Difference between revisions of "Luger ECL09V2"
From Game Logs
m (ref mod fix) |
m (15K spent) |
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Str 20 (+5) [10 pts] +2(race) +2(enh) | Str 20 (+5) [10 pts] +2(race) +2(enh) | ||
Dex 06 (-2) [00 pts] -2(race) | Dex 06 (-2) [00 pts] -2(race) | ||
− | Con | + | Con 28 (+9) [16 pts] +2(race) +2(paragon) +2(HD) +4(enh) |
Int 14 (+2) [06 pts] | Int 14 (+2) [06 pts] | ||
Wis 08 (-1) [00 pts] | Wis 08 (-1) [00 pts] | ||
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************************* | ************************* | ||
− | HP 6d10 + 3d12 + | + | HP 6d10 + 3d12 + 81 = 138 |
− | AC + | + | AC +9(con) +12(armor) +3(shield) = 34, Touch 19, Flat 25 [+1(dodge vs. traps)] |
Init -2(dex) +4(feat) = +2 | Init -2(dex) +4(feat) = +2 | ||
BAB +9/+4, Grapple +14 | BAB +9/+4, Grapple +14 | ||
Speed 20 ft | Speed 20 ft | ||
Saves: | Saves: | ||
− | Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) + | + | Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +9(Con) = +22 |
Ref +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)] | Ref +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)] | ||
− | Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) + | + | Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +9(Con) = +13 |
* +1 racial bonus on saves against poison, spells and spell-likes. | * +1 racial bonus on saves against poison, spells and spell-likes. | ||
* no Fort autofail on natural 1 | * no Fort autofail on natural 1 | ||
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x Balance +5(rank) -2(dex) = +3 | x Balance +5(rank) -2(dex) = +3 | ||
x Climb +5(rank) +5(str) = +10 | x Climb +5(rank) +5(str) = +10 | ||
− | * Concentration +12(rank) + | + | * Concentration +12(rank) +9(con) = +21 |
* Heal +4(rank) +1(ccrank) -1(wis) = +4 | * Heal +4(rank) +1(ccrank) -1(wis) = +4 | ||
x Jump +5(rank) +5(str) -6(speed) = +4 | x Jump +5(rank) +5(str) -6(speed) = +4 | ||
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************************* | ************************* | ||
− | Items | + | Items: |
* Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS] | * Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS] | ||
* Dagger, cold iron ($4, 1 lb) {in shield sheath} | * Dagger, cold iron ($4, 1 lb) {in shield sheath} | ||
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* Heavy shield, darkwood, +1, animated ($9257, 5 lbs) | * Heavy shield, darkwood, +1, animated ($9257, 5 lbs) | ||
** Shield sheath ($25) | ** Shield sheath ($25) | ||
− | * Heavy plate, +1 ($ | + | * Heavy plate, +1, heartening ($5150, 100 lbs) |
* Gauntlets of ogre power +2 ($4000, weight included in armor) | * Gauntlets of ogre power +2 ($4000, weight included in armor) | ||
− | * Amulet of | + | * Amulet of health +4 ($16000) |
* Armsbands of might ($4100) | * Armsbands of might ($4100) | ||
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* Silk rope ($10, 5 lbs) | * Silk rope ($10, 5 lbs) | ||
* Adventuring stuff ($15) | * Adventuring stuff ($15) | ||
− | * Gold ($ | + | * Gold ($1025) |
(total 123 lbs, breakpoints 133/266/400) | (total 123 lbs, breakpoints 133/266/400) | ||
Revision as of 16:41, 11 October 2007
