Difference between revisions of "On that September/Sam"
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Militaryuga (talk | contribs) m (→Personal Skills) |
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INT 12 = 10+2 (6) Idea roll 60% | INT 12 = 10+2 (6) Idea roll 60% | ||
POW 11 = 10+1 (3) Luck roll 55% | POW 11 = 10+1 (3) Luck roll 55% | ||
− | DEX | + | DEX 11 = 10+1 (3) Agility roll 55% |
− | APP | + | APP 11 = 10+1 (1) Charisma roll 55% |
HP = 14 = (CON+SIZ)/2, major wound = 7 | HP = 14 = (CON+SIZ)/2, major wound = 7 |
Revision as of 15:42, 5 February 2020
Contents
Characteristics and Derived Rolls
total = (10+n (pb)) STR 13 = 10+3 (3) Effort roll 65% CON 14 = 10+4 (4) Stamina roll 70% SIZ 14 = 10+4 (4) Damage Bonus +1d4 INT 12 = 10+2 (6) Idea roll 60% POW 11 = 10+1 (3) Luck roll 55% DEX 11 = 10+1 (3) Agility roll 55% APP 11 = 10+1 (1) Charisma roll 55%
HP = 14 = (CON+SIZ)/2, major wound = 7 PP = 11 Fatigue points = 27 = STR+CON XP Bonus = 6 = INT/2
Skills
Profession: Mechanic, INT=12
Professional Skills
(250pts, cap 75%) name, base chance + points = total % Bargain 05 + 30 = 35% Drive 20 + 50 = 70% (base chance for uncommon vehicles 01%) Fine manipulation 05 + 20 = 25% Heavy machine 01 + 50 = 56% (буквально скилл для вождения бульдозеров, тракторов етц) Repair (electric) 15 + 20 = 31% Repair (mechanic) 15 + 50 = 65% Spot 25 + 30 = 55%
Personal Skills
(INT x 10 = 120 pts, cap 75% or 50%) (можно повышать профессиональные на этот же пул, но не выше капа): name, base chance + points = total % Brawl 25 + 25 = 50% Dodge 24 + 30 = 54% (base chance DEX * 2) Melee (baseball bat) (=light mace) 25 + 30 = 55% Language (Spanish) 00 + 15 = 15% (Gets across simple requests, enough to be understood and survive day to day. Complex communications (Bargain, Persuade, etc.) are Difficult actions) Knowledge (streetwise) 05 + 20 = 25%
Resources
Max Powerpoints = POW characteristic Powerpoint cost = Powerpoints spent to activate Resource Powerpoints are restored at the rate of 1 per hour of rest or 1 per 2 hours of activity
Unarmed Combat Range: self Cost: 2 PP per round of combat Each round of combat, you can activate Unarmed Combat to one of the following effects: - add 2 points of damage to any successful Brawl or Grapple attack - add 2 points of armor to your character’s limbs when parrying melee, missile, or unarmed attacks while unarmed. This armor value is only applied if the parry is successful and damage is being applied to your character. The 2 points are also subtracted from damage determining a knockback or other weapon breakage - subtract 5% from a single attacker’s chance to hit your character in a combat round. You pick who gets this penalty, and it can vary from round to round - add 5% to your character’s unarmed hand-to-hand attacks, whether the Brawl or Grapple skill is used. This applies to all attacks your character makes in a combat round