Difference between revisions of "Agent John Smith"
From Game Logs
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<tr> | <tr> | ||
<td class="label">Advantages:</td> | <td class="label">Advantages:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">107</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 88: | Line 88: | ||
<tr> | <tr> | ||
<td class="label">Race:</td> | <td class="label">Race:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">92</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 98: | Line 98: | ||
<tr> | <tr> | ||
<td class="label">Earned:</td> | <td class="label">Earned:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">1</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 228: | Line 228: | ||
</tr> | </tr> | ||
− | <tr | + | <tr > |
− | <td class="label"> | + | <td class="label">None (0)</td> |
<td class="rvalue">44.1 lb</td> | <td class="rvalue">44.1 lb</td> | ||
<td class="rvalue">7</td> | <td class="rvalue">7</td> | ||
Line 242: | Line 242: | ||
</tr> | </tr> | ||
− | <tr > | + | <tr class="encumbrance" > |
− | <td class="label">Medium (2)</td> | + | <td class="label">• Medium (2)</td> |
<td class="rvalue">132.3 lb</td> | <td class="rvalue">132.3 lb</td> | ||
<td class="rvalue">4</td> | <td class="rvalue">4</td> | ||
Line 518: | Line 518: | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >G-Experience (All)</td> | ||
+ | <td class="points">10</td> | ||
+ | <td class="ref">B57</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >High Pain Threshold<div class="note">Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</div></td> | <td class="description" style="padding-left: 12px;" >High Pain Threshold<div class="note">Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</div></td> | ||
<td class="points">10</td> | <td class="points">10</td> | ||
Line 523: | Line 529: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Patron<div class="note">Hell Vectors, +15; Minimal Interventions, -50%.</div></td> | <td class="description" style="padding-left: 12px;" >Patron<div class="note">Hell Vectors, +15; Minimal Interventions, -50%.</div></td> | ||
<td class="points">8</td> | <td class="points">8</td> | ||
Line 529: | Line 535: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Wealth<div class="note">Filthy Rich (Starting wealth is 100x average), +50.</div></td> | <td class="description" style="padding-left: 12px;" >Wealth<div class="note">Filthy Rich (Starting wealth is 100x average), +50.</div></td> | ||
<td class="points">50</td> | <td class="points">50</td> | ||
Line 535: | Line 541: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description | + | <td class="description" >Android</td> |
− | <td class="points"> | + | <td class="points">92</td> |
− | <td class="ref"> | + | <td class="ref">UT41</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Advantages</td> |
− | <td class="points"> | + | <td class="points">45</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Absolute Direction<div class="note">3D Spatial Sense, +5.</div></td> |
− | <td class="points"> | + | <td class="points">10</td> |
− | <td class="ref"> | + | <td class="ref">B34</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Doesn't Breathe</td> |
− | <td class="points"> | + | <td class="points">20</td> |
− | <td class="ref"> | + | <td class="ref">B49</td> |
− | </tr> | + | </tr> |
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Telecommunication<div class="note">Burst 1, +30%; Radio, +10; Secure, +20%.</div></td> |
− | <td class="points"> | + | <td class="points">15</td> |
− | <td class="ref"> | + | <td class="ref">B91</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Attribute Modifiers</td> |
− | <td class="points"> | + | <td class="points">30</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Increased Strength 3</td> |
− | <td class="points"> | + | <td class="points">30</td> |
− | <td class="ref"> | + | <td class="ref">B14</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Bionic Ears (TL9)</td> |
− | <td class="points">- | + | <td class="points">-1</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Deafness<div class="note">Mitigator, -70%.</div></td> |
− | <td class="points">- | + | <td class="points">-6</td> |
<td class="ref">B129</td> | <td class="ref">B129</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Protected Sense (Hearing)</td> | ||
+ | <td class="points">5</td> | ||
+ | <td class="ref">B78</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Disadvantages</td> |
<td class="points">-20</td> | <td class="points">-20</td> | ||
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Electrical</td> |
− | <td class="points">- | + | <td class="points">-20</td> |
− | <td class="ref"> | + | <td class="ref">B134</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Meta-Trait: Machine</td> |
− | <td class="points"> | + | <td class="points">0</td> |
− | <td class="ref"> | + | <td class="ref">B263</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Wears out instead of aging</td> |
− | <td class="points"> | + | <td class="points">0</td> |
− | <td class="ref"> | + | <td class="ref">B263</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Perks</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Accessory (Personal computer)</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B100</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Secondary Characteristic Modifiers</td> |
− | <td class="points"> | + | <td class="points">14</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Extra Hit Points 7</td> |
− | <td class="points"> | + | <td class="points">14</td> |
− | <td class="ref"> | + | <td class="ref">B16</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Thermal Imaging Eyes (TL10)</td> |
<td class="points">5</td> | <td class="points">5</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 644: | Line 656: | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Accessory (HUD)</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B100</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Blindness<div class="note">Mitigator, -70%.</div><div class="note">-6 to all combat skills; cannot target hit locations</div></td> |
− | <td class="points"> | + | <td class="points">-15</td> |
− | <td class="ref"> | + | <td class="ref">B124</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Infravision<div class="note">Electrical, -20%.</div></td> |
− | <td class="points"> | + | <td class="points">8</td> |
− | <td class="ref"> | + | <td class="ref">B60</td> |
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Nictitating Membrane 2</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B71</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Protected Sense (Vision)</td> | ||
+ | <td class="points">5</td> | ||
+ | <td class="ref">B78</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Telescopic Vision 1<div class="note">Electrical, -20%.</div></td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B92</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >TL Lenses</td> |
− | <td class="points"> | + | <td class="points">11</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 24px;" >Lens: TL10 Model<div class="note">$50,000. 100-250lbs. 2D/24hr. LC4.</div></td> |
− | <td class="points"> | + | <td class="points">11</td> |
− | <td class="ref"></td> | + | <td class="ref">UT41</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Increased Health 1</td> |
− | <td class="points"> | + | <td class="points">10</td> |
