Difference between revisions of "Barabas"
(Created page with "Category:Characters Category:DnD 5 Category:No Trace == Character == * Barabas * Adult male Dwarf Fighter 3, * Fighting style: Dueling * Archetype: Battle master...") |
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==== Weapon ==== | ==== Weapon ==== | ||
− | * Warhammer 1d8 (1d10) bludgeoning ( | + | * Warhammer 1d8 (1d10) bludgeoning (Versatile) 2 lb |
* 2 Handaxe 1d6 slashing, (light, thrown 20/60) 2 lb | * 2 Handaxe 1d6 slashing, (light, thrown 20/60) 2 lb | ||
+ | |||
==== Armor ==== | ==== Armor ==== | ||
* Chain mail (16 AC) (Stealth Disadvantage) 55 lb | * Chain mail (16 AC) (Stealth Disadvantage) 55 lb |
Latest revision as of 09:06, 8 January 2021
Contents
Character
- Barabas
- Adult male Dwarf Fighter 3,
- Fighting style: Dueling
- Archetype: Battle master
- Alignment: Neutral Good
- Background: Charlatan
Atributes
- Str 20 (+5)=18+2 racial
- Dex 13 (+1)=13
- Con 17 (+3)= 15+2 racial
- Int 13 (+1)=13
- Wis 12 (+1)=12
- Cha 15 (+2)=15
Stats
- HP: 31/31
- AC: 18 = 16(Chain mail ) +2(Shield)
- Speed: 25 ft
- Init: +1
- Prof: +2
- Melee: +7 = +5(Str) + 2(prof)
- Ranged: +3 = +1(Dex) + 2(prof)
- Ranged(thrown): +7 = +5(Str) + 2(prof)
- Passive perception: 11 = 10 +1(Wis)
- Maneuver save DC: 15 = 8 +2(proficiency) +5(Str)
Feats
- Sentinel:
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Proficiencies
- Armor: light, medium, heavy, shields
- Weapons: simple, martial
- Tools: Demolitions kit, Mason's tools
- Languages: Common, Dwarvish
- Saving throws: Strength, Constitution
- Skills: Athletics, Deception, Perception, Slight of Hand
Combat
- Melee: Warhammer (+7) 1d8+5(Str)
- Ranged: Handaxe (+7) 1d8+5(Str), 20/60
- Maneuvres:
Parry Riposte Precision Attack
Abilities
- [Battle master archetype]: 4 superiority dice (D8). [Resets on short rest]
- [Maneuver] Riposte: When creature misses you a melee attack you can use and expend sup. dice to nake a melee attack. When hit add dice to attack roll
- [Maneuver] Parry: When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
- [Maneuver] When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
- [Fighting style] Dueling: When wielding a melee weapon in one hand and no other weapons, gain a +2 bonus to damage rolls with that weapon.
- [Fighter] Use a bonus action to regain hit points equal to 1d10 + your fighter level. [Resets on short rest]
- [Fighter] Can take one additional action on top of your regular action and a possible bonus action.[Resets on short rest]
- [Dwarf] Darkvision 60 ft.
- [Dwarf] Advantage on saving throws against poison, and resistance against poison damage
Equipment
Weapon
- Warhammer 1d8 (1d10) bludgeoning (Versatile) 2 lb
- 2 Handaxe 1d6 slashing, (light, thrown 20/60) 2 lb
Armor
- Chain mail (16 AC) (Stealth Disadvantage) 55 lb
- Shield (+2 AC) (6 lb.)
Items
- Explorer's Pack
- Soap
- 3 Rations
- Set of Fine Clothes
- Disguise Kit
- Deck of Marked Cards
- Belt Pouch
Backstory
- Background: Charlatan
- Feature: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona.
Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. You have always had a way with people. You know what makes them tick, you can tease out their hearts’ desires after a few minutes of conversation, and with a few leading questions you can read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment—nothing more than a bit of fat with a sprinkle of silver dust—can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
- Personality trait: Sarcasm and insults are my weapons of choice. I have a joke for every occasion, especially occasions where humor is inappropriate.
- Ideal: Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
- Bond: I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.
- Flaw: I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.