Difference between revisions of "Extraction/Ely Victor Dracus"

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[[Category:Extraction]]
 
[[Category:Extraction]]
 
[[Category:Characters]]
 
[[Category:Characters]]
{{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name=Ely Victor Dracus|Detail=Human interrogator(tier 2, rank 1)|Wounds=0 / 9|Shock=0 / 5|Corruption=0|Keywords=IMPERIUM, INQUISITION, ORDO HERETICUS, ADEPTUS ARBITES|S=4|T=4|A=3|I=4|Wil=3|Int=4|Fel=2|Defence=3|Resilence=5|Determination=4|Speed=6|Conviction=3|Resolve=2|Influence=2|Wealth=2|Skills=Athletics 7, Awareness 5 (Passive 3), Ballistic 5, insight 4, Intimidation 4, Investigation 5, Medicae 7, Scholar 5, Tech 5, Weapon Skill 9|Languages=Low Gothic, High Gothic|Border=0}}</onlyinclude>}}
+
{{Sidebar|Name=[[file:Ely.jpg |250px]]<onlyinclude>{{WnG_Statblock|Name=Ely Victor Dracus|Detail=Human interrogator(tier 2, rank 1)|Wounds=0 / 9|Shock=0 / 6|Corruption=1|Keywords=IMPERIUM, INQUISITION, ORDO HERETICUS, ADEPTUS ARBITES|S=4|T=4|A=3|I=4|Wil=3|Int=4|Fel=2|Defence=3|Resilence=5|Determination=4|Speed=6|Conviction=3|Resolve=2|Influence=2|Wealth=2|Skills=Athletics 7, Awareness 5 (Passive 3), Ballistic 5, insight 4, Intimidation 4, Investigation 5, Medicae 7, Scholar 5, Tech 5, Weapon Skill 9|Languages=Low Gothic, High Gothic|Border=0}}</onlyinclude>}}
  
  
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| style="text-align:right;" | Initiative (I) || || 4
 
| style="text-align:right;" | Initiative (I) || || 4
 
|-
 
|-
| style="text-align:right;" | Willpower (Wil) || || 3
+
| style="text-align:right;" | Willpower (Wil) || || 4
 
|-
 
|-
 
| style="text-align:right;" | Intellect (Int) || || 4
 
| style="text-align:right;" | Intellect (Int) || || 4
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| style="text-align:right;" | Defence || || 3 (-1 base + 4 initiative)
 
| style="text-align:right;" | Defence || || 3 (-1 base + 4 initiative)
 
|-
 
|-
| style="text-align:right;" | Resilience || || 5 (1 base + 4 toughness)
+
| style="text-align:right;" | Resilience || || 8 (1 base + 4 toughness +3 flak-coat)
 
|-
 
|-
 
| style="text-align:right;" | Determination || || 4 (4 toughness)
 
| style="text-align:right;" | Determination || || 4 (4 toughness)
 
|-
 
|-
| style="text-align:right;" | Conviction || || 3 (3 willpower)
+
| style="text-align:right;" | Conviction || || 4 (4 willpower)
 
|-
 
|-
| style="text-align:right;" | Resolve || || 2 (-1 base + 3 willpower)
+
| style="text-align:right;" | Resolve || || 3 (-1 base + 4 willpower)
 
|-
 
|-
 
| style="text-align:right;" | Influence || || 2 (1 base  + 1 archetype)
 
| style="text-align:right;" | Influence || || 2 (1 base  + 1 archetype)
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{{Sidebar|Width=10em|Nick=Experience|200<br>180<br>10<br>10|/ 200 XP<br>Attr/skills<br>Talent<br>Archetype}}
 
{{Sidebar|Width=10em|Nick=Experience|200<br>180<br>10<br>10|/ 200 XP<br>Attr/skills<br>Talent<br>Archetype}}
 
