Difference between revisions of "GCSExport"
From Game Logs
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| − | <td class="portrait_cell portrait">LINK TO PORTRAIT 80PX</td> | + | <td class="portrait_cell portrait"><span style="color:red">LINK TO PORTRAIT 80PX<br/><br/>DELETE ALL SPAN<span></td> |
</tr> | </tr> | ||
</table> | </table> | ||
Revision as of 22:10, 4 February 2015
<div class="gurps_holder">
<table class="wrapper">
<tr>
<td class="portrait" rowspan="2">
<table class="top_info">
<tr>
<td class="title">Portrait</td>
</tr>
<tr>
<td class="portrait_cell portrait"><span style="color:red">LINK TO PORTRAIT 80PX<br/><br/>DELETE ALL SPAN<span></td>
</tr>
</table>
</td>
<td class="spacer" rowspan="2"></td>
<td>
<table class="top_info identity">
<tr>
<td class="title" colspan="2">Identity</td>
</tr>
<tr>
<td class="label">Name:</td>
<td class="value">@NAME</td>
</tr>
<tr>
<td class="label">Title:</td>
<td class="value">@TITLE</td>
</tr>
<tr>
<td class="label">Religion:</td>
<td class="value">@RELIGION</td>
</tr>
</table>
</td>
<td class="spacer"></td>
<td>
<table class="player_info top_info">
<tr>
<td class="title" colspan="2">Player Information</td>
</tr>
<tr>
<td class="label">Player:</td>
<td class="value">@PLAYER</td>
</tr>
<tr>
<td class="label">Campaign:</td>
<td class="value">@CAMPAIGN</td>
</tr>
<tr>
<td class="label">Created On:</td>
<td class="value">@CREATED_ON</td>
</tr>
</table>
</td>
<td class="spacer" rowspan="2"></td>
<td rowspan="2">
<table class="points top_info">
<tr>
<td class="title" colspan="2">@TOTAL_POINTS Points</td>
</tr>
<tr>
<td class="label">Attributes:</td>
<td class="rvalue">@ATTRIBUTE_POINTS</td>
</tr>
<tr>
<td class="label">Advantages:</td>
<td class="rvalue">@ADVANTAGE_POINTS</td>
</tr>
<tr>
<td class="label">Disadvantages:</td>
<td class="rvalue">@DISADVANTAGE_POINTS</td>
</tr>
<tr>
<td class="label">Quirks:</td>
<td class="rvalue">@QUIRK_POINTS</td>
</tr>
<tr>
<td class="label">Skills:</td>
<td class="rvalue">@SKILL_POINTS</td>
</tr>
<tr>
<td class="label">Spells:</td>
<td class="rvalue">@SPELL_POINTS</td>
</tr>
<tr>
<td class="label">Race:</td>
<td class="rvalue">@RACE_POINTS</td>
</tr>
<tr>
<td class="rowspacer2" colspan=2></td>
</tr>
<tr class="top_border">
<td class="rowspacer1" colspan=2></td>
</tr>
<tr>
<td class="label">Earned:</td>
<td class="rvalue">@EARNED_POINTS</td>
</tr>
<tr>
<td class="rowspacer1" colspan=2></td>
</tr>
</table>
</td>
</tr>
<tr>
<td colspan="3">
<table class="description info">
<tr>
<td class="title" colspan="6">Description</td>
</tr>
<tr>
<td class="label">Race:</td>
<td class="value">@RACE</td>
<td class="label">Height:</td>
<td class="value">@HEIGHT</td>
<td class="label">Hair:</td>
<td class="value">@HAIR</td>
</tr>
<tr>
<td class="label">Gender:</td>
<td class="value">@GENDER</td>
<td class="label">Weight:</td>
<td class="value">@WEIGHT</td>
<td class="label">Eyes:</td>
<td class="value">@EYES</td>
</tr>
<tr>
<td class="label">Age:</td>
<td class="value">@AGE</td>
<td class="label">Size:</td>
