Difference between revisions of "Gladia"
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− | {{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name=Gladia | + | {{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name=Gladia da Firenze(Davenport)|Detail=Human ArchMilitant (tier 2, rank 1)|Wounds=0 / 7|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM, ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI|S=4|T=3|A=4|I=4|Wil=2|Int=3|Fel=2|Defence=3|Resilence=8|Determination=4|Speed=6|Conviction=2|Resolve=1|Influence=1|Wealth=2|Skills=Athletics 6, Awareness 5 (Passive 5), Ballistic 7, Cunning 3, Deception 3, Insight 3, Intimidation 3, Leadership 6, Persuation 3, Pilot 5, Scholar 4, Stealth 5, Weapon 5|Border=0}}</onlyinclude>}} |
== Character == | == Character == | ||
− | Gladia | + | Gladia da Firenze (Davenport) |
Archetype: ArchMilitant | Archetype: ArchMilitant | ||
Species: Human | Species: Human |
Revision as of 02:19, 25 July 2021
Gladia da Firenze(Davenport) Human ArchMilitant (tier 2, rank 1) Wounds 0 / 7 Shock 0 / 4 Corruption 0 Keywords: IMPERIUM, ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI
Skills: Athletics 6, Awareness 5 (Passive 5), Ballistic 7, Cunning 3, Deception 3, Insight 3, Intimidation 3, Leadership 6, Persuation 3, Pilot 5, Scholar 4, Stealth 5, Weapon 5 |
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Contents
Character
Gladia da Firenze (Davenport) Archetype: ArchMilitant Species: Human Gender: Female Age: 45 Features: Brown Eyes, Military Cut Hair Keywords: IMPERIUM, ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI Experience: 0 / 10 (Tier 2, Rank 1)
Background
Background trait | Bonus |
---|---|
Origin: Exile | +1 Determination |
Accomplishment: Dark Frontier | - |
Goal: Redemption of the noble name | - |
Objectives
Objective |
---|
Make a profit in coin, connections, or information. |
Use your proud dynastic lineage — real or fabricated — to seal a deal. |
Spend some time admiring your ship and reminiscing on journeys through the void. |
Compare your current environment to a strange world beyond the frontier you have visited. |
Recant an experience you had with a xenos species that applies to the current situation. |
Use your Warrant of Trade to get your way or refuse a request. |
Attributes & Traits
Attribute | Value | |
---|---|---|
Strength (S) | 4 | |
Toughness (T) | 3 | |
Agility (A) | 4 | |
Initiative (I) | 4 | |
Willpower (Wil) | 2 | |
Intellect (Int) | 3 | |
Fellowship (Fel) | 2 |
Trait | Value | |
---|---|---|
Speed | 6 (6 human) | |
Defence | 3 (-1 base + 4 initiative) | |
Resilience | 8 (1 base + 3 toughness + 4 armour) | |
Determination | 3 (3 toughness + 1 background) | |
Conviction | 2 (2 willpower) | |
Resolve | 1 (-1 base + 2 willpower) | |
Influence | 1 (-1 base + 2 fellowship) |
Wounds 0 / 7 Shock 0 / 4 Corruption 0 Wealth 2
Skills
Skill Name | Attr | Rtng | Total | Notes |
---|---|---|---|---|
Athletics | S | 2 | 6 (2 + 4 strength) | |
Awareness | Int | 2 | 5 (2 + 3 intellect) | |
Ballistic | A | 3 | 7 (3 + 4 agility) | |
Cunning | Fel | 1 | 3 (1 + 2 fellowship) | |
Deception | Fel | 1 | 3 (1 + 2 fellowship) | |
Insight | Fel | 1 | 3 (1 + 2 fellowship) | |
Intimidation | Wil | 1 | 3 (1 + 2 willpower) | |
Investigation | Int | 0 | 3 (0 + 3 intellect) | |
Leadership | Wil | 4 | 6 (4 + 2 willpower) | |
Medicae | Int | 0 | 3 (0 + 3 intellect) | |
Persuasion | Fel | 1 | 3 (1 + 2 fellowship) | |
Pilot | A | 1 | 5 (1 + 4 agility) | |
Psychic Mastery | Wil | - | - | |
Scholar | Int | 1 | 4 (1 + 3 intellect) | |
Stealth | A | 1 | 5 (1 + 4 agility) | |
Survival | Wil | 0 | 2 (0 + 2 willpower) | |
Tech | Int | 0 | 3 (0 + 3 intellect) | |
Weapon | I | 1 | 5 (1 + 4 initiative) |
Abilities & Talents
- Deadshot (WnG 131)
When you take the Aim action (p.189) and make a Called Shot (p.187) you double the bonus ED you receive.
- Devotees (WnG 132)
You gain 4 devotees. They have Attributes and Skills equal to +3. They can`t be better than you and you may sacrifice one to avoid damage.
- Ever Vigilant (WnG 133)
Add +2 to Passive Awareness
- Trademark Weapon (Hot-Shot Volley Gun) (WnG 141)
You add +2 ED when attacking with your Trademark Weapon.
Wargear
Armour
Name | AR | Traits | Value | Rarity | Keywords |
---|---|---|---|---|---|
Tempestus Carapace | 4 | – | 6 | Rare | HEAVY, IMPERIUM, ASTRA MILITARUM,
MILITARUM TEMPESTUS |
Ammo | |
---|---|
Hot-shot lasgun * Standard | 3/3 3 |
Weapons
Name | Dmg | ED | AP | Range | Salvo | Traits | Value | Rarity | Keywords |
---|---|---|---|---|---|---|---|---|---|
Hot-shot Volley Gun + Trademark Weapon |
10 | 1 +2 trademark |
-2 | 12-24-36 | 4 | Heavy(4), Reliable | 6 - |
Rare - |
LAS, IMPERIUM, ASTRA MILITARUM - |
Mono-sword + Duelling grip (+1 to tests) |
3 + S | 3 | -1 | - | – | Reliable, Rending(1) | 5 3 |
Uncommon Uncommon |
BLADE, IMPERIAL, [ANY] |
Equipment
- Bedroll
- Canteen
- Clothing roll (good-quality fighter's fatiques)
- [to be confirmed] Vox Bead (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)
- lockbox with old stuff in her cabin (noble military-style clothing in colors of House Davenport (black with steel-blue highlights and silver buttons), old Tactica Imperialis book with worn pages, family signet ring)
Team
- Jessica (gunner, ~50-60y.o gal, comes from Firenze, always has peacetime stories to tell, wiry)
- Able (vox operator, ~30y.o. guy, surfacer from far away, lone survivor from one of the big FUBARs during Giovanny days, loves to tell stories, does tattoos on Sirena. muscular as fuck)
- Mike (medic, ~30y.o. girl, voidborn, irritable and angry, big eater yet skinny)
- Rojo (gunner and gun-mechanic, -40yo guy, born on Sirena, scars from prev encounters, silent type)