Difference between revisions of "Lieutenant Frolov"
From Game Logs
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<table class="equipment list"> | <table class="equipment list"> | ||
<tr> | <tr> | ||
− | <td class="title">Equipment (26,689 kg; $ | + | <td class="title">Equipment (26,689 kg; $99 355)</td> |
<td class="title">√</td> | <td class="title">√</td> | ||
<td class="title">#</td> | <td class="title">#</td> | ||
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<tr class="odd"> | <tr class="odd"> | ||
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<td class="description" >Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | <td class="description" >Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,302: | Line 2,291: | ||
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
<td class="ref">B271</td> | <td class="ref">B271</td> | ||
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</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description | + | <td class="description" >Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td> |
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<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">2 600</td> | <td class="cost">2 600</td> | ||
− | <td class="weight"> | + | <td class="weight">5 lb</td> |
<td class="cost_summary">2 600</td> | <td class="cost_summary">2 600</td> | ||
− | <td class="weight_summary"> | + | <td class="weight_summary">5 lb</td> |
− | + | <td class="ref">B274</td> | |
− | |||
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− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
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<td class="description" >Drugs</td> | <td class="description" >Drugs</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,392: | Line 2,315: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Agility Potion<div class="note">Potion. +1d DX. 1 hr</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
− | <td class="quantity"> | + | <td class="quantity">12</td> |
− | <td class="cost"> | + | <td class="cost">700</td> |
<td class="weight">0,5 lb</td> | <td class="weight">0,5 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">8 400</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">6 lb</td> |
<td class="ref">DF1:29</td> | <td class="ref">DF1:29</td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Great Healing Potion<div class="note">Potion. 4d HP.</div></td> | <td class="description" style="padding-left: 12px;" >Great Healing Potion<div class="note">Potion. 4d HP.</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,414: | Line 2,337: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Invisibility Potion<div class="note">Potion. 1d×10 hours. Attack or casting breaks it.</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
− | <td class="quantity"> | + | <td class="quantity">2</td> |
− | <td class="cost"> | + | <td class="cost">2 250</td> |
<td class="weight">0,5 lb</td> | <td class="weight">0,5 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">4 500</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">1 lb</td> |
<td class="ref">DF1:29</td> | <td class="ref">DF1:29</td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" >Equipment</td> | <td class="description" >Equipment</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,431: | Line 2,354: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">62 885</td> |
<td class="weight_summary">7,47302 kg</td> | <td class="weight_summary">7,47302 kg</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: 12px;" >Returning Snakebite Axe</td> | + | <td class="description" style="padding-left: 12px;" >Angelbane Returning Snakebite Axe<div class="note">1d cor vs angels</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 2,444: | Line 2,367: | ||
<td class="cost_summary">2 120</td> | <td class="cost_summary">2 120</td> | ||