<td class="value">@SIZE</td>
<td class="label">Skin:</td>
<td class="value">@SKIN</td>
</tr>
<tr>
<td class="label">Birthday:</td>
<td class="value">@BIRTHDAY</td>
<td class="label">TL:</td>
<td class="value">@TL</td>
<td class="label">Hand:</td>
<td class="value">@HAND</td>
</tr>
</table>
</td>
</tr>
</table>
<table class="wrapper">
<tr>
<td rowspan="2">
<table class="attributes info">
<tr>
<td class="title" colspan="2">Attributes</td>
</tr>
<tr>
<td class="label">Strength (ST):</td>
<td class="rvalue">@ST</td>
</tr>
<tr>
<td class="label">Dexterity (DX):</td>
<td class="rvalue">@DX</td>
</tr>
<tr>
<td class="label">Intelligence (IQ):</td>
<td class="rvalue">@IQ</td>
</tr>
<tr>
<td class="label">Health (HT):</td>
<td class="rvalue">@HT</td>
</tr>
<tr class="top_border">
<td class="label">Will:</td>
<td class="rvalue">@WILL</td>
</tr>
<tr>
<td class="label">Fright Check:</td>
<td class="rvalue">@FRIGHT_CHECK</td>
</tr>
<tr class="top_border">
<td class="label">Basic Speed:</td>
<td class="rvalue">@BASIC_SPEED</td>
</tr>
<tr>
<td class="label">Basic Move:</td>
<td class="rvalue">@BASIC_MOVE</td>
</tr>
<tr class="top_border">
<td class="label">Perception:</td>
<td class="rvalue">@PERCEPTION</td>
</tr>
<tr>
<td class="label">Vision:</td>
<td class="rvalue">@VISION</td>
</tr>
<tr>
<td class="label">Hearing:</td>
<td class="rvalue">@HEARING</td>
</tr>
<tr>
<td class="label">Taste & Smell:</td>
<td class="rvalue">@TASTE_SMELL</td>
</tr>
<tr>
<td class="label">Touch:</td>
<td class="rvalue">@TOUCH</td>
</tr>
<tr class="top_border">
<td class="natural_damage" colspan="2"><span class="label">thr: </span>@THRUST<span class="label">, sw: </span>@SWING</td>
</tr>
<tr>
<td class="rowspacer2" colspan="2"></td>
</tr>
</table>
</td>
<td class="spacer" rowspan="2"></td>
<td>
<table class="encumbrance_move_dodge info">
<tr>
<td class="title" colspan="4">Encumbrance, Move & Dodge</td>
</tr>
<tr>
<td class="title">Level</td>
<td class="title">Max Load</td>
<td class="title">Move</td>
<td class="title">Dodge</td>
</tr>
@ENCUMBRANCE_LOOP_START
<tr @CURRENT_MARKER>
<td class="label">@LEVEL</td>
<td class="rvalue">@MAX_LOAD</td>
<td class="rvalue">@MOVE</td>
<td class="rvalue">@DODGE</td>
</tr>
@ENCUMBRANCE_LOOP_END
</table>
</td>
<td class="spacer" rowspan="2"></td>
<td rowspan="2">
<table class="hit_location info">
<tr>
<td class="title" colspan="4">Hit Location</td>
</tr>
<tr>
<td class="title">Roll</td>
<td class="title">Where</td>
<td class="title">-</td>
<td class="title">DR</td>
</tr>
@HIT_LOCATION_LOOP_START
<tr>
<td class="clabel">@ROLL</td>
<td class="clabel">@WHERE</td>
<td class="label">@PENALTY</td>
<td class="rvalue">@DR</td>
</tr>
@HIT_LOCATION_LOOP_END
<tr>
<td class="rowspacer4"></td>
<td class="rowspacer4"></td>
<td class="rowspacer4"></td>
<td class="rowspacer4"></td>
</tr>
</table>
</td>
<td class="spacer" rowspan="2"></td>
<td rowspan="2">
<table class="fp_hp info">
<tr>
<td class="title" colspan="2">Fatigue/Hit Points</td>
</tr>
<tr>