− | <td class="ref"> | + | <td class="ref">B14</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Maintenance<div class="note">People Required: 1, -10; Frequency: Bi-weekly, x0.33333.</div></td> |
− | <td class="points">- | + | <td class="points">-3</td> |
− | <td class="ref"> | + | <td class="ref">B143</td> |
</tr> | </tr> | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 36px;" >Reduced Consumption 2</td> | |
− | + | <td class="points">4</td> | |
− | + | <td class="ref">B80</td> | |
− | + | </tr> | |
− | + | ||
− | <td class=" | + | <tr class="even"> |
− | + | <td class="description" style="padding-left: 12px;" >Two Bionic Arms (TL9)</td> | |
− | <td class=" | + | <td class="points">7</td> |
− | <td class=" | + | <td class="ref"></td> |
− | <td class=" | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 24px;" >Arm ST 2<div class="note">Electrical, -20%; Maintenance (1 person, weekly), -5%.</div></td> |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B40</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Damage Resistance 2<div class="note">Limited (Arms), -20%.</div></td> |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B47</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >No Fine Manipulators<div class="note">Mitigator, -70%.</div></td> |
− | + | <td class="points">-9</td> | |
− | + | <td class="ref">B145</td> | |
− | <td class="points"> | + | </tr> |
− | <td class="ref"> | + | |
− | </tr> | ||
− | |||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description | + | <td class="description" >Disadvantages</td> |
− | <td class=" | + | <td class="points">-170</td> |
− | + | <td class="ref"></td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Addiction (Good tobacco)<div class="note">Cost: Expensive, -10; Legal, +5.</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B122</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Amnesia (Partial)</td> |
− | <td class=" | + | <td class="points">-10</td> |
− | + | <td class="ref">B123</td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Bully<div class="note">CR: 12 (Quite Often).</div></td> |
− | + | <td class="points">-10</td> | |
− | + | <td class="ref">B125</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Callous</td> |
− | <td class=" | + | <td class="points">-5</td> |
− | + | <td class="ref">B125</td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> |
− | <td class=" | + | <td class="points">-10</td> |
− | + | <td class="ref">B127</td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Compulsive Generosity<div class="note">CR: 12 (Quite Often), +10% Cost of Living Increase.</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B128</td> | |
− | <td class="points"> | + | </tr> |
− | <td class="ref"> | ||
− | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Curious<div class="note">CR: 12 (Quite Often).</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B129</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Delusion<div class="note">Major, -10.</div></td> |
− | + | <td class="points">-10</td> | |
− | + | <td class="ref">B130</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Duty (Hell Vectors)<div class="note">FR: 15, -15; Extremely Hazardous, -5.</div></td> |
− | + | <td class="points">-20</td> | |
− | + | <td class="ref">B133</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Enemy (Same as Zu's enemy)<div class="note">Large/Powerful Group, -30.</div></td> |
− | + | <td class="points">-30</td> | |
− | + | <td class="ref">B135</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B148</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Secret<div class="note">Possible Death, -30.</div></td> |
− | + | <td class="points">-30</td> | |
− | + | <td class="ref">B152</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Sense of Duty<div class="note">Friends and Companions, -5.</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B153</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Stubbornness</td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B157</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Truthfulness<div class="note">CR: 12 (Quite Often).</div></td> |
− | + | <td class="points">-5</td> | |
− | + | <td class="ref">B159</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Xenophilia<div class="note">CR: 12 (Quite Often), +2 Fright Check Bonus.</div></td> |
− | + | <td class="points">-10</td> | |
− | + | <td class="ref">B162</td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >Perks</td> |
− | + | <td class="points">4</td> | |
− | + | <td class="ref"></td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Honest Face</td> |
− | |||
− | |||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B101</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" | + | <td class="description" style="padding-left: 12px;" >Penetrating Voice</td> |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B101</td> | |
− | <td class="points"></td> | ||
− | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Style Familiarity (Assaulter)<div class="note">Style Familiarity means you’ve studied and/or practiced one of the shooting styles on pp. 47-52.</div></td> |
− | |||
− | |||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">TS37</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Sure Footed (Uneven)<div class="note">Let you ignore bad footing.</div></td> |
− | |||
− | |||
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">HT250, MA52</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description | + | <td class="description" >Quirks</td> |
− | + | <td class="points">-2</td> | |
− | + | <td class="ref"></td> | |
− | <td class="points"> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Chauvinistic<div class="note">Gender (Women)</div></td> |
− | + | <td class="points">-1</td> | |
− | + | <td class="ref">B163</td> | |
− | <td class="points">1</td> | ||
− | <td class="ref"> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Like Car models</td> |
− | <td class=" | + | <td class="points">-1</td> |
− | + | <td class="ref">B164</td> | |
− | |||
− | <td class="ref"> | ||
</tr> | </tr> | ||
− | <tr class=" | + | </table> |
− | <td class=" | + | </td> |
− | <td class="skill_level"> | + | <td class="spacer"></td> |
− | <td class="relative_skill_level"> | + | <td> |
− | <td class="points"> | + | <table class="skills list"> |
− | <td class="ref"> | + | <tr> |
+ | <td class="title">Skills</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Driving</td> | ||
+ | <td class="skill_level"></td> | ||
+ | <td class="relative_skill_level"></td> | ||
+ | <td class="points"></td> | ||
+ | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Boating/TL9 (Motorboat)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B180</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Driving/TL9 (Automobile)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B188</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Driving/TL9 (Heavy Wheeled)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B188</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Driving/TL9 (Mecha)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B188</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Driving/TL9 (Motorcycle)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B188</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >DX</td> |
− | <td class="skill_level"> | + | <td class="skill_level"></td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level"></td> |
− | <td class="points"> | + | <td class="points"></td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Acrobatics</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B174</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Climbing</td> |
