Difference between revisions of "Killian Horst"
From Game Logs
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Potentia Coil | Potentia Coil | ||
− | + | [roll] Augur Array: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a | |
Free Action, a character with one may make a Tech-Use test to spot things not normally | Free Action, a character with one may make a Tech-Use test to spot things not normally | ||
visible to human senses, such as invisible gases, nearby signs of life, non-visible | visible to human senses, such as invisible gases, nearby signs of life, non-visible | ||
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than 50cm thick and certain shielding materials can block a scanner. | than 50cm thick and certain shielding materials can block a scanner. | ||
− | + | [1/5] Subskin Armor: +2 AP Arms, Body, Legs | |
− | + | [2/5] Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests | |
− | + | [3/5] Mechadendrite (Medicae): +10 on Medicae tests, contains injectors | |
− | + | [4/5] Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores | |
− | + | penalties for dakrness and obscured vision | |
+ | |||
+ | [5/5] Autosanguine Implants: This ancient and blessed microscopic technology flows as a metallic liquid | ||
+ | within the character’s bloodstream, repairing minor injuries and accelerating | ||
+ | healing. It repairs minor injuries and speeds recovery. When applying healing, | ||
+ | the character is always considered Lightly Damaged, and heals at an increased | ||
+ | rate, removing 2 points of damage per day instead of 1. | ||
Armor: | Armor: |
Revision as of 14:51, 8 June 2016
Name: Killian Horst Homeworld: Research Station Background: Adeptus Mechanicus Role: Chirurgeon Divinitation: Humans must die so that humanity can endure. XP Total: 4000 XP Free: 0 ---Characteristics (700 XP)--- WS : 30 [+3] = 30 + 0[PB] -- BS : 30 [+3] = 30 + 0[PB] -- S : 40 [+3] = 30 + 5[PB] + 5[250] +- T : 50 [+5] = 30 + 15[PB] + 5[250] +- Ag : 40 [+4] = 30 + 10[PB] -- +Int: 50 [+5] = 35 + 10[PB] + 5[100] ++ +Per: 50 [+5] = 35 + 10[PB] + 5[100] ++ WP : 40 [+4] = 30 + 10[PB] -- -Fel: 25 [+2] = 25 + 0[PB] -- Influence: 50 Initiative: +4 Half move : 4 Wounds : 11 (8+1d5) Fate : 3 Insanity : 0 Corruption: 0 ---Traits--- Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill. Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.). Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus. ---Aptitudes--- Knowledge Intelligence Perception Tech Fieldcraft Strength Toughness ---Talents(700 XP)--- [T2]Mechadendrite Use (Medicae) 300 ++ [T2]Mechadendrite Use (Optical) ++ [T1]Weapon Training (Solid Projectile) -- [T1]Resistance (Poison) +- [T1]Jaded -- [T3]Superior Chirurgeon 400 ++ ---Skills(2600 XP)--- [Int] Linguistics (Low Gothic) 100 ++ [Int] Medicae +10 300 ++ [Int] Logic ++ [Int] CL (Adeptus Mechanicus) ++ [Int] Tech-Use +10 200 ++ [Int] Commerce +10 300 ++ [Int] SL (Beasts) +10 300 ++ [Int] SL (Chymistry) +10 300 ++ [Int] SL (Tech) +10 300 ++ [Int] FL (Mutants) [Int] FL (Chymistry) [Int] FL (Archeotech) [Int] Trade (Chymist) 100 ++ [Int] Trade (Morticator) 100 ++ [Per] Awareness ++ [Per] Security ++ [Ag] Dodge 300 -- [Ag] Operate (Surface) 200 +- [S] Athletics 100 ++ ---Equipment--- Mecanicus Implants: Cranial circuitry Cyber-mantle Electro-graft Electoo Inductors Potentia Coil [roll] Augur Array: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a Free Action, a character with one may make a Tech-Use test to spot things not normally visible to human senses, such as invisible gases, nearby signs of life, non-visible radiation, or other things as appropriate. The standard range is 50m, though walls more than 50cm thick and certain shielding materials can block a scanner. [1/5] Subskin Armor: +2 AP Arms, Body, Legs [2/5] Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests [3/5] Mechadendrite (Medicae): +10 on Medicae tests, contains injectors [4/5] Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores penalties for dakrness and obscured vision [5/5] Autosanguine Implants: This ancient and blessed microscopic technology flows as a metallic liquid within the character’s bloodstream, repairing minor injuries and accelerating healing. It repairs minor injuries and speeds recovery. When applying healing, the character is always considered Lightly Damaged, and heals at an increased rate, removing 2 points of damage per day instead of 1. Armor: Weapons: Hand Cannon: Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg +ammo Gear: Robes Sacred Unguents (x2) Monotask Servoskull (Utility): flying combi-tool