Difference between revisions of "Jack ECL12"

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  * Demolition Crystal, Least 1000 (+1d6 damage to construct)
 
  * Demolition Crystal, Least 1000 (+1d6 damage to construct)
  
Fortification (Moderate) Mithril Chainshort +1 of Shadow & Silent Moves 24500
+
Fortification (Moderate) Mithril Chainshirt +1 of Shadow & Silent Moves 24500
  
 
Lockpicking Ring 3500
 
Lockpicking Ring 3500

Revision as of 08:17, 26 September 2007

Name: Jack
CN Adult Human (Tethyrians) Male
Rogue 10 / Uncanny Trickster [CS] 1 / Exemplar [CV] 1
Deity: Gond

---{ ABILITIES }---
STR 08(-1)        +2(item) = 10(+0)
DEX 16(+3)        +4(item) = 20(+5)
CON 15(+2) +1(HD) +2(item) = 18(+4)
INT 16(+3) +2(HD) +2(item) = 20(+5)
WIS 08(-1)                 = 08(-1)
CHA 08(-1)        +2(item) = 10(+0)

Init: +13 (+5[dex] +4[II] +2[QR] +2[Bl])
HP  : 10d6 + 50 = 

BAB : +7
Grapple: +7(BAB) +0(str) = +7
to hit: +13

AC  : 10 + 5(dex) + 5(armor) = 
*Touch: 
*FlatF: 

Fort: 3(rog) + 0(ut) + 0(exe) + 4(con) + 4(resist) = +11
Refl: 7(rog) + 2(ut) + 0(exe) + 5(dex) + 4(resist) = +18
Will: 3(rog) + 0(ut) + 2(exe) - 1(wis) + 4(resist) = + 8

---{ SKILLS }---
 05 Appraise			00 + 5(Int)
 05 Balance*			00 + 5(Dex)
=15 Bluff			15 + 0(Cha)
 00 Climb*			00 + 0(Str)
 05 Craft			00 + 5(Int)
=18 Diplomacy			14 + 0(Cha) + 4(synergy)
=27 Disable Device		15 + 5(Int) + 3(focus) + 4(comp.)
 02 Disguise			00 + 0(Cha) + 2(synergy)
 05 Escape Artist*		00 + 5(Dex)
 05 Forgery			00 + 5(Int)
=14 Gather Information		14 + 0(Cha)
=25 Hide*			15 + 5(Dex) + 5(comp.)
 02 Intimidate			00 + 0(Cha) + 2(synergy)
 00 Jump*			00 + 0(Str)
=14 Listen			15 - 1(Wis)
=25 Move Silently*		15 + 5(Dex) + 5(comp.)
=25 Open Lock			15 + 5(Dex) + 5(comp.)
 00 Perform			00 + 0(Cha)
=20 Search			15 + 5(Int)
=14 Sense Motive		15 - 1(Wis)
=16 Spot			15 - 1(Wis) + 2(blooded)
 00 Swim**			00 + 0(Str)
=15 Use Magic Device		15 + 0(Cha)
 05 Use Rope			00 + 5(Dex)

(=) 'Take 10' always avaliable

Speaks: Common, Chondathan, Damaran, Mulhorand, Chessentan, Draconic.

---{ SKILLTRICKS }---
* Social Recovery - Make Bluff check to replace a failed Diplomacy check
* Listen to This - Perfectly repeat what you’ve recently heard
* Point it Out - Grant ally a free Spot check to see something you’ve spotted
* Clarity of Vision - Notice invisible enemies for 1 round
**Spot the Weak Point - Make your next attack a touch attack
* Opening Tap - Open lock as a swift action

---{ FEATS }---
01[CHR]: Blooded [PGtF]
01[HUM]: Weapon Finesse
03[CHR]: Improved Initiative
06[CHR]: Skill Focus (Disable Device)
09[CHR]: Cool Head [CS]
12[CHR]: Quick Reconnoiter [CV]

---{ FEATURES }---
[--] Sneak Attack +5d6
[--] Trapfinding
[Ex] Evasion
[Ex] Penetrating Strike [DS]
[Ex] Improved Uncanny Dodge
[--] Skill Mastery
[Ex] Bonus Trick 
[Ex] Favorite Trick
[Ex] Skill Artistry (Disable Device)
[Ex] Skill Mastery

---{ ITEMS }--- 
Handey Hoversack 2000

Hideaway Metalline Dagger +1 20302
 **Crystal of Return, Least 300 (Draw as free action)
 * Revelation Crystal, Least 400 (Invisible target light as torch after hit)
 * Truedeath Crystal, Least 1000 (+1d6 damage to undead)
 * Demolition Crystal, Least 1000 (+1d6 damage to construct)

Fortification (Moderate) Mithril Chainshirt +1 of Shadow & Silent Moves 24500

Lockpicking Ring 3500

Belt of Strength +2 4000
Headband of Intellect +2 4000
Amulet of Health +2 4000
Gloves of Dexterity +4 16000
Cloack of Charisma +2 4000

Vestment of resistance +4 16000

Everlasting Rations 350
Weeping Flask 

Thieves Tools, mwk

Wand (Vigor, Lesser; CL1; 50 charges) 750