Difference between revisions of "On that September/Jack"
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(Created page with "Category:Characters Category: On That September ==Characteristics and Derived Rolls== total = (10+n (pb)) STR 11 = 10+1 (1) Effort roll 55% CON 12 = 10+2 (2) Stamin...") |
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[[Category:Characters]] | [[Category:Characters]] | ||
[[Category: On That September]] | [[Category: On That September]] | ||
− | = | + | =Bio= |
− | + | <poem>Name: Jack Andersen | |
− | + | Drive: Thirst for knowledge | |
− | + | Occupation: Scientist (Engineer) | |
− | + | Occupation Ability: Access to laboratory or library | |
− | + | Build Points: 16/75 | |
− | + | Hit Threshold: 4 | |
− | + | </poem> | |
− | + | =Sources of Stability= | |
+ | 1. ______ | ||
+ | 2. ______ | ||
− | + | =Abilities= | |
− | + | <pre>*Languages 2 | |
− | + | + ___ | |
− | + | + ___ | |
− | + | Investigative: | |
+ | Bargain 4 | ||
+ | Credit Rating 3 | ||
+ | Chemistry 1 | ||
+ | *Cryptography 6 | ||
+ | *Library use 4 | ||
+ | Pharmacy 1 | ||
+ | *Physics 8 | ||
− | + | General: | |
− | + | Athletics 8 | |
− | + | *Electrical repair 12 | |
− | + | Health 11 | |
− | + | *Mechanical Repair 4 | |
− | + | Network 12 | |
− | + | Preparedness 7 | |
− | + | Scuffling 8 | |
− | + | Sense Trouble 5 | |
− | + | Stability 8 | |
− | + | Stealth 6 | |
− | + | </pre> | |
− | + | ||
− | + | =Cherries= | |
+ | <Pre>Conceal: | ||
+ | |||
+ | Electrical Repair: Alien Insight | ||
+ | Your intuitive understanding of electricity and magnetism gives you an insight into devices far beyond the paltry technology of humanity. You may spend 4 Electrical Repair pool points to activate a strange and unfamiliar device. You only guess at how to turn the thing on, not what it does or how to properly control it. | ||
+ | |||
+ | Scuffling: The Old One Two | ||
+ | You may make an extra Scuffling attack per round, as long as you hit with your first attack. To make the second attack you must pay a number of Scuffling pool points equal to the result of the damage die from the first attack (so, if you roll damage of 2, you must pay 2 Scuffling pool points for another swing). | ||
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+ | </Pre> | ||
+ | =Weapons= | ||
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− | + | =Equipment= | |
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Latest revision as of 19:31, 18 July 2020
Bio
Name: Jack Andersen
Drive: Thirst for knowledge
Occupation: Scientist (Engineer)
Occupation Ability: Access to laboratory or library
Build Points: 16/75
Hit Threshold: 4
Sources of Stability
1. ______ 2. ______
Abilities
*Languages 2 + ___ + ___ Investigative: Bargain 4 Credit Rating 3 Chemistry 1 *Cryptography 6 *Library use 4 Pharmacy 1 *Physics 8 General: Athletics 8 *Electrical repair 12 Health 11 *Mechanical Repair 4 Network 12 Preparedness 7 Scuffling 8 Sense Trouble 5 Stability 8 Stealth 6
Cherries
Conceal: Electrical Repair: Alien Insight Your intuitive understanding of electricity and magnetism gives you an insight into devices far beyond the paltry technology of humanity. You may spend 4 Electrical Repair pool points to activate a strange and unfamiliar device. You only guess at how to turn the thing on, not what it does or how to properly control it. Scuffling: The Old One Two You may make an extra Scuffling attack per round, as long as you hit with your first attack. To make the second attack you must pay a number of Scuffling pool points equal to the result of the damage die from the first attack (so, if you roll damage of 2, you must pay 2 Scuffling pool points for another swing).