Difference between revisions of "Andy"

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(Character)
(Character)
Line 8: Line 8:
 
=== Attributes ===
 
=== Attributes ===
 
  STR +4 10 + 2(ancestry) + 2(back) + 2(class) + 2(lvl1)
 
  STR +4 10 + 2(ancestry) + 2(back) + 2(class) + 2(lvl1)
  DEX +3 10 + 2(ancestry) + 2(back) +2(lvl1)
+
  DEX +4 10 + 2(ancestry) + 2(back) +2(lvl1) + 2(lvl3)
 
  CON +2 10 + 2(lvl1) + 2(lvl2)
 
  CON +2 10 + 2(lvl1) + 2(lvl2)
 
  INT +0 10
 
  INT +0 10
  WIS +0 10 - 2(ancestry) + 2(lvl1)
+
  WIS +0 10 - 2(ancestry) + 2(lvl1)  
  CHA +1 10 + 2(ancestry)
+
  CHA +1 10 + 2(ancestry) + 2(lvl3)
  
 
=== Stats ===
 
=== Stats ===
 
  HP 45/45
 
  HP 45/45
  Speed 25
+
  Speed 30
 
  Perc 7 = 2(wis) + 5 (expert)
 
  Perc 7 = 2(wis) + 5 (expert)
 
  AC 19 = 10 +3(dex) +4(prof) + 2(item)
 
  AC 19 = 10 +3(dex) +4(prof) + 2(item)
Line 26: Line 26:
 
  Instinct: Giant Instinct
 
  Instinct: Giant Instinct
 
  Rage  
 
  Rage  
  Melee attack: +10 1d10+4 (halberd+1, BIG)  
+
  Melee attack: +10 2d10+4 (halberd+1, BIG)  
 
  Ranged Attack: +8 1d6+4 (javelin, thrown)  
 
  Ranged Attack: +8 1d6+4 (javelin, thrown)  
  
Line 56: Line 56:
  
 
=== Skills ===
 
=== Skills ===
  Acrobatics 8 = 5 + 3(dex)
+
  Acrobatics 9 = 5 + 4(dex)
 
  Arcana 0 = 0 + 0 (int)
 
  Arcana 0 = 0 + 0 (int)
 
  Athletics 9 = 5 + 4(str)
 
  Athletics 9 = 5 + 4(str)
Line 70: Line 70:
 
  Religion 0 = 0 + 0(wis)
 
  Religion 0 = 0 + 0(wis)
 
  Society 0 = 0 + 0 (int)
 
  Society 0 = 0 + 0 (int)
  Stealth 8 = 5 + 3 dex
+
  Stealth 9 = 5 + 4 dex
 
  Survival 0 = 0 + 0(wis)
 
  Survival 0 = 0 + 0(wis)
  Thievery 8 = 5 + 3 dex
+
  Thievery 9 = 5 + 4 dex
 
===Equipment===
 
===Equipment===
 
Studded Leather
 
Studded Leather
  
Halberd +1 (BIG)
+
Halberd +1 striking (BIG)
  
 
Javelin, x4
 
Javelin, x4

Revision as of 21:07, 2 September 2021

Character

Andy the OneEared
Male Goblin Barbarian 3 
Background: Street Urchin
Heritage: Irongut Goblin
Alignment: CN

Attributes

STR +4 10 + 2(ancestry) + 2(back) + 2(class) + 2(lvl1)
DEX +4 10 + 2(ancestry) + 2(back) +2(lvl1) + 2(lvl3)
CON +2 10 + 2(lvl1) + 2(lvl2)
INT +0 10
WIS +0 10 - 2(ancestry) + 2(lvl1) 
CHA +1 10 + 2(ancestry) + 2(lvl3)

Stats

HP 45/45
Speed 30
Perc 7 = 2(wis) + 5 (expert)
AC 19 = 10 +3(dex) +4(prof) + 2(item)
Fort 8 = 2(con) + 6(prof)
Ref 7 = 3(dex) + 4(prof)
will 6 = 0(wis) + 6(prof)

Abilities

Instinct: Giant Instinct
Rage 
Melee attack: +10 2d10+4 (halberd+1, BIG) 
Ranged Attack: +8 1d6+4 (javelin, thrown) 

Proficiencies

Expert in Perception
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Trained in light armor
Trained in medium armor
Trained in unarmored defense

Feats

Ancestry Feat: 
1 - Very Sneaky
Heritage Feat: 
Class feats: 
1 - Raging Thrower
2 - No Escape

Skill Feat: 
2 - Quick Jump
General Feat:
3 - Fleet
Archetype:
2 - Fighter (Multiclass)

Skills

Acrobatics 9 = 5 + 4(dex)
Arcana 0 = 0 + 0 (int)
Athletics 9 = 5 + 4(str)
Crafting 0 + 0 (int)
Deception 6 = 5 + 1 cha
Diplomacy 1 = 0 + 1 cha
Intimidation  1 = 0 + 1 cha
Lore: One City 5 = 5 + 0(int)
Medicine 0 = 0 + 0(wis)
Nature 0 = 0 + 0(wis)
Occultism 0 = 0 + 0 (int)
Perfomance 1 = 0 + 1 cha
Religion 0 = 0 + 0(wis)
Society 0 = 0 + 0 (int)
Stealth 9 = 5 + 4 dex
Survival 0 = 0 + 0(wis)
Thievery 9 = 5 + 4 dex

Equipment

Studded Leather

Halberd +1 striking (BIG)

Javelin, x4

Adventurer's Pack

Story

 Гоблин без роду - без племени, отрыжка городской культуры, подобно плесени образовавшаяся, выросшая и доказавшая свое право на существование непосредственно на улицах и в подворотнях. Дают - бери, бьют - тоже бей, было ваше - стало наше, попался - сам дурак. В данный момент решил, что полезным будет сменить место обитания на такое, где его будут больше любить и меньше искать. Особо привязан к здоровенной трофейной алебарде неясного происхождения, недоброжелатели говорили, что это неудачная поделка начинающего ремесленника, не осилившего размеры и чертежи, а то и вовсе крючок для макраме бабули-гиганта.