Difference between revisions of "Eleos Drimis"
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[[Category:Badwell]] | [[Category:Badwell]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
+ | [[Category:DnD 5]] | ||
− | = | + | = General = |
'''Full name''': Eleos Drimis | '''Full name''': Eleos Drimis | ||
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− | + | = Background = | |
В свидетельстве о рождении значится Баатор, в паспорте в графе "прописка" указаны Серые Пустоши, где проживает в районе корней Иггдрасила. В трудовой - "оператор диспенсера стрел для геройского трафика, идущего по Древу". | В свидетельстве о рождении значится Баатор, в паспорте в графе "прописка" указаны Серые Пустоши, где проживает в районе корней Иггдрасила. В трудовой - "оператор диспенсера стрел для геройского трафика, идущего по Древу". | ||
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Рожки, чещуйки и кошачьи глаза вариантного тифлинга прячутся под плащами и капюшонами, ровно как и перепончатые крылья. | Рожки, чещуйки и кошачьи глаза вариантного тифлинга прячутся под плащами и капюшонами, ровно как и перепончатые крылья. | ||
− | + | ||
+ | = Attributes = | ||
+ | |||
<table class="wikitable"> | <table class="wikitable"> | ||
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<tr> | <tr> | ||
<td style="padding: 0.5em 2em 0 2em; text-align: center">STR</td> | <td style="padding: 0.5em 2em 0 2em; text-align: center">STR</td> | ||
− | <td style="padding: 0.5em 2em 0 2em; text-align: right"> | + | <td style="padding: 0.5em 2em 0 2em; text-align: right">12</td> |
− | <td style="padding: 0.5em 2em 0 2em;">+ | + | <td style="padding: 0.5em 2em 0 2em;">+4 point-buy</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding: 0.5em 2em 0 2em; text-align: center">DEX</td> | <td style="padding: 0.5em 2em 0 2em; text-align: center">DEX</td> | ||
<td style="padding: 0.5em 2em 0 2em; text-align: right">18</td> | <td style="padding: 0.5em 2em 0 2em; text-align: right">18</td> | ||
− | <td style="padding: 0.5em 2em 0 2em;">+6 point-buy, +2 | + | <td style="padding: 0.5em 2em 0 2em;">+6 point-buy, +2(race), +2(ASI)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding: 0.5em 2em 0 2em; text-align: center">CON</td> | <td style="padding: 0.5em 2em 0 2em; text-align: center">CON</td> | ||
− | <td style="padding: 0.5em 2em 0 2em; text-align: right"> | + | <td style="padding: 0.5em 2em 0 2em; text-align: right">12</td> |
− | <td style="padding: 0.5em 2em 0 2em;">+ | + | <td style="padding: 0.5em 2em 0 2em;">+4 point-buy</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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<tr> | <tr> | ||
<td style="padding: 0.5em 2em 0 2em; text-align: center">CHA</td> | <td style="padding: 0.5em 2em 0 2em; text-align: center">CHA</td> | ||
− | <td style="padding: 0.5em 2em 0 2em; text-align: right"> | + | <td style="padding: 0.5em 2em 0 2em; text-align: right">10</td> |
− | <td style="padding: 0.5em 2em 0 2em;"> | + | <td style="padding: 0.5em 2em 0 2em;">+2 point-buy</td> |
</tr> | </tr> | ||
</table> | </table> | ||
− | + | = Stats = | |
<table class="wikitable"> | <table class="wikitable"> | ||
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<tr> | <tr> | ||
<td style="padding: 0.5em 2em 0 2em; text-align: center">Max HP</td> | <td style="padding: 0.5em 2em 0 2em; text-align: center">Max HP</td> | ||
− | <td style="padding: 0.5em 2em 0 2em; text-align: right"> | + | <td style="padding: 0.5em 2em 0 2em; text-align: right">53</td> |
− | <td style="padding: 0.5em 2em 0 2em;">10 + 6*6 + 7* | + | <td style="padding: 0.5em 2em 0 2em;">10 + 6*6 + 7*1</td> |
