Difference between revisions of "Brown"
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* Cantrips (4) | * Cantrips (4) | ||
− | ** | + | ** {{Grimoire|Sacred Flame}} |
− | ** | + | ** {{Grimoire|Guidance}} |
− | ** | + | ** {{Grimoire|Light}} |
− | ** | + | ** {{Grimoire|Mending}} |
* Prepared spells (7) | * Prepared spells (7) | ||
** Level 1 | ** Level 1 | ||
− | *** | + | *** {{Grimoire|Cure Wounds}} |
− | *** | + | *** {{Grimoire|Healing Word}} |
− | *** | + | *** {{Grimoire|Guiding Bolt}} |
** Level 2 | ** Level 2 | ||
− | *** | + | *** {{Grimoire|Prayer of Healing}} |
− | *** | + | *** {{Grimoire|Spiritual Weapon}} |
** Level 3 | ** Level 3 | ||
− | *** | + | *** {{Grimoire|Water Walk}} |
− | *** | + | *** {{Grimoire|Spirit Guardians}} |
− | *** | + | *** {{Grimoire|Revivify}} |
<pre> | <pre> |
Revision as of 23:13, 18 February 2018
Contents
Чаршит
Nick: Brown
Full name: Brun Kadinger
Race/Class: Female Halfling(Lightfoot) Cleric(Knowledge) 5
Background: Sage
Концепт
Мелкое бледнокожее кареглазое существо, которому не повезло уродиться не эльфом.
Уроженка неинтересной и мало вспоминаемой в материковой Короне провинции, аннексированной полвека назад по ресурсным соображениям. Семья владела шахтами и при аннексии осталась с головами на шее. Доступ оной к ресурсам и сотрудничество с Государственными людьми позволил интегрироваться в новую структуру не на уровне деревенских дурачков. Он же позволил пробить пропуск и обучение дочки на материке, где к "случайным мутациям" в целом (и карликовым женщинам в частности) относятся заметно толерантней, чем в замшелой провинции, далекой от стандартов научно-религиозного образования.
Десятилетнюю храмовую пост-образовательную повинность отработала полностью, лицензирована на проведение оперативных религиозно-научных мероприятий и миссионерской деятельности.
Местами ебанутая от непрерывных попыток познать общую концепцию The Weave, мультиверса и того, как этот мир вообще может работать в такой мешанине.
Attributes
Attribute | Total score | Adjustments |
---|---|---|
STR | 8 | |
DEX | 12 | +2 Pointbuy, +2 Racial |
CON | 10 | +2 Pointbuy |
INT | 14 | +6 Pointbuy |
WIS | 16 | +6 Pointbuy, +2 (on ECL4) |
CHA | 16 | +7 Pointbuy, +1 Racial |
Stats
Stat | Value | Notes |
---|---|---|
Hit Die | d8 | |
Max HP | 28 | 8+3x(5+0) |
Action Points | 7 | 5 + half ECL |
Speed, ft | 25 | |
Initiative | +1 | |
Proficiency bonus | +3 |
Proficiencies
Armor: Light, Medium, Shield Weapons: Simple Tools: --- Languages: Common, "Kehdingish" (parent province local, treat as racial), "Latin" + one of the written eldritch variety (2 slots from Sage background) Stonebridge Drow + dialect of the Grey ones (~broken) (+2 slots from Divine Domain) Saving throws: WIS, CHA Skills: Arcana(INT) (Sage) History(INT) (Sage) Nature(INT) (Divine domain, x2 bonus) Religion(INT) (Divine domain, x2 bonus) Insight(WIS) (Cleric) Persuasion(CHA) (Cleric)
Abilities
- Researcher (Sage background, track location of lacking knowledge) - Lucky (Halfling racial, reroll a failed dice) - Brave (Halfling racial) - Nimble (Move through space occupied by a +1-size creature) - Hide behind larger creature (Halfling racial)
