Difference between revisions of "Skari Halvarsson"

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<noinclude>
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[[Category:Characters]]
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[[Category:DnD 5]]
 
[[Category:Badwell]]
 
[[Category:Badwell]]
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{{Sidebar|Name=Skari Halvarsson<br></noinclude>{{Statblock_DnD5|Border=0|Name=Skari Halvarsson, sorcerer (lvl 7)|Detail=Medium humanoid (human), chaotic neutral|AC=15 (mage armor)|HP=40/44 (7d6+14)|Speed=30 ft.|STR=8 (-1)|DEX=14 (+2)|CON=14 (+2)|INT=10 (+0)|WIS=12 (+1)|CHA=18 (+4)|Saves=Con +5, Cha +7|Skills=Stealth +5, Deception +7, Survival (Planar) +4, Intimidation +7, Arcana +3|Senses=Passive Perception 11|Languages=Common, Celestial|Tools=Thieves tools, dice kit|Weapons=Daggers, darts, slings, quarterstaffs, light crossbows|Armor=None|Features='''Spellcasting:''' 7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks).<br> 1 (4), 3 (3), 1 (3), 0 (1)<br>'''Font of magic:''' 0 (7) sorcery points<br>'''Wild Magic:''' <br> * Wild Magic Surge: DM's decision<br> * Tides of Chaos: 1/long rest, adv of dis to roll<br> * Bent luck: 2 sp for 1d4 delta for roll<br> '''Metamagic''': <br> * Subtle Spell (1sp) <br> * Twinned Spell (level sp)}}<noinclude>}}
  
 
== Character ==
 
== Character ==
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* Alignment: CN
 
* Alignment: CN
 
* Race: Planar Human
 
* Race: Planar Human
* Height: 6'0"
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* Height: 5'8"
* Weight: 220 lb
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* Weight: 135 lb
 
* Age: 30
 
* Age: 30
  
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* Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)
 
* Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)
  
* Passive perception: 14 = 10 + 1 (wis) + 3 (prof)
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* Passive perception: 11 = 10 + 1 (wis)
  
 
* Saving throws:
 
* Saving throws:
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*** Dagger +5 1d4+2 piercing  
 
*** Dagger +5 1d4+2 piercing  
 
*** Spell +7 varies
 
*** Spell +7 varies
*** Quarterstaff +2 1d8-1 bludgeoning
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*** Quarterstaff +2 1d6-1/1d8-1 bludgeoning
 
** Ranged
 
** Ranged
 
*** Spell +7 varies
 
*** Spell +7 varies
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== Abilities and features ==
 
== Abilities and features ==
 
* [ V. Human ] Feat: Spell sniper
 
* [ V. Human ] Feat: Spell sniper
* [ V. Human ] Skill: Survival
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* [Background] Criminal Contact: You can find local reliable criminal contact to sell fishy goods, hire men.
* [Background] Skills: Deception, Stealth
 
* [Background] Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 
 
* [ Sorcerer ] Spellcasting
 
* [ Sorcerer ] Spellcasting
 
* [ Sorcerer ] Origin: Wild Magic
 
* [ Sorcerer ] Origin: Wild Magic
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Spell known: C: 5 + 1 [sniper], 1-9: 8
 
Spell known: C: 5 + 1 [sniper], 1-9: 8
  
* C: Eldritch Blast [Spell Sniper], True Strike, Message, Prestidigitation, Blade Ward, Mage Hand
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* C: {{Grimoire|Eldritch Blast}} [Spell Sniper], {{Grimoire|True Strike}}, {{Grimoire|Message}}, {{Grimoire|Prestidigitation}}, {{Grimoire|Blade Ward}}, {{Grimoire|Mage Hand}}
* 1: Mage Armor, Chaos Bolt
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* 1: {{Grimoire|Mage Armor}}, {{Grimoire|Chaos Bolt}}
* 2: Scorching Ray, Mirror Image
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* 2: {{Grimoire|Scorching Ray}}, {{Grimoire|Mirror Image}}
* 3: Fly, Haste, Tongues
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* 3: {{Grimoire|Fly}}, {{Grimoire|Haste}}, {{Grimoire|Tongues}}
* 4: Blight
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* 4: {{Grimoire|Blight}}
  
 
== Items ==
 
== Items ==
 
<poem>
 
<poem>
Explorer's pack
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Explorer's pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 8 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
 
Light crossbow (20 bolts)
 
Light crossbow (20 bolts)
 
Component pouch
 
Component pouch
Dagger
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Dagger (Finesse, light)
Dagger
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Dagger (Finesse, light)
 
Crowbar
 
Crowbar
 
Set of dark common clothes including a hood
 
Set of dark common clothes including a hood
Belt pouch containing 15 gp
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Belt pouch containing 74 gp
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 +
Oil of Slipperiness x1
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Potion of Resistance (acid) x2
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 +
Necklace of Adaptation
  
