Difference between revisions of "Agent John Smith"
From Game Logs
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− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Style Familiarity (Assaulter)<div class="note">Style Familiarity means you’ve studied and/or practiced one of the shooting styles on pp. 47-52.</div></td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">TS37</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Shtick<div class="note">clothing is always spotless</div></td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B101, HT250, MA51</td> |
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at | + | <div class="copyright">Modified at 6:26 PM on Feb 22, 2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> |
Revision as of 14:26, 22 February 2015
Never send a human to do a machine's job.
- ~ Agent Smith
- ~ Agent Smith
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Natural | Kick | 16 | No | 1d cr | C,1 | ||
Natural | Kick w/Boots | 16 | No | 1d+1 cr | C,1 | ||
Natural | Punch | 18 | 13 | 1d-1 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Equipment (16 lb; $2,759,000) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Armor | - | 1 | 0 | 0 lb | 676,350 | 291.5 lb | |
Heavy | - | 1 | 0 | 0 lb | 567,050 | 251.5 lb | |
Gyrostabilized Weapon Harness (up to 70 lb) Expensive, $400 and 2/3lb. per pound of loaded weight + $2000 base |
- | 1 | 30,000 | 47 lb | 30,000 | 47 lb | UT150 |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Shoulder Servomount (up to 50 lb) Expensive, $2,000 and 2lbs. per pound of weapon loaded weight. |
- | 2 | 100,000 | 100 lb | 200,000 | 200 lb | UT152 |
Space Combat Walker 2E/48hr., weight = 350 lbs |
- | 1 | 330,000 | 0 lb | 330,000 | 0 lb | UT186 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
Medium | - | 1 | 0 | 0 lb | 97,050 | 19.5 lb | |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Powered Combat Armor Super Jump 1. E/18hr., 150 lb |
- | 1 | 80,000 | 0 lb | 80,000 | 0 lb | UT186 |
Powered Combat Armor: Helmet C/18hr. |
- | 1 | 10,000 | 15 lb | 10,000 | 15 lb | UT186 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
Underwear | - | 1 | 0 | 0 lb | 12,250 | 20.5 lb | |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Reflex Tacsuit Expensive, Flexible. Double DR vs. cutting and piercing damage. C/12hr. |
- | 1 | 6,000 | 10 lb | 6,000 | 10 lb | UT178 |
Thermo-Optic Chameleon Surface | - | 1 | 4,000 | 4 lb | 4,000 | 4 lb | UT99 |
Trauma Plates for Reflex Tactical Vest Expensive |
- | 1 | 1,200 | 6 lb | 1,200 | 6 lb | UT173 |
Body | E | 1 | 0 | 0 lb | 1,237,650 | 0 lb | |
Android Synthetic Organs |
E | 1 | 100,000 | 0 lb | 100,000 | 0 lb | UT41 |
Bionic Ear, Advanced Minor procedure. |
E | 2 | 5,000 | 0 lb | 10,000 | 0 lb | UT209 |
Bionic Hand Major procedure. |
E | 2 | 8,000 | 0 lb | 16,000 | 0 lb | UT209 |
Computer | E | 1 | 0 | 0 lb | 1,103,650 | 0 lb | |
Biopresence Software Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT109 |
Combat | E | 1 | 0 | 0 lb | 41,650 | 0 lb | |
IFF Comm Software | E | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Silhouette Complexity 5. |
E | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
TacNet +2 Tactics. Complexity 6. |
E | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
Target Tracking Complexity 2. |
E | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
Targeting (Artillery/TL9) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Rifle)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Pistol)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Guns (Gyroc)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Gunner (Beams)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Targeting (Gunner (Rockets)) +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
