Difference between revisions of "Homerulzuz"

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m (polymorphuck & misc)
m (knock & stuff)
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== Base Classes ==
 
== Base Classes ==
 
* Cleric: Spontaneous cure/inflict casting is possible from high-level slots, using the same Xd8+lvl progression.
 
* Cleric: Spontaneous cure/inflict casting is possible from high-level slots, using the same Xd8+lvl progression.
 +
* Hexblade: list of bonus feats includes fighter feats along with default options.
 
* Sorcerer: gains 4 skillpts per level and Eschew Materials as bonus feat at 1st level.
 
* Sorcerer: gains 4 skillpts per level and Eschew Materials as bonus feat at 1st level.
 
* Soulknife [XPH]: Change BAB to full (as fighter), add more mindblade enchanments (up to DM).
 
* Soulknife [XPH]: Change BAB to full (as fighter), add more mindblade enchanments (up to DM).
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== Spells & Powers ==
 
== Spells & Powers ==
 +
* Alter Self, Polymorph, Shapechange - too much hassle in trying to balance this crap, so BANNED for the sake of simplicity.
 +
* Blasphemy, Holy Word, Word of Chaos, Dictum: all conditions are "will negates".
 +
* Divine Insight [SpC] is BANNED.
 +
* Knock: does not autounlock, grants +2/CL (up to 20) on next Open Lock check. Fades after 1 min/CL if not used.
 
* Psychic Reformation is BANNED.
 
* Psychic Reformation is BANNED.
* Divine Insight [SpC] is BANNED.
 
* Alter Self, Polymorph, Shapechange - too much hassle in trying to balance this crap, so BANNED for the sake of simplicity.
 
  
 
== Items ==
 
== Items ==
 
* Spell Storing [DMG] weapon special ability activation gotta be declared before attack. Miss wastes spell.
 
* Spell Storing [DMG] weapon special ability activation gotta be declared before attack. Miss wastes spell.

Revision as of 00:02, 12 September 2007

Game Mechanics

  • Everything is a subject to change, ban, tweak, nerf, boost or ass-fuck at any time, if deemed necessary.
  • Action Points [ECS] are on, but work differently. Refer to DM for insturctions.
  • Swift actions can be readied and/or simply taken instead of standard actions.
  • Initiator Level [ToB] is not advanced by non-martial adept classes, but see Practiced Initiator in Feats section.
  • Essentia [MoI] is uninvested daily from all receptacles, but can be reinvested back as normal. Probably more of a clarification than a homerule, but still.

Races

  • Multiclass penalty is OFF, favored class racial entries can be disregarded.
  • Skilled Half-Elves [UA]: +1 skillpt per level, as human.
  • Drow: LA +1, SR equals 5+HD.
  • Whisper Gnomes [RoS]: three options are possible:
    • LA +1: Change caster lever of spelllikes to 1/2 character level.
    • LA +0: Remove additional (high Cha) spelllikes, low-light vision, +2 CON, -2 STR.
    • LA +0: Remove additional (high Cha) spelllikes, low-light vision. Change base speed to 20 ft.

Base Classes

  • Cleric: Spontaneous cure/inflict casting is possible from high-level slots, using the same Xd8+lvl progression.
  • Hexblade: list of bonus feats includes fighter feats along with default options.
  • Sorcerer: gains 4 skillpts per level and Eschew Materials as bonus feat at 1st level.
  • Soulknife [XPH]: Change BAB to full (as fighter), add more mindblade enchanments (up to DM).
  • Swordsage [ToB]: gains Adaptive Style as bonus feat at 1st level.
  • Warlock [CA]: Imbue Item ability works only with spells that are seen live w. successfull spellcraft check.
  • Wizard Variant, Conjurer [PHB2]: Abrupt Jaunt is a swift action, not an immediate.

Prestige Classes

  • Assassin [DMG]: 6 skillpts per level, HD changed to d8.
  • Abjurant Champion [CM]: BAB changed to 3/4, HD changed to d8.
  • Ruby Knight Vindicator [ToB]: Divine Impetus can give only one additional swift action in a round.
  • Dungeon Delver [CV]: Remove from prereqs Alertness, Blind-Fight, craft (stonemasonry). Add to prereqs 10 ranks in spot & listen.

Skills

  • Tumble usable only in no armor or in light armor, and with no more than light load.

Feats

  • Persist Spell is BANNED.
  • Alertness and similar feats grant +3 bonus.
  • Skillfocus grants +4 bonus
  • Combat Casting grants +6 bonus on most cast-related checks.
  • Weapon Finesse requires no BAB
  • Armor Specialization [PHB2] transfers armor AC to touch AC, instead of normal bonus
  • Practiced Initiator [NEW]. Req: Martial Lore 4 ranks. Benefit: add +4 to Initiator Level of one of your martial classes, not exceeding HD.

Spells & Powers

  • Alter Self, Polymorph, Shapechange - too much hassle in trying to balance this crap, so BANNED for the sake of simplicity.
  • Blasphemy, Holy Word, Word of Chaos, Dictum: all conditions are "will negates".
  • Divine Insight [SpC] is BANNED.
  • Knock: does not autounlock, grants +2/CL (up to 20) on next Open Lock check. Fades after 1 min/CL if not used.
  • Psychic Reformation is BANNED.

Items

  • Spell Storing [DMG] weapon special ability activation gotta be declared before attack. Miss wastes spell.