<td class="weight_summary">0,90703 kg</td> | <td class="weight_summary">0,90703 kg</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Glamered</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1 000</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">1 000</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 2,481: | Line 2,415: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Crossbow enhancements</td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">13 945</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">2,82086 kg</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >MithrilCrossbow (ST15)</td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 2,503: | Line 2,437: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Crossbow Sight<div class="note">+1 Acc</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">100</td> |
− | <td class="weight"> | + | <td class="weight">1 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">100</td> |
− | <td class="weight_summary">1 | + | <td class="weight_summary">1 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">DF1:25</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Crossbow Sling<div class="note">1 turn to ready, Free action to sling. </div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">100</td> | ||
+ | <td class="weight">1 lb</td> | ||
+ | <td class="cost_summary">100</td> | ||
+ | <td class="weight_summary">1 lb</td> | ||
+ | <td class="ref">DF1:25</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 24px;" >Glamered</td> | <td class="description" style="padding-left: 24px;" >Glamered</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,524: | Line 2,469: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Shoulder Quiver<div class="note">Holds 12 arrows/bolts</div></td> | <td class="description" style="padding-left: 24px;" >Shoulder Quiver<div class="note">Holds 12 arrows/bolts</div></td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,535: | Line 2,480: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 36px;" >Returning Abyssal Steel Bolt</td> | <td class="description" style="padding-left: 36px;" >Returning Abyssal Steel Bolt</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,544: | Line 2,489: | ||
<td class="weight_summary">0,72 lb</td> | <td class="weight_summary">0,72 lb</td> | ||
<td class="ref">B276</td> | <td class="ref">B276</td> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Demonbane Returning Snakebite Axe<div class="note">1d cor vs demons</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">4 000</td> |
− | <td class="weight"> | + | <td class="weight">0 kg</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">6 120</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0,90703 kg</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Glamered</td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1 000</td> |
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1 000</td> |
− | <td class="weight_summary">0 | + | <td class="weight_summary">0 kg</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 2,591: | Line 2,525: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Returning</td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 2,602: | Line 2,536: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Snakebite<div class="note">1d6 followup tox/round until HT save</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">0</td> |
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 2,613: | Line 2,547: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Gear</td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">50</td> |
− | <td class="weight_summary">0 kg</td> | + | <td class="weight_summary">0,45351 kg</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Lockpick Gun</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">50</td> | ||
+ | <td class="weight">1 lb</td> | ||
+ | <td class="cost_summary">50</td> | ||
+ | <td class="weight_summary">1 lb</td> | ||