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Armor Class</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">16</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">12(studded) + 4(DEX)</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<tr> | <tr> | ||
<td style="padding: 0.5em 2em 0 2em; text-align: center">Speed, ft</td> | <td style="padding: 0.5em 2em 0 2em; text-align: center">Speed, ft</td> | ||
− | <td style="padding: 0.5em 2em 0 2em; text-align: right">30ft, fly | + | <td style="padding: 0.5em 2em 0 2em; text-align: right">30ft, 30ft fly</td> |
− | <td style="padding: 0.5em 2em 0 2em;"></td> | + | <td style="padding: 0.5em 2em 0 2em;">40ft on first round</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="padding: 0.5em 2em 0 2em; text-align: center">Initiative</td> | <td style="padding: 0.5em 2em 0 2em; text-align: center">Initiative</td> | ||
− | <td style="padding: 0.5em 2em 0 2em; text-align: right">+ | + | <td style="padding: 0.5em 2em 0 2em; text-align: right">+6 </td> |
− | <td style="padding: 0.5em 2em 0 2em;"></td> | + | <td style="padding: 0.5em 2em 0 2em;">+4(DEX) +2(Gloom Stalker)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td style="padding: 0.5em 2em 0 2em; text-align: center">Proficiency | + | <td style="padding: 0.5em 2em 0 2em; text-align: center">Proficiency Bonus</td> |
<td style="padding: 0.5em 2em 0 2em; text-align: right">+3</td> | <td style="padding: 0.5em 2em 0 2em; text-align: right">+3</td> | ||
<td style="padding: 0.5em 2em 0 2em;"></td> | <td style="padding: 0.5em 2em 0 2em;"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: center">Passive Perception</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em; text-align: right">15</td> | ||
+ | <td style="padding: 0.5em 2em 0 2em;">proficient</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | |||
− | |||
− | |||
− | |||
− | Tools: | + | = Skills & Proficiencies = |
+ | |||
+ | '''STR''' | ||
+ | * Save +4 (Ranger) | ||
+ | * Athletics +4 (Outlander) | ||
+ | |||
+ | |||
+ | '''DEX''' | ||
+ | * Save +7 (Ranger) | ||
+ | * Stealth +7 (Ranger) | ||
+ | |||
+ | |||
+ | '''INT''' | ||
+ | * Investigation +4 (Ranger) | ||
+ | |||
+ | |||
+ | '''WIS''' | ||
+ | * Save +5 (Gloom Stalker) | ||
+ | * Perception +5 (Ranger) | ||
+ | * Survival +5 (Outlander) | ||
+ | |||
+ | |||
+ | '''Equipment''' | ||
+ | * Light, Medium armor; Shield | ||
+ | * Simple & martial weapons | ||
+ | |||
+ | |||
+ | '''Tools''' | ||
+ | * Musical instrument: bone flute (Background) | ||
+ | |||
− | Languages | + | '''Languages''' |
− | + | * Common | |
− | + | * Infernal (race) | |
− | + | * Sylvan (Background) | |
− | + | * Abyssal (Favoured Enemy #1) | |
+ | * Celestial (Favoured Enemy #2) | ||
− | |||
− | |||
− | |||
− | |||
− | + | = Attack & Spellcasting = | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Mundane == | |
− | |||
− | |||
− | |||
+ | '''Longbow''': d20+7 d8+6 (+4 DEX +2 Archery) | ||
+ | * +d6 if target-painted by the Hunter's Mark | ||
− | |||
− | + | '''Dagger''': d20+7 d4+4 (melee or thrown with finesse) | |
− | |||
− | + | == Arcane == | |
− | - | + | '''Spell metrics''' |
− | + | * Save DC: '''13''' | |
− | + | * To-Hit: '''+5''' | |
+ | * Concentration DC: '''11''' | ||
+ | * Max prepared: '''5''' | ||
+ | * Slots: '''1(x4) 2(x3)''' | ||
+ | Spell DC: 13, to-hit: +5 | ||
− | |||
− | + | '''Known Spells''' | |
− | + | * '''Level 1''' (4 slots) | |
− | + | ** <span class='grimoire'>Hunter's Mark</span> | |
− | </ | + | ** <span class='grimoire'>Goodberry</span> |
+ | ** <span class='grimoire'>Hail of Thorns</span> | ||
+ | ** <span class='grimoire'>Ensnaring Strike</span> | ||
+ | * '''Level 2''' (3 slots) | ||
