Difference between revisions of "Luger ECL09V2"
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Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1 | Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1 | ||
LE Medium Humanoid | LE Medium Humanoid | ||
+ | Speaks Common and Dwarven. Worships Keeper. | ||
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* Stability | * Stability | ||
* Weapon Familiarity | * Weapon Familiarity | ||
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Revision as of 19:12, 25 September 2007
Borchardt Luger Male Earth Dwarf. Ranger 1 / Dwarf Paragon 3 / Fighter 2 / Deepwarden 2 / Warblade 1 LE Medium Humanoid Speaks Common and Dwarven. Worships Keeper. ************************* Str 20 (+5) [10 pts] +2(race) +2(enh) Dex 06 (-2) [00 pts] -2(race) Con 26 (+8) [16 pts] +2(race) +2(paragon) +2(HD) +2(enh) Int 10 (+0) [02 pts] Wis 12 (+1) [04 pts] Cha 06 (-2) [00 pts] -2(race) ************************* HP 6d10 + 3d12 + 72 = 129 AC +8(con) +13(armor) +3(shield) = 34, Touch 18, Flat 27 [+1(dodge vs. traps)] Init -2(dex) +4(feat) = +2 BAB +9/+4, Grapple +14 Speed 20 ft Saves: Fort +2(Rng) +3(Ftr) +3(DPa) +3(DpW) +2(Wrb) +8(Con) = +21 Ref +2(Rng) +0(Ftr) +1(DPa) +0(DpW) +0(Wrb) -1(Dex) = +3 Will +0(Rng) +0(Ftr) +1(DPa) +3(DpW) +0(Wrb) +8(Con) = +12 * +1 racial bonus on saves against poison, spells and spell-likes. * +1 bonus on Reflex saves against traps * No Fort autofail on natural 1 ************************* Attacks: 1. Melee AB: +9(BAB) +5(str) +1(enh) = +15 [+2(earthbound)] Damage: 2d4 +7(str*1.5) +1(enh) = 2d4+8 [+2(earthbound)] [+2(favored enemy)] ************************* Feats: HD1: Power Attack HD3: Endurance FT1: Improved Initiative DPW: Track HD6: Steadfast Determination FT2: Heavy Armor Optimization HD9: Greater Heavy Armor Optimization ************************* Earth Dwarf [UA] racial traits (including Dwarf Paragon [UA] boni): * Favored class: Fighter * -2 Cha, -2 Dex, +2 Str, +4 Con * Darkvision 90 ft * Save Bonus (+3 racial against poison, spells and spell-likes) * Improved Stonecunning (+6 Search for unusual stonework, autocheck up to 20 ft) * +5 racial bonus on Craft (stone and metal) * +4 racial bonus on Appraise (stone and metal) * +4 dodge AC vs. giants * Stability * Weapon Familiarity ************************* Ranger abilities: * Favored Enemy (Arcanists) (+2 bonus on damage and skillchecks: Bluff, Listen, Spot, SM, Survival) [CM] * Wild Empathy * Trapfinding [Dung] ************************* Deepwarden [RoS] abilities: * Trap Sense +1 * Stone Warden (Con replaces Dex to AC) ************************* Warblade [ToB] abilities: * Weapon Aptitude * Battle Clarity (Reflex saves) * Initiator level 5 * Stances known = 1 1. Pearl of Black Doubt (DM3) * Maneuvers known/readied 3/3 1. Action Before Thought (DM2, counter) 2. Wall of Blades (IH2, counter) 3. Iron Heart Surge (IH3, pwnz0r) ************************* Skills x Balance +12(rank) -1(dex) = +9 x Climb +5(rank) +4(str) = +9 * Concentration +10(rank) +8(con) = +18 * Heal +5(rank) +1(wis) = +6 x Jump +5(rank) +4(str) -6(speed) = +3 * Knoweledge (Arcana) +1(rank) +0(int) = +1 * Knoweledge (Dungeoneering) +5(rank) +0(int) = +5 * Survival +5(rank) +1(wis) = +6 [+2(synergy when underground)] Current armorcheck penalty -4, applies to skills marked with 'x' ************************* Items (36K total): * Heavy Shield, Darkwood, +1, Animated ($9257, 5 lbs) ** Shield Sheath ($25) * Scythe, +1, adamantine, Earthbound ($8315, 8 lbs) [ECS] * Heavy Plate, +2 ($6150, 100 lbs) * Gauntlets of Ogre Power +2 ($4000, weight included in armor) * Armsbands of Might ($4100) * Amulet of Health +2 ($4000) * Dagger, Cold Iron ($4, 1 lb) (in shield sheath) * Silk Rope ($10, 5 lbs) * Signal Torch ($4, 4 lbs) (2 green, 2 red) * Bedroll (5 lbs) ($135 left, in the Money belt.) (100 < Medium load < 200) ************************* Action Points (9 total) 1. Matrix Lobby 2. Matrix Lobby 3. Matrix Lobby 4. (mebbe moar Matrix Lobby?) 5. 6. 7. 8. 9.