<td class="label">Current FP:</td>
<td class="rvalue">@FP</td>
</tr>
<tr>
<td class="label">Basic FP:</td>
<td class="rvalue">@BASIC_FP</td>
</tr>
<tr>
<td class="rowspacer1" colspan=2></td>
</tr>
<tr class="top_border">
<td class="label">Tired:</td>
<td class="rvalue">@TIRED</td>
</tr>
<tr>
<td class="label">Collapse:</td>
<td class="rvalue">@FP_COLLAPSE</td>
</tr>
<tr>
<td class="label">Unconscious:</td>
<td class="rvalue">@UNCONSCIOUS</td>
</tr>
<tr>
<td class="rowspacer1" colspan=2></td>
</tr>
<tr class="top_border">
<td class="label">Current HP:</td>
<td class="rvalue">@HP</td>
</tr>
<tr>
<td class="label">Basic HP:</td>
<td class="rvalue">@BASIC_HP</td>
</tr>
<tr>
<td class="rowspacer1" colspan=2></td>
</tr>
<tr class="top_border">
<td class="label">Reeling:</td>
<td class="rvalue">@REELING</td>
</tr>
<tr>
<td class="label">Collapse:</td>
<td class="rvalue">@HP_COLLAPSE</td>
</tr>
<tr>
<td class="label">Check #1:</td>
<td class="rvalue">@DEATH_CHECK_1</td>
</tr>
<tr>
<td class="label">Check #2:</td>
<td class="rvalue">@DEATH_CHECK_2</td>
</tr>
<tr>
<td class="label">Check #3:</td>
<td class="rvalue">@DEATH_CHECK_3</td>
</tr>
<tr>
<td class="label">Check #4:</td>
<td class="rvalue">@DEATH_CHECK_4</td>
</tr>
<tr>
<td class="label">Dead:</td>
<td class="rvalue">@DEAD</td>
</tr>
</table>
</td>
</tr>
<tr>
<td>
<table class="lifting info">
<tr>
<td class="title" colspan="2">Lifting & Moving Things</td>
</tr>
<tr>
<td class="label">Basic Lift:</td>
<td class="rvalue">@BASIC_LIFT</td>
</tr>
<tr>
<td class="label">One-Handed Lift:</td>
<td class="rvalue">@ONE_HANDED_LIFT</td>
</tr>
<tr>
<td class="label">Two-Handed Lift:</td>
<td class="rvalue">@TWO_HANDED_LIFT</td>
</tr>
<tr>
<td class="label">Shove & Knock Over:</td>
<td class="rvalue">@SHOVE</td>
</tr>
<tr>
<td class="label">Running Shove & Knock Over:</td>
<td class="rvalue">@RUNNING_SHOVE</td>
</tr>
<tr>
<td class="label">Carry On Back:</td>
<td class="rvalue">@CARRY_ON_BACK</td>
</tr>
<tr>
<td class="label">Shift Slightly:</td>
<td class="rvalue">@SHIFT_SLIGHTLY</td>
</tr>
</table>
</td>
</tr>
</table>
<table class="wrapper">
<tr>
<td>
<table class="advantages list">
<tr>
<td class="title">Advantages & Disadvantages</td>
<td class="title">Pts</td>
<td class="title">Ref</td>
</tr>
@ADVANTAGES_LOOP_START
<tr class="@EVEN_ODD">
<td class="description" @STYLE_INDENT_WARNING>@DESCRIPTION</td>
<td class="points">@POINTS</td>
<td class="ref">@REF</td>
</tr>
@ADVANTAGES_LOOP_END
</table>
</td>
<td class="spacer"></td>
<td>
<table class="skills list">
<tr>
<td class="title">Skills</td>
<td class="title">SL</td>
<td class="title">RSL</td>
<td class="title">Pts</td>
<td class="title">Ref</td>
</tr>
@SKILLS_LOOP_START
<tr class="@EVEN_ODD">
<td class="description" @STYLE_INDENT_WARNING>@DESCRIPTION</td>
<td class="skill_level">@SL</td>
<td class="relative_skill_level">@RSL</td>
<td class="points">@POINTS</td>
<td class="ref">@REF</td>
</tr>
@SKILLS_LOOP_END
</table>
</td>
</tr>
</table>
<table class="spells list">
<tr>