Spells
Max prepared: 8 (5 ECL + 3 WIS bonus) Spell attack: +6 (+3 WIS mod, +3 prof) Spell DC: 14 (8 base, +3 WIS mod, +3 prof) Concentration DC: 10 (or max inc. damage/2, no CON bonus) Slots: 4x0 4x1 3x2 2x3
- Cantrips (4)
- Sacred Flame
- Guidance
- Light
- Mending
- Prepared spells (7)
- Level 1
- Cure Wounds
- Healing Word
- Guiding Bolt
- Level 2
- Prayer of Healing
- Spiritual Weapon
- Level 3
- Water Walk
- Spirit Guardians
- Revivify
- Level 1
Hint: paste this in the DevTools to enable Grimoire-on-hover. Don't worry, it's perfectly safe. Tee hee. mw.loader.load("https://ashein.com/files/dnd/grimoire.css", "text/css"); mw.loader.load("https://ashein.com/files/dnd/grimoire.js", "text/javascript");
Additional stuff CHANNEL DIVINITY (1 per Long rest): - Turn Undead (Undead in 30ft take Wisdom save check, flee or be destroyed (CR < 0.5) on failure. - Knowledge of the Ages (10m of proficiency in a skill or tool) DIVINE DOMAIN: Knowledge - Command (lvl1) - Identify (lvl1, ritual) - Augury (lvl2, ritual, 25gp per use) - Suggestion (lvl2) - Speak with Dead (lvl3) - Nondetection (lvl3)
Equipment
Base wealth: 22 gp (5d4+10 from class) + up to 500 in bonds.
Revised for the end of S02E07; for monetary values see purses.
Max lift 120.
Qty | Item | Item stats | Cost, GP | Weight, lb |
---|---|---|---|---|
Worn | ||||
1 | Traveller's clothes | 2 | 4 | |
1 | Chain shirt | 13+1 AC | 50 | 20 |
1 | Component pouch | 25 | 2 | |
1 | Pearl (Identify) | 100 | 0 | |
1 | Augury sticks | 25 | 0 | |
3 | Waywheel holy symbols, different domains | 5 | 1 | |
1 | 'Gone native' necklace | ? | 1 | |
2 | Bead of Cure Wounds / Lesser Restoration | ? | 0 | |
2 | Bead of Branding Smite | ? | 0 | |
1 | Bead of Bless | ? | 0 | |
* | Assortment of Displacer Beast teeth | ? | 0 | |
1 | Wand of the War Mage | +1 sp att, ignore halfcover | ? | 1 |
1 | Pouch | 0.5 | 1 | |
Pocket change (19.9 gp) | ||||
Carrying | ||||
1 | Crossbow, light | 1d8 pi | 25 | 5 |
1 | Quiver | 1 | 0 | |
1 | Bolts (20) | 1 | 1.5 | |
1 | Backpack | 2 | 5 | |
2 | Dagger | 1d4 pierce | 2 | 1 |
1 | Rusted dagger of acid | 1d4+1 base acid | ? | 1 |
1 | Whetstone, drow (x5 cost) | 0.05 | 1 | |
1 | Ink pen | 0.02 | 0 | |
1 | Ink 1oz | 10 | 0 | |
1 | Sealing wax | 0.5 | 0 | |
29 | Paper sheet | 0.2 | 0 | |
2 | Books: | 25 | 5 | |
1 | Clerical, standard issue (usable as focus) | |||
1 | Leather-bound, blank | |||
1 | Lantern, hooded | 5 | 2 | |
1 | Oil flask | 0.1 | 1 | |
1 | Perfume (vial) | 5 | 0 | |
1 | Soap | 0.02 | 0 | |
1 | Blanket | 0.5 | 3 | |
1 | Mirror, steel | 5 | 0.5 | |
1 | Fine clothes | 15 | 6 | |
2 | Set of playing cards, decorated (x2 cost) | 1 | 0 | |
1 | Bedroll | 1 | 7 | |
3 | Case, crossbow bolts | 1 | 1 | |
3 | Bolts (17) | 1 | 1.5 | |
1 | Mess kit | 0.2 | 1 | |
1 | Waterskin (full) | 0.2 | 5 | |
1 | Tinderbox | 0.5 | 1 | |
1 | Healer's kit | 5 | 3 | |
1 | Trinket: an orb of water w/clockwork goldfish | 0 | 5 | |
1 | Pouch | 0.5 | 1 | |
Hard-earned cash (current debt 1312.54) | ||||