Difference between revisions of "Skari Halvarsson"
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+ | {{Sidebar|Name=Skari Halvarsson<br></noinclude>{{Statblock_DnD5|Border=0|Name=Skari Halvarsson, sorcerer (lvl 7)|Detail=Medium humanoid (human), chaotic neutral|AC=15 (mage armor)|HP=44 (7d6+14)|Speed=30 ft.|STR=8 (-1)|DEX=14 (+2)|CON=14 (+2)|INT=10 (+0)|WIS=12 (+1)|CHA=18 (+4)|Saves=Con +5, Cha +7|Skills=Stealth +5, Deception +5, Insight +7, Perception +7, Persuasion +5|Senses=Passive Perception 11|Languages=Common, Celestial|Tools=Disguise kit, Forgery Kit|Weapons=Daggers, darts, slings, quarterstaffs, light crossbows|Armor=None|Features='''Spellcasting:''' 7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks). <br>'''Wild Magic:''' DM's decision<br> * Wild Magic Surge<br> * Tides of Chaos: 1/long rest<br> * Bent luck.<br>'''Font of magic:''' 7 sorcery points}}<noinclude>}} | ||
== Character == | == Character == |
Revision as of 21:03, 18 January 2018
Skari Halvarsson Skari Halvarsson, sorcerer (lvl 7) Medium humanoid (human), chaotic neutral Armor Class 15 (mage armor) Hit Points 44 (7d6+14) Speed 30 ft.
Saving Throws Con +5, Cha +7 Skills Stealth +5, Deception +5, Insight +7, Perception +7, Persuasion +5 Senses Passive Perception 11 Languages Common, Celestial Tools Disguise kit, Forgery Kit Weapons Daggers, darts, slings, quarterstaffs, light crossbows Armor None Spellcasting: 7th-level sorcerer, wild magic (spell save DC 15, +7 to hit with spell attacks). Wild Magic: DM's decision * Wild Magic Surge * Tides of Chaos: 1/long rest * Bent luck. Font of magic: 7 sorcery points |
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Contents
Character
- Background: Criminal
- Alignment: CN
- Race: Planar Human
- Height: 5'8"
- Weight: 135 lb
- Age: 30
Attributes
Attribute | Value | Mod | Starting value | Modifications | |
---|---|---|---|---|---|
Str | 8 | -1 | = | 8 | |
Dex | 14 | +2 | = | 13 | +1(v. human) |
Con | 14 | +2 | = | 14 | |
Int | 10 | +0 | = | 10 | |
Wis | 12 | +1 | = | 12 | |
Cha | 18 | +4 | = | 15 | +1(v. human) +2(4th lvl) |
Stats
- HP: 44/44 [6 + 4 * 6 + 2 * 7]
- SP: 7/7
- AP: 5/5
- AC: 15 = 10 (base) + 2 (dex) + 3 (mage armor)
- Speed: 30 ft
- Init: +2
- Prof: +3
- Melee: +5 = +2 (dex) + 3 (prof)
- Ranged: +5 = +2 (dex) + 3 (prof)
- Spell: +7 = +4 (cha) + 3 (prof)
- Spell DC: 15 = 8(base) + 4 (cha) + 3 (prof)
- Passive perception: 11 = 10 + 1 (wis)
- Saving throws:
- Str -1
- Dex +2
- Con +5 = +2 +3
- Int +0
- Wis +1 = +1
- Cha +7 = +4 +3
Combat
- Attack
- Melee
- Dagger +5 1d4+2 piercing
- Spell +7 varies
- Quarterstaff +2 1d6-1/1d8-1 bludgeoning
- Ranged
- Spell +7 varies
- Light Crossbow +5 1d8+2 piercing (range 80/320)
- Dagger (thrown) +5 1d4+2 piercing (range 20/60)
- Melee
Proficiencies
- Armor: None
- Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
- Tools: Thieves tools, dice set
- Languages: Common, Celestial
- Saving throws: Con, Cha
- Skills:
- Survival [planar] (wis, +4 = +1 +3) [v.human]
- Arcana (int, +3 = +0 +3) [sorcerer]
- Intimidation (cha, +7 = +4 +3) [sorcerer]
- Stealth (dex, +5 = +2 +3) [background]
- Deception (cha, +7 = +4 +3) [background]
Abilities and features
- [ V. Human ] Feat: Spell sniper
- [ V. Human ] Skill: Survival
- [Background] Skills: Deception, Stealth
- [Background] Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
- [ Sorcerer ] Spellcasting
- [ Sorcerer ] Origin: Wild Magic
- Wild Magic Surge
- Tides of Chaos
- Bend Luck
- [ Sorcerer ] Font of Magic
- [ Sorcerer ] Metamagic: Subtle Spell, Twinned Spell
Sorcerer Spells
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
Spell slots | 4 | 3 | 3 | 1 |
Spell known: C: 5 + 1 [sniper], 1-9: 8
- C: Eldritch Blast [Spell Sniper], True Strike, Message, Prestidigitation, Blade Ward, Mage Hand
- 1: Mage Armor, Chaos Bolt
- 2: Scorching Ray, Mirror Image
- 3: Fly, Haste, Tongues
- 4: Blight
Items
Explorer's pack (a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Light crossbow (20 bolts)
Component pouch
Dagger (Finesse, light)
Dagger (Finesse, light)
Crowbar
Set of dark common clothes including a hood
Belt pouch containing 15 gp
Quarterstaff (Versatile)
Arcane focus: crystal
Clothes, fine
Thieves tools
Dice set