+ | ** <span class='grimoire'>Spike Growth</span> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Additional (granted) Spells''' | |
− | * | + | * '''Level 1''' |
− | + | ** <span class='grimoire'>Disguise Self</span> | |
− | + | * '''Level 2''' | |
− | * | + | ** <span class='grimoire'>Rope Trick</span> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<pre> | <pre> | ||
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</pre> | </pre> | ||
+ | |||
+ | = Features and Traits = | ||
+ | |||
+ | |||
+ | == Racial == | ||
+ | |||
+ | |||
+ | '''Darkvision''' | ||
+ | * 60ft base, 90ft actual (see 'Umbral Sight') | ||
+ | |||
+ | |||
+ | '''Fire resistance''' | ||
+ | |||
+ | |||
+ | '''Feral''' | ||
+ | * Variant racial ASI (DEX+2, INT+1) | ||
+ | |||
+ | |||
+ | '''Winged''' | ||
+ | * He wished he could fly. | ||
+ | * No innate tiefling spells. | ||
+ | |||
+ | |||
+ | == Background == | ||
− | |||
− | + | '''Wanderer''' | |
+ | * Recall maps and geography, terrain layout | ||
+ | * Can feed a party of six off the land if it offers water/food. | ||
+ | |||
+ | |||
+ | == Class == | ||
+ | |||
+ | |||
+ | '''Favoured Enemies''' | ||
+ | * '''Fiends''' (#1) | ||
+ | * '''Celestials''' (#2 @ lvl6) | ||
+ | * Advantage on Survival checks (to track) | ||
+ | * Advantage on INT checks to recall data on the enemy | ||
+ | * Know enemy's language | ||
+ | |||
+ | |||
+ | '''Natural Explorer''' | ||
+ | * '''Yggdrasil''' (#1) | ||
+ | * '''Gray Wastes''' (#2 @ lvl6) | ||
+ | * No slowdown from difficult terrain; | ||
+ | * Can forage/track and remain alert when marching; | ||
+ | * No slowdown from stealth when alone | ||
+ | * x2 food from foraging | ||
+ | * Tracking creatures reveals more information (size, quantity, timings) | ||
+ | |||
+ | |||
+ | '''Primeval Avareness''' | ||
+ | * Can detect presence/absense of a given type of creature within 1 (6 for favterain). | ||
+ | * Cannot read any metrics if something is detected. | ||
+ | |||
+ | |||
+ | ''' Fighting Style: Archery''' | ||
+ | * +2 to ranged DMG | ||
+ | |||
+ | |||
+ | '''Multiattack''' | ||
+ | |||
+ | |||
+ | === Gloom Stalker Subclass === | ||
+ | |||
+ | |||
+ | '''Dread Ambusher''' (XGTE 42) | ||
+ | * +10ft on the first turn of each combat | ||
+ | * Additional weapon attack on the first turn, +d8 to DMG on hit. | ||
+ | |||
+ | |||
+ | '''Umbral Sight''' | ||
+ | * Improved darkvision (90ft) | ||
+ | * Not subject to being detected via enemy's darkvision feature | ||
+ | |||
+ | |||
+ | '''Iron Mind''' | ||
+ | * Bonus WIS save proficiency. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | = Equipment = | ||
+ | |||
+ | <table class="wikitable"> | ||
+ | <tr style="background-color: WhiteSmoke;"> | ||
+ | <th style="padding: 0.25em 1em;">Qty</th> | ||
+ | <th style="padding: 0.25em 1em;">Item</th> | ||
+ | <th style="padding: 0.25em 1em;">Item stats</th> | ||
+ | <th style="padding: 0.25em 1em;">Cost, GP</th> | ||
+ | <th style="padding: 0.25em 1em;">Weight, lb</th> | ||
+ | </tr><tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">'''Worn'''</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Studded leather</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">12 + DEX-mod AC</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">45</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">13</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Traveller's clothes (leather, cloak, hood)</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">4</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Longbow</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">1d8 pie 