Difference between revisions of "Salazar Domine"

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[[Category:Badwell]]
 
[[Category:Badwell]]
  
{{Sidebar|Name=Salazar Domine<br></noinclude>{{Statblock_DnD5|Border=0|Name=Salazar Domine, cleric (lvl 7)|Detail=Medium humanoid (human), chaotic good|AC=13 (leather armor)|HP=45 (7d8+7)|Speed=30 ft.|STR=8 (-1)|DEX=14 (+2)|CON=12 (+1)|INT=10 (+0)|WIS=18 (+4)|CHA=15 (+2)|Saves=Wis +7, Cha +5|Skills=Stealth +5, Deception +5, Insight +7, Perception +7, Persuasion +5|Senses=Passive Perception 22|Languages=Common, Celestial|Tools=Disguise kit, Forgery Kit|Weapons=Simple|Armor=Light, Medium, Shields|Features='''Spellcasting:''' 7th-level cleric, Trickery domain (spell save DC 15, +7 to hit with spell attacks). <br>'''Channel Divinity:''' 2/day,<br> * Turn undead<br> * Invoke duplicity<br> * Cloak of shadows.<br>'''Blessing of the trickster:''' advantage on stealth checks for touched creature}}<noinclude>}}
+
{{Sidebar|Name=Salazar Domine<br></noinclude>{{Statblock_DnD5|Border=0|Name=Salazar Domine, cleric (lvl 8)|Detail=Medium humanoid (human), chaotic good|AC=17 = 11 + 2(dex) (leather armor)+2(shield)+2(shield of faith)|HP=51 (8d8+8)|Speed=30 ft.|STR=8 (-1)|DEX=14 (+2)|CON=12 (+1)|INT=10 (+0)|WIS=20 (+5)|CHA=15 (+2)|Saves=Wis +8, Cha +5|Skills=Stealth +5, Deception +5, Insight +8, Perception +8, Persuasion +5|Senses=Passive Perception 23|Languages=Common, Celestial|Tools=Disguise kit, Forgery Kit|Weapons=Simple|Armor=Light, Medium, Shields|Features='''Spellcasting:''' 8th-level cleric, Trickery domain (spell save DC 16, +8 to hit with spell attacks). <br>'''Channel Divinity:''' 2/day,<br> * Turn undead<br> * Invoke duplicity<br> * Cloak of shadows.<br>'''Blessing of the trickster:''' advantage on stealth checks for touched creature.<br>'''Divine Strike:''' add 1d8 poison damage to weapons attacks}}<noinclude>}}
  
 
== Character ==
 
== Character ==
 
* Salazar "Baron" Domine
 
* Salazar "Baron" Domine
* Prime Material, Chaotic Good, adult male Turami Human Cleric 7, 6'0'' 195 lb.  
+
* Prime Material, Chaotic Good, adult male Turami Human Cleric 8, 6'0'' 195 lb.  
 
** Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes
 
** Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes
 
* Background: Charlatan
 
* Background: Charlatan
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|'''Int''' || 10 || '''+0''' || = || 10 ||                          || '''+0'''
 
|'''Int''' || 10 || '''+0''' || = || 10 ||                          || '''+0'''
 
|-
 
|-
|'''Wis''' || 18 || '''+4''' || = || 15 || +1(observant) +2(4th lvl) || '''+7''' = +4(mod)+3(prof)
+
|'''Wis''' || 20 || '''+5''' || = || 15 || +1(observant) +2(4th lvl) +2(8th lvl) || '''+8''' = +5(mod)+3(prof)
 
|-
 
|-
 
|'''Cha''' || 15 || '''+2''' || = || 14 || +1(v. human)              || '''+5''' = +2(mod)+3(prof)
 
|'''Cha''' || 15 || '''+2''' || = || 14 || +1(v. human)              || '''+5''' = +2(mod)+3(prof)
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== Stats ==
 
== Stats ==
* HP: 42/42
+
* HP: 51/51
* AP: 5/5
+
* AP: 4/5
* AC: 15 = 11(leather) +2(dex) +2(shield)
+
* AC: 17(15) = 11(leather) +2(dex) +2(shield) +2*(shield of faith)
 
* Speed: 30 ft
 
* Speed: 30 ft
 
* Init: +2
 
* Init: +2
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* Melee: +5 = +2(dex) + 3(prof)
 
* Melee: +5 = +2(dex) + 3(prof)
 
* Ranged: +5 = +2(dex) + 3(prof)
 
