Fred Walker: Difference between revisions
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<pre>Name : Fredie "The Sack" Walker | <pre>Name : Fredie "The Sack" Walker | ||
Demeanour : Braggart | Demeanour : Braggart | ||
Speciality : Ratling | Speciality : Ratling/Longshooter | ||
Regiment : Nova Pinnipedia 13th | Regiment : Nova Pinnipedia 13th | ||
XP Total | XP Total 5300 | ||
XP Spent | XP Spent 5150</pre> | ||
== Regiment == | == Regiment == | ||
<pre>Commanding Officer: Phlegmatic [1] | <pre>Nova Pinnipedia 13th | ||
Commanding Officer: Phlegmatic [1] | |||
+Starting Skills: Common Lore (Imperial Guard), Common Lore (War) | +Starting Skills: Common Lore (Imperial Guard), Common Lore (War) | ||
Homeworld: Death World [3] | Homeworld: Death World [3] | ||
| Line 39: | Line 40: | ||
magnoculars [8] | magnoculars [8] | ||
pict recorder [8] | pict recorder [8] | ||
preysense common->good [5] | |||
</pre> | </pre> | ||
== Characteristics == | == Characteristics == | ||
<pre> WS : 28(2) = 20 base + 08 roll | <pre> WS : 28(2) = 20 base + 08 roll | ||
BS : | BS : 61(6) = 20 base + 14 roll + 02 regiment + 05 adv [100] + 05 grip + 05 adv [250] + 05 adv [500] + 05 milestone | ||
S : 29(2) = 20 base + 09 roll | S : 29(2) = 20 base + 09 roll | ||
T : 23(2) = 10 base + 10 roll + 03 regiment | T : 23(2) = 10 base + 10 roll + 03 regiment | ||
Ag : | Ag : 50(5) = 25 base + 15 roll + 05 adv [100] + 05 adv [250] | ||
Int : 31(3) = 20 base + 11 roll | Int : 31(3) = 20 base + 11 roll | ||
Per : | Per : 55(5) = 30 base + 14 roll + 06 regiment + 05 adv [100] | ||
WP : 30(3) = 20 base + 10 roll | WP : 30(3) = 20 base + 10 roll | ||
Fel : 31(3) = 25 base + 09 roll - 03 regiment | Fel : 31(3) = 25 base + 09 roll - 03 regiment | ||
Init : | Init : 7 | ||
Wounds : 9/9 | Wounds : 9/9 | ||
Hf Move : | Hf Move : 4 | ||
Fate : | Fate : 0/1</pre> | ||
== Comrat == | == Comrat == | ||
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Demeanour : Bilious | Demeanour : Bilious | ||
State : | State : | ||
Spotter [250] -- may use comrade to make an aim action,and gain the benefits myself</pre> | Spotter [250] -- may use comrade to make an aim action,and gain the benefits myself | ||
Set-up Shot [300] -- next shot cannot be dodged | |||
Weak Spot [400] -- DoS into Pen</pre> | |||
== Aptitudes == | == Aptitudes == | ||
<pre>Agility | <pre>Agility | ||
Ballistic Skill | Ballistic Skill | ||
Offence | |||
Fieldcraft | Fieldcraft | ||
Finesse | Finesse | ||
Perception | Perception | ||
Willpower</pre> | |||
== Skills == | == Skills == | ||
<pre>Speciality: | <pre>Speciality: | ||
Deceive : 31 = 31 base | Deceive : 31 = 31 base | ||
Trade(Cook) : | Trade(Cook) : 41 = 31 base +10 adv [200] | ||
Stealth : | Stealth : 100 = 50 base + 30 gear + 10 size + 10 adv[reg] (+ 30 conditional) | ||
Regiment: | Regiment: | ||
Survival : | Survival : 55 = 55 base (+ 20 conditional) | ||
Common Lore : 31 = 31 base | Common Lore : 31 = 31 base | ||
Imperial Guard | Imperial Guard | ||
| Line 84: | Line 88: | ||
Linguistics (Low Gothic) illiterate | Linguistics (Low Gothic) illiterate | ||
Bought: | Bought: | ||
Dodge : | Dodge : 50 = 50 base [200] | ||
Acrobatics : | Acrobatics : 50 = 50 base [100] | ||
Awareness : | Awareness : 65 = 55 base [100] + 10 talent (+ 20 conditional)) | ||
Scrutiny : 55 = 55 base [100] | |||
Security : 31 = 31 base [300] (+30 conditional) | |||
</pre> | |||
== Talents & Traits == | == Talents & Traits == | ||
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Weapon Training (Las, Solid Projectile) | Weapon Training (Las, Solid Projectile) | ||
Size(3) -- +10 stealth, -10 to hit, -1 mov | Size(3) -- +10 stealth, -10 to hit, -1 mov | ||
The Bigger They Are -- move hit location based on size difference | |||
Regiment: | Regiment: | ||
Light Sleeper -- character is always assumed to be awake for the purposes of awareness tests or surprise | Light Sleeper -- character is always assumed to be awake for the purposes of awareness tests or surprise | ||
| Line 101: | Line 109: | ||
Paranoia -- +2 init; GM may secretly Test using the character’s Perception to notice hidden threats | Paranoia -- +2 init; GM may secretly Test using the character’s Perception to notice hidden threats | ||
Bought: | Bought: | ||
