Difference between revisions of "Luger ECL09V2"

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m (ref mod fix)
m (15K spent)
Line 10: Line 10:
 
Str 20 (+5) [10 pts] +2(race) +2(enh)
 
Str 20 (+5) [10 pts] +2(race) +2(enh)
 
Dex 06 (-2) [00 pts] -2(race)
 
Dex 06 (-2) [00 pts] -2(race)
Con 26 (+8) [16 pts] +2(race) +2(paragon) +2(HD) +2(enh)
+
Con 28 (+9) [16 pts] +2(race) +2(paragon) +2(HD) +4(enh)
 
Int 14 (+2) [06 pts]
 
Int 14 (+2) [06 pts]
 
Wis 08 (-1) [00 pts]
 
Wis 08 (-1) [00 pts]
Line 16: Line 16:
  
 
*************************
 
*************************
HP 6d10 + 3d12 + 72 = 129
+
HP 6d10 + 3d12 + 81 = 138
AC +8(con) +12(armor) +3(shield) = 33, Touch 18, Flat 25 [+1(dodge vs. traps)]
+
AC +9(con) +12(armor) +3(shield) = 34, Touch 19, Flat 25 [+1(dodge vs. traps)]
 
Init -2(dex) +4(feat) = +2
 
Init -2(dex) +4(feat) = +2
 
BAB +9/+4, Grapple +14
 
BAB +9/+4, Grapple +14
 
Speed 20 ft
 
Speed 20 ft
 
Saves:
 
Saves:
Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +8(Con)        = +21
+
Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +9(Con)        = +22
 
Ref  +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)]
 
Ref  +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)]
Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +8(Con)        = +12
+
Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +9(Con)        = +13
 
* +1 racial bonus on saves against poison, spells and spell-likes.
 
* +1 racial bonus on saves against poison, spells and spell-likes.
 
* no Fort autofail on natural 1
 
* no Fort autofail on natural 1
Line 39: Line 39:
 
x Balance +5(rank) -2(dex) = +3
 
x Balance +5(rank) -2(dex) = +3
 
x Climb +5(rank) +5(str) = +10
 
x Climb +5(rank) +5(str) = +10
* Concentration +12(rank) +8(con) = +20
+
* Concentration +12(rank) +9(con) = +21
 
* Heal +4(rank) +1(ccrank) -1(wis) = +4
 
* Heal +4(rank) +1(ccrank) -1(wis) = +4
 
x Jump +5(rank) +5(str) -6(speed) = +4
 
x Jump +5(rank) +5(str) -6(speed) = +4
Line 101: Line 101:
  
 
*************************
 
*************************
Items (36K total):
+
Items:
 
* Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS]
 
* Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS]
 
* Dagger, cold iron ($4, 1 lb) {in shield sheath}
 
* Dagger, cold iron ($4, 1 lb) {in shield sheath}
Line 107: Line 107:
 
* Heavy shield, darkwood, +1, animated ($9257, 5 lbs)
 
* Heavy shield, darkwood, +1, animated ($9257, 5 lbs)
 
** Shield sheath ($25)
 
** Shield sheath ($25)
* Heavy plate, +1 ($3150, 100 lbs)
+
* Heavy plate, +1, heartening ($5150, 100 lbs)
  
 
* Gauntlets of ogre power +2 ($4000, weight included in armor)
 
* Gauntlets of ogre power +2 ($4000, weight included in armor)
* Amulet of Health +2 ($4000)
+
* Amulet of health +4 ($16000)
 
* Armsbands of might ($4100)
 
* Armsbands of might ($4100)
  
Line 117: Line 117:
 
* Silk rope ($10, 5 lbs)
 
* Silk rope ($10, 5 lbs)
 
* Adventuring stuff ($15)
 
* Adventuring stuff ($15)
* Gold ($25)
+
* Gold ($1025)
 
(total 123 lbs, breakpoints 133/266/400)
 
(total 123 lbs, breakpoints 133/266/400)
  

Revision as of 16:41, 11 October 2007

Borchardt Luger
Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1
LE Medium Humanoid
Speaks Common and Dwarven. Worships Keeper.