150/600</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">50</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Quiver</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">20</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Arrow</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.05</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.05</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Staff</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">focus</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">4</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Sickle</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">d4 sla</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Dagger</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">d4 pie, finesse, 20/60 thrown</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">4</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Pouch</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0.5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Cash</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">95</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">'''Carrying'''</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Backpack</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Mess kit</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0.2</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Waterskin (full)</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0.2</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Tinderbox</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0.5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Bedroll</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">7</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Bone flute</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">0</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Drinking horn (trophy)</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.5</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Hunting trap</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center">see PHB 152</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">25</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Torch</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.01</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"> Ration</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">.5</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">2</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;">Rope, 50ft</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">1</td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right">10</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"> </td> | ||
+ | <td style="padding: 0.25em 1em 0 1em;"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: center"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | <td style="padding: 0.25em 1em 0 1em; text-align: right"></td> | ||
+ | </tr> | ||
+ | </table> |
Latest revision as of 16:18, 20 January 2018
Contents
General
Full name: Eleos Drimis
Race/Class: Male Tiefling, Ranger 7 (Gloom Stalker)
Background: Outlander
Faction and Alignment: Cipher, Neutral Evil
Background
В свидетельстве о рождении значится Баатор, в паспорте в графе "прописка" указаны Серые Пустоши, где проживает в районе корней Иггдрасила. В трудовой - "оператор диспенсера стрел для геройского трафика, идущего по Древу".
Рожки, чещуйки и кошачьи глаза вариантного тифлинга прячутся под плащами и капюшонами, ровно как и перепончатые крылья.
Attributes
Attribute | Total score | Adjustments |
---|---|---|
STR | 12 | +4 point-buy |
DEX | 18 | +6 point-buy, +2(race), +2(ASI) |
CON | 12 | +4 point-buy |
INT | 12 | +3 point-buy, +1 racial variant |
WIS | 14 | +6 pointbuy |