− | <td class="skill_level"></td> | + | <td class="skill_level">15</td> |
− | <td class="relative_skill_level"></td> | + | <td class="relative_skill_level">DX-1</td> |
− | <td class="points"></td> | + | <td class="points">1</td> |
− | <td class="ref"></td> | + | <td class="ref">B183</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Environment Suit/TL9 (Battlesuit)</td> |
<td class="skill_level">17</td> | <td class="skill_level">17</td> | ||
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B192</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Escape</td> |
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B192</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Forced Entry</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B196</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Free Fall</td> |
− | <td class="skill_level"></td> | + | <td class="skill_level">19</td> |
− | <td class="relative_skill_level"></td> | + | <td class="relative_skill_level">DX+1</td> |
− | <td class="points"></td> | + | <td class="points">1</td> |
− | <td class="ref"></td> | + | <td class="ref">B197</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Karate</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B203</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Knife</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+0</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B208</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Knot-Tying</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B203</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Parachuting/TL9</td> |
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B212</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Stealth</td> |
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
− | <td class="relative_skill_level">DX | + | <td class="relative_skill_level">DX-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B222</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description | + | <td class="description" >HT</td> |
− | <td class="skill_level"> | + | <td class="skill_level"></td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level"></td> |
− | <td class="points"> | + | <td class="points"></td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Hiking</td> |
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">HT-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B200</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Running</td> |
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">HT-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B218</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Swimming</td> |
− | <td class="skill_level"> | + | <td class="skill_level">7</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">HT+0</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B224</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" >IQ</td> |
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
<td class="relative_skill_level"></td> | <td class="relative_skill_level"></td> | ||
Line 1,113: | Line 1,093: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Architecture/TL9</td> |
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B176</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Camouflage</td> |
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+0</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B183</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Computer Operation/TL9</td> |
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B184</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Cooking (Chinese food)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+0</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B185</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Electronics Operation/TL9 (Communications)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B189</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Electronics Repair/TL9 (Computer)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+1</td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B190</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Expert Skill (Military Science)</td> |
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">IQ-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B193</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >First Aid/TL9</td> |
− | <td class="skill_level"></td> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level"></td> | + | <td class="relative_skill_level">IQ+0</td> |
− | <td class="points"></td> | + | <td class="points">1</td> |
− | <td class="ref"></td> | + | <td class="ref">B195</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Leadership</td> |
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ-1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B204</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Mechanic/TL9 (Robotics)</td> |
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+1</td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B207</td> |
</tr> | </tr> | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Soldier/TL9</td> | |
− | + | <td class="skill_level">14</td> | |
− | + | <td class="relative_skill_level">IQ+2</td> | |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B221</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Spacer/TL9</td> | |
− | + | <td class="skill_level">12</td> | |
− | + | <td class="relative_skill_level">IQ+0</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B185</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Tactics</td> | |
− | + | <td class="skill_level">12</td> | |
− | + | <td class="relative_skill_level">IQ+0</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B224</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" >Per</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Body Language</td> | |
− | + | <td class="skill_level">17</td> | |
− | + | <td class="relative_skill_level">Per-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B181</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Detect Lies</td> | |
− | + | <td class="skill_level">16</td> | |
− | + | <td class="relative_skill_level">Per-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B187</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Observation</td> | |
− | + | <td class="skill_level">17</td> | |
− | + | <td class="relative_skill_level">Per-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B211</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" >Shooting skills</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Artillery/TL9 (Guided Missile)</td> | |
− | + | <td class="skill_level">11</td> | |
− | + | <td class="relative_skill_level">IQ-1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B178</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Beam Weapons/TL9 (Rifle)</td> | |
− | + | <td class="skill_level">21</td> | |
− | + | <td class="relative_skill_level">DX+3</td> | |
− | + | <td class="points">6</td> | |
− | + | <td class="ref">B179</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Fast-Draw (Long Arm)</td> | |
− | + | <td class="skill_level">19</td> | |
− | + | <td class="relative_skill_level">DX+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B194</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Fast-Draw (Pistol)</td> | |
− | + | <td class="skill_level">19</td> | |
− | + | <td class="relative_skill_level">DX+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B194</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Fast-Draw/TL9 (Ammo)</td> | |
