Difference between revisions of "Sprbloo"
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DEX 10 + 2(race) + 2(lvup) = 14(+2) | DEX 10 + 2(race) + 2(lvup) = 14(+2) | ||
CON 10 + 2(lvup) = 12(+1) | CON 10 + 2(lvup) = 12(+1) | ||
− | INT 10 + 2(free) + 2(back) + 2(wzrd) + 2(lvup) = | + | INT 10 + 2(free) + 2(back) + 2(wzrd) + 2(lvup) = 18(+4) |
− | WIS 10 + 2(race) + 2(back) + 2(lvup) = | + | WIS 10 + 2(race) + 2(back) + 2(lvup) = 16(+3) |
CHA 10 = 10(+0) | CHA 10 = 10(+0) | ||
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---{ ATTACK OPTIONS }--- | ---{ ATTACK OPTIONS }--- | ||
+ | STR Attack +2 (-1 str, +3 prof); | ||
+ | DEX Attack +5 (+2 dex, +3 prof); | ||
+ | Arcane: (+4 int, +3 prof); | ||
+ | DC 17 | ||
+ | Attack + 7 | ||
− | + | [Dagger +XX/+Y melee XdY+Z (X-20/xY)] | |
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− | [ | ||
Attack Bonus: +X(BAB) + Y(str) + ... | Attack Bonus: +X(BAB) + Y(str) + ... | ||
Damage: XdY + X(str) + Y(feat1) + ... | Damage: XdY + X(str) + Y(feat1) + ... | ||
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---{ DEFENSE OPTIONS }--- | ---{ DEFENSE OPTIONS }--- | ||
− | Miss-chance XX% (type1), YY% (type2) | + | <!--Miss-chance XX% (type1), YY% (type2)--> |
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− | Fort: + | + | Fort: +4 = (+1 con, +3 prof); |
− | Refl: + | + | Refl: +5 = (+2 dex, +3 prof); |
− | Will: + | + | Will: +8 = (+3 wis, +3 prof); |
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---{ SKILLS / XX (число скиллпоинтов) / XY (потрачено на скиллтрики)}--- | ---{ SKILLS / XX (число скиллпоинтов) / XY (потрачено на скиллтрики)}--- | ||
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// для кроссклассов пишем уже ранги, а не скиллпойнты | // для кроссклассов пишем уже ранги, а не скиллпойнты | ||
− | Speaks: | + | Speaks: Common, Grippli, Aquan, Auran, Sylvan, Xanmba |
Skill Tricks: Trick1, Trick2, ... | Skill Tricks: Trick1, Trick2, ... | ||
Teamwork Benefits: Maneuver1 (leader), Maneuver2 (member), ... | Teamwork Benefits: Maneuver1 (leader), Maneuver2 (member), ... |
Latest revision as of 12:58, 9 November 2021
Name: Sprbloo Nautral Grippli (Sylph) Male (20) Small Wizard 1 Deity: Gozreh ---{ ABILITIES }--- STR 10 - 2(race) = 08(-1) DEX 10 + 2(race) + 2(lvup) = 14(+2) CON 10 + 2(lvup) = 12(+1) INT 10 + 2(free) + 2(back) + 2(wzrd) + 2(lvup) = 18(+4) WIS 10 + 2(race) + 2(back) + 2(lvup) = 16(+3) CHA 10 = 10(+0) Perception: +6 (+3 wis, +3 prof); Speed: 25ft ; HP : 13 ; Hero Points: 2 AC : 15 (+2 dex, +3 prof); ---{ ATTACK OPTIONS }--- STR Attack +2 (-1 str, +3 prof); DEX Attack +5 (+2 dex, +3 prof); Arcane: (+4 int, +3 prof); DC 17 Attack + 7 [Dagger +XX/+Y melee XdY+Z (X-20/xY)] Attack Bonus: +X(BAB) + Y(str) + ... Damage: XdY + X(str) + Y(feat1) + ... [weapon1 +XX/+Y melee XdY+Z (xY)] Attack Bonus: +X(BAB) + Y(str) + ... Damage: XdY + X(str) + Y(feat1) + ... [weapon1 +XX/+Y ranged XdY+Z (X-20/xY)] Attack Bonus: +X(BAB) + Y(dex) + ... Damage: XdY + X(str) + Y(feat1) + ... ---{ DEFENSE OPTIONS }--- Fort: +4 = (+1 con, +3 prof); Refl: +5 = (+2 dex, +3 prof); Will: +8 = (+3 wis, +3 prof); ---{ SKILLS / XX (число скиллпоинтов) / XY (потрачено на скиллтрики)}--- ZZ Skill1 A(class1)+B(class2, cc)+X(racial)-Y(wis)-X(ASP)+С(condition)+... ZZ Skill2 A(class1)+B(class2, cc)+X(racial)+Y(con)+... // ZZ - постоянное, ситуационники не учитывать // для кроссклассов пишем уже ранги, а не скиллпойнты Speaks: Common, Grippli, Aquan, Auran, Sylvan, Xanmba Skill Tricks: Trick1, Trick2, ... Teamwork Benefits: Maneuver1 (leader), Maneuver2 (member), ... ---{ FEATS }--- 01[SRC1]: Feat1 01[SRC2]: Feat2 01[SRC3]: Feat3 //на сорц отводится три символа, типа [CHR], [FLW], [FTR] Flaws: Flaw1, Flaw2 ---{ RACIAL & TEMPLATE FEATURES }--- [Race] [Ex] Feature1 [Su] Feature2 [Template1] [Ex] Feature1 [Sp] Feature2 ---{ CLASS FEATURES }--- [Class1: variant1 (src), eclXX; variant2 (src), ecl YY; ...] [Ex] Feature1 [Su] Feature2 [Class2] [Ex] Feature1 [Sp] Feature2 ---{ SPELLS PREPARED }--- 1(X): spell1, spell2 (metamagic1), ... spelln [d] 2(Y): spell1, spell2, ... spelln [s] //[d] и [s] как несложно догадаться - слоты доменные и специалиста Save DC = XX + Spell Level (YY if guano is used, ZZ for enchantments) CL YY (ZZ for acid evocations) ASF if any ---{ POWERS }--- 1(X): power1, power2, ..., powern [b] 2(Y): power1, power2, ... //[b] - бонусный, скажем от EK Power Points: X (class) + Y (race) + Z (crystal) = XX Save DC = XX + Power Level (YY if guano is used, ZZ for enchantments) ML YY ---{ MANEUVERS }--- * Swordsage initiator level = 8.5 * Swordsage maneuvers known/readied = 13/7 ** 1. Burning Blade (DW1, boost) (1d6+IL fire) ** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember ** 3. Moment of Pefect Mind (DM1, counter) ** 4. Counter Charge (SS1, counter) ** 5. Shadow Blade Technique (SH1, strike) .... ** Readied by default: 1, 2, 3, 5 * Swordsage stances known = 3 ** 1. Child of Shadow (SH1) ** 2. Island of Blades (SH1) ** 3. Assassin's Stance (SH3) --- * Warblade initiator level = 3 * Warblade maneuvers known/readied = 4/3 ** 1. Leading the Attack (WR1, strike) ** 2. Steely Strike (IH1, strike) ** 3. Sapphire Nightmare Blade (DM1, strike) ... ** Readied by default: 1, 2, 3 * Warblade stances known = 1 ** 1. Bolstering Voice (WR1) ---{ GEAR }--- BODY SLOT ITEM Head шапка шыза Face маска человека Throat эмошарфик Shoulders шыпастыя наплечники оф стил Body троллиная шкура Torso футболка расового геноцида Hands латексные перчатки Arms ржавые наручи болезненного ужаса Waist рэмень Ring (right) аварийное кольцо Ring (left) непонятная хуйня Feet говнодавы НЕНАВИСТИ ***NONMAGICAL ITEMS*** [Clothing] ... [Tools] ... [Alchemical Items] ... ***WEAPONS*** ... ***ARMOR*** ... ***CLOTHING*** ... ***TOOLS*** ... ***POTIONS*** ... ***POWERSTONES*** ... Carrying Capacity / Total Weight: Money: XXXXXXXgp. ---{ COMBAT MODES }--- [precasted] /спеллы и эффекты с дюрешеном 8> часов [combat mode1] ... [combat mode2] ... ---{ SOURCE INDEX }--- * Books Index /ссылка на букс индекс * Hell Home Rules / ссылка на используемую версию хомрулов, иф эни * Мой мегакрутой вёб энхансемент / ссылка на заюзанные WE и типа тово, иф эни * MisterX/ссылка на автора чаршита