+ | <td class="ref">HT213</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Worn stuff</td> | <td class="description" style="padding-left: 12px;" >Worn stuff</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,634: | Line 2,579: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >20 pt Powerstone (charge: 20)</td> | <td class="description" style="padding-left: 24px;" >20 pt Powerstone (charge: 20)</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,643: | Line 2,588: | ||
<td class="weight_summary">0,008 lb</td> | <td class="weight_summary">0,008 lb</td> | ||
<td class="ref">M20</td> | <td class="ref">M20</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Boots of Balance<div class="note">Grant Perfect Balance (B74) (Balance)</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">15 080</td> | ||
+ | <td class="weight">3 lb</td> | ||
+ | <td class="cost_summary">15 080</td> | ||
+ | <td class="weight_summary">3 lb</td> | ||
+ | <td class="ref">DF1:30</td> | ||
</tr> | </tr> | ||
Line 2,668: | Line 2,624: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description | + | <td class="description" >Grenades</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">2 800</td> |
− | <td class="weight_summary">0, | + | <td class="weight_summary">0,90703 kg</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
− | <td class="quantity"> | + | <td class="quantity">2</td> |
− | <td class="cost"> | + | <td class="cost">1 400</td> |
<td class="weight">1 lb</td> | <td class="weight">1 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">2 800</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">2 lb</td> |
− | <td class="ref"> | + | <td class="ref">DF1:29</td> |
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" >Rifle Sling</td> | <td class="description" >Rifle Sling</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,711: | Line 2,656: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >7.62x39mm</td> | <td class="description" style="padding-left: 12px;" >7.62x39mm</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,722: | Line 2,667: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >ZiD RPD, 7.62x39mm</td> | <td class="description" style="padding-left: 12px;" >ZiD RPD, 7.62x39mm</td> | ||
<td class="state">E</td> | <td class="state">E</td> | ||
Line 2,731: | Line 2,676: | ||
<td class="weight_summary">16,3 lb</td> | <td class="weight_summary">16,3 lb</td> | ||
<td class="ref">HT137</td> | <td class="ref">HT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Sword enhancements</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">12 600</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Adamantium Material<div class="note">x2 Basic item cost, +1 to DMG</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2 600</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">2 600</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Glamered</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1 000</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">1 000</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >One handed</td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">0</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
+ | <td class="ref">B271</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Vampirical<div class="note">1 HP restored for every 3 DMG</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">9 000</td> | ||
+ | <td class="weight">0 kg</td> | ||
+ | <td class="cost_summary">9 000</td> | ||
+ | <td class="weight_summary">0 kg</td> | ||
+ | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 2,742: | Line 2,742: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at 17: | + | <div class="copyright">Modified at 17:57 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> |
Revision as of 15:58, 7 August 2015
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Animals | |||||||
Animal Control (Mammal) | Regular
Animal |
5
3 |
1 sec
1 min |
16 | IQ+3 | 1 | M30 |
Animal Control (Vermin) | Regular
Animal |
1
1 |
1 sec
1 min |
16 | IQ+3 | 1 | M30 |
Beast Soother | Regular
Animal |
1 to 3
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M29 |
Shapeshift Others | Special
Animal |
Varies
Varies |
30 sec
1 hr |