− | + | <td class="skill_level">19</td> | |
− | + | <td class="relative_skill_level">DX+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B194</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Gunner/TL9 (Beams)</td> | |
− | + | <td class="skill_level">23</td> | |
− | + | <td class="relative_skill_level">DX+5</td> | |
− | + | <td class="points">8</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Gunner/TL9 (Rockets)</td> | |
− | + | <td class="skill_level">20</td> | |
− | + | <td class="relative_skill_level">DX+2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Gyroc)</td> | |
− | + | <td class="skill_level">21</td> | |
− | + | <td class="relative_skill_level">DX+3</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Pistol)</td> | |
− | + | <td class="skill_level">23</td> | |
− | + | <td class="relative_skill_level">DX+5</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Guns/TL9 (Rifle)</td> | |
− | + | <td class="skill_level">25</td> | |
− | + | <td class="relative_skill_level">DX+7</td> | |
− | + | <td class="points">16</td> | |
− | + | <td class="ref">B198</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" >Techniques</td> | |
− | + | <td class="skill_level"></td> | |
− | + | <td class="relative_skill_level"></td> | |
− | + | <td class="points"></td> | |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Close-Quarters Battle (Guns (Rifle))</td> | |
− | + | <td class="skill_level">26</td> | |
− | + | <td class="relative_skill_level">+1</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">HT250</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Pistol))</td> | |
− | + | <td class="skill_level">20</td> | |
− | + | <td class="relative_skill_level">-3</td> | |
− | + | <td class="points">3</td> | |
− | + | <td class="ref">HT252</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Quick-Shot (Guns (Rifle))</td> | |
− | + | <td class="skill_level">22</td> | |
− | + | <td class="relative_skill_level">-3</td> | |
− | + | <td class="points">3</td> | |
− | + | <td class="ref">HT252</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Pistol))</td> | |
− | + | <td class="skill_level">21</td> | |
− | + | <td class="relative_skill_level">-2</td> | |
− | + | <td class="points">3</td> | |
− | + | <td class="ref">HT252</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | + | <td class="description" style="padding-left: 12px;" >Targeted Attack (Face or Neck) (Guns (Rifle))</td> | |
− | + | <td class="skill_level">23</td> | |
− | + | <td class="relative_skill_level">-2</td> | |
− | + | <td class="points">3</td> | |
− | + | <td class="ref">HT252</td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="even"> | |
− | + | <td class="description" >Will</td> | |
− | <td class=" | + | <td class="skill_level"></td> |
− | <td class=" | + | <td class="relative_skill_level"></td> |
− | <td class=" | + | <td class="points"></td> |
− | + | <td class="ref"></td> | |
− | + | </tr> | |
− | + | ||
− | + | <tr class="odd"> | |
− | <td class=" | + | <td class="description" style="padding-left: 12px;" >Autohypnosis</td> |
− | <td class=" | + | <td class="skill_level">10</td> |
− | + | <td class="relative_skill_level">Will-2</td> | |
− | + | <td class="points">1</td> | |
− | + | <td class="ref">B179</td> | |
− | + | </tr> | |
− | + | ||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Intimidation</td> | ||
+ | <td class="skill_level">13</td> | ||
+ | <td class="relative_skill_level">Will+1</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B202</td> | ||
+ | </tr> | ||
+ | |||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table class="spells list"> | ||
+ | <tr> | ||
+ | <td class="title">Spells</td> | ||
+ | <td class="title">Class</td> | ||
+ | <td class="title">Mana Cost</td> | ||
+ | <td class="title">Time</td> | ||
+ | <td class="title">SL</td> | ||
+ | <td class="title">RSL</td> | ||
+ | <td class="title">Pts</td> | ||
+ | <td class="title">Ref</td> | ||
</tr> | </tr> | ||
− | + | </table> | |
− | + | <table class="melee_weapons list"> | |
− | <td class=" | + | <tr> |
− | <td class=" | + | <td class="title">Melee Weapons</td> |
− | <td class=" | + | <td class="title">Usage</td> |
− | <td class=" | + | <td class="title">Lvl</td> |
− | <td class=" | + | <td class="title">Parry</td> |
− | <td class=" | + | <td class="title">Block</td> |
− | <td class=" | + | <td class="title">Damage</td> |
+ | <td class="title">Reach</td> | ||
+ | <td class="title">ST</td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
− | + | <td class="description">Natural</td> | |
− | <td class=" | + | <td class="usage">Kick</td> |
− | <td class=" | + | <td class="level">16</td> |
− | <td class=" | + | <td class="parry">No</td> |
− | <td class=" | + | <td class="block"></td> |
− | <td class=" | + | <td class="damage">1d cr</td> |
− | <td class=" | + | <td class="reach">C,1</td> |
− | <td class=" | + | <td class="strength"></td> |
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description">Natural</td> | ||
+ | <td class="usage">Kick w/Boots</td> | ||
+ | <td class="level">16</td> | ||
+ | <td class="parry">No</td> | ||
+ | <td class="block"></td> | ||
+ | <td class="damage">1d+1 cr</td> | ||
+ | <td class="reach">C,1</td> | ||
+ | <td class="strength"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | + | <td class="description">Natural</td> | |
− | <td class=" | + | <td class="usage">Punch</td> |
− | <td class=" | + | <td class="level">18</td> |
− | <td class=" | + | <td class="parry">13</td> |
− | <td class=" | + | <td class="block"></td> |
− | <td class=" | + | <td class="damage">1d-1 cr</td> |
− | <td class=" | + | <td class="reach">C</td> |
− | <td class=" | + | <td class="strength"></td> |
</tr> | </tr> | ||
− | + | </table> | |
− | + | <table class="ranged_weapons list"> | |
− | <td class=" | + | <tr> |
− | <td class=" | + | <td class="title">Ranged Weapons</td> |
− | <td class=" | + | <td class="title">Usage</td> |
− | <td class=" | + | <td class="title">Lvl</td> |
− | <td class=" | + | <td class="title">Acc</td> |
− | <td class=" | + | <td class="title">Damage</td> |
− | <td class=" | + | <td class="title">Range</td> |
+ | <td class="title">RoF</td> | ||
+ | <td class="title">Shots</td> | ||
+ | <td class="title">Bulk</td> | ||
+ | <td class="title">Rcl</td> | ||
+ | <td class="title">ST</td> | ||
</tr> | </tr> | ||
− | + | </table> | |
− | + | <table class="equipment list"> | |
− | <td class=" | + | <tr> |
− | <td class=" | + | <td class="title">Equipment (124.05 lb; $2,355,260)</td> |
− | <td class=" | + | <td class="title">√</td> |
− | <td class=" | + | <td class="title">#</td> |
− | <td class=" | + | <td class="title">$</td> |
− | <td class=" | + | <td class="title">W</td> |
− | <td class=" | + | <td class="title">∑ $</td> |
+ | <td class="title">∑ W</td> | ||
+ | <td class="title">Ref</td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
− | <td class="description" | + | <td class="description" >Armor</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">531,100</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">1,426 lb</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Heavy</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary">1,000</td> | + | <td class="cost_summary">438,050</td> |
− | <td class="weight_summary">0 lb</td> | + | <td class="weight_summary">1,260.5 lb</td> |
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Gyrostabilized Weapon Harness (Semi-Portable Lasor)<div class="note">Plus $200 and 1lb. per pound of loaded weight.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">15,000</td> | ||