Stealth Sniper -- make stealth vs awareness test to remain hidden after taking a shot [300]</pre> | Stealth Sniper -- make stealth vs awareness test to remain hidden after taking a shot [300] | ||
Sharpshooter -- reduce called shot penalty by 10 [300] | |||
Mighty Shot -- hf BS to dmg [400] | |||
Giantkiller -- diff in size to dmg [400] | |||
Excellent Cook -- +5 vs fear and pinning after trade(cook) test [200] | |||
Tank Hunter -- BS to pen vs vehicles [300] | |||
</pre> | |||
== Inventory == | == Inventory == | ||
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primer or instructional handbook{0.3kg} | primer or instructional handbook{0.3kg} | ||
combat sustenance rations, two weeks’ supply | combat sustenance rations, two weeks’ supply | ||
стальное кольцо с вплавленной золотой Ξ | |||
серебряные цепочки с аквилами 2 шт | |||
небольшой пакетик трав | |||
патрон "Память" | |||
chrono | |||
micro-bead | |||
multikey | |||
mantrap | |||
field suture | |||
gas mask | |||
suit of synskin{2kg} -- +10 stealth, +2AP all, invisible to infra-red goggles and darksight | suit of synskin{2kg} -- +10 stealth, +2AP all, invisible to infra-red goggles and darksight | ||
set of preysense goggles{0.5kg} -- no penalties due to darkness, +20 to vision-based Perception Tests at night | set of preysense goggles{0.5kg} -- no penalties due to darkness, +20 to vision-based Perception Tests at night | ||
long las /w 4 charge packs | long las /w 4 charge packs | ||
good craftsmanship sniper rifle | good craftsmanship sniper rifle /w 4 clips {5kg} | ||
2 blind grenades | 2 blind grenades | ||
2 stun grenades | 2 stun grenades | ||
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magnoculars{0.5kg} | magnoculars{0.5kg} | ||
pict recorder{1kg} | pict recorder{1kg} | ||
2 | |||
2 krak grenades(komissargabe) | |||
Armour: | Armour: | ||
| Line 139: | Line 168: | ||
Item Class Range RoF DMG Pen Clip Rld Special | Item Class Range RoF DMG Pen Clip Rld Special | ||
Long-las Basic 150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable, Felling(4), Lasgun Variable Setting | Long-las Basic 150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable, Felling(4), Lasgun Variable Setting | ||
modified stock -- +2 BS on hf aim, +4 on full aim | modified stock -- +2 BS on hf aim, +4 on full aim | ||
custom grip -- +5 BS | custom grip -- +5 BS | ||
home materials -- +5 vs fear | home materials -- +5 vs fear | ||
sacred inscription -- +10 vs pinning | sacred inscription -- +10 vs pinning | ||
Sniper Rifle Basic 200m S/-/- 1d10+4I 3 20 Full Accurate, Reliable, Noise Baffles | |||
modified stock -- +2 BS on hf aim, +4 on full aim | |||
custom grip -- +5 BS | |||
home materials -- +5 vs fear | |||
sacred inscription -- +10 vs pinning </pre> | |||
== Ammo == | |||
<pre> | |||
Sniper Rifle Clips: | |||
[o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] | |||
[o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] | |||
[o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] | |||
[o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] | |||
Long-Las Charge-packs: | |||
[o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] | |||
[o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] | |||
[o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] | |||
[o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] | |||
</pre> | |||
Latest revision as of 08:58, 15 August 2021
Overview
Name : Fredie "The Sack" Walker Demeanour : Braggart Speciality : Ratling/Longshooter Regiment : Nova Pinnipedia 13th XP Total 5300 XP Spent 5150
Regiment
Nova Pinnipedia 13th Commanding Officer: Phlegmatic [1] +Starting Skills: Common Lore (Imperial Guard), Common Lore (War) Homeworld: Death World [3] +Characteristics: +3 Per, +3 T -Starting Skill: Linguistics (Low Gothic) +Starting Skill: Survival +Starting Talent: Light Sleeper or Lightning Reflexes or Resistance(Poisons) Wary of Outsiders +2 Wounds Regiment Type: Guerrilla Regiment [4] +Characteristics: +3 Per, -3 Fel +Starting Skills: Stealth +Starting Talent: Ambush Training Doctrine: Snipers [2] +Characteristics: +2 BS +Starting Talent: Marksman Special Equipment Doctrine: Covert Strike[5] Regimental Drawback: Cloud of Suspicion [-3] +Starting Talents: Enemy(Inquisition), Paranoia Additional Equipment: stummer [8] magnoculars [8] pict recorder [8] preysense common->good [5]