   Wounds 0 / 9  
 
   Wounds 0 / 9  
   Shock 0 / 5
+
   Shock 0 / 6
 
   Corruption 0
 
   Corruption 0
 
   Wealth 2
 
   Wealth 2
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| style="text-align:left;" | (2 + 2 fellowship)
 
| style="text-align:left;" | (2 + 2 fellowship)
 
|-
 
|-
| style="text-align:right;" | Intimidation || Wil || 1 || 4
+
| style="text-align:right;" | Intimidation || Wil || 2 || 6
| style="text-align:left;" | (1 + 3 willpower)
+
| style="text-align:left;" | (2 + 4 willpower)
 
|-
 
|-
 
| style="text-align:right;" | Investigation || Int || 1 || 5
 
| style="text-align:right;" | Investigation || Int || 1 || 5
 
| style="text-align:left;" | (1 + 4 intellect)
 
| style="text-align:left;" | (1 + 4 intellect)
 
|-
 
|-
| style="text-align:right;" | Leadership || Wil || 0 || 3
+
| style="text-align:right;" | Leadership || Wil || 0 || 4
| style="text-align:left;" | (0 + 3 willpower)
+
| style="text-align:left;" | (0 + 4 willpower)
 
|-
 
|-
 
| style="text-align:right;" | Medicae || Int || 3 || 7
 
| style="text-align:right;" | Medicae || Int || 3 || 7
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|-
 
|-
 
| style="text-align:right;" | Scholar || Int || 1 || 5
 
| style="text-align:right;" | Scholar || Int || 1 || 5
| style="text-align:left;" | (1 + 5 intellect)
+
| style="text-align:left;" | (1 + 4 intellect)
 
|-
 
|-
 
| style="text-align:right;" | Stealth || A || 0 || 3
 
| style="text-align:right;" | Stealth || A || 0 || 3
 
| style="text-align:left;" | (0 + 3 agility)
 
| style="text-align:left;" | (0 + 3 agility)
 
|-
 
|-
| style="text-align:right;" | Survival || Wil || 0 || 3
+
| style="text-align:right;" | Survival || Wil || 0 || 4
| style="text-align:left;" | (0 + 3 willpower)
+
| style="text-align:left;" | (0 + 4 willpower)
 
|-
 
|-
 
| style="text-align:right;" | Tech || Int || 1 || 5
 
| style="text-align:right;" | Tech || Int || 1 || 5
| style="text-align:left;" | (0 + 2 intellect)
+
| style="text-align:left;" | (1 + 4 intellect)
 
|-
 
|-
 
| style="text-align:right;" | Weapon || I || 5 || 9
 
| style="text-align:right;" | Weapon || I || 5 || 9
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* Aux-pad: tech bracer which shows rest of the team's rough position and basic vital signs (30m radius)
 
* Aux-pad: tech bracer which shows rest of the team's rough position and basic vital signs (30m radius)
 
* Data-interrogator: skull-shaped device able to interface with Imperium technology. +2 to Tech(Int) tests, but takes a round to boot up.
 
* Data-interrogator: skull-shaped device able to interface with Imperium technology. +2 to Tech(Int) tests, but takes a round to boot up.
* Flak coat (4, Uncommon) +3 armor
+
* Flak coat (4, Uncommon) +3 armor, for the team spirit
{{Sidebar|Width=10em|Nick=Ammo|--<br>* Standard|3/3<br>3}}
+
* Respirator[Homerule: 2h count only for actual severe breathing hazards]
 +
* Shock Maul (Uncommon)
 +
{{Sidebar|Width=10em|Nick=Ammo|Bolt Pistol<br>* Standard|3/3<br>3}}
 
=== Weapons ===
 
=== Weapons ===
 
{| class="hover zebra" style="width:calc(100%-23em); text-align:center;"
 
{| class="hover zebra" style="width:calc(100%-23em); text-align:center;"
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! Keywords
 
! Keywords
 
|-
 
|-
| style="text-align:left;" | Power Sword <br> || 9 || 4 || –3 || melee || - || Parry|| 5 || Rare|| POWER FIELD, IMPERIUM, AELDARI
+
| style="text-align:left;" | Shock Maul <br> || 8 || 4 || –1 || melee/4 || - || Agonizing, Brutal|| 5 || Uncommon|| EXOTIC, ADEPTUS ARBITES
 +
|-
 +
| style="text-align:left;" | Bolt Pistol <br> || 10 || 1 || 0 || 6/12/18 || 1 || Brutal, Pistol|| 4 || Uncommon|| BOLT, IMPERIUM
 
|-
 
|-
 +
| style="text-align:left;" | Krak Grenade <br> || 14 || 5 || -2 || Strength x4m or as Launcher || 1 || Blast, small|| 4 || Uncommon|| EXPLOSIVE, IMPERIUM
 
|}
 
|}
  
 +
=== Equipment ===
  
=== Equipment ===
+
:one rare [IMPERIUM] item - Chain Range Upgrade
 +
:one rare [IMPERIUM] item - Bolt Pistol
 +
:one rare [IMPERIUM] item - Martyr's Gift Medikit; You can make Medicae (Int) Tests to perform surgeries and heal others without suffering a DN penalty, including taking the Restore Shock option (p.124). Includes a standard augmetic replacement for any lost limb or eye (p.242); the augmetic is temporary, and becomes useless after 24 hours. The subcutaneous frag charge has the same damage profile as a Frag Missile (p.220).
  