+ | <td class="weight">70 lb</td> | ||
+ | <td class="cost_summary">15,000</td> | ||
+ | <td class="weight_summary">70 lb</td> | ||
+ | <td class="ref">UT150</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Near Miss Indicator</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
<td class="ref">UT188</td> | <td class="ref">UT188</td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Personal Radar/Laser Detector<div class="note">A/10 days.</div></td> | <td class="description" style="padding-left: 24px;" >Personal Radar/Laser Detector<div class="note">A/10 days.</div></td> | ||
<td class="state">-</td> | <td class="state">-</td> | ||
Line 1,490: | Line 1,534: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Shoulder Servomount (TML)<div class="note">Plus $1,000 and 3lbs. per pound of weapon loaded weight.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">45,000</td> |
− | <td class="weight"> | + | <td class="weight">120 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">45,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">120 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT152</td> |
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Shoulder Servomount (TML)<div class="note">Plus $1,000 and 3lbs. per pound of weapon loaded weight.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">45,000</td> |
− | <td class="weight"> | + | <td class="weight">120 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">45,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">120 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT152</td> |
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Space Combat Walker<div class="note">2E/48hr.</div></td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">330,000</td> |
− | <td class="weight"> | + | <td class="weight">950 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">330,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">950 lb</td> |
<td class="ref">UT186</td> | <td class="ref">UT186</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Trauma Maintenance System<div class="note">For battlesuits. A/1yr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT189</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Medium</td> |
<td class="state">-</td> | <td class="state">-</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">93,050</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">165.5 lb</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
Line 1,554: | Line 1,609: | ||
<td class="weight_summary">0.5 lb</td> | <td class="weight_summary">0.5 lb</td> | ||
<td class="ref">UT188</td> | <td class="ref">UT188</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Powered Combat Armor<div class="note">Super Jump 1. E/18hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">80,000</td> | ||
+ | <td class="weight">150 lb</td> | ||
+ | <td class="cost_summary">80,000</td> | ||
+ | <td class="weight_summary">150 lb</td> | ||
+ | <td class="ref">UT186</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Powered Combat Armor: Helmet<div class="note">C/18hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">15 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">15 lb</td> | ||
+ | <td class="ref">UT186</td> | ||
</tr> | </tr> | ||
Line 1,568: | Line 1,645: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" >Body</td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1,184,150</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">110 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Android<div class="note">Synthetic Organs</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">100,000</td> |
− | <td class="weight"> | + | <td class="weight">100 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">100,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">100 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT41</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Bionic Ear, Advanced<div class="note">Minor procedure.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
− | <td class="quantity"> | + | <td class="quantity">2</td> |
− | <td class="cost"> | + | <td class="cost">5,000</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">10,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT209</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Bionic Hand<div class="note">Major procedure.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
− | <td class="quantity"> | + | <td class="quantity">2</td> |
− | <td class="cost"> | + | <td class="cost">8,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">16,000</td> |
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
− | <td class="ref"> | + | <td class="ref">UT209</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Computer</td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1,050,150</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">10 lb</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Biopresence Software<div class="note">Complexity 7.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">10,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">10,000</td> |
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
− | <td class="ref"> | + | <td class="ref">UT109</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >IFF Comm Software</td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">500</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">500</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT188</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Lingvo</td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">6,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Chinese.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000</td> |
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
− | <td class="ref"> | + | <td class="ref">UT48</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to French.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT48</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to German.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT48</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Hindi.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT48</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost">1, | + | <td class="cost">1,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary">1, | + | <td class="cost_summary">1,000</td> |
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
− | <td class="ref"> | + | <td class="ref">UT48</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Russian.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000</td> |
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
− | <td class="ref"> | + | <td class="ref">UT48</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Personal Computer<div class="note">Complexity 7. Genius, Hardened (HT+3). 100TB. 2C/20hr or external power.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,000,000</td> |
− | <td class="weight"> | + | <td class="weight">10 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">1,000,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">10 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT22</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Silhouette<div class="note">Complexity 5.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">2,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">2,000</td> |
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
<td class="ref">UT149</td> | <td class="ref">UT149</td> | ||