15 | IQ+2 | 1 | M33 |
Shapeshifting (Baleful polymorph) | Special
Animal |
Varies
Varies |
3 sec
1 hr |
15 | IQ+2 | 1 | M32 |
Dreamfuckery | |||||||
Dream Sending | Regular
Communication |
3
- |
1 min
1 hr |
16 | IQ+3 | 1 | M45 |
Persuasion | Regular
Communication |
Varies
Same |
1 sec
1 min |
16 | IQ+3 | 1 | M45 |
Sense Emotion | Regular
Communication |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M45 |
Sense Foes | Info/Area
Communication |
1/area, min 2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M44 |
Healing | |||||||
Lend Energy | Regular
Healing |
1/pt
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M89 |
Lend Vitality | Regular
Healing |
1/pt
- |
1 sec
1 hour |
16 | IQ+3 | 1 | M89 |
Minor Healing | Regular
Healing |
1-3
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M91 |
Recover Energy | Special
Healing |
0
0 |
1 sec
Special |
16 | IQ+3 | 1 | M89 |
Test Food | Info
Food |
1 or 3
- |
1 sec
Instant |
16 | IQ+3 | 1 | M77 |
Illusions | |||||||
Complex Illusion | Area
Illusion & Creation |
2
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M96 |
Simple Illusion | Area
Illusion & Creation |
1
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M95 |
Sound | Regular
Sound |
Varies
1/ min |
1 sec
Varies |
16 | IQ+3 | 1 | M171 |
Mindfuckery | |||||||
Daze | Regular
Mind Control |
3
2 |
2 sec
1 min |
16 | IQ+3 | 1 | M134 |
Foolishness | Regular
Mind Control |
1-5
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M134 |
Sleep | Regular
Mind Control |
4
- |
3 sec
Until awakened |
16 | IQ+3 | 1 | M135 |
Movement | |||||||
Apportation | Regular
Movement |
Varies | 1 sec
1 min |
16 | IQ+3 | 1 | M142 |
Flight | Regular
Movement |
5
3 |
2 sec
1 min |
15 | IQ+2 | 1 | M145 |
Hawk Flight | Regular
Movement |
8
4 |
3 sec
1 min |
15 | IQ+2 | 1 | M146 |
Levitation | Regular
Movement |
1 per 80 lbs
Half |
2 sec
1 min |
16 | IQ+3 | 1 | M143 |
Teleport | Special
Gate/Movement |
Varies
- |
1 sec
Instant |
15 | IQ+2 | 1 | M147 |
Necromancy | |||||||
Decay | Regular
Food |
1/meal
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M77 |
Weaken Blood | Regular
Body Control/Necromancy |
9
5 |
1 sec
1 day |
16 | IQ+3 | 1 | M40 |
Frailty | Regular
Body Control |
2/-HT
Same |
1 sec
1 min |
16 | IQ+3 | 1 | M37 |
Slow Healing | Regular
Necromancy |
1-5
Same |
30 sec
1 day |
16 | IQ+3 | 1 | M153 |
Sickness | Regular
Body Control/Mind Control |
3
3 |
4 sec
1 min |
16 | IQ+3 | 1 | M138 |
Pestilence | Regular
Necromancy |
6
- |
30 sec
Permanent |
16 | IQ+3 | 1 | M154 |
Steal Energy | Regular
Necromancy |
0
- |
1 min per 3 FP drained
Permanent |
16 | IQ+3 | 1 | M150 |
Steal Vitality | Regular
Necromancy |
0
- |
1 min per 3 HP drained
Permanent |
16 | IQ+3 | 1 | M150 |
Plantfuckery | |||||||
Blight | Area
Plant |
1 minimum
- |
5 min
1 Crop or Season |
16 | IQ+3 | 1 | M162 |
Heal Plant | Area
Plant |
3
- |
1 Min
Permanent |
16 | IQ+3 | 1 | M161 |
Identify Plant | Info
Plant |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M161 |
Plant Growth | Area
Plant |
3
2 |
10 sec
1 min |
16 | IQ+3 | 1 | M162 |
Seek Plant | Info
Plant |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M161 |
Wither Plant | Area
Plant |
2
- |
10 sec
Permanent |
16 | IQ+3 | 1 | M163 |
Stonefuckery | |||||||
Powerstone | Enchantment
Enchantment |
20
- |
Varies
Permanent |
16 | IQ+3 | 1 | M69 |
Enchant | Enchantment
Enchantment |
Varies
- |
Varies
Permanent |
15 | IQ+2 | 1 | M56 |
Charge Powerstone | Regular
Meta |
3/pt of energy
- |
10 min
until used |
15 | IQ+2 | 1 | M126 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Adamantium Bastard Sword of Vampirism One handed |
Swung | 11 | 10U | No | 2+1+1d+1 cut | 1,2 | 11 |
Adamantium Bastard Sword of Vampirism One handed |
Thrust | 11 | 10U | No | 1+1d-1 cr | 2 | 11 |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
Swung | 11 | 9 | No | +2+1+ 1d+2 cut | 1,2 | 10† |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
Thrust | 11 | 9 | No | 1+ 1d cr | 2 | 10† |
Mithril Throwing Axe | Swung | 6 | 7U | No | 1d+2 cut | 1 | 11 |
