Difference between revisions of "Академия Аззард ECL1"
From Game Logs
(Добавил категорию) |
|||
Line 1: | Line 1: | ||
+ | [[Category:Academy Charsheets]] | ||
+ | [[Category:Charsheets]] | ||
+ | [[Category:ECL 01]] | ||
<html><pre>Azzard | <html><pre>Azzard | ||
Latest revision as of 17:38, 25 June 2007
Azzard Azurin [MoI] Male Wizard [conjurer [PHB II], banned: necromancy, enchantment] 1 Medium Humanoid (Incarnum) NE (pb32) str 8 | -1 (0 pt) dex 16 | +3 (10 pts) con 16 | +3 (10 pts) int 16 | +3 (10 pts) wis 10 | 0 (2 pts) cha 8 | -1 (0 pts) HP 7 (1d4+3) Init +3 Bab +0 Grapple -1 Incarnum Capacity: 1 Incarnum Pool: 2 AC 13 (10 + 3 dex), Touch 13, FF 10 Speed 30 ft, (no armor, light load) Saves: Fort +3 (+3 con) Ref +3 (+3 dex) Will +2 (+2 wiz) Attacks: Ranged: +3 dex = +3 Damage (with crossbow): 1d8/19-20x2 Languages: Common, Draconic, Celestial, Elven Skills (20sp): +7 Spellcraft (4 rank + 3 int) +7 Knowledge (Arcane, 4 rank + 3 int) +7 Knowledge (The Planes, 4 rank + 3 int) +4 Knowledge (Nature, 1 rank + 3 int) +5 Knowledge (Dungeoneering, 2 rank + 3 int) +4 Knowledge (Religion, 1 rank + 3 int) +7 Concentration (4 rank + 3 int) Feats: [AB] Incarnum Spellshaping [MoI] [1HD] Improved Essentia Capacity [MoI] Azurin Traits: [--] Essentia Pool is permanently increased by 1 [--] Bonus feat at 1st level Wizard Abilities: [su] Abrupt Jaunt 3/day [--] Scribe Scroll -- GEAR (120gp) Explorer's Outfit (free) Crossbow, light, 35gp 20 Crossbow bolts, 2gp Acid Flasks x6, 60gp Spellbook, 15gp left: 8gp -- Spellbook: 0: all cantrips 1: Magic Missile, True Strike, Orb of Acid, lesser [SpC], Kelgor's Fire Bolt [PHB II], Shield, Mage Armor Memorize (3|2+1, 1SL, 1CL): 0: Acid Splash x3 1: Magic Missile, Mage Armor + Orb of Acid, lesser -- Source Index: PHB - Players Handbook DMG - Dungeon Master Guide PHB II - Players Handbook II MoI - Magic of Incarnum