Difference between revisions of "Deepwood Sniper (MotW) to 3.5"
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<tr><td>1st</td><td>+1</td><td>+0</td><td>+2</td><td>+0</td><td>Range increment bonus +10 ft./level</td></tr> | <tr><td>1st</td><td>+1</td><td>+0</td><td>+2</td><td>+0</td><td>Range increment bonus +10 ft./level</td></tr> | ||
<tr><td>2nd</td><td>+2</td><td>+0</td><td>+3</td><td>+0</td><td>Concealment reduction 10%</td></tr> | <tr><td>2nd</td><td>+2</td><td>+0</td><td>+3</td><td>+0</td><td>Concealment reduction 10%</td></tr> | ||
| − | <tr><td>3rd</td><td>+3</td><td>+1</td><td>+3</td><td>+1</td><td> | + | <tr><td>3rd</td><td>+3</td><td>+1</td><td>+3</td><td>+1</td><td>Poison use, Improved Critical (projectile weapon, if he has Weapon Focus with it), projectile improved critical +1</td></tr> |
<tr><td>4th</td><td>+4</td><td>+1</td><td>+4</td><td>+1</td><td>Take aim +2</td></tr> | <tr><td>4th</td><td>+4</td><td>+1</td><td>+4</td><td>+1</td><td>Take aim +2</td></tr> | ||
<tr><td>5th</td><td>+5</td><td>+1</td><td>+4</td><td>+1</td><td>Consistent aim 1/day</td></tr> | <tr><td>5th</td><td>+5</td><td>+1</td><td>+4</td><td>+1</td><td>Consistent aim 1/day</td></tr> | ||
Revision as of 18:31, 31 May 2007
| CL | BAB | Fort | Ref | Will | |
| 1st | +1 | +0 | +2 | +0 | Range increment bonus +10 ft./level |
| 2nd | +2 | +0 | +3 | +0 | Concealment reduction 10% |
| 3rd | +3 | +1 | +3 | +1 | Poison use, Improved Critical (projectile weapon, if he has Weapon Focus with it), projectile improved critical +1 |
| 4th | +4 | +1 | +4 | +1 | Take aim +2 |
| 5th | +5 | +1 | +4 | +1 | Consistent aim 1/day |
| 6th | +6 | +2 | +5 | +2 | Concealment reduction 20% |
| 7th | +7 | +2 | +5 | +2 | Consistent aim 2/day, projectile improved critical +2 |
| 8th | +8 | +2 | +6 | +2 | Take aim +4 |
| 9th | +9 | +3 | +6 | +3 | Consistent aim 3/day |
| 10th | +10 | +3 | +7 | +3 | Concealment reduction 30% |