Natural | Kick | 10 | No | 1d-2 cr | C,1 | ||
Natural | Kick w/Boots | 10 | No | 1d-1 cr | C,1 | ||
Natural | Punch | 12 | 10 | 1d-3 cr | C | ||
One handed | Swung | 11 | 10U | No | 1+1d+1 cut | 1,2 | 11 |
One handed | Thrust | 11 | 10U | No | 1+1d-1 cr | 2 | 11 |
Sharp Claws (Hands) | 12 | 10 | 1d-3 cut | C | |||
Sharp Teeth | 12 | No | 1d-3 cut | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Magebane Grenade. Respiratory. 2 yd radius. Wizards can't cast. |
Grenade | 11 | 0 | 2d burn (cold) | ×2 | -2 | ||||
Mithril Throwing Axe | Thrown | 11 | 2 | 1d+2 cut | 10/15 | 1 | T(1) | -3 | 11 | |
MithrilCrossbow (ST15) | 9 | 5 | 2d+1 imp | 300/375 | 1 | 1(4) | -6 | 15† | ||
ZiD RPD, 7.62x39mm | 10 | 5 | 6d pi | 600/3,900 | 11! | 100(5) | -6 | 2 | 10B† |
Equipment (26,689 kg; $99 355) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Adamantium Bastard Sword of Vampirism One handed |
E | 1 | 0 | 0 kg | 0 | 0 kg | B271 |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
E | 1 | 2 600 | 5 lb | 2 600 | 5 lb | B274 |
Drugs | E | 1 | 0 | 0 kg | 16 900 | 4,08163 kg | |
Agility Potion Potion. +1d DX. 1 hr |
E | 12 | 700 | 0,5 lb | 8 400 | 6 lb | DF1:29 |
Great Healing Potion Potion. 4d HP. |
E | 4 | 1 000 | 0,5 lb | 4 000 | 2 lb | DF1:29 |
Invisibility Potion Potion. 1d×10 hours. Attack or casting breaks it. |
E | 2 | 2 250 | 0,5 lb | 4 500 | 1 lb | DF1:29 |
Equipment | E | 1 | 0 | 0 kg | 62 885 | 7,47302 kg | |
Angelbane Returning Snakebite Axe 1d cor vs angels |
E | 1 | 0 | 0 kg | 2 120 | 0,90703 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Mithril Throwing Axe | E | 1 | 120 | 2 lb | 120 | 2 lb | B271 |
Returning | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Snakebite 1d6 followup tox/round until HT save |
E | 1 | 0 | 0 kg | 0 | 0 kg | |
Crossbow enhancements | E | 1 | 0 | 0 kg | 13 945 | 2,82086 kg | |
MithrilCrossbow (ST15) | E | 1 | 615 | 3 lb | 615 | 3 lb | B276 |
Crossbow Sight +1 Acc |
E | 1 | 100 | 1 lb | 100 | 1 lb | DF1:25 |
Crossbow Sling 1 turn to ready, Free action to sling. |
E | 1 | 100 | 1 lb | 100 | 1 lb | DF1:25 |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Shoulder Quiver Holds 12 arrows/bolts |
E | 1 | 10 | 0,5 lb | 12 130 | 1,22 lb | DF1:24 |
Returning Abyssal Steel Bolt | E | 12 | 1 010 | 0,06 lb | 12 120 | 0,72 lb | B276 |
Demonbane Returning Snakebite Axe 1d cor vs demons |
E | 1 | 4 000 | 0 kg | 6 120 | 0,90703 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Mithril Throwing Axe | E | 1 | 120 | 2 lb | 120 | 2 lb | B271 |
Returning | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Snakebite 1d6 followup tox/round until HT save |
E | 1 | 0 | 0 kg | 0 | 0 kg | |
Gear | E | 1 | 0 | 0 kg | 50 | 0,45351 kg | |
Lockpick Gun | E | 1 | 50 | 1 lb | 50 | 1 lb | HT213 |
Worn stuff | E | 1 | 0 | 0 kg | 40 650 | 2,38458 kg | |
20 pt Powerstone (charge: 20) | E | 1 | 7 350 | 0,008 lb | 7 350 | 0,008 lb | M20 |
Boots of Balance Grant Perfect Balance (B74) (Balance) |
E | 1 | 15 080 | 3 lb | 15 080 | 3 lb | DF1:30 |
Glamered Mithril Assault Vest of Resistant Arrow Deflection Flexible. DR17 vs. pi, cut. Looks like a jacket |
E | 1 | 13 300 | 2 lb | 13 300 | 2 lb | HT66 |
Serpent's Amulet Alchemical. Immunity to Poison. |
E | 1 | 4 920 | 0,25 lb | 4 920 | 0,25 lb | DF1:30 |
Grenades | E | 1 | 0 | 0 kg | 2 800 | 0,90703 kg | |
Magebane Grenade. Respiratory. 2 yd radius. Wizards can't cast. |
E | 2 | 1 400 | 1 lb | 2 800 | 2 lb | DF1:29 |
Rifle Sling | E | 1 | 10 | 1 lb | 1 570 | 20,9 lb | HT154 |
7.62x39mm | E | 100 | 0,6 | 0,036 lb | 60 | 3,6 lb | HT176 |
ZiD RPD, 7.62x39mm | E | 1 | 1 500 | 16,3 lb | 1 500 | 16,3 lb | HT137 |
Sword enhancements | E | 1 | 0 | 0 kg | 12 600 | 0 kg | |
Adamantium Material x2 Basic item cost, +1 to DMG |
E | 1 | 2 600 | 0 kg | 2 600 | 0 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
One handed | E | 1 | 0 | 0 kg | 0 | 0 kg | B271 |
Vampirical 1 HP restored for every 3 DMG |
E | 1 | 9 000 | 0 kg | 9 000 | 0 kg |
Notes |
Modified at 17:57 on 07.08.2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0