* Ranged: +5 = +2(dex) + 3(prof)
* Spell: +7 = +4(wis) + 3(prof)
+
* Spell: +8 = +5(wis) + 3(prof)
* Spell DC: 15 = 8(base) +4(wis) +3(prof)
+
* Spell DC: 16 = 8(base) +5(wis) +3(prof)
  
  
  
* Passive perception: 22 = 10 +4(wis) +3(prof) +5(observant)
+
* Passive perception: 23 = 10 +5(wis) +3(prof) +5(observant)
 
* Passive investigation: 15 = 10 +5(observant)
 
* Passive investigation: 15 = 10 +5(observant)
  
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*** Light Crossbow +5 1d8+2 piercing (range 80/320)
 
*** Light Crossbow +5 1d8+2 piercing (range 80/320)
 
*** Dagger (thrown) +5 1d4+2 piercing (range 20/60)
 
*** Dagger (thrown) +5 1d4+2 piercing (range 20/60)
*** Spell +7 varies
+
*** Spell +8 varies
  
 
== Proficiencies ==
 
== Proficiencies ==
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* Skills:       
 
* Skills:       
 
** Stealth        (dex, +5 = +2 +3) [v.human]
 
** Stealth        (dex, +5 = +2 +3) [v.human]
** Insight        (wis, +7 = +4 +3) [cleric]
+
** Insight        (wis, +8 = +5 +3) [cleric]
 
** Persuasion      (cha, +5 = +2 +3) [cleric]
 
** Persuasion      (cha, +5 = +2 +3) [cleric]
 
** Deception      (cha, +5 = +2 +3) [background]
 
** Deception      (cha, +5 = +2 +3) [background]
** Perception      (wis, +7 = +4 +3) [background]
+
** Perception      (wis, +8 = +5 +3) [background]
  
 
== Abilities and features ==
 
== Abilities and features ==
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** Cloak of Shadows
 
** Cloak of Shadows
 
* [Cleric ] Blessing of The Trickster
 
* [Cleric ] Blessing of The Trickster
 +
* [Cleric ] Divine Strike
  
 
== Domain and Cleric Spells ==
 
== Domain and Cleric Spells ==
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|            || {{Grimoire|Guidance}}      || {{Grimoire|Cure Wounds}}          || {{Grimoire|Calm Emotions}}      || {{Grimoire|Tongues}}          || {{Grimoire|Death Ward}}  ||  ||  ||  ||  ||   
 
|            || {{Grimoire|Guidance}}      || {{Grimoire|Cure Wounds}}          || {{Grimoire|Calm Emotions}}      || {{Grimoire|Tongues}}          || {{Grimoire|Death Ward}}  ||  ||  ||  ||  ||   
 
|-
 
|-
|            || {{Grimoire|Resistance}}    || {{Grimoire|Detect Magic}}          || {{Grimoire|Lesser Restoration}} || {{Grimoire|Spirit Guardians}} ||             ||  ||  ||  ||  ||   
+
|            || {{Grimoire|Resistance}}    || {{Grimoire|Detect Magic}}          || {{Grimoire|Lesser Restoration}} || {{Grimoire|Spirit Guardians}} || {{Grimoire|Freedom of Movement}}            ||  ||  ||  ||  ||   
 
|-
 
|-
 
|            || {{Grimoire|Sacred Flame}}  || {{Grimoire|Guiding Bolt}}          || {{Grimoire|Hold Person}}        || {{Grimoire|Water Walk}}      ||            ||  ||  ||  ||  ||   
 
|            || {{Grimoire|Sacred Flame}}  || {{Grimoire|Guiding Bolt}}          || {{Grimoire|Hold Person}}        || {{Grimoire|Water Walk}}      ||            ||  ||  ||  ||  ||   
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|            ||              || {{Grimoire|Cure Wounds}}          || {{Grimoire|Calm Emotions}}          || {{Grimoire|Daylight}}        || {{Grimoire|Death Ward}}  ||  ||  ||  ||  ||   
 
|            ||              || {{Grimoire|Cure Wounds}}          || {{Grimoire|Calm Emotions}}          || {{Grimoire|Daylight}}        || {{Grimoire|Death Ward}}  ||  ||  ||  ||  ||   
 
|-
 
|-
|            ||              || {{Grimoire|Sanctuary}}            || {{Grimoire|Lesser Restoration}}    || {{Grimoire|Spirit Guardians}} ||             ||  ||  ||  ||  ||   
+
|            ||              || {{Grimoire|Sanctuary}}            || {{Grimoire|Lesser Restoration}}    || {{Grimoire|Spirit Guardians}} || {{Grimoire|Freedom of Movement}}            ||  ||  ||  ||  ||   
 
