Difference between revisions of "Pokemono d'Arco ECL04"
From Game Logs
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m (+ non-gnome) |
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00 Use Rope 00 + 4(Dex) | 00 Use Rope 00 + 4(Dex) | ||
− | Speaks: Common. | + | Speaks: Common, Gnome. |
---{ SKILLTRICKS }--- | ---{ SKILLTRICKS }--- | ||
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---{ RACE:WHISPER GNOME }--- | ---{ RACE:WHISPER GNOME }--- | ||
− | + | [--] +2 Dexterity, +2 Constitution, –2 Strength, –2 Charisma. | |
+ | [--] Small: Gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. | ||
+ | [--] Base land speed is 30 feet. | ||
+ | [--] Low-Light Vision. | ||
+ | [--] Darkvision 60 feets. | ||
+ | [--] Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. | ||
+ | [--] +1 racial bonus on attack rolls against kobolds and goblinoids. | ||
+ | [--] +4 dodge bonus to Armor Class against monsters of the giant type. | ||
+ | [--] +4 racial bonus on Hide and Move Silently checks. | ||
+ | [--] +2 racial bonus on Listen and Spot checks. | ||
+ | [Sp] 1/day—silence (must be centered on whisper gnome’s body) | ||
+ | [Sp] If a Charisma score of at least 10 also has the following spell-like abilities: | ||
+ | 1/day—ghost sound, mage hand, message. (CL 1; DC 10 + Cha modifier) | ||
+ | [--] Favored Class: Rogue. | ||
---{ CLASS:PSYCHIC WARRIOR }--- | ---{ CLASS:PSYCHIC WARRIOR }--- |
Revision as of 18:31, 16 October 2007
УНДЕР КОНСТРУКШОН
Name: Pokemono D'Arco Adult Male non-Gnome [RoS] Swordsage 2 [ToB] / Psychic Warrior [EPH] LN Small Humanoid Deity: Wanderer ---{ ABILITIES }--- STR 10(+0) -2(Race) +1(HD) +1(Item) = 10(+0) DEX 16(+3) +2(Race) = 18(+4) CON 16(+3) +2(Race) = 18(+4) INT 08(-1) = 08(-1) WIS 16(+3) = 16(+3) CHA 08(-1) -2(Race) = 06(-2) Init: +5 = +4[dex] +1[QtA] HP : 37 = 4d8 + 16 PP : 04 = 1 + 3 BAB : +2 Grapple: +2(BAB) +0(str) = +2 to hit: AC : 10 + 5(armor) + 4(dex) + 3(wis) +1(Size) = 23 *Touch: 18 *FlatF: 16 Fort: 0(SS) + 3(PW) + 4(con) + 1(resist) = +8 Refl: 3(SS) + 0(PW) + 4(dex) + 1(resist) = +8 Will: 3(SS) + 0(PW) + 3(wis) + 1(resist) = +7 ---{ SKILLS }--- 00 Appraise 00 - 1(Int) 00 Balance* 00 + 4(Dex) 00 Bluff 00 - 2(Cha) 00 Climb* 00 + 0(Str) 00 Concentration 00 + 4(Con) 00 Craft 00 - 1(Int) 00 Diplomacy 00 - 2(Cha) 00 Disguise 00 - 2(Cha) 00 Escape Artist* 00 + 4(Dex) 00 Forgery 00 - 1(Int) 00 Gather Information 00 - 2(Cha) 00 Hide* 00 + 4(Dex) 00 Intimidate 00 - 2(Cha) 00 Jump* 00 + 0(Str) 00 Listen 00 + 3(Wis) 00 Move Silently* 00 + 4(Dex) 00 Perform 00 - 2(Cha) 00 Psicraft 00 - 1(Int) 00 Search 00 - 1(Int) 00 Sense Motive 00 + 3(Wis) 00 Spot 00 + 3(Wis) 00 Swim** 00 + 0(Str) 00 Tumble 00 + 4(Dex) 00 Use Rope 00 + 4(Dex) Speaks: Common, Gnome. ---{ SKILLTRICKS }--- ---{ FEATS }--- 01[CHR]: Adaptive Style [ToB] 02[FBF]: Two-Weapon Fighting 03[CHR]: Shadow Blade [ToB] 03[FBF]: Weapon Finesse ---{ RACE:WHISPER GNOME }--- [--] +2 Dexterity, +2 Constitution, –2 Strength, –2 Charisma. [--] Small: Gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks. [--] Base land speed is 30 feet. [--] Low-Light Vision. [--] Darkvision 60 feets. [--] Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. [--] +1 racial bonus on attack rolls against kobolds and goblinoids. [--] +4 dodge bonus to Armor Class against monsters of the giant type. [--] +4 racial bonus on Hide and Move Silently checks. [--] +2 racial bonus on Listen and Spot checks. [Sp] 1/day—silence (must be centered on whisper gnome’s body) [Sp] If a Charisma score of at least 10 also has the following spell-like abilities: 1/day—ghost sound, mage hand, message. (CL 1; DC 10 + Cha modifier) [--] Favored Class: Rogue. ---{ CLASS:PSYCHIC WARRIOR }--- [--] Proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). [--] Bonus Feats [--] Psychic Warrior manifester level = 2 ---{ CLASS:SWORDSAGE }--- [Ex] Discipline Focus (Weapon Focus) [Shadow Hand] [Ex] Quick to Act +1 = bonus to Init [--] AC Bonus (Wis to AC while in light armor) [--] Swordsage maneuvers known/readied = 7/4 [--] Swordsage stances known = 2 [--] Swordsage initiator level = 3 ---{ MANEUVERS&STANCES }--- 1* Burning Blade (DW1, boost) (1d6+IL fire) 2* Moment of Pefect Mind (DM1, counter) 3. Shadow Blade Technique (SH1, strike) 4. Wolf Fang Strike (TC1, strike) 5* Sapphire Nightmare Blade (DM1, strike) 6* Counter Charge (SS1, counter) 7. Mountain Hammer (SD2, strike) 1. Child of Shadow (SH1) 2. Island of Blades (SH1) ---{ POWERS }--- 1. Vigor 2. Catfall ---{ ITEMS }--- Handey Hoversack 2000 Shortsword, mwk * Crystal of Return, Least 300 (Draw as free action) Shortsword, mwk * Crystal of Return, Least 300 (Draw as free action) Mithril Chainshirt +1 * Crystal of Adaptation, Least 500 (Endure elements) Belt of Strength +1 1000 Vestment of resistance +1 1000 Everlasting Rations 350 Weeping Flask 50 Blessed Boundage x5 50 [MIC] Camouflage Kit 40 [CV] Noble’s outfit 75 Wand (Vigor, Lesser; CL1; 50 charges) 750 Potion of CMW (CL3) x2 600 всего 5400gp