IQ skills | E | 1 | 0 | 0 lb | 46,000 | 0 lb | |
Architecture/TL9 Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Camouflage Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
Cooking Complexity 6. |
E | 1 | 3,000 | 0 lb | 3,000 | 0 lb | UT25 |
Electronics Repair (Computer) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Expert Skill (Military Science) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Mechanic (Robotics) Complexity 7. |
C | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT25 |
Lingvo | E | 1 | 0 | 0 lb | 6,000 | 0 lb | |
Native Translator Program Complexity 5. From Chinglish to Chinese. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to French. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to German. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Hindi. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Russian. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 7. Genius, Hardened (HT+3). 100TB. 2C/20hr or external power, 10 lb. |
E | 1 | 1,000,000 | 0 lb | 1,000,000 | 0 lb | UT22 |
Thermal Imaging Eyes Major procedure. |
E | 1 | 8,000 | 0 lb | 8,000 | 0 lb | UT214 |
Civil outfit | E | 1 | 0 | 0 lb | 21,380 | 8 lb | |
Pistol | C | 1 | 0 | 0 lb | 2,900 | 3 lb | |
Medium Pistol "Luca", 7.5mmCLP HUD Link, Expensive |
C | 1 | 900 | 1.5 lb | 900 | 1.5 lb | UT137 |
Power Holster (Medium Pistol, 7.5mmCLP) B/100 uses, Expensive |
C | 1 | 2,000 | 1.5 lb | 2,000 | 1.5 lb | UT151 |
Tactical Folding Knife "Chelubei" Superfine |
C | 1 | 180 | 0.5 lb | 180 | 0.5 lb | HT200 |
Reflex Bodysuit DR+8 vs. piercing and cutting. Flexible, Expensive |
E | 1 | 18,000 | 4 lb | 18,000 | 4 lb | UT172 |
Tactical Folding Knife "Peresvet" Monowire |
C | 1 | 300 | 0.5 lb | 300 | 0.5 lb | HT200 |
House staff | - | 1 | 0 | 0 lb | 277,050 | 702.6 lb | |
Bob, The Tyrannosaur | - | 1 | 0 | 0 lb | 10,700 | 21 lb | |
Computer | - | 1 | 0 | 0 lb | 700 | 1 lb | |
IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Small Computer Complexity 4. Hardened (HT+3). 10TB. 2B/20hr. |
- | 1 | 200 | 1 lb | 200 | 1 lb | UT22 |
Petbot 3C/24hr. |
- | 1 | 10,000 | 20 lb | 10,000 | 20 lb | UT41 |
Responsive Bed, Double | - | 1 | 700 | 140 lb | 700 | 140 lb | UT69 |
T-800 | - | 1 | 0 | 0 lb | 226,450 | 343.6 lb | |
Combat Android 2D/24hr. Sculpted body, Non-volition AI, Combat Exoskeleton, Chameleon |
- | 1 | 200,000 | 300 lb | 200,000 | 300 lb | UT167 |
Computer | - | 1 | 0 | 0 lb | 25,150 | 40 lb | |
IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Microframe Complexity 6. 1,000TB. Hardened (HT+3). |
- | 1 | 20,000 | 40 lb | 20,000 | 40 lb | UT22 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
Target Tracking Complexity 2. |
- | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
Targeting +2 skill. Complexity 4. |
- | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
EMP Gun C/33 shots. |
- | 1 | 650 | 1.8 lb | 650 | 1.8 lb | UT121 |
Walter the Butler | - | 1 | 0 | 0 lb | 39,200 | 198 lb | |
Android body 2D/24hr., synthetic organs, non-volition AI |
- | 1 | 10,000 | 180 lb | 10,000 | 180 lb | UT41 |
Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
E | 1 | 1,200 | 8 lb | 1,200 | 8 lb | UT172 |
Computer | - | 1 | 0 | 0 lb | 28,000 | 10 lb | |
Lingvo | - | 1 | 0 | 0 lb | 6,000 | 0 lb | |
Native Translator Program Complexity 5. From Chinglish to Chinese. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to French. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to German. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Hindi. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Russian. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 5. Hardened (HT+3). 100TB. 2C/20hr or external power. |
- | 1 | 20,000 | 10 lb | 20,000 | 10 lb | UT22 |
Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
Illegal Weaponry | - | 1 | 0 | 0 lb | 211,820 | 188.1 lb | |
Carbine | - | 1 | 0 | 0 lb | 3,650 | 5.9 lb | |
Storm Carbine, 10mmCL "Vera" Expensive |
- | 1 | 3,600 | 5.5 lb | 3,600 | 5.5 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Laser Minigun | - | 1 | 0 | 0 lb | 66,000 | 67 lb | |
E cell | - | 1 | 2,000 | 20 lb | 2,000 | 20 lb | |
Semi-Portable Laser "Tachi" Expensive, External E-cell, HUD Link |
- | 1 | 64,000 | 47 lb | 64,000 | 47 lb | UT116 |
Laser Sniper | - | 1 | 0 | 0 lb | 40,070 | 17.4 lb | |
Backpack chemical tank | - | 1 | 20 | 4 lb | 20 | 4 lb | |
Laser Sniper Rifle "Naginata" Expensive, 4lb. backpack power cell, HUD Link |
- | 1 | 40,000 | 13 lb | 40,000 | 13 lb | UT115 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Launchers | - | 1 | 0 | 0 lb | 86,050 | 72.4 lb | |
MLAWS, 64mm "Michael" Expensive |
- | 1 | 46,000 | 24 lb | 46,000 | 24 lb | UT146 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
TML, 100mm "Fredo" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
TML, 100mm "Sonny" HUD Link, Expensive |
- | 1 | 20,000 | 24 lb | 20,000 | 24 lb | UT146 |
Payload | - | 1 | 0 | 0 lb | 16,050 | 25.4 lb | |
Payload Rifle "Tsutsui", 25mmCL Expensive, HUD Link |
- | 1 | 16,000 | 25 lb | 16,000 | 25 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Legal Weaponry | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
Anti-Materiel | - | 1 | 0 | 0 lb | 16,050 | 20.4 lb | |
Anti-Materiel Rifle, 15mmCL "Yari" HUD Link, Expensive |
- | 1 | 16,000 | 20 lb | 16,000 | 20 lb | UT137 |
Three-point sling “Dropping” the weapon is a free action. Bringing it up again requires a Ready maneuver or a free action with a successful Fast-Draw (Long Arm) roll, at +1 for the sling. |
- | 1 | 50 | 0.4 lb | 50 | 0.4 lb | |
Stash | - | 1 | 0 | 0 lb | 318,700 | 1,490 lb | |
Ammo | - | 1 | 0 | 0 lb | 176,000 | 984 lb | |
MLAWS Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 50 | 1,000 | 2 lb | 50,000 | 100 lb | |
MLAWS Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 50 | 800 | 2 lb | 40,000 | 100 lb | |
Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
Striker Missile | - | 1 | 17,000 | 17 lb | 17,000 | 17 lb | UT168 |
TML Warhead: Multi-Spectral Homing Skill: 14 |
- | 10 | 400 | 25 lb | 4,000 | 250 lb | |
TML Warhead: Multi-Spectral Homing, APHEX Skill: 14 |
- | 10 | 4,000 | 25 lb | 40,000 | 250 lb | |
TML Warhead: Multi-Spectral Homing, Shaped Skill: 14 |
- | 10 | 800 | 25 lb | 8,000 | 250 lb | |
Attaché Case w/ hidden compartment Holds 2cf., Expensive |
- | 1 | 800 | 1.5 lb | 1,700 | 2 lb | UT97 |
hidden compartment | - | 1 | 0 | 0 lb | 900 | 0.5 lb | |
Monowire Whip | - | 1 | 900 | 0.5 lb | 900 | 0.5 lb | UT163 |
Power | - | 1 | 0 | 0 lb | 22,000 | 300 lb | |
D cell | - | 20 | 100 | 5 lb | 2,000 | 100 lb | UT19 |
E cell | - | 10 | 2,000 | 20 lb | 20,000 | 200 lb | UT19 |
Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
- | 1 | 12,000 | 8 lb | 12,000 | 8 lb | UT172 |
Scopes | - | 1 | 0 | 0 lb | 82,000 | 48 lb | |
Enhanced Targeting Scope +3 to aimed shots. Hyperspectral Vision 8x. Tunnel Vision. B/400hr. |
- | 4 | 8,000 | 2 lb | 32,000 | 8 lb | UT149 |
Mini-Computer Sight Night Vision 7. +1 Gunner/Guns. +3 Acc to 2,000 yards. 2-4x magnification, +1 to +2 Acc. -1 Bulk. 2xS/2hrs. |
- | 4 | 12,500 | 10 lb | 50,000 | 40 lb | HT157 |
Trauma Plates for Reflex Tactical Vest Expensive |
- | 10 | 1,200 | 6 lb | 12,000 | 60 lb | UT173 |
Zu | - | 1 | 0 | 0 lb | 13,000 | 88 lb | |
Payload Rifle, 25mmCL HUD Link |
- | 1 | 8,000 | 38 lb | 8,000 | 38 lb | UT137 |
Powered Tripod Mount D/100 hr. |
- | 1 | 5,000 | 50 lb | 5,000 | 50 lb | UT151 |
Notes |
Modified at 6:26 PM on Feb 22, 2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0