Difference between revisions of "Salvador Arroyo"
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Navigate (Surface) | ⬛⬜⬜⬜ | | Navigate (Surface) | ⬛⬜⬜⬜ | | ||
Psyniscience | ⬛⬛⬛⬜ | | Psyniscience | ⬛⬛⬛⬜ | | ||
− | Forbidden Lore ( | + | Forbidden Lore (+) | ⬛⬜⬜⬜ | |
− | |||
Scrutiny | ⬛⬜⬜⬜ | | Scrutiny | ⬛⬜⬜⬜ | | ||
Stealth | ⬛⬜⬜⬜ | | Stealth | ⬛⬜⬜⬜ | | ||
Line 83: | Line 82: | ||
(*): | Adeptus Astra Telepathica, Imperial Guard, War | | (*): | Adeptus Astra Telepathica, Imperial Guard, War | | ||
(**): | Cryptology | | (**): | Cryptology | | ||
− | (***): | Low-Gothic, High-Gothic | + | (***): | Low-Gothic, High-Gothic | |
+ | (+): | Psykers, Daemonology | ||
}} | }} | ||
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| width="30px" | | | width="30px" | | ||
− | | width=" | + | | width="150px" | |
|- | |- | ||
− | | '''Wounds''' || | + | | '''Wounds''' || 11 || 3 [roll] + 8 [psy] |
|- | |- | ||
− | | '''Fate Points''' || | + | | '''Fate Points''' || 1 || 1 [roll] |
|- | |- | ||
− | | '''Insanity''' || | + | | '''Insanity''' || 8 || |
|- | |- | ||
− | | '''Corruption''' || | + | | '''Corruption''' || 2 || |
+ | |- | ||
+ | | '''Initiative''' || +6 || 1d10 + 6 [combat sense] | ||
+ | |- | ||
+ | | '''Movement''' || 3 || 3[1/2] 6[1] 9[charge] 18[run] | ||
|- | |- | ||
|} | |} | ||
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: After gaining this Talent, using the Psyniscience Skill requires a Free Action instead of a Half Action. In addition, the character can passively detect psychic effects and entities without the need to actively seek them out. Whenever the character could detect such a Warp signature or a creature, the GM may allow him to make a Psyniscience Skill Test to detect it, in the same way he might use Awareness to spot an ambush without knowing it is there. | : After gaining this Talent, using the Psyniscience Skill requires a Free Action instead of a Half Action. In addition, the character can passively detect psychic effects and entities without the need to actively seek them out. Whenever the character could detect such a Warp signature or a creature, the GM may allow him to make a Psyniscience Skill Test to detect it, in the same way he might use Awareness to spot an ambush without knowing it is there. | ||
− | == Psy Powers == | + | == Psy Powers [450 XP] == |
+ | {{Sidebar|Name='''Minor Powers'''| | ||
+ | Divination | Cause a small event of fortune or misfortune to befall a nearby character (finding a lho-stick on the ground, tripping on a root) [50 XP] | ||
+ | }} | ||
+ | ; Scrier's Gaze [OW 232] | ||
+ | : '''Action''': 30 minute ritual | ||
+ | : '''Focus Power''': Psyniscience (+0) | ||
+ | : '''Subtype''': Concentration | ||
+ | : To begin the ritual, the psyker must spend at least thirty minutes using assorted psychic foci to concentrate his vision—drawing Tarot cards, casting runes, gazing deep into fire, the methods to this are as varied as the stars of the Imperium. At the end of this thirty minutes, the psyker makes his Focus Power Test to project his vision over the battlefield. Each Degree of Success reveals more information, as explained on Table 7–4: Scrier’s Gaze Results. | ||
+ | |||
+ | ; Foreboding [OW 231] | ||
+ | : '''Action''': Reaction | ||
+ | : '''Focus Power''': Perception (-10) | ||
+ | : '''Subtype''': Concentration | ||
+ | : In any situation where the psyker would be called upon to make an Evasion Test, he may instead attempt to use this power. If the power is successful, the psyker avoids the attack exactly as if he has passed an Evasion Test. | ||