|-
 
|-
 
|            ||              || {{Grimoire|Guiding Bolt}}          || {{Grimoire|Protection From Poison}} || {{Grimoire|Water Walk}}      ||            ||  ||  ||  ||  ||   
 
|            ||              || {{Grimoire|Guiding Bolt}}          || {{Grimoire|Protection From Poison}} || {{Grimoire|Water Walk}}      ||            ||  ||  ||  ||  ||   
Line 127: Line 128:
 
|            ||              || {{Grimoire|Cure Wounds}}          || {{Grimoire|Calm Emotions}}          || {{Grimoire|Revivify}}        || {{Grimoire|Death Ward}}  ||  ||  ||  ||  ||   
 
|            ||              || {{Grimoire|Cure Wounds}}          || {{Grimoire|Calm Emotions}}          || {{Grimoire|Revivify}}        || {{Grimoire|Death Ward}}  ||  ||  ||  ||  ||   
 
|-
 
|-
|            ||              || {{Grimoire|Sanctuary}}            || {{Grimoire|Lesser Restoration}}    || {{Grimoire|Spirit Guardians}} ||             ||  ||  ||  ||  ||   
+
|            ||              || {{Grimoire|Sanctuary}}            || {{Grimoire|Lesser Restoration}}    || {{Grimoire|Spirit Guardians}} || {{Grimoire|Freedom of Movement}}            ||  ||  ||  ||  ||   
 
|-
 
|-
 
|            ||              || {{Grimoire|Guiding Bolt}}          || {{Grimoire|Protection From Poison}} || {{Grimoire|Water Walk}}      ||            ||  ||  ||  ||  ||   
 
|            ||              || {{Grimoire|Guiding Bolt}}          || {{Grimoire|Protection From Poison}} || {{Grimoire|Water Walk}}      ||            ||  ||  ||  ||  ||   
Line 141: Line 142:
 
|            ||              || {{Grimoire|Cure Wounds}}          || {{Grimoire|Calm Emotions}}          || {{Grimoire|Revivify}}        || {{Grimoire|Death Ward}}  ||  ||  ||  ||  ||   
 
|            ||              || {{Grimoire|Cure Wounds}}          || {{Grimoire|Calm Emotions}}          || {{Grimoire|Revivify}}        || {{Grimoire|Death Ward}}  ||  ||  ||  ||  ||   
 
|-
 
|-
|            ||              || {{Grimoire|Shield of Faith}}      || {{Grimoire|Lesser Restoration}}    || {{Grimoire|Spirit Guardians}} ||             ||  ||  ||  ||  ||   
+
|            ||              || {{Grimoire|Shield of Faith}}      || {{Grimoire|Lesser Restoration}}    || {{Grimoire|Spirit Guardians}} || {{Grimoire|Freedom of Movement}}            ||  ||  ||  ||  ||   
 
|-
 
|-
 
|            ||              || {{Grimoire|Guiding Bolt}}          || {{Grimoire|Silence}}                || {{Grimoire|Daylight}}        ||            ||  ||  ||  ||  ||   
 
|            ||              || {{Grimoire|Guiding Bolt}}          || {{Grimoire|Silence}}                || {{Grimoire|Daylight}}        ||            ||  ||  ||  ||  ||   

Latest revision as of 07:01, 21 February 2018


Salazar Domine
Salazar Domine, cleric (lvl 8)
Medium humanoid (human), chaotic good
Armor Class 17 = 11 + 2(dex) (leather armor)+2(shield)+2(shield of faith)
Hit Points 51 (8d8+8)
Speed 30 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)12 (+1)10 (+0)20 (+5)15 (+2)

Saving Throws Wis +8, Cha +5
Skills Stealth +5, Deception +5, Insight +8, Perception +8, Persuasion +5
Senses Passive Perception 23
Languages Common, Celestial
Tools Disguise kit, Forgery Kit
Weapons Simple
Armor Light, Medium, Shields

Spellcasting: 8th-level cleric, Trickery domain (spell save DC 16, +8 to hit with spell attacks).
Channel Divinity: 2/day,
* Turn undead
* Invoke duplicity
* Cloak of shadows.
Blessing of the trickster: advantage on stealth checks for touched creature.
Divine Strike: add 1d8 poison damage to weapons attacks


Character

  • Salazar "Baron" Domine
  • Prime Material, Chaotic Good, adult male Turami Human Cleric 8, 6'0 195 lb.
    • Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes
  • Background: Charlatan
  • Domain: Trickery


