Difference between revisions of "Michael ECL01"

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[[Category:ECL 01]]
 
[[Category:ECL 01]]
 
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Male Human Wizard 2
+
Male Human Wizard 1
 
NG
 
NG
 
Background: Sage
 
Background: Sage
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Cha  13(+1)  = 12(roll) +1(human)     
 
Cha  13(+1)  = 12(roll) +1(human)     
 
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HP      16
+
HP      11
HD      2d4+1d8
+
HD      1d4+1d8
 
AC      12
 
AC      12
 
Speed  30 ft
 
Speed  30 ft
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Magical Lore +7
 
Magical Lore +7
Underdark Lore +8
+
Underdark Lore +7
 
Historical Lore +7
 
Historical Lore +7
 
Forbidden Lore +7
 
Forbidden Lore +7
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Feats
 
Feats
[Survivor] Toughness
+
[Magic-User] Toughness
 
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Spells Known
 
Spells Known
 
0: Detect Magic, Magic Missile, Ray of Frost
 
0: Detect Magic, Magic Missile, Ray of Frost
 
1: Ray of Enfeeblement, Comprehend Languages, Shield, Sleep, Burning Hands
 
1: Ray of Enfeeblement, Comprehend Languages, Shield, Sleep, Burning Hands
  Thunder Wave, Grease, Cause Fear, Charm Person
 
  
 
Spells Prepared
 
Spells Prepared
1 - Burning Hands, Ray of Enfeeblement x3
+
1 - Sleep, Burning Hands, Ray of Enfeeblement
 
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Items:
 
Items:

Latest revision as of 09:10, 15 September 2012

Male Human Wizard 1
NG
Background: Sage
Specialty: Survivor

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Str  12(+1)  = 11(roll) +1(human)    
Dex  14(+2)  = 13(roll) +1(human)  
Con  14(+2)  = 13(roll) +1(human)    
Int  19(+4)  = 16(roll) +2(human) +1(wizard)   
Wis  14(+2)  = 13(roll) +1(human)    
Cha  13(+1)  = 12(roll) +1(human)    
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HP      11
HD      1d4+1d8
AC      12
Speed   30 ft
Init    +2

Melee attack   +4 = +2(wizard)+2(dex)
Ranged attack  +4 = +2(wizard)+2(dex)
Magic attack   +7 = +3(wizard)+4(int)
Spell DC       15 = 11(wizard)+4(int)
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Skills

Magical Lore +7
Underdark Lore +7
Historical Lore +7
Forbidden Lore +7
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Abilities
[Survivor] Researcher
[Wizard] Spellbook
[Wizard] Arcane Magic
[Wizard] Arcane Knowledge
[Wizard] Cantrips

Feats
[Magic-User] Toughness
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Spells Known
0: Detect Magic, Magic Missile, Ray of Frost
1: Ray of Enfeeblement, Comprehend Languages, Shield, Sleep, Burning Hands

Spells Prepared
1 - Sleep, Burning Hands, Ray of Enfeeblement
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Items:
Dagger - 2 gp
Robes, Bedroll, Backpack, Belt Pouch, Mess Kit, Waterskin, Ball Bearings, Caltrops, Rations(10 days) - 8 gp
Healer's Kit x2 - 10 gp
Spellbook - 75 gp
Ritual Component Pouch - 25 gp

30 gp in various coins