Characteristics
WS : 28(2) = 20 base + 08 roll BS : 61(6) = 20 base + 14 roll + 02 regiment + 05 adv [100] + 05 grip + 05 adv [250] + 05 adv [500] + 05 milestone S : 29(2) = 20 base + 09 roll T : 23(2) = 10 base + 10 roll + 03 regiment Ag : 50(5) = 25 base + 15 roll + 05 adv [100] + 05 adv [250] Int : 31(3) = 20 base + 11 roll Per : 55(5) = 30 base + 14 roll + 06 regiment + 05 adv [100] WP : 30(3) = 20 base + 10 roll Fel : 31(3) = 25 base + 09 roll - 03 regiment Init : 7 Wounds : 9/9 Hf Move : 4 Fate : 0/1
Comrat
Name : Samuel "Sam" Grower Demeanour : Bilious State : Spotter [250] -- may use comrade to make an aim action,and gain the benefits myself Set-up Shot [300] -- next shot cannot be dodged Weak Spot [400] -- DoS into Pen
Aptitudes
Agility Ballistic Skill Offence Fieldcraft Finesse Perception Willpower
Skills
Speciality: Deceive : 31 = 31 base Trade(Cook) : 41 = 31 base +10 adv [200] Stealth : 100 = 50 base + 30 gear + 10 size + 10 adv[reg] (+ 30 conditional) Regiment: Survival : 55 = 55 base (+ 20 conditional) Common Lore : 31 = 31 base Imperial Guard War Linguistics (Low Gothic) illiterate Bought: Dodge : 50 = 50 base [200] Acrobatics : 50 = 50 base [100] Awareness : 65 = 55 base [100] + 10 talent (+ 20 conditional)) Scrutiny : 55 = 55 base [100] Security : 31 = 31 base [300] (+30 conditional)
Talents & Traits
Speciality: Deadeye Shot -- reduce called shot penalty by 10 Heightened Senses (Sight, Smell, Taste) -- +10 on tests specifically involving this sense Weapon Training (Las, Solid Projectile) Size(3) -- +10 stealth, -10 to hit, -1 mov The Bigger They Are -- move hit location based on size difference Regiment: Light Sleeper -- character is always assumed to be awake for the purposes of awareness tests or surprise Ambush -- attacks against unaware targets inflict 1 bonus dmg per 2 DoS on the WS/BS test beyond the first Marksman -- no penalties for BS tests at long or extreme range Enemy(Inquisition) -- –10 penalty to Fel tests when dealing with this group Paranoia -- +2 init; GM may secretly Test using the character’s Perception to notice hidden threats Bought: Stealth Sniper -- make stealth vs awareness test to remain hidden after taking a shot [300] Sharpshooter -- reduce called shot penalty by 10 [300] Mighty Shot -- hf BS to dmg [400] Giantkiller -- diff in size to dmg [400] Excellent Cook -- +5 vs fear and pinning after trade(cook) test [200] Tank Hunter -- BS to pen vs vehicles [300]
Inventory
uniform
set of poor weather gear
knife
flak vest{4kg}
rucksack{2kg}
mess kit and one water canteen
blanket and one sleep bag
rechargeable lamp pack{0.5kg}
grooming kit{0.1kg}
set of cognomen tags
primer or instructional handbook{0.3kg}
combat sustenance rations, two weeks’ supply
стальное кольцо с вплавленной золотой Ξ
серебряные цепочки с аквилами 2 шт
небольшой пакетик трав
патрон "Память"
chrono
micro-bead
multikey
mantrap
field suture
gas mask
suit of synskin{2kg} -- +10 stealth, +2AP all, invisible to infra-red goggles and darksight
set of preysense goggles{0.5kg} -- no penalties due to darkness, +20 to vision-based Perception Tests at night
long las /w 4 charge packs
good craftsmanship sniper rifle /w 4 clips {5kg}
2 blind grenades
2 stun grenades
2 frag grenades
chameleoline cloak{0.5kg} -- +20 stealth, -30 BS to hit while i am stationary
stummer{2kg} -- +30 stealth. charge 20/20 minutes
magnoculars{0.5kg}
pict recorder{1kg}
2 krak grenades(komissargabe)
Armour:
Item Location AP
Flak Vest Body 3
Synskin All 2
Weapons:
Item Class Range RoF DMG Pen Clip Rld Special
Long-las Basic 150m S/-/- 1d10+3E 1 40 Full Accurate, Reliable, Felling(4), Lasgun Variable Setting
modified stock -- +2 BS on hf aim, +4 on full aim
custom grip -- +5 BS
home materials -- +5 vs fear
sacred inscription -- +10 vs pinning
Sniper Rifle Basic 200m S/-/- 1d10+4I 3 20 Full Accurate, Reliable, Noise Baffles
modified stock -- +2 BS on hf aim, +4 on full aim
custom grip -- +5 BS
home materials -- +5 vs fear
sacred inscription -- +10 vs pinning
Ammo
Sniper Rifle Clips: [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] Long-Las Charge-packs: [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o] [o][o][o][o][o]