +1 racial bonus on attack rolls against kobolds and goblinoids.  
 
[--] +4 dodge bonus to Armor Class against monsters of the giant type.  
 
[--] +4 dodge bonus to Armor Class against monsters of the giant type.  

Revision as of 18:32, 16 October 2007

УНДЕР КОНСТРУКШОН

Name: Pokemono D'Arco
Adult Male non-Gnome [RoS]
Swordsage 2 [ToB] / Psychic Warrior [EPH]
LN Small Humanoid
Deity: Wanderer

---{ ABILITIES }---
STR 10(+0) -2(Race) +1(HD) +1(Item) = 10(+0)
DEX 16(+3) +2(Race)                 = 18(+4)
CON 16(+3) +2(Race)                 = 18(+4)
INT 08(-1)                          = 08(-1)
WIS 16(+3)                          = 16(+3)
CHA 08(-1) -2(Race)                 = 06(-2)

Init: +5 = +4[dex] +1[QtA]
HP  : 37 = 4d8 + 16
PP  : 04 = 1 + 3

BAB : +2
Grapple: +2(BAB) +0(str) = +2
to hit:

AC  : 10 + 5(armor) + 4(dex) + 3(wis) +1(Size) = 23
*Touch: 18
*FlatF: 16

Fort: 0(SS) + 3(PW) + 4(con) + 1(resist) = +8
Refl: 3(SS) + 0(PW) + 4(dex) + 1(resist) = +8
Will: 3(SS) + 0(PW) + 3(wis) + 1(resist) = +7

---{ SKILLS }---
 00 Appraise			00 - 1(Int)
 00 Balance*			00 + 4(Dex)
 00 Bluff			00 - 2(Cha)
 00 Climb*			00 + 0(Str)
 00 Concentration		00 + 4(Con)
 00 Craft			00 - 1(Int)
 00 Diplomacy			00 - 2(Cha)
 00 Disguise			00 - 2(Cha)
 00 Escape Artist*		00 + 4(Dex)
 00 Forgery			00 - 1(Int)
 00 Gather Information		00 - 2(Cha)
 00 Hide*			00 + 4(Dex)
 00 Intimidate			00 - 2(Cha)
 00 Jump*			00 + 0(Str)
 00 Listen			00 + 3(Wis)
 00 Move Silently*		00 + 4(Dex)
 00 Perform			00 - 2(Cha)
 00 Psicraft			00 - 1(Int)
 00 Search			00 - 1(Int)
 00 Sense Motive		00 + 3(Wis)
 00 Spot			00 + 3(Wis)
 00 Swim**			00 + 0(Str)
 00 Tumble			00 + 4(Dex)
 00 Use Rope			00 + 4(Dex)

Speaks: Common, Gnome.

---{ SKILLTRICKS }---


---{ FEATS }---
01[CHR]: Adaptive Style [ToB]
02[FBF]: Two-Weapon Fighting
03[CHR]: Shadow Blade [ToB]
03[FBF]: Weapon Finesse

---{ RACE:WHISPER GNOME }---
[--] +2 Dexterity, +2 Constitution, –2 Strength, –2 Charisma. 
[--] Small: Gains a +1 size bonus to Armor Class,
     a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. 
[--] Base land speed is 30 feet. 
[--] Low-Light Vision. 
[--] Darkvision 60 feets.
[--] Weapon Familiarity: Gnomes may treat gnome hooked hammers
     as martial weapons rather than exotic weapons. 
[--] +1 racial bonus on attack rolls against kobolds and goblinoids. 
[--] +4 dodge bonus to Armor Class against monsters of the giant type. 
[--] +4 racial bonus on Hide and Move Silently checks.
[--] +2 racial bonus on Listen and Spot checks.
[Sp] 1/day—silence (must be centered on whisper gnome’s body)
[Sp] If a Charisma score of at least 10 also has the following spell-like abilities:
     1/day—ghost sound, mage hand, message. (CL 1; DC 10 + Cha modifier)
[--] Favored Class: Rogue.

---{ CLASS:PSYCHIC WARRIOR }---
[--] Proficient with all simple and martial weapons,
     with all types of armor (heavy, medium, and light),
     and with shields (except tower shields).
[--] Bonus Feats
[--] Psychic Warrior manifester level = 2

---{ CLASS:SWORDSAGE }---
[Ex] Discipline Focus (Weapon Focus) [Shadow Hand]
[Ex] Quick to Act +1 = bonus to Init
[--] AC Bonus (Wis to AC while in light armor)
[--] Swordsage maneuvers known/readied = 7/4
[--] Swordsage stances known = 2
[--] Swordsage initiator level = 3

---{ MANEUVERS&STANCES }---
1* Burning Blade (DW1, boost) (1d6+IL fire)
2* Moment of Pefect Mind (DM1, counter)
3. Shadow Blade Technique (SH1, strike)
4. Wolf Fang Strike (TC1, strike)
5* Sapphire Nightmare Blade (DM1, strike)
6* Counter Charge (SS1, counter)
7. Mountain Hammer (SD2, strike)

1. Child of Shadow (SH1)
2. Island of Blades (SH1)

---{ POWERS }---
1. Vigor
2. Catfall

---{ ITEMS }--- 
Handey Hoversack 2000

Shortsword, mwk
 * Crystal of Return, Least 300 (Draw as free action)

Shortsword, mwk
 * Crystal of Return, Least 300 (Draw as free action)

Mithril Chainshirt +1 
 * Crystal of Adaptation, Least 500 (Endure elements)

Belt of Strength +1 1000
Vestment of resistance +1 1000

Everlasting Rations 350
Weeping Flask 50

Blessed Boundage x5 50 [MIC]

Camouflage Kit 40 [CV]

Noble’s outfit 75

Wand (Vigor, Lesser; CL1; 50 charges) 750

Potion of CMW (CL3) x2 600

всего 5400gp