+ | |||
+ | ; Dominate [OW 237] [200 XP] | ||
+ | : '''Action''': Full Action | ||
+ | : '''Focus Power''': Opposed Willpower (+0) | ||
+ | : '''Range''': 5 m x Psy Rating | ||
+ | : '''Subtype''': Concentration | ||
+ | : The psyker nominates a number targets in range and line of sight up to half his Psy Rating (rounded up) who opposes this power with a Willpower Test. Those targets that fail to resist the power must follow a simple command given by the psyker. Some example orders include “Flee,” “Fall,” or “Attack your friend.” If the command is a potentially suicidal act, the targets receive a +20 to their Willpower Tests. In all cases the command must be achievable in a single Round. | ||
+ | |||
+ | ; Smite [OW 230] [200 XP] | ||
+ | : '''Action''': Half Action | ||
+ | : '''Focus Power''': Willpower (+0) | ||
+ | : '''Range''': 20 m x Psy Rating | ||
+ | : '''Subtype''': Attack, Concentration | ||
+ | : Smite is a Psychic Barrage that deals 1d10 + Psy Rating Energy Damage with a Pen of 4. | ||
== Wargear == | == Wargear == |
Latest revision as of 13:37, 6 September 2021
Contents
Overview
Salvador Vicente Arroyo | |
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Sanctioned Psyker, 5300 XP |
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Aptitudes: |
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Traits: |
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Powers: |
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13th Jaguars [12/12]
Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Frontier World [4pts] [HoE 038] Skills: Awareness, Linguistics (Low Gothic), Navigate (Surface), Survival Talent: Combat Sense Modifiers: +3 to Perception, +3 to Ballistic Skill Traits: Independent Operation, Distrustful of Authority Regiment Type: Guerilla [4pts] [HoE 040] Skill: Stealth; Talent: Ambush; Modifiers: +3 Perception, –3 Fellowship Equipment: 1 lascarbine (Main Weapon) and 4 charge packs, 2 blind grenades, 2 stun grenades, 2 frag grenades Training Doctrine: Survivalists (Urban Ruins) [4pts] [OW 066] Aptitude: Agility Special Equipment Doctrine: Forward Observation [4pts] [HoE 043] Equipment: 1 pair of magnoculars, 1 chameleoline cloak, 1 hand-held targeter, 2 pict recorders per Squad Regimental Drawback: Lost Homeworld [-5pts] [HoE 046] Special: 1d10 when replacing: 3-4 original regiment, 5-10 another regiment, 1-2 no reinforcements Talent: Hatred (Rogue Psykers) Favored Basic Weapon: Las Carbine Favored Heavy Weapon: M41 Multi-laser Additional Equipment [30/30]: Add a laspistol and 2 charge packs as a sidearm [ 5] Add a clip/drop harness to standard kit [ 5] Add preysense goggles to standard kit [15] Add a grapnel to standard kit [ 5]
Characteristics [1200XP]
Skills [1200 XP] |
|
Athletics | ⬛⬜⬜⬜ |
---|---|
Awareness | ⬛⬜⬜⬜ |
Common Lore (*) | ⬛⬜⬜⬜ |
Scholastic Lore (**) | ⬛⬜⬜⬜ |
Linguistics (***) | ⬛⬜⬜⬜ |
Logic | ⬛⬜⬜⬜ |
Navigate (Surface) | ⬛⬜⬜⬜ |
Psyniscience | ⬛⬛⬛⬜ |
Forbidden Lore (+) | ⬛⬜⬜⬜ |
Scrutiny | ⬛⬜⬜⬜ |
Stealth | ⬛⬜⬜⬜ |
Survival | ⬛⬜⬜⬜ |
Tech-Use | ⬛⬜⬜⬜ |
(*): | Adeptus Astra Telepathica, Imperial Guard, War |
---|---|
(**): | Cryptology |
(***): | Low-Gothic, High-Gothic |
(+): | Psykers, Daemonology |
Stat | Roll | Boni | Advance | Total | XP cost |
WS | 11 | 31 | |||
BS | 17 | +3[hw] | 40 | ||
S | 12 | 32 | |||
T | 11 | 31 | |||
Ag | 11 | 31 | |||
Int | 15 | 5 | 40 | 100 | |
Per | 14 | +3[hw] +3[rt] +10[ded] | 10 | 60 | 750 |
WP | 16 | +5[psy] | 10 | 51 | 350 |
Fel | 12 | -3[rt] | 29 |
Wounds | 11 | 3 [roll] + 8 [psy] |