*************************
Str 20 (+5) [10 pts] +2(race) +2(enh)
Dex 06 (-2) [00 pts] -2(race)
Con 28 (+9) [16 pts] +2(race) +2(paragon) +2(HD) +4(enh)
Int 14 (+2) [06 pts]
Wis 08 (-1) [00 pts]
Cha 06 (-2) [00 pts] -2(race)

*************************
HP 6d10 + 3d12 + 81 = 138
AC +9(con) +12(armor) +3(shield) = 34, Touch 19, Flat 25 [+1(dodge vs. traps)]
Init -2(dex) +4(feat) = +2
BAB +9/+4, Grapple +14
Speed 20 ft
Saves:
Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +9(Con)         = +22
Ref  +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)]
Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +9(Con)         = +13
* +1 racial bonus on saves against poison, spells and spell-likes.
* no Fort autofail on natural 1

*************************
Attacks:
1. Melee
AB: +9(BAB) +5(str) +1(enh) = +15 [+2(earthbound)]
Damage: 2d4 +7(str*1.5) +1(enh) = 2d4+8 [+2(earthbound)] [+2(favored enemy)] 
* armsbands: +2 damage @ PA 2 or moar.

*************************
Skills (70/74 ranks):
x Balance +5(rank) -2(dex) = +3
x Climb +5(rank) +5(str) = +10
* Concentration +12(rank) +9(con) = +21
* Heal +4(rank) +1(ccrank) -1(wis) = +4
x Jump +5(rank) +5(str) -6(speed) = +4
* Knoweledge (Arcana) +1(ccrank) +2(int) = +3
* Knoweledge (Dungeoneering) +5(rank) +2(int) = +7
* Spot +9(rank) +3(ccrank) -1(wis) = +11
* Survival +5(rank) -1(wis) = +4 [+2(synergy when underground)]
x Tumble +5(ccrank) -2(dex) = +3
(Current armorcheck penalty -4, applies to skills marked with 'x')

*************************
Skill Tricks (4/74 ranks):
* Up The Hill (normal move up slope or stairs)
* Clarity of Vision (spot DC20 @ swift = pinpoint invisibles for 1 round)

*************************
Feats:
HD1: Power Attack
HD3: Endurance
FT1: Improved Initiative
DPW: Track
HD6: Steadfast Determination
FT2: Heavy Armor Optimization
HD9: Greater Heavy Armor Optimization

*************************
Earth Dwarf [UA] racial traits (including Dwarf Paragon [UA] boni):
* Favored class: Fighter
* -2 Cha, -2 Dex, +2 Str, +4 Con
* Darkvision 90 ft
* Save Bonus (+1 racial against poison, spells and spell-likes)
* Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft)
* +5 racial bonus on Craft (stone and metal)
* +4 racial bonus on Appraise (stone and metal)
* +4 dodge AC vs. giants
* Stability +4
* Weapon Familiarity

*************************
Ranger abilities:
* Favored Enemy (Arcanists) (+2 bonus on damage and skillchecks: Bluff, Listen, Spot, SM, Survival) [CM]
* Wild Empathy
* Trapfinding [Dung]

*************************
Deepwarden [RoS] abilities:
* Trap Sense +1
* Stone Warden (Con replaces Dex to AC)

*************************
Warblade [ToB] abilities:
* Weapon Aptitude
* Battle Clarity (Reflex saves)
* Initiator level 5
* Stances known = 1
1. Pearl of Black Doubt (DM3)
* Maneuvers known/readied 3/3
1. Action Before Thought (DM2, counter)
2. Wall of Blades (IH2, counter)
3. Iron Heart Surge (IH3, pwnz0r)

*************************
Items:
* Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS]
* Dagger, cold iron ($4, 1 lb) {in shield sheath}

* Heavy shield, darkwood, +1, animated ($9257, 5 lbs)
** Shield sheath ($25)
* Heavy plate, +1, heartening ($5150, 100 lbs)

* Gauntlets of ogre power +2 ($4000, weight included in armor)
* Amulet of health +4 ($16000)
* Armsbands of might ($4100)

* Amulet of feather fall x2 ($100)
* Signal torch ($4, 4 lbs) (2 green, 2 red)
* Silk rope ($10, 5 lbs)
* Adventuring stuff ($15)
* Gold ($1025)
(total 123 lbs, breakpoints 133/266/400)

*************************
Action Points (9 total)
1. Matrix Lobby (helped)
2. Matrix Lobby (helped)
3. Slau Evi stab (helped)
4. 
5. 
6. 
7. 
8. 
9. 

*************************
Level Up Countdown:
3K XP left.