Line 1,744: | Line 1,821: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >TacNet<div class="note">+2 Tactics. Complexity 6.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">30,000</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">30,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT149</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Target Tracking<div class="note">Complexity 2.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">150</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">150</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT150</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >Targeting<div class="note">+2 skill. Complexity 4.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">1,500</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">1,500</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT149</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Thermal Imaging Eyes<div class="note">Major procedure.</div></td> |
− | <td class="state"> | + | <td class="state">E</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">8,000</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">8,000</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">0 lb</td> |
− | <td class="ref"></td> | + | <td class="ref">UT214</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" | + | <td class="description" >Civil outfit</td> |
− | <td class="state"> | + | <td class="state">C</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
− | <td class="weight"> | + | <td class="weight">0 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">43,410</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">10.05 lb</td> |
− | <td class="ref"> | + | <td class="ref"></td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 12px;" >Attaché Case w/ hidden compartment<div class="note">Holds 2cf.</div></td> |
− | <td class="state"> | + | <td class="state">C</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">400</td> |
− | <td class="weight"> | + | <td class="weight">2 lb</td> |
− | <td class="cost_summary"> | + | <td class="cost_summary">400</td> |
− | <td class="weight_summary"> | + | <td class="weight_summary">2 lb</td> |
− | <td class="ref"> | + | <td class="ref">UT97</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 24px;" > | + | <td class="description" style="padding-left: 24px;" >hidden compartment</td> |
− | <td class="state"> | + | <td class="state">C</td> |
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">0</td> |
<td class="weight">0 lb</td> | <td class="weight">0 lb</td> | ||
− | <td class="cost_summary">1, | + | <td class="cost_summary">0</td> |
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >iPad</td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">31,010</td> | ||
+ | <td class="weight_summary">0.05 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Datapad<div class="note">2A/20hr.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10</td> | ||
+ | <td class="weight">0.05 lb</td> | ||
+ | <td class="cost_summary">10</td> | ||
+ | <td class="weight_summary">0.05 lb</td> | ||
+ | <td class="ref">UT23</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Native Translator Program<div class="note">Complexity 5. From French to English.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >TacNet<div class="note">+2 Tactics. Complexity 6.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">30,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">30,000</td> | ||
<td class="weight_summary">0 lb</td> | <td class="weight_summary">0 lb</td> | ||
<td class="ref">UT149</td> | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Reflex Suit<div class="note">DR+8 vs. piercing and cutting. Flexible.</div></td> | ||
+ | <td class="state">E</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">12,000</td> | ||
+ | <td class="weight">8 lb</td> | ||
+ | <td class="cost_summary">12,000</td> | ||
+ | <td class="weight_summary">8 lb</td> | ||
+ | <td class="ref">UT172</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >House staff</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">495,350</td> | ||
+ | <td class="weight_summary">666 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Bob, The Tyrannosaur</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">111,500</td> | ||
+ | <td class="weight_summary">21 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">101,500</td> | ||
+ | <td class="weight_summary">1 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT188</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Small Computer<div class="note">Complexity 6. Genius, Hardened (HT+3). 10TB. 2B/20hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">100,000</td> | ||
+ | <td class="weight">1 lb</td> | ||
+ | <td class="cost_summary">100,000</td> | ||
+ | <td class="weight_summary">1 lb</td> | ||
+ | <td class="ref">UT22</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Petbot<div class="note">3C/24hr.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">20 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">20 lb</td> | ||
+ | <td class="ref">UT41</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Responsive Bed, Double</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">700</td> | ||
+ | <td class="weight">140 lb</td> | ||
+ | <td class="cost_summary">700</td> | ||
+ | <td class="weight_summary">140 lb</td> | ||
+ | <td class="ref">UT69</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >T-800</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">275,150</td> | ||
+ | <td class="weight_summary">310 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Combat Android<div class="note">2D/24hr. Sculpted body, Non-volition AI</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">200,000</td> | ||
+ | <td class="weight">300 lb</td> | ||
+ | <td class="cost_summary">200,000</td> | ||
+ | <td class="weight_summary">300 lb</td> | ||
+ | <td class="ref">UT167</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">75,150</td> | ||
+ | <td class="weight_summary">10 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >IFF Comm Software</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT188</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Personal Computer<div class="note">Complexity 6. Fast, Hardened (HT+3). 100TB. 2C/20hr or external power.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">40,000</td> | ||
+ | <td class="weight">10 lb</td> | ||
+ | <td class="cost_summary">40,000</td> | ||
+ | <td class="weight_summary">10 lb</td> | ||
+ | <td class="ref">UT22</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >TacNet<div class="note">+2 Tactics. Complexity 6.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">30,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">30,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Target Tracking<div class="note">Complexity 2.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">150</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">150</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT150</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Targeting<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Walter the Butler</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">108,000</td> | ||
+ | <td class="weight_summary">195 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Android body<div class="note">2D/24hr., synthetic organs, non-volition AI</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">180 lb</td> | ||
+ | <td class="cost_summary">10,000</td> | ||