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Quarterstaff (Versatile)
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Arcane focus: crystal
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Clothes, fine
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 +
Thieves tools
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Dice set
 
</poem>
 
</poem>
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 +
</noinclude>

Latest revision as of 22:16, 19 February 2018


Skari Halvarsson
Skari Halvarsson, sorcerer (lvl 7)
Medium humanoid (human), chaotic neutral
Armor Class 15 (mage armor)
Hit Points 40/44 (7d6+14)
Speed 30 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)14 (+2)10 (+0)12 (+1)18 (+4)

Saving Throws Con +5, Cha +7
Skills Stealth +5, Deception +7, Survival (Planar) +4, Intimidation +7, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Tools Thieves tools, dice kit
Weapons Daggers, darts, slings, quarterstaffs, light crossbows
Armor None

Spellcasting: 7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks).
1 (4), 3 (3), 1 (3), 0 (1)
Font of magic: 0 (7) sorcery points
Wild Magic:
* Wild Magic Surge: DM's decision
* Tides of Chaos: 1/long rest, adv of dis to roll
* Bent luck: 2 sp for 1d4 delta for roll
Metamagic:
* Subtle Spell (1sp)
* Twinned Spell (level sp)


Character

  • Background: Criminal
  • Alignment: CN
  • Race: Planar Human
  • Height: 5'8"
  • Weight: 135 lb
  • Age: 30

Attributes

Attribute Value Mod Starting value Modifications
Str 8 -1 = 8
Dex 14 +2 = 13 +1(v. human)
Con 14 +2 = 14
Int 10 +0 = 10
Wis 12 +1 = 12
Cha 18 +4 = 15 +1(v. human) +2(4th lvl)

Stats

  • HP: 44/44 [6 + 4 * 6 + 2 * 7]
  • SP: 7/7
  • AP: 5/5
  • AC: 15 = 10 (base) + 2 (dex) + 3 (mage armor)
  • Speed: 30 ft
  • Init: +2
  • Prof: +3
  • Melee: +5 = +2 (dex) + 3 (prof)
  • Ranged: +5 = +2 (dex) + 3 (prof)
  • Spell: +7 = +4 (cha) + 3 (prof)
  • Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)
  • Passive perception: 11 = 10 + 1 (wis)
  • Saving throws:
    • Str -1
    • Dex +2
    • Con +5 = +2 +3
    • Int +0
    • Wis +1 = +1
    • Cha +7 = +4 +3

Combat

  • Attack
    • Melee
      • Dagger +5 1d4+2 piercing
      • Spell +7 varies
      • Quarterstaff +2 1d6-1/1d8-1 bludgeoning
    • Ranged
      • Spell +7 varies
      • Light Crossbow +5 1d8+2 piercing (range 80/320)
      • Dagger (thrown) +5 1d4+2 piercing (range 20/60)

Proficiencies

  • Armor: None
  • Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
  • Tools: Thieves tools, dice set
  • Languages: Common, Celestial
  • Saving throws: Con, Cha
  • Skills:
    • Survival [planar] (wis, +4 = +1 +3) [v.human]
    • Arcana (int, +3 = +0 +3) [sorcerer]
    • Intimidation (cha, +7 = +4 +3) [sorcerer]
    • Stealth (dex, +5 = +2 +3) [background]
    • Deception (cha, +7 = +4 +3) [background]

Abilities and features

  • [ V. Human ] Feat: Spell sniper
  • [Background] Criminal Contact: You can find local reliable criminal contact to sell fishy goods, hire men.
  • [ Sorcerer ] Spellcasting
  • [ Sorcerer ] Origin: Wild Magic
    • Wild Magic Surge
    • Tides of Chaos
    • Bend Luck
  • [ Sorcerer ] Font of Magic
  • [ Sorcerer ] Metamagic: Subtle Spell, Twinned Spell

Sorcerer Spells

1 2 3 4 5 6 7 8 9
Spell slots 4 3 3 1

Spell known: C: 5 + 1 [sniper], 1-9: 8

  • C: Eldritch Blast [Spell Sniper], True Strike, Message, Prestidigitation, Blade Ward, Mage Hand
  • 1: Mage Armor, Chaos Bolt
  • 2: Scorching Ray, Mirror Image
  • 3: Fly, Haste, Tongues
  • 4: Blight

Items

Explorer's pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 8 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Light crossbow (20 bolts)
Component pouch
Dagger (Finesse, light)
Dagger (Finesse, light)
Crowbar
Set of dark common clothes including a hood
Belt pouch containing 74 gp

Oil of Slipperiness x1
Potion of Resistance (acid) x2

Necklace of Adaptation

Quarterstaff (Versatile)
Arcane focus: crystal
Clothes, fine

Thieves tools
Dice set