Fate Points | 1 | 1 [roll] |
Insanity | 8 | |
Corruption | 2 | |
Initiative | +6 | 1d10 + 6 [combat sense] |
Movement | 3 | 3[1/2] 6[1] 9[charge] 18[run] |
Talents [2450 XP]
Comrade |
|
Name | Diego Ramirez |
---|---|
Demeanor | Old |
State | Normal |
Orders |
|
- Ambush [HoE 096]
- This character’s attacks against Unaware Targets inflict 1 additional Damage for every 2 Degrees of Success on the Weapon Skill or Ballistic Skill Test beyond the first
- Combat Sense [OW 142]
- The character may use his Perception Bonus in place of their Agility Bonus when rolling Initiative.
- Favoured By The Warp [OW 144] [400 XP]
- Whenever a Power Roll results in Psychic Phenomena, the character may roll one additional time on that table and take the more favourable result. Perils of the Warp affect him as normal
- Hatred (Rogue Psykers) [OW 145]
- When fighting opponents of that group in close combat, the character gains a +10 bonus to all Weapon Skill Tests made against them. The character also finds it difficult to back down from a fight with his hated foe and must make a Willpower Test to retreat or surrender when fighting them, unless massively outnumbered or outclassed.
- Heightened Senses (Hearing) [OW 145]
- The character gains a +10 bonus to any Tests specifically involving this sense.
- Infused Knowledge [OW 146] [400 XP]
- The character counts as having all Common Lore and Scholastic Lore Skills at Rank 1 (Known) (basically they know something about everything). Such is their skill, they also add one Degree of Success to any successful Common or Scholastic Lore Tests.
- Jaded [OW 146] [300 XP]
- Mundane events, from death’s horrific visage to xenos abominations, do not force the character to gain Insanity Points or make Fear Tests. Terrors of the Warp still affect the character normally.
- Psy Rating 3 [OW 095] [600 XP]
- The character is a psyker. In game terms, his power is rated on a scale of 1 to 10
- Total Recall [OW 152] [300 XP]
- The character can automatically remember trivial facts or pieces of information the character might feasibly have picked up in the past. When dealing with more detailed, complex, or obscure facts, such as the exact layout of a defence network, the GM may require a successful Intelligence Test to recall the information.
- Warp Sense [OW 153] [200 XP]
- After gaining this Talent, using the Psyniscience Skill requires a Free Action instead of a Half Action. In addition, the character can passively detect psychic effects and entities without the need to actively seek them out. Whenever the character could detect such a Warp signature or a creature, the GM may allow him to make a Psyniscience Skill Test to detect it, in the same way he might use Awareness to spot an ambush without knowing it is there.
Psy Powers [450 XP]
Minor Powers |
|
Divination | Cause a small event of fortune or misfortune to befall a nearby character (finding a lho-stick on the ground, tripping on a root) [50 XP] |
---|---|
- Scrier's Gaze [OW 232]
- Action: 30 minute ritual
- Focus Power: Psyniscience (+0)
- Subtype: Concentration
- To begin the ritual, the psyker must spend at least thirty minutes using assorted psychic foci to concentrate his vision—drawing Tarot cards, casting runes, gazing deep into fire, the methods to this are as varied as the stars of the Imperium. At the end of this thirty minutes, the psyker makes his Focus Power Test to project his vision over the battlefield. Each Degree of Success reveals more information, as explained on Table 7–4: Scrier’s Gaze Results.