+ | <td class="weight_summary">180 lb</td> | ||
+ | <td class="ref">UT41</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Computer</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">78,000</td> | ||
+ | <td class="weight_summary">10 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Lingvo</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">6,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Chinese.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to French.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to German.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Hindi.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Navajo.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 48px;" >Native Translator Program<div class="note">Complexity 5. From Chinglish to Russian.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT48</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >Personal Computer<div class="note">Complexity 6. Fast, Hardened (HT+3). 100TB. 2C/20hr or external power.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">40,000</td> | ||
+ | <td class="weight">10 lb</td> | ||
+ | <td class="cost_summary">40,000</td> | ||
+ | <td class="weight_summary">10 lb</td> | ||
+ | <td class="ref">UT22</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 36px;" >Silhouette<div class="note">Complexity 5.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">2,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">2,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 36px;" >TacNet<div class="note">+2 Tactics. Complexity 6.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">30,000</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">30,000</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Personal Computer<div class="note">Complexity 6. 100TB. Fast.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">20,000</td> | ||
+ | <td class="weight">5 lb</td> | ||
+ | <td class="cost_summary">20,000</td> | ||
+ | <td class="weight_summary">5 lb</td> | ||
+ | <td class="ref">UT22</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Illegal Weaponry</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">91,700</td> | ||
+ | <td class="weight_summary">233 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Laser Minigun</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">32,100</td> | ||
+ | <td class="weight_summary">70 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Multispectral Laser Sight<div class="note">+1 to skill; see Laser Sights (B412). 6 hrs.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">100</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">100</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">B289</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Semi-Portable Laser<div class="note">External E-cell, HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">32,000</td> | ||
+ | <td class="weight">70 lb</td> | ||
+ | <td class="cost_summary">32,000</td> | ||
+ | <td class="weight_summary">70 lb</td> | ||
+ | <td class="ref">UT116</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Laser Sniper</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">20,000</td> | ||
+ | <td class="weight_summary">20 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Laser Sniper Rifle<div class="note">4lb. backpack power cell, HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">20,000</td> | ||
+ | <td class="weight">20 lb</td> | ||
+ | <td class="cost_summary">20,000</td> | ||
+ | <td class="weight_summary">20 lb</td> | ||
+ | <td class="ref">UT115</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Payload</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">9,600</td> | ||
+ | <td class="weight_summary">38 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Multispectral Laser Sight<div class="note">+1 to skill; see Laser Sights (B412). 6 hrs.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">100</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">100</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">B289</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Payload Rifle, 25mmCL<div class="note">HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">8,000</td> | ||
+ | <td class="weight">38 lb</td> | ||
+ | <td class="cost_summary">8,000</td> | ||
+ | <td class="weight_summary">38 lb</td> | ||
+ | <td class="ref">UT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Targeting<div class="note">+2 skill. Complexity 4.</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,500</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,500</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">UT149</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >TML</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">30,000</td> | ||
+ | <td class="weight_summary">105 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >TML, 100mm<div class="note">HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">3</td> | ||
+ | <td class="cost">10,000</td> | ||
+ | <td class="weight">35 lb</td> | ||
+ | <td class="cost_summary">30,000</td> | ||
+ | <td class="weight_summary">105 lb</td> | ||
+ | <td class="ref">UT146</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Legal Weaponry</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">9,550</td> | ||
+ | <td class="weight_summary">34 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Anti-Materiel</td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">8,000</td> | ||
+ | <td class="weight_summary">30 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Anti-Materiel Rifle, 15mmCL<div class="note">HUD Link</div></td> | ||
+ | <td class="state">-</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">8,000</td> | ||
+ | <td class="weight">30 lb</td> | ||
+ | <td class="cost_summary">8,000</td> | ||
+ | <td class="weight_summary">30 lb</td> | ||
+ | <td class="ref">UT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Pistol</td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">0</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">1,550</td> | ||
+ | <td class="weight_summary">4 lb</td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Medium Pistol, 7.5mmCLP<div class="note">HUD Link</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">450</td> | ||
+ | <td class="weight">2 lb</td> | ||
+ | <td class="cost_summary">450</td> | ||
+ | <td class="weight_summary">2 lb</td> | ||
+ | <td class="ref">UT137</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 24px;" >Multispectral Laser Sight<div class="note">+1 to skill; see Laser Sights (B412). 6 hrs.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">100</td> | ||
+ | <td class="weight">0 lb</td> | ||
+ | <td class="cost_summary">100</td> | ||
+ | <td class="weight_summary">0 lb</td> | ||
+ | <td class="ref">B289</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Power Holster (Medium Pistol, 7.5mmCLP)<div class="note">B/100 uses.</div></td> | ||
+ | <td class="state">C</td> | ||
+ | <td class="quantity">1</td> | ||
+ | <td class="cost">1,000</td> | ||
+ | <td class="weight">2 lb</td> | ||
+ | <td class="cost_summary">1,000</td> | ||
+ | <td class="weight_summary">2 lb</td> | ||
+ | <td class="ref">UT151</td> | ||
</tr> | </tr> | ||
Line 1,829: | Line 2,522: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at | + | <div class="copyright">Modified at 4:42 PM on Feb 9, 2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> |
Revision as of 12:50, 9 February 2015
Never send a human to do a machine's job.
- ~ Agent Smith
- ~ Agent Smith
