Difference between revisions of "Sapphire's Favored Construct"
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− | ' | + | [[Category:Charsheets]] |
− | + | [[Category:Mysterious Xen'drik Charsheets]] | |
− | + | <pre> | |
+ | Emerald Gyre, 7th Level | ||
N Large Construct | N Large Construct | ||
− | + | Init +1; Senses Darkvision 60 ft., low-light vision; Listen +0, Spot +0 | |
− | + | ----------------------------------------------------------------------------------------------------- | |
− | + | AC 27, touch 10, flat-footed 26 | |
− | ------------------------------------------------------------------------ | + | hp 101+2d6 (13 HD); DR 10/magic |
− | + | fort +4, ref +5, will +4 | |
− | + | ----------------------------------------------------------------------------------------------------- | |
− | + | Speed 40 ft., fly 40 (average) | |
− | + | Melee 3 slams +20 (1d8+12) | |
− | + | Space 10ft., Reach 10 ft. | |
− | + | Base Atk +11, Grp +25 | |
− | + | Atk Options improved grab, trip, pounce | |
− | ------------------------------------------------------------------------ | + | ----------------------------------------------------------------------------------------------------- |
− | + | Abilities Str 35, Dex 13, Con --, Int --, Wis 11, Cha 11 | |
− | + | SQ construct traits, natural ivisibility | |
− | + | Feats -- | |
− | + | Skills Listen +0, Spot +0 | |
− | + | ----------------------------------------------------------------------------------------------------- | |
− | + | Improved Grab (Ex): An emerald gyre has the improved grab ability. To use this ability, the construct must hit an opponent smaller than itself with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. | |
− | + | Trip (Ex): If an emerald gyre hits with a slam or claw attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the emerald gyre. | |
− | + | Pounce (Ex): An emerald gyre of at least 7th level can make a full attack if it charges a foe. | |
− | + | Natural Invisibility (Su): The astral construct is constantly invisible, even when attacking. This ability is inherent and not subject to the invisibility purge spell. | |
− | + | </pre> | |
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Latest revision as of 18:16, 25 June 2007
Emerald Gyre, 7th Level N Large Construct Init +1; Senses Darkvision 60 ft., low-light vision; Listen +0, Spot +0 ----------------------------------------------------------------------------------------------------- AC 27, touch 10, flat-footed 26 hp 101+2d6 (13 HD); DR 10/magic fort +4, ref +5, will +4 ----------------------------------------------------------------------------------------------------- Speed 40 ft., fly 40 (average) Melee 3 slams +20 (1d8+12) Space 10ft., Reach 10 ft. Base Atk +11, Grp +25 Atk Options improved grab, trip, pounce ----------------------------------------------------------------------------------------------------- Abilities Str 35, Dex 13, Con --, Int --, Wis 11, Cha 11 SQ construct traits, natural ivisibility Feats -- Skills Listen +0, Spot +0 ----------------------------------------------------------------------------------------------------- Improved Grab (Ex): An emerald gyre has the improved grab ability. To use this ability, the construct must hit an opponent smaller than itself with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Trip (Ex): If an emerald gyre hits with a slam or claw attack, it can attempt to trip the opponent as a free action without making a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the emerald gyre. Pounce (Ex): An emerald gyre of at least 7th level can make a full attack if it charges a foe. Natural Invisibility (Su): The astral construct is constantly invisible, even when attacking. This ability is inherent and not subject to the invisibility purge spell.