Borchardt Luger Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1 LE Medium Humanoid Speaks Common and Dwarven. Worships Keeper. ************************* Str 20 (+5) [10 pts] +2(race) +2(enh) Dex 06 (-2) [00 pts] -2(race) Con 28 (+9) [16 pts] +2(race) +2(paragon) +2(HD) +4(enh) Int 14 (+2) [06 pts] Wis 08 (-1) [00 pts] Cha 06 (-2) [00 pts] -2(race) ************************* HP 6d10 + 3d12 + 81 = 138 AC +9(con) +12(armor) +3(shield) = 34, Touch 19, Flat 25 [+1(dodge vs. traps)] Init -2(dex) +4(feat) = +2 BAB +9/+4, Grapple +14 Speed 20 ft Saves: Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +9(Con) = +22 Ref +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -2(Dex) +1(Int) = +3 [+1(vs traps)] Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +9(Con) = +13 * +1 racial bonus on saves against poison, spells and spell-likes. * no Fort autofail on natural 1 ************************* Attacks: 1. Melee AB: +9(BAB) +5(str) +1(enh) = +15 [+2(earthbound)] Damage: 2d4 +7(str*1.5) +1(enh) = 2d4+8 [+2(earthbound)] [+2(favored enemy)] * armsbands: +2 damage @ PA 2 or moar. ************************* Skills (70/74 ranks): x Balance +5(rank) -2(dex) = +3 x Climb +5(rank) +5(str) = +10 * Concentration +12(rank) +9(con) = +21 * Heal +4(rank) +1(ccrank) -1(wis) = +4 x Jump +5(rank) +5(str) -6(speed) = +4 * Knoweledge (Arcana) +1(ccrank) +2(int) = +3 * Knoweledge (Dungeoneering) +5(rank) +2(int) = +7 * Spot +9(rank) +3(ccrank) -1(wis) = +11 * Survival +5(rank) -1(wis) = +4 [+2(synergy when underground)] x Tumble +5(ccrank) -2(dex) = +3 (Current armorcheck penalty -4, applies to skills marked with 'x') ************************* Skill Tricks (4/74 ranks): * Up The Hill (normal move up slope or stairs) * Clarity of Vision (spot DC20 @ swift = pinpoint invisibles for 1 round) ************************* Feats: HD1: Power Attack HD3: Endurance FT1: Improved Initiative DPW: Track HD6: Steadfast Determination FT2: Heavy Armor Optimization HD9: Greater Heavy Armor Optimization ************************* Earth Dwarf [UA] racial traits (including Dwarf Paragon [UA] boni): * Favored class: Fighter * -2 Cha, -2 Dex, +2 Str, +4 Con * Darkvision 90 ft * Save Bonus (+1 racial against poison, spells and spell-likes) * Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft) * +5 racial bonus on Craft (stone and metal) * +4 racial bonus on Appraise (stone and metal) * +4 dodge AC vs. giants * Stability +4 * Weapon Familiarity ************************* Ranger abilities: * Favored Enemy (Arcanists) (+2 bonus on damage and skillchecks: Bluff, Listen, Spot, SM, Survival) [CM] * Wild Empathy * Trapfinding [Dung] ************************* Deepwarden [RoS] abilities: * Trap Sense +1 * Stone Warden (Con replaces Dex to AC) ************************* Warblade [ToB] abilities: * Weapon Aptitude * Battle Clarity (Reflex saves) * Initiator level 5 * Stances known = 1 1. Pearl of Black Doubt (DM3) * Maneuvers known/readied 3/3 1. Action Before Thought (DM2, counter) 2. Wall of Blades (IH2, counter) 3. Iron Heart Surge (IH3, pwnz0r) ************************* Items: * Scythe, +1, adamantine, earthbound ($11315, 8 lbs) [ECS] * Dagger, cold iron ($4, 1 lb) {in shield sheath} * Heavy shield, darkwood, +1, animated ($9257, 5 lbs) ** Shield sheath ($25) * Heavy plate, +1, heartening ($5150, 100 lbs) * Gauntlets of ogre power +2 ($4000, weight included in armor) * Amulet of health +4 ($16000) * Armsbands of might ($4100) * Amulet of feather fall x2 ($100) * Signal torch ($4, 4 lbs) (2 green, 2 red) * Silk rope ($10, 5 lbs) * Adventuring stuff ($15) * Gold ($1025) (total 123 lbs, breakpoints 133/266/400) ************************* Action Points (9 total) 1. Matrix Lobby (helped) 2. Matrix Lobby (helped) 3. Slau Evi stab (helped) 4. 5. 6. 7. 8. 9. ************************* Level Up Countdown: 3K XP left.