Difference between revisions of "Killian Horst"
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radiation, or other things as appropriate. The standard range is 50m, though walls more | radiation, or other things as appropriate. The standard range is 50m, though walls more | ||
than 50cm thick and certain shielding materials can block a scanner. | than 50cm thick and certain shielding materials can block a scanner. | ||
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[1/5] Subskin Armor: +2 AP Arms, Body, Legs | [1/5] Subskin Armor: +2 AP Arms, Body, Legs | ||
Line 117: | Line 112: | ||
Weapons: | Weapons: | ||
− | + | Hand Cannon: Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg | |
− | + | + | 15 rounds |
+ | [roll 2/5] Long Las: Basic 150m S/–/– 1d10+3 E 1 40 Full 4.5kg Accurate, Felling (4), Reliable | ||
+ | 2 charge packs | ||
Gear: | Gear: | ||
− | + | Robes | |
− | + | Sacred Unguents (x2) | |
− | + | Monotask Servoskull (Utility): flying combi-tool | |
+ | [roll 5/5] Clip/Drop Harness (x2) | ||
+ | [roll 3/5] FAIL | ||
+ | [roll 4/5] FAIL | ||
</pre> | </pre> |
Revision as of 09:02, 9 June 2016
Name: Killian Horst Homeworld: Research Station Background: Adeptus Mechanicus Role: Chirurgeon Divinitation: Humans must die so that humanity can endure. XP Total: 6000 XP Free: 0 ---Characteristics (1200 XP)--- WS : 30 [+3] = 30 + 0[PB] -- BS : 40 [+4] = 30 + 10[PB] -- S : 40 [+3] = 30 + 5[PB] + 5[250] +- T : 50 [+5] = 30 + 15[PB] + 5[250] +- Ag : 40 [+4] = 30 + 10[PB] -- +Int: 50 [+5] = 35 + 5[PB] +10[350] ++ +Per: 50 [+5] = 35 + 5[PB] +10[350] ++ WP : 40 [+4] = 30 + 10[PB] -- -Fel: 25 [+2] = 25 + 0[PB] -- Influence: 50 Initiative: +4 Half move : 4 Wounds : 11 (8+1d5) Fate : 3 Insanity : 0 Corruption: 0 ---Traits--- Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill. Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.). Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus. ---Aptitudes--- Knowledge Intelligence Perception Tech Fieldcraft Strength Toughness ---Talents(2350 XP)--- [T2]Mechadendrite Use (Medicae) 300 ++ [T2]Mechadendrite Use (Optical) ++ [T1]Weapon Training (Solid Projectile) -- [T1]Resistance (Poison) +- [T1]Jaded -- [T3]Superior Chirurgeon 400 ++ [T2]Field Vivisection 450 +- [T2]Precision Killer 900 -- [T2]Prosanguine 300 ++ ---Skills(2500 XP)--- [Int] Medicae +10 300 ++ [Int] Logic ++ [Int] CL (Adeptus Mechanicus) ++ [Int] Tech-Use +10 200 ++ [Int] Commerce +10 300 ++ [Int] SL (Beasts) +10 300 ++ [Int] SL (Chymistry) +10 300 ++ [Int] SL (Tech) +10 300 ++ [Int] FL (Mutants) [Int] FL (Chymistry) [Int] FL (Archeotech) [Int] Trade (Chymist) 100 ++ [Int] Trade (Morticator) 100 ++ [Per] Awareness ++ [Per] Security ++ [Ag] Dodge 300 -- [Ag] Operate (Surface) 200 +- [S] Athletics 100 ++ ---Equipment--- Mecanicus Implants: Cranial circuitry Cyber-mantle Electro-graft Electoo Inductors Potentia Coil [roll 1/5] Augur Array: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a Free Action, a character with one may make a Tech-Use test to spot things not normally visible to human senses, such as invisible gases, nearby signs of life, non-visible radiation, or other things as appropriate. The standard range is 50m, though walls more than 50cm thick and certain shielding materials can block a scanner. [1/5] Subskin Armor: +2 AP Arms, Body, Legs [2/5] Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests [3/5] Mechadendrite (Medicae): +10 on Medicae tests, contains injectors [4/5] Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores penalties for dakrness and obscured vision [5/5] Autosanguine Implants: This ancient and blessed microscopic technology flows as a metallic liquid within the character’s bloodstream, repairing minor injuries and accelerating healing. It repairs minor injuries and speeds recovery. When applying healing, the character is always considered Lightly Damaged, and heals at an increased rate, removing 2 points of damage per day instead of 1. Armor: Weapons: Hand Cannon: Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg 15 rounds [roll 2/5] Long Las: Basic 150m S/–/– 1d10+3 E 1 40 Full 4.5kg Accurate, Felling (4), Reliable 2 charge packs Gear: Robes Sacred Unguents (x2) Monotask Servoskull (Utility): flying combi-tool [roll 5/5] Clip/Drop Harness (x2) [roll 3/5] FAIL [roll 4/5] FAIL