:one rare [IMPERIUM] item - Power Sword
 
:one rare [IMPERIUM] item -
 
* Respirator (2, Uncommon) A Respirator canister lasts for 2 hours of continuous breathing. Whilst breathing through the Respirator, you are immune to breathable poisons and toxic atmospheres.
 
* Medikit (3, Uncommon) You can make Medicae (Int) Tests to perform surgeries and heal others without suffering a DN penalty, including taking the Restore Shock option (p.124).
 
:one rare [IMPERIUM] item -
 
* Preysense Goggles (5, Rare) You ignore any penalties to Tests due to visual conditions.
 
 
* A detective's data slate (free)
 
* A detective's data slate (free)
 +
* a tactical glolight (free)
 +
 +
=== Team Gear ===

Latest revision as of 19:03, 3 December 2025

Ely.jpg
Ely Victor Dracus
Human interrogator(tier 2, rank 1)
Wounds 0 / 9
Shock 0 / 6
Corruption 1
Keywords: IMPERIUM, INQUISITION, ORDO HERETICUS, ADEPTUS ARBITES
STAIWilIntFel
4434342
DefenceResilenceDeterminationSpeed
3546
ResolveConvictionInfluenceWealth
2322
Skills: Athletics 7, Awareness 5 (Passive 3), Ballistic 5, insight 4, Intimidation 4, Investigation 5, Medicae 7, Scholar 5, Tech 5, Weapon Skill 9
Languages: Low Gothic, High Gothic


Character

Экспликатор Элай Виктор Дрейкус, бывший следователь Адептус Арбитес, рекрутированный в свиту инквизитора Гренделя и прибывший на Атому Прайм в составе оной. Всегда в тени, всегда на вторых ролях, карьера продвигаетcя медленно, потому что занят в основном тем, что никто не хочет делать: скучной работой с документами и отчетами и иногда ломаниием скучных неразговорчивых челюстей. Коллеги ему за это благодарны, но писать рапорты о продвижении не спешат, потому что кто еще будет делать скучную бумажную и челюстно-лицевую работу.

Objectives

1: Complete a social interaction without revealing your identity.
2: Demonstrate the superiority of the philosophy of your Ordo.
3: Gauge the approximate interrogative breaking point for an individual.
4: Postulate on the weakness of the mutant, the alien, or the renegade.
5: Cleanse the filth of the enemy with holy flame.
6: Establish your authority using a symbol of office.

Attributes & Traits

ARCHETYPE: Human Interrogator (tier 2, rank 1)

KEYWORDS: IMPERIUM, INQUISITION, ORDO HERETICUS, [ANY]→ADEPTUS ARBITES

Attribute Value
Strength (S) 4
Toughness (T) 4
Agility (A) 3
Initiative (I) 4
Willpower (Wil) 4
Intellect (Int) 4
Fellowship (Fel) 2
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 8 (1 base + 4 toughness +3 flak-coat)
Determination 4 (4 toughness)
Conviction 4 (4 willpower)
Resolve 3 (-1 base + 4 willpower)
Influence 2 (1 base + 1 archetype)


Experience
200
180
10
10
/ 200 XP
Attr/skills
Talent
Archetype
 Wounds 0 / 9 
 Shock 0 / 6
 Corruption 0
 Wealth 2