<td class="title">Spells</td>
<td class="title">Class</td>
<td class="title">Mana Cost</td>
<td class="title">Time</td>
<td class="title">SL</td>
<td class="title">RSL</td>
<td class="title">Pts</td>
<td class="title">Ref</td>
</tr>
@SPELLS_LOOP_START
<tr class="@EVEN_ODD">
<td class="description" @STYLE_INDENT_WARNING>@DESCRIPTION</td>
<td class="spell_class">@CLASS
<div class="secondary">@COLLEGE</div></td>
<td class="mana">@MANA_CAST
<div class="secondary">@MANA_MAINTAIN</div></td>
<td class="time">@TIME_CAST
<div class="secondary">@DURATION</div></td>
<td class="spell_level">@SL</td>
<td class="relative_spell_level">@RSL</td>
<td class="points">@POINTS</td>
<td class="ref">@REF</td>
</tr>
@SPELLS_LOOP_END
</table>
<table class="melee_weapons list">
<tr>
<td class="title">Melee Weapons</td>
<td class="title">Usage</td>
<td class="title">Lvl</td>
<td class="title">Parry</td>
<td class="title">Block</td>
<td class="title">Damage</td>
<td class="title">Reach</td>
<td class="title">ST</td>
</tr>
@MELEE_LOOP_START
<tr class="@EVEN_ODD">
<td class="description">@DESCRIPTION</td>
<td class="usage">@USAGE</td>
<td class="level">@LEVEL</td>
<td class="parry">@PARRY</td>
<td class="block">@BLOCK</td>
<td class="damage">@DAMAGE</td>
<td class="reach">@REACH</td>
<td class="strength">@STRENGTH</td>
</tr>
@MELEE_LOOP_END
</table>
<table class="ranged_weapons list">
<tr>
<td class="title">Ranged Weapons</td>
<td class="title">Usage</td>
<td class="title">Lvl</td>
<td class="title">Acc</td>
<td class="title">Damage</td>
<td class="title">Range</td>
<td class="title">RoF</td>
<td class="title">Shots</td>
<td class="title">Bulk</td>
<td class="title">Rcl</td>
<td class="title">ST</td>
</tr>
@RANGED_LOOP_START
<tr class="@EVEN_ODD">
<td class="description">@DESCRIPTION</td>
<td class="usage">@USAGE</td>
<td class="level">@LEVEL</td>
<td class="accuracy">@ACCURACY</td>
<td class="damage">@DAMAGE</td>
<td class="range">@RANGE</td>
<td class="rof">@ROF</td>
<td class="shots">@SHOTS</td>
<td class="bulk">@BULK</td>
<td class="recoil">@RECOIL</td>
<td class="strength">@STRENGTH</td>
</tr>
@RANGED_LOOP_END
</table>
<table class="equipment list">
<tr>
<td class="title">Equipment (@CARRIED_WEIGHT; @CARRIED_VALUE)</td>
<td class="title">√</td>
<td class="title">#</td>
<td class="title">$</td>
<td class="title">W</td>
<td class="title">∑ $</td>
<td class="title">∑ W</td>
<td class="title">Ref</td>
</tr>
@EQUIPMENT_LOOP_START
<tr class="@EVEN_ODD">
<td class="description" @STYLE_INDENT_WARNING>@DESCRIPTION</td>
<td class="state">@STATE</td>
<td class="quantity">@QTY</td>
<td class="cost">@COST</td>
<td class="weight">@WEIGHT</td>
<td class="cost_summary">@COST_SUMMARY</td>
<td class="weight_summary">@WEIGHT_SUMMARY</td>
<td class="ref">@REF</td>
</tr>
@EQUIPMENT_LOOP_END
</table>
<table class="notes list">
<tr>
<td class="title">Notes</td>
</tr>
<tr>
<td class="description">@NOTES</td>
</tr>
</table>
<div class="copyright">@MODIFIED_ON.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
</div>