CHA | 10 | +2 point-buy |
Stats
Stat | Value | Notes |
---|---|---|
Hit Die | d10 | |
Max HP | 53 | 10 + 6*6 + 7*1 |
Armor Class | 16 | 12(studded) + 4(DEX) |
Action Points | 5 | See Zu's AP rules |
Speed, ft | 30ft, 30ft fly | 40ft on first round |
Initiative | +6 | +4(DEX) +2(Gloom Stalker) |
Proficiency Bonus | +3 | |
Passive Perception | 15 | proficient |
Skills & Proficiencies
STR
- Save +4 (Ranger)
- Athletics +4 (Outlander)
DEX
- Save +7 (Ranger)
- Stealth +7 (Ranger)
INT
- Investigation +4 (Ranger)
WIS
- Save +5 (Gloom Stalker)
- Perception +5 (Ranger)
- Survival +5 (Outlander)
Equipment
- Light, Medium armor; Shield
- Simple & martial weapons
Tools
- Musical instrument: bone flute (Background)
Languages
- Common
- Infernal (race)
- Sylvan (Background)
- Abyssal (Favoured Enemy #1)
- Celestial (Favoured Enemy #2)
Attack & Spellcasting
Mundane
Longbow: d20+7 d8+6 (+4 DEX +2 Archery)
- +d6 if target-painted by the Hunter's Mark
Dagger: d20+7 d4+4 (melee or thrown with finesse)
Arcane
Spell metrics
- Save DC: 13
- To-Hit: +5
- Concentration DC: 11
- Max prepared: 5
- Slots: 1(x4) 2(x3)
Spell DC: 13, to-hit: +5
Known Spells
- Level 1 (4 slots)
- Hunter's Mark
- Goodberry
- Hail of Thorns
- Ensnaring Strike
- Level 2 (3 slots)
- Spike Growth
Additional (granted) Spells
- Level 1
- Disguise Self
- Level 2
- Rope Trick
Hint: paste this in the DevTools to enable Grimoire-on-hover. Don't worry, it's perfectly safe. Tee hee. mw.loader.load("https://ashein.com/files/dnd/grimoire.css", "text/css"); mw.loader.load("https://ashein.com/files/dnd/grimoire.js", "text/javascript");
Features and Traits
Racial
Darkvision
- 60ft base, 90ft actual (see 'Umbral Sight')
Fire resistance
Feral
- Variant racial ASI (DEX+2, INT+1)
Winged
- He wished he could fly.
- No innate tiefling spells.
Background
Wanderer
- Recall maps and geography, terrain layout
- Can feed a party of six off the land if it offers water/food.
Class
Favoured Enemies
- Fiends (#1)
- Celestials (#2 @ lvl6)
- Advantage on Survival checks (to track)
- Advantage on INT checks to recall data on the enemy
- Know enemy's language
Natural Explorer
- Yggdrasil (#1)
- Gray Wastes (#2 @ lvl6)
- No slowdown from difficult terrain;
- Can forage/track and remain alert when marching;
- No slowdown from stealth when alone
- x2 food from foraging
- Tracking creatures reveals more information (size, quantity, timings)
Primeval Avareness
- Can detect presence/absense of a given type of creature within 1 (6 for favterain).
- Cannot read any metrics if something is detected.
Fighting Style: Archery
- +2 to ranged DMG
Multiattack
Gloom Stalker Subclass
Dread Ambusher (XGTE 42)
- +10ft on the first turn of each combat
- Additional weapon attack on the first turn, +d8 to DMG on hit.
Umbral Sight
- Improved darkvision (90ft)
- Not subject to being detected via enemy's darkvision feature
Iron Mind
- Bonus WIS save proficiency.
Equipment
Qty | Item | Item stats | Cost, GP | Weight, lb |
---|---|---|---|---|
Worn | ||||
1 | Studded leather | 12 + DEX-mod AC | 45 | 13 |
1 | Traveller's clothes (leather, cloak, hood) | 2 | 4 | |
1 | Longbow | 1d8 pie 150/600 | 50 | 2 |
1 | Quiver | 1 | 1 | |
20 | Arrow | .05 | .05 | |
1 | Staff | focus | 5 | 4 |
1 | Sickle | d4 sla | 1 | 2 |
1 | Dagger | d4 pie, finesse, 20/60 thrown | 5 | 4 |
1 | Pouch | 0.5 | 1 | |
Cash | 95 | |||
Carrying | ||||
1 | Backpack | 2 | 5 | |
1 | Mess kit | 0.2 | 1 | |
1 | Waterskin (full) | 0.2 | 5 | |
1 | Tinderbox | 0.5 | 1 | |
1 | Bedroll | 1 | 7 | |
1 | Bone flute | .1 | 0 | |
1 | Drinking horn (trophy) | 1 | .5 | |
1 | Hunting trap | see PHB 152 | 5 | 25 |
10 | Torch | .01 | 1 | |
10 | Ration | .5 | 2 | |
1 | Rope, 50ft | 1 | 10 | |