Difference between revisions of "Killian Horst"
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Revision as of 16:06, 7 June 2016
Name: Killian Horst
Homeworld: Research Station
Background: Adeptus Mechanicus
Role: Chirurgeon
Divinitation: Humans must die so that humanity can endure.
XP Total: 4000
XP Free: 0
---Characteristics (700 XP)---
WS : 30 [+3] = 30 + 0[PB] --
BS : 30 [+3] = 30 + 0[PB] --
S : 40 [+3] = 30 + 5[PB] + 5[250] +-
T : 50 [+5] = 30 + 15[PB] + 5[250] +-
Ag : 40 [+4] = 30 + 10[PB] --
+Int: 50 [+5] = 35 + 10[PB] + 5[100] ++
+Per: 50 [+5] = 35 + 10[PB] + 5[100] ++
WP : 40 [+4] = 30 + 10[PB] --
-Fel: 25 [+2] = 25 + 0[PB] --
Influence: 50
Initiative: +4
Half move : 4
Wounds : 11 (8+1d5)
Fate : 3
Insanity : 0
Corruption: 0
---Traits---
Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill.
Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.).
Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus.
---Aptitudes---
Knowledge
Intelligence
Perception
Tech
Fieldcraft
Strength
Toughness
---Talents(700 XP)---
[T2]Mechadendrite Use (Medicae) 300 ++
[T2]Mechadendrite Use (Optical) ++
[T1]Weapon Training (Solid Projectile) --
[T1]Resistance (Poison) +-
[T1]Jaded --
[T3]Superior Chirurgeon 400 ++
---Skills(2600 XP)---
[Int] Linguistics (Low Gothic) 100 ++
[Int] Medicae +10 300 ++
[Int] Logic ++
[Int] CL (Adeptus Mechanicus) ++
[Int] Tech-Use +10 200 ++
[Int] Commerce +10 300 ++
[Int] SL (Beasts) +10 300 ++
[Int] SL (Chymistry) +10 300 ++
[Int] SL (Tech) +10 300 ++
[Int] FL (Mutants)
[Int] FL (Chymistry)
[Int] FL (Archeotech)
[Int] Trade (Chymist) 100 ++
[Int] Trade (Morticator) 100 ++
[Per] Awareness ++
[Per] Security ++
[Ag] Dodge 300 --
[Ag] Operate (Surface) 200 +-
[S] Athletics 100 ++
---Equipment---
Mecanicus Implants:
Cranial circuitry
Cyber-mantle
Electro-graft
Electoo Inductors
Potentia Coil
Augur Array: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a
Free Action, a character with one may make a Tech-Use test to spot things not normally
visible to human senses, such as invisible gases, nearby signs of life, non-visible
radiation, or other things as appropriate. The standard range is 50m, though walls more
than 50cm thick and certain shielding materials can block a scanner.
Subskin Armor: +2 AP Arms, Body, Legs
Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests
Mechadendrite (Medicae): +10 on Medicae tests, contains injectors
Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores
penalties for dakrness and obscured vision
Armor:
Weapons:
Hand Cannon: Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg
+ammo
Gear:
Robes
Sacred Unguents (x2)
Monotask Servoskull (Utility): flying combi-tool