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Natural | Kick | 16 | No | 1d cr | C,1 | ||
Natural | Kick w/Boots | 16 | No | 1d+1 cr | C,1 | ||
Natural | Punch | 18 | 13 | 1d-1 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Equipment (124.05 lb; $2,355,260) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Armor | - | 1 | 0 | 0 lb | 531,100 | 1,426 lb | |
Heavy | - | 1 | 0 | 0 lb | 438,050 | 1,260.5 lb | |
Gyrostabilized Weapon Harness (Semi-Portable Lasor) Plus $200 and 1lb. per pound of loaded weight. |
- | 1 | 15,000 | 70 lb | 15,000 | 70 lb | UT150 |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Shoulder Servomount (TML) Plus $1,000 and 3lbs. per pound of weapon loaded weight. |
- | 1 | 45,000 | 120 lb | 45,000 | 120 lb | UT152 |
Shoulder Servomount (TML) Plus $1,000 and 3lbs. per pound of weapon loaded weight. |
- | 1 | 45,000 | 120 lb | 45,000 | 120 lb | UT152 |
Space Combat Walker 2E/48hr. |
- | 1 | 330,000 | 950 lb | 330,000 | 950 lb | UT186 |
Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
Medium | - | 1 | 0 | 0 lb | 93,050 | 165.5 lb | |
Near Miss Indicator | - | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT188 |
Personal Radar/Laser Detector A/10 days. |
- | 1 | 50 | 0.5 lb | 50 | 0.5 lb | UT188 |
Powered Combat Armor Super Jump 1. E/18hr. |
- | 1 | 80,000 | 150 lb | 80,000 | 150 lb | UT186 |
Powered Combat Armor: Helmet C/18hr. |
- | 1 | 10,000 | 15 lb | 10,000 | 15 lb | UT186 |
Trauma Maintenance System For battlesuits. A/1yr. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT189 |
Body | E | 1 | 0 | 0 lb | 1,184,150 | 110 lb | |
Android Synthetic Organs |
E | 1 | 100,000 | 100 lb | 100,000 | 100 lb | UT41 |
Bionic Ear, Advanced Minor procedure. |
E | 2 | 5,000 | 0 lb | 10,000 | 0 lb | UT209 |
Bionic Hand Major procedure. |
E | 2 | 8,000 | 0 lb | 16,000 | 0 lb | UT209 |
Computer | E | 1 | 0 | 0 lb | 1,050,150 | 10 lb | |
Biopresence Software Complexity 7. |
E | 1 | 10,000 | 0 lb | 10,000 | 0 lb | UT109 |
IFF Comm Software | E | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Lingvo | E | 1 | 0 | 0 lb | 6,000 | 0 lb | |
Native Translator Program Complexity 5. From Chinglish to Chinese. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to French. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to German. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Hindi. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Russian. |
E | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 7. Genius, Hardened (HT+3). 100TB. 2C/20hr or external power. |
E | 1 | 1,000,000 | 10 lb | 1,000,000 | 10 lb | UT22 |
Silhouette Complexity 5. |
E | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
TacNet +2 Tactics. Complexity 6. |
E | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
Target Tracking Complexity 2. |
E | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
Targeting +2 skill. Complexity 4. |
E | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Thermal Imaging Eyes Major procedure. |
E | 1 | 8,000 | 0 lb | 8,000 | 0 lb | UT214 |
Civil outfit | C | 1 | 0 | 0 lb | 43,410 | 10.05 lb | |
Attaché Case w/ hidden compartment Holds 2cf. |
C | 1 | 400 | 2 lb | 400 | 2 lb | UT97 |
hidden compartment | C | 1 | 0 | 0 lb | 0 | 0 lb | |
iPad | C | 1 | 0 | 0 lb | 31,010 | 0.05 lb | |
Datapad 2A/20hr. |
C | 1 | 10 | 0.05 lb | 10 | 0.05 lb | UT23 |
Native Translator Program Complexity 5. From French to English. |
C | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
TacNet +2 Tactics. Complexity 6. |
C | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
Reflex Suit DR+8 vs. piercing and cutting. Flexible. |
E | 1 | 12,000 | 8 lb | 12,000 | 8 lb | UT172 |
House staff | - | 1 | 0 | 0 lb | 495,350 | 666 lb | |
Bob, The Tyrannosaur | - | 1 | 0 | 0 lb | 111,500 | 21 lb | |
Computer | - | 1 | 0 | 0 lb | 101,500 | 1 lb | |
IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Small Computer Complexity 6. Genius, Hardened (HT+3). 10TB. 2B/20hr. |
- | 1 | 100,000 | 1 lb | 100,000 | 1 lb | UT22 |
Petbot 3C/24hr. |
- | 1 | 10,000 | 20 lb | 10,000 | 20 lb | UT41 |
Responsive Bed, Double | - | 1 | 700 | 140 lb | 700 | 140 lb | UT69 |
T-800 | - | 1 | 0 | 0 lb | 275,150 | 310 lb | |
Combat Android 2D/24hr. Sculpted body, Non-volition AI |
- | 1 | 200,000 | 300 lb | 200,000 | 300 lb | UT167 |
Computer | - | 1 | 0 | 0 lb | 75,150 | 10 lb | |
IFF Comm Software | - | 1 | 500 | 0 lb | 500 | 0 lb | UT188 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 6. Fast, Hardened (HT+3). 100TB. 2C/20hr or external power. |
- | 1 | 40,000 | 10 lb | 40,000 | 10 lb | UT22 |
Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
TacNet +2 Tactics. Complexity 6. |
- | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
Target Tracking Complexity 2. |
- | 1 | 150 | 0 lb | 150 | 0 lb | UT150 |
Targeting +2 skill. Complexity 4. |
- | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
Walter the Butler | - | 1 | 0 | 0 lb | 108,000 | 195 lb | |
Android body 2D/24hr., synthetic organs, non-volition AI |
- | 1 | 10,000 | 180 lb | 10,000 | 180 lb | UT41 |
Computer | - | 1 | 0 | 0 lb | 78,000 | 10 lb | |
Lingvo | - | 1 | 0 | 0 lb | 6,000 | 0 lb | |
Native Translator Program Complexity 5. From Chinglish to Chinese. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to French. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to German. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Hindi. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Navajo. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Native Translator Program Complexity 5. From Chinglish to Russian. |
- | 1 | 1,000 | 0 lb | 1,000 | 0 lb | UT48 |
Personal Computer Complexity 6. Fast, Hardened (HT+3). 100TB. 2C/20hr or external power. |
- | 1 | 40,000 | 10 lb | 40,000 | 10 lb | UT22 |
Silhouette Complexity 5. |
- | 1 | 2,000 | 0 lb | 2,000 | 0 lb | UT149 |
TacNet +2 Tactics. Complexity 6. |
- | 1 | 30,000 | 0 lb | 30,000 | 0 lb | UT149 |
Personal Computer Complexity 6. 100TB. Fast. |
- | 1 | 20,000 | 5 lb | 20,000 | 5 lb | UT22 |
Illegal Weaponry | - | 1 | 0 | 0 lb | 91,700 | 233 lb | |
Laser Minigun | - | 1 | 0 | 0 lb | 32,100 | 70 lb | |
Multispectral Laser Sight +1 to skill; see Laser Sights (B412). 6 hrs. |
- | 1 | 100 | 0 lb | 100 | 0 lb | B289 |
Semi-Portable Laser External E-cell, HUD Link |
- | 1 | 32,000 | 70 lb | 32,000 | 70 lb | UT116 |
Laser Sniper | - | 1 | 0 | 0 lb | 20,000 | 20 lb | |
Laser Sniper Rifle 4lb. backpack power cell, HUD Link |
- | 1 | 20,000 | 20 lb | 20,000 | 20 lb | UT115 |
Payload | - | 1 | 0 | 0 lb | 9,600 | 38 lb | |
Multispectral Laser Sight +1 to skill; see Laser Sights (B412). 6 hrs. |
- | 1 | 100 | 0 lb | 100 | 0 lb | B289 |
Payload Rifle, 25mmCL HUD Link |
- | 1 | 8,000 | 38 lb | 8,000 | 38 lb | UT137 |
Targeting +2 skill. Complexity 4. |
- | 1 | 1,500 | 0 lb | 1,500 | 0 lb | UT149 |
TML | - | 1 | 0 | 0 lb | 30,000 | 105 lb | |
TML, 100mm HUD Link |
- | 3 | 10,000 | 35 lb | 30,000 | 105 lb | UT146 |
Legal Weaponry | - | 1 | 0 | 0 lb | 9,550 | 34 lb | |
Anti-Materiel | - | 1 | 0 | 0 lb | 8,000 | 30 lb | |
Anti-Materiel Rifle, 15mmCL HUD Link |
- | 1 | 8,000 | 30 lb | 8,000 | 30 lb | UT137 |
Pistol | C | 1 | 0 | 0 lb | 1,550 | 4 lb | |
Medium Pistol, 7.5mmCLP HUD Link |
C | 1 | 450 | 2 lb | 450 | 2 lb | UT137 |
Multispectral Laser Sight +1 to skill; see Laser Sights (B412). 6 hrs. |
C | 1 | 100 | 0 lb | 100 | 0 lb | B289 |
Power Holster (Medium Pistol, 7.5mmCLP) B/100 uses. |
C | 1 | 1,000 | 2 lb | 1,000 | 2 lb | UT151 |
Notes |
Modified at 4:42 PM on Feb 9, 2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0