- Foreboding [OW 231]
- Action: Reaction
- Focus Power: Perception (-10)
- Subtype: Concentration
- In any situation where the psyker would be called upon to make an Evasion Test, he may instead attempt to use this power. If the power is successful, the psyker avoids the attack exactly as if he has passed an Evasion Test.
- Dominate [OW 237] [200 XP]
- Action: Full Action
- Focus Power: Opposed Willpower (+0)
- Range: 5 m x Psy Rating
- Subtype: Concentration
- The psyker nominates a number targets in range and line of sight up to half his Psy Rating (rounded up) who opposes this power with a Willpower Test. Those targets that fail to resist the power must follow a simple command given by the psyker. Some example orders include “Flee,” “Fall,” or “Attack your friend.” If the command is a potentially suicidal act, the targets receive a +20 to their Willpower Tests. In all cases the command must be achievable in a single Round.
- Smite [OW 230] [200 XP]
- Action: Half Action
- Focus Power: Willpower (+0)
- Range: 20 m x Psy Rating
- Subtype: Attack, Concentration
- Smite is a Psychic Barrage that deals 1d10 + Psy Rating Energy Damage with a Pen of 4.
Wargear
Specialist Equipment |
|
Data-Slate | |
Psy Focus (Imperial Tarot Deck) | |
Best Craftsmanship Staff | |
Inquisitorial Equipment |
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Hot-shot Lasgun | |
Backpack Power Pack | |
Storm Trooper Carapace (including a uniform helmet with a Good Photo-Visor, a Good Micro-Bead, and a Gasmask built in) | |
Mission Issue Equipment |
|
- Regimental Kit
- Uniform
- Poor weather gear
- Knife
- Flak vest
- Rucksack
- Basic Tools
- Mess Kit and Canteen
- Blanket and Sleep Bag
- Rechargeable Lamp Pack
- Grooming Kit
- Cognomen Tags
- Primer
- Rations (2 weeks)
- Las Carbine (Main Weapon) and 4 charge packs
- Las Pistol (Sidearm) and 2 charge packs
- Blind, Stun and Frag grenades, 2 each
- Magnoculars
- Chameleoline Cloak
- Hand-held Targeter
- Clip/Drop Harness
- Grapnel
- Preysense Goggles
Equipment Stats
Armor
Name | Covers | AP | Weight | Special |
Stormtrooper Carapace | All | 7 | 15 kg | uniform helmet with a Good Photo-Visor, a Good Micro-Bead, and a Gasmask built in |
Flak vest | Body | 3 | 5 kg | -- |
Weapons
Name | Range | RoF | Dam | Pen | Clip | Rld | Weight | Special |
Las Carbine | 75 m | S/2/- | 1d10+3 E | 0 | 60 | Half | 2.5 kg | Reliable |
Las Pistol | 30 m | S/2/- | 1d10+2 E | 0 | 30 | Half | 1.5 kg | Reliable |
Hot-shot Lasgun | 90 m | S/2/- | 1d10+4 E | 7 | 30 | 2 Full | 6 kg | -- |
Stun grenade | SBx3 | S/-/- | Spc. | 0 | 1 | -- | 0.5 kg | Blast(3), Concussive(2) |
Blind grenade | SBx3 | S/-/- | 2d10 E | 0 | 1 | -- | 0.5 kg | Smoke(3) |
Frag grenade | SBx3 | S/-/- | 2d10 X | 0 | 1 | -- | 0.5 kg | Blast(3), Ogryn-Proof |
Knife | 5 m | -- | 1d5 R | 0 | -- | -- | 1kg | -- |
Staff | M | -- | 1d10+1 I | 0 | -- | -- | 3 kg | Balanced, Primitive(7), Best |