Difference between revisions of "Extraction/Johann 117"
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;Respirator (From Framework) | ;Respirator (From Framework) | ||
:A Respirator canister lasts for 2 hours of continuous breathing. Whilst breathing through the Respirator, you are immune to breathable poisons and toxic atmospheres. | :A Respirator canister lasts for 2 hours of continuous breathing. Whilst breathing through the Respirator, you are immune to breathable poisons and toxic atmospheres. | ||
| − | {{Sidebar|Width=10em|Nick=Ammo|Lasgun<br>Krak grenade|5/5<br>2}} | + | {{Sidebar|Width=10em|Nick=Ammo|Lasgun<br>Krak grenade<br>Frag grenade<br>Krak Bomb|5/5<br>2<br>2<br>1}} |
=== Weapons === | === Weapons === | ||
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|- | |- | ||
| style="text-align:left;" | Krak Grenade <br> || 14 || 5 || -2 || Strength x4m or as Launcher || 1 || Blast, small|| 4 || Uncommon|| EXPLOSIVE, IMPERIUM | | style="text-align:left;" | Krak Grenade <br> || 14 || 5 || -2 || Strength x4m or as Launcher || 1 || Blast, small|| 4 || Uncommon|| EXPLOSIVE, IMPERIUM | ||
| + | |- | ||
| + | | style="text-align:left;" | Frag Grenade <br> || 10 || 4 || - || Strength x4m or as Launcher || 1 || Blast, small|| 6 || Common|| EXPLOSIVE, IMPERIUM | ||
| + | |- | ||
| + | | style="text-align:left;" | Krak Bomb <br> || 16 || 6 || -2 || Strength x2m or as Launcher || 1 || Blast, small|| 4 || Common|| EXPLOSIVE, IMPERIUM | ||
|} | |} | ||
Revision as of 21:52, 3 December 2025
Contents
Character
Attributes & Traits
ARCHETYPE: Human Tempestus Scion (tier 2, rank 1)
KEYWORDS: IMPERIUM, ASTRA MILITARUM, MILITARUM TEMPEST
| Attribute | Value | |
|---|---|---|
| Strength (S) | 4 | |
| Toughness (T) | 4 | |
| Agility (A) | 3 | |
| Initiative (I) | 5 | |
| Willpower (Wil) | 5 | |
| Intellect (Int) | 3 | |
| Fellowship (Fel) | 3 |
| Trait | Value | |
|---|---|---|
| Speed | 6 (6 human) | |
| Defence | 4 (-1 base + 5 initiative) | |
| Resilience | 9 (1 base + 4 toughness + 4 Tempestus Carapace) | |
| Determination | 4 (4 toughness) | |
| Conviction | 5 (5 willpower) | |
| Resolve | 4 (-1 base + 5 willpower) | |
| Influence | 2 (-1 base + 1 archetype) |
| Experience | |
|---|---|
| 214 174 30 10 | / 200 XP Attr/skills Talent Archetype |
Wounds 0 / 9 Shock 0 / 7 Corruption 0 Wealth 2
Skills
| Skill Name | Attr | Rtng | Total | Notes |
|---|---|---|---|---|
| Athletics | S | 2 | 6 | (2 + 4 strength) |
| Awareness | Int | 3 | 6 | (3 + 3 intellect) |
| Ballistic | A | 4 | 7 | (4 + 3 agility) |
| Cunning | Fel | 0 | 3 | (0 + 3 fellowship) |
| Deception | Fel | 0 | 3 | (0 + 3 fellowship) |
| Insight | Fel | 0 | 3 | (0 + 3 fellowship) |
| Intimidation | Wil | 1 | 6 | (1 + 5 willpower) |
| Investigation | Int | 0 | 3 | (0 + 3 intellect) |
| Leadership | Wil | 2 | 7 | (2 + 5 willpower) |
| Medicae | Int | 1 | 4 | (1 + 3 intellect) |
| Persuasion | Fel | 0 | 3 | (0 + 3 fellowship) |
| Pilot | A | 0 | 3 | (0 + 3 agility) |
| Psychic Mastery | Wil | - | - | |
| Scholar | Int | 0 | 3 | (0 + 3 intellect) |
| Stealth | A | 2 | 5 | (2 + 3 agility) |
| Survival | Wil | 1 | 6 | (1 + 5 willpower) |
| Tech | Int | 1 | 4 | (1 + 3 intellect) |
| Weapon | I | 2 | 7 | (2 + 5 initiative) |
Abilities & Talents
- Elite Soldier (Tempestus Scion)
You’re an expert in inflicting pain through the weapons of the Imperium. Whenever you spend Glory to increase damage when using a weapon with the ASTRA MILITARUM you can add +1 to the final damage value.