Attribute Value Mod Starting value Modifications Saves
Str 8 -1 = 8 -1
Dex 14 +2 = 13 +1(v. human) +2
Con 12 +1 = 12 +1
Int 10 +0 = 10 +0
Wis 20 +5 = 15 +1(observant) +2(4th lvl) +2(8th lvl) +8 = +5(mod)+3(prof)
Cha 15 +2 = 14 +1(v. human) +5 = +2(mod)+3(prof)

Stats

  • HP: 51/51
  • AP: 4/5
  • AC: 17(15) = 11(leather) +2(dex) +2(shield) +2*(shield of faith)
  • Speed: 30 ft
  • Init: +2
  • Prof: +3
  • Melee: +5 = +2(dex) + 3(prof)
  • Ranged: +5 = +2(dex) + 3(prof)
  • Spell: +8 = +5(wis) + 3(prof)
  • Spell DC: 16 = 8(base) +5(wis) +3(prof)


  • Passive perception: 23 = 10 +5(wis) +3(prof) +5(observant)
  • Passive investigation: 15 = 10 +5(observant)

Combat

  • Attack
    • Melee
      • Dagger +5 1d4+2 piercing
    • Ranged
      • Light Crossbow +5 1d8+2 piercing (range 80/320)
      • Dagger (thrown) +5 1d4+2 piercing (range 20/60)
      • Spell +8 varies

Proficiencies

  • Armor: Light, Medium, Shields
  • Weapons: Simple
  • Tools: Disguise kit, forgery kit
  • Languages: Common, Fey
  • Saving throws: Wis, Cha
  • Skills:
    • Stealth (dex, +5 = +2 +3) [v.human]
    • Insight (wis, +8 = +5 +3) [cleric]
    • Persuasion (cha, +5 = +2 +3) [cleric]
    • Deception (cha, +5 = +2 +3) [background]
    • Perception (wis, +8 = +5 +3) [background]

Abilities and features

  • [V.Human] Feat: Observant
  • [V.Human] Skill: Stealth
  • [Backgr ] Skills
  • [Backgr ] Tools
  • [Backgr ] False Identity: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
  • [Cleric ] Spellcasting
  • [Cleric ] Divine Domain: Trickery
  • [Cleric ] Channel Divinity 2/day (7lvl)
    • Turn Undead (Destroy Undead)
    • Invoke Duplicity
    • Cloak of Shadows
  • [Cleric ] Blessing of The Trickster
  • [Cleric ] Divine Strike

Domain and Cleric Spells


Tier C 1 2 3 4 5 6 7 8 9
Spell slots 4 [4/4] [3/3] [3/3] [1/1]

Memorize #1

Guidance Cure Wounds Calm Emotions Tongues Death Ward
Resistance Detect Magic Lesser Restoration Spirit Guardians Freedom of Movement
Sacred Flame Guiding Bolt Hold Person Water Walk
Thaumaturgy Purify Food and Drink

Memorize #2

Cure Wounds Calm Emotions Daylight Death Ward
Sanctuary Lesser Restoration Spirit Guardians Freedom of Movement
Guiding Bolt Protection From Poison Water Walk
Bless

Memorize #3

Cure Wounds Calm Emotions Revivify Death Ward
Sanctuary Lesser Restoration Spirit Guardians Freedom of Movement
Guiding Bolt Protection From Poison Water Walk
Bless

Memorize #4

Cure Wounds Calm Emotions Revivify Death Ward
Shield of Faith Lesser Restoration Spirit Guardians Freedom of Movement
Guiding Bolt Silence Daylight
Bless

Domain spells C 1 2 3 4 5 6 7 8 9

Charm Person Mirror Image Blink Dimension Door
Disguise Self Pass Without Trace Dispel Magic Polymorph

Items

Explorer's Pack
Holy Symbol (loaded 6-sided die, with a spider on the 6-face)
Fine Clothes
Disguise Kit
Pouch (15gp)

Backpack
Bedroll
Traveler's Clothes
Ink
Ink pen
Lantern, hooded
Mess kit
Paper (10 sheets)
Perfume (vial)
Quiver
Rope, silk
Sealing wax
Fake Signet Ring
Soap
Tinderbox
Torch
Waterskin
Forgery Kit

Weapons

Dagger 1d4 piercing 1 lb. Finesse, Light, thrown (range 20/60)
Crossbow, Light 1d8 piercing 5 lb. Ammunition (range 80/320), Loading, two-handed

Armor

Leather Armor 11 + dex 10 lb.
Shield +2 6 lb.