Skills

Skill Name Attr Rtng Total Notes
Athletics Str 3 7 (3 + 4 strength)
Awareness Int 1 5 (1 + 4 intellect)
Ballistic A 2 5 (2 + 3 agility)
Cunning Fel 0 2 (0 + 2 fellowship)
Deception Fel 0 2 (0 + 2 fellowship)
Insight Fel 2 4 (2 + 2 fellowship)
Intimidation Wil 2 6 (2 + 4 willpower)
Investigation Int 1 5 (1 + 4 intellect)
Leadership Wil 0 4 (0 + 4 willpower)
Medicae Int 3 7 (3 + 4 intellect)
Persuasion Fel 0 2 (0 + 2 fellowship)
Pilot A 0 3 (0 + 3 agility)
Psychic Mastery Wil - -
Scholar Int 1 5 (1 + 4 intellect)
Stealth A 0 3 (0 + 3 agility)
Survival Wil 0 4 (0 + 4 willpower)
Tech Int 1 5 (1 + 4 intellect)
Weapon I 5 9 (5 + 4 initiative)

Abilities & Talents

Extract the Truth (Interrogator)
To earn an Inquisitorial Rosette, the first skill you must master is to lay bare the sinful hearts of Human and xenos. When you succeed on a Test to acquire information from an individual, you gain free Shifts equal to your Rank.
Fast Draw (red1, pg. 65)
Draw a weapon as a Free Action or Reaction. In combat, any attacks you make against enemies who have not yet taken a Turn gain +2 bonus dice on the attack Test.
Ordo Hereticus (Ordo of the Inquisiton Keyword)
You gain +2 bonus dice to resist psychic powers.
Adeptus Arbites (Imperium Keyword)
You are immune to Terror or Fear originating from enemies with the [Imperium] keyword. In addition, you gain +2 bonus dice to any Scholar or Investigation tests related to recidivists or heretics.
Party Bonus
+1 bonus die to Resolve tests whilst within 10m of another Agent.

Ascension

Background

Schola Progenia
An Imperial orphan raised to be the greatest servant of the Emperor possible, you excelled through a gruelling upbringing to enter the ranks of the Holy Ordos. +1 Max Wounds
Exterminatus
You watched a world die. You stood on the bridge of a voidship, looking down as the terrible mechanism of Exterminatus destroyed a planet, killing billions.
For the Ordo
You work to advance the cause of your particular philosophy or Ordo in the Inquisition, ever looking for opportunities to forward the work of your fellows.

Wargear

  • Symbol of Authority: +1 bonus die to Leadership (Wil) and Intimidation (Wil) Tests versus targets who would respect your position
  • Excrutiator: You may apply an Excrutiator to a target as a Combat Action. If the target is capable of resisting and chooses to do so, you must succeed on an Opposed Test (typically Strength, Agility or Initiative) to inflict the Excrutiator on them. The Excrutiator deals 1 Shock Damage and Hindered 1 when applied to a target. The Excrutiator may be applied repeatedly, dealing an additional 1 Shock Damage and increasing the Hindered Condition by +1 every time it is used. At the GM’s discretion, it may also alter the target’s emotions.
  • Encrypted vox-bead
  • Aux-pad: tech bracer which shows rest of the team's rough position and basic vital signs (30m radius)
  • Data-interrogator: skull-shaped device able to interface with Imperium technology. +2 to Tech(Int) tests, but takes a round to boot up.
  • Flak coat (4, Uncommon) +3 armor, for the team spirit
  • Respirator[Homerule: 2h count only for actual severe breathing hazards]
  • Shock Maul (Uncommon)


Ammo
Bolt Pistol
* Standard
3/3
3

Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Shock Maul
8 4 –1 melee/4 - Agonizing, Brutal 5 Uncommon EXOTIC, ADEPTUS ARBITES
Bolt Pistol
10 1 0 6/12/18 1 Brutal, Pistol 4 Uncommon BOLT, IMPERIUM
Krak Grenade
14 5 -2 Strength x4m or as Launcher 1 Blast, small 4 Uncommon EXPLOSIVE, IMPERIUM

Equipment

one rare [IMPERIUM] item - Chain Range Upgrade
one rare [IMPERIUM] item - Bolt Pistol
one rare [IMPERIUM] item - Martyr's Gift Medikit; You can make Medicae (Int) Tests to perform surgeries and heal others without suffering a DN penalty, including taking the Restore Shock option (p.124). Includes a standard augmetic replacement for any lost limb or eye (p.242); the augmetic is temporary, and becomes useless after 24 hours. The subcutaneous frag charge has the same damage profile as a Frag Missile (p.220).
  • A detective's data slate (free)
  • a tactical glolight (free)

=== Team Gear ===