- Party Bonus
- +1 bonus die to Resolve tests whilst within 10m of another Agent.
Ascension
Background
- Regiment Born
- Your parents were lifelong Astra Militarum. The regimental beliefs and traditions are in your very bones, and the other troopers in your squad are like family.
- Last One Standing
- Your squad was destroyed in a heroic last stand; as the only survivor you held a crucial position. Do you feel guilty, or believe the Emperor has plans for you.
- Best of the Best +1 Max Wounds
- Holding the line is not enough — you want to excel at dealing death. Hone your skills to a lethal edge and become an elite warrior of the Astra Militarum.
Wargear
- Tempestus Carapace • Armour • core, pg. 232
- Hot-Shot Lasgun • Ranged Weapon • core, pg. 222
- with Bayonet Lug (Swapped with 1x ration pack)
- with Red-Dot Sight (1 item of wargear of up to Uncommon rarity from Framework)
- Preysense Goggles (Swapped with Grav-Chute • Tools & Equipment • core, pg. 237)
- You ignore any penalties to Tests due to visual conditions.
- Knife • Melee Weapon • core, pg. 211
- Munitorum-Issue Mess Kit • Tools & Equipment • core, pg. 238
- +1 bonus die to Survival (Wil) tests made to find food and water.
- Imperial Infantryman’s Uplifting Primer (Uplifting Primer) Tools & Equipment • core, pg. 240
- +1 bonus die to Scholar (Int) Test. A Complication on the Test means that the user learns potentially dangerous misinformation as determined by the GM.
- Slate Monitron • Tools & Equipment • core, pg. 239
- +2 bonus dice to Medicae (Int) Tests made to heal your Wounds.
- Monoscope • Tools & Equipment • core, pg. 238
- Can act as a light source and show live footage if connected wirelessly to a data-slate.
- 9-70 Entrenching Tool
- A 9-70 entrenching tool halves the time needed to dig trenches, foxholes, and other earthen fortifications. It also makes for a sturdy improvised weapon, as many a Guardsman can attest.
- Bandolier (Swapped with 2x ration pack)
- You can carry 2 additional Ammo.
- Encrypted vox-bead
- Aux-pad
- tech bracer which shows rest of the team's rough position and basic vital signs (30m radius)
- Data-interrogator
- skull-shaped device able to interface with Imperium technology.
- +2 to Tech(Int) tests, but takes a round to boot up.
- Respirator (From Framework)
- A Respirator canister lasts for 2 hours of continuous breathing. Whilst breathing through the Respirator, you are immune to breathable poisons and toxic atmospheres.
| Ammo | |
|---|---|
| Lasgun Krak grenade Frag grenade Krak Bomb | 5/5 2 2 1 |
Weapons
| Name | Dmg | ED | AP | Range | Salvo | Traits | Value | Rarity | Keywords |
|---|---|---|---|---|---|---|---|---|---|
| Hot-Shot Lasgun + Bayonet Lug + Red-Dot Sight |
7 | 1 | –2 | 9-18-27 | 2 | Rapid Fire(1), Reliable | 6 1 5 |
Rare Common |
LAS, IMPERIUM, ASTRA MILITARUM |
| Knife/Bayonet | S + 2 | 2 | – | Thrown S x 4 | – | – | 2 | Common | BLADE, [ANY] |
| 9-70 Entrenching Tool | S + 3 | 3 | – | - | – | Reliable | 2 | Common | BLADE, [ANY] |
| Krak Grenade |
14 | 5 | -2 | Strength x4m or as Launcher | 1 | Blast, small | 4 | Uncommon | EXPLOSIVE, IMPERIUM |
| Frag Grenade |
10 | 4 | - | Strength x4m or as Launcher | 1 | Blast, small | 6 | Common | EXPLOSIVE, IMPERIUM |
| Krak Bomb |
16 | 6 | -2 | Strength x2m or as Launcher | 1 | Blast, small | 4 | Common | EXPLOSIVE, IMPERIUM |
