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| [[Aen Sidhe's home rules|Хоумрулы для моих партий]] | | [[Aen Sidhe's home rules|Хоумрулы для моих партий]] |
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− | = Badwell char =
| + | Test for readonly |
− | | |
− | == Character ==
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− | * Background: Criminal
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− | | |
− | == Attributes ==
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− | {|
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− | ! Attribute !! Value !! Mod !! !! Starting value !! Modifications
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− | |-
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− | |'''Str''' || 8 || '''-1''' || = || 8 ||
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− | |-
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− | |'''Dex''' || 14 || '''+2''' || = || 13 || +1(v. human)
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− | |-
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− | |'''Con''' || 14 || '''+2''' || = || 14 ||
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− | |-
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− | |'''Int''' || 10 || '''+0''' || = || 10 ||
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− | |-
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− | |'''Wis''' || 12 || '''+1''' || = || 12 ||
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− | |-
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− | |'''Cha''' || 18 || '''+4''' || = || 15 || +1(v. human) +2(4th lvl)
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− | |}
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− | | |
− | == Stats ==
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− | * HP: 44/44 [6 + 4 * 6 + 2 * 7]
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− | * SP: 7/7
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− | * AP: 5/5
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− | * AC: 15 = 10 (leather) + 2 (dex) + 3 (mage armor)
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− | * Speed: 30 ft
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− | * Init: +2
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− | * Prof: +3
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− | * Melee: +5 = +2 (dex) + 3 (prof)
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− | * Ranged: +5 = +2 (dex) + 3 (prof)
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− | * Spell: +7 = +4 (cha) + 3 (prof)
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− | * Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)
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− | | |
− | | |
− | * Passive perception: 14 = 10 + 1 (wis) +3 (prof)
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− | | |
− | * Saving throws:
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− | ** Str -1
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− | ** Dex +2
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− | ** Con +5 = +2 +3
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− | ** Int +0
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− | ** Wis +1 = +1
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− | ** Cha +7 = +4 +3
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− | | |
− | == Combat ==
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− | * Attack
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− | ** Melee
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− | *** Dagger +5 1d4+2 piercing
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− | ** Ranged
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− | *** Light Crossbow +5 1d8+2 piercing (range 80/320)
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− | *** Dagger (thrown) +5 1d4+2 piercing (range 20/60)
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− | *** Spell +7 varies
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− | | |
− | == Proficiencies ==
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− | * Armor: None
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− | * Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
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− | * Tools: None
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− | * Languages: Common, Celestial
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− | * Saving throws: Wis, Cha
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− | * Skills:
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− | ** Survival [planar] (dex, +5 = +2 +3) [v.human]
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− | ** Insight (wis, +7 = +4 +3) [cleric]
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− | ** Persuasion (cha, +5 = +2 +3) [cleric]
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− | ** Stealth (dex, +5 = +2 +3) [background]
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− | ** Deception (cha, +7 = +4 +3) [background]
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− | | |
− | == Abilities and features ==
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− | * [V.Human] Feat: Spell sniper
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− | * [V.Human] Skill: Survival
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− | * [Backgr ] Skills: Deception, Stealth
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− | * [Backgr ] Tools: Thieves tools, dice set
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− | * [Backgr ] Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
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− | * [Sorcer ] Spellcasting
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− | * [Sorcer ] Origin: Wild Magic
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− | ** Wild Magic Surge
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− | ** Tides of Chaos
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− | ** Bend Luck
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− | * [Sorcer ] Font of Magic
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− | * [Sorcer ] Metamagic: Subtle Spell, Twinned Spell
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− | | |
− | == Sorcerer Spells ==
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− | Spell known: C: 5 + 1 [sniper], 1-9: 8
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− | | |
− | {|
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− | | || C || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 ||
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− | |-
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− | | Spell slots || 4 || 4 || 3 || 3 || 1 || || || || || ||
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− | |}
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− | | |
− | * C: Guidance, Resistance, Sacred Flame, Thaumaturgy
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− | * 1: Cure Wounds, Detect Magic, Guiding Bolt, Purify Food and Drink
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− | * 2: Calm Emotions, Lesser Restoration, Hold Person
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− | * 3: Tongues, Spirit Guardians, Water Walk
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− | * 4: Death Ward
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− | | |
− | == Items ==
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− | <poem>
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− | Explorer's Pack
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− | Holy Symbol (loaded 6-sided die, with a spider on the 6-face)
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− | Fine Clothes
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− | Disguise Kit
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− | Pouch (15gp)
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− | | |
− | Backpack
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− | Bedroll
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− | Traveler's Clothes
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− | Ink
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− | Ink pen
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− | Lantern, hooded
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− | Mess kit
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− | Paper (10 sheets)
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− | Perfume (vial)
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− | Quiver
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− | Rope, silk
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− | Sealing wax
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− | Fake Signet Ring
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− | Soap
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− | Tinderbox
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− | Torch
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− | Waterskin
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− | Forgery Kit
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− | </poem>
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− | | |
− | === Weapons ===
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− | {|
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− | | Dagger || 1d4 piercing || 1 lb. || Finesse, Light, thrown (range 20/60) ||
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− | |-
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− | |Crossbow, Light || 1d8 piercing || 5 lb. || Ammunition (range 80/320), Loading, two-handed ||
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− | |}
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− | | |
− | === Armor ===
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− | {|
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− | | Leather Armor || 11 + dex || || 10 lb. ||
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− | |-
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− | |Shield || +2 || || 6 lb. ||
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− | |}
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