Difference between revisions of "Jaya"
From Game Logs
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[Int] Medicae (medic) 200 300 | [Int] Medicae (medic) 200 300 | ||
[Int] Scholastic Lore (Chymistry) (medic) | [Int] Scholastic Lore (Chymistry) (medic) | ||
− | [Int] Trade (chymistry) | + | [Int] Trade (chymistry) (medic) |
[Int] Navigate (surface) (reg) | [Int] Navigate (surface) (reg) | ||
[Per] Survival (reg) | [Per] Survival (reg) | ||
+ | [Per] Awareness 100 | ||
[Agi] Dodge 200 | [Agi] Dodge 200 | ||
[Agi] Stealth 100 | [Agi] Stealth 100 | ||
− | |||
=== Talents === | === Talents === |
Revision as of 14:06, 7 December 2019
Contents
Build
Characteristics
WS: 24 (20 + 4 roll) BS: 37 (20 + 17 roll) S: 30 (20 + 10 roll) T: 31 (20 + 11 roll) Ag: 32 (20 + 9 roll + 3 reg) Int: 43 (20 + 17 roll + 5 spec) Per: 35 (20 + 12 roll + 3 reg) WP: 32 (20 + 12 roll) Fel: 24 (20 + 4 roll) Initiative: 3 Half move: Wounds: 15 = 8 (medic) + 5 (roll) + 2 (reg) Fate: 1 Insanity: Corruption:
Comrade
Name: Demeanour: State:
Aptitudes
Ballistic Skill (medic) Fieldcraft (medic) Intelligence (medic) Knowledge (medic) Perception (medic) Willpower (medic) Agility (regiment, вместо Ballistic Skill)
Traits
Guerrilla Warfare: bonus Half-Action after succesfull surprise atck Wary of Outsiders: Interaction penalties
Skills
[Int] Medicae (medic) 200 300 [Int] Scholastic Lore (Chymistry) (medic) [Int] Trade (chymistry) (medic) [Int] Navigate (surface) (reg) [Per] Survival (reg) [Per] Awareness 100 [Agi] Dodge 200 [Agi] Stealth 100
Talents
Weapon Training (Las) (medic) Cold Hearted (medic) Immune to Seduction, resistant to Charm Deadeye Shot (reg) Reduce penalties for ranged called shots Foresight (reg) Contemplate to gain +10 bonus to next Test. Sprint (reg) +AB m in Full Move, Run x2 for one round Master Chirurgeon (400 xp)
Inventory
Armour Locations Covered AP Weight Availability
Weapons Class Range RoF Dam Pen Clip Rld Special Weight Availability
Wargear Weight Availability Diagnostor, injector, medikit. 1 M36 lasgun and 4 charge packs, 1 mono-knife, flak vest and flak helmet, 2 frag grenades, 3 smoke grenades, uniform, poor weather gear, rucksack, basic toolkit, mess kit and water canteen, blanket and sleep bag, rechargeable lamp-pack, grooming kit, dog tags, mperial Infantryman’s Uplifting Primer, 4 weeks’ rations, magnoculars, micro-bead