Difference between revisions of "Vaakh ECL02"
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[Rogue ] Skill Mastery (10) | [Rogue ] Skill Mastery (10) | ||
[Rogue ] Sneak Attack (3d6) | [Rogue ] Sneak Attack (3d6) | ||
+ | [Rogue ] Knack (adv on a check 2/day) | ||
[Scheme] Thug Tactics (sneak @ threatened) | [Scheme] Thug Tactics (sneak @ threatened) | ||
[Scheme] City Savvy (can't be surprised) | [Scheme] City Savvy (can't be surprised) | ||
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− | <html><center></html>[[Vaakh | + | <html><center></html>[[Vaakh ECL1|<< ECL01]] | [[Vaakh]] | [[Vaakh ECL03|ECL03 >>]]<html></center></html> |
Latest revision as of 22:36, 14 September 2012
Vaakh Male Wood Elf Rogue 2 Scheme: Thug Background: Thief Specialty: Archer -------------------------------------------------------------------------------- Str 08(-1) Dex 16(+3) (wood elf bonus) Con 14(+2) Int 14(+2) (rogue bonus) Wis 12(+1) Cha 10(+0) -------------------------------------------------------------------------------- HP 14 HD 2#1d6+2 AC 14 = 11(leather) +3(dex) Speed 35 ft Init +3 Melee attack +5 = +2(rogue)+3(dex) Ranged attack +5 = +2(rogue)+3(dex) -------------------------------------------------------------------------------- Skills (take 10 at will) Intimidate +6 Open Locks +6 Spot +6 Stealth +7 Streetwise +6 Trapmuckery +6 -------------------------------------------------------------------------------- Abilities [Elf ] Low-Light Vision [Elf ] Elf Weapon Training [Elf ] Keen Senses (advantage on perception checks) [Elf ] Free Spirit (immune to charm and sleep) [Elf ] Trance [Elf ] Wood Elf Grace (hide @ lightly obstructed areas) [Thief ] Thief Signs [Rogue ] Thieves Cant [Rogue ] Skill Mastery (10) [Rogue ] Sneak Attack (3d6) [Rogue ] Knack (adv on a check 2/day) [Scheme] Thug Tactics (sneak @ threatened) [Scheme] City Savvy (can't be surprised) Feats [Archer] Rapid Shot -------------------------------------------------------------------------------- Items: Shortbow - 25 gp (1d8 piercing, 80/320, two-handed) * Arrows x98 - 5 gp Spiked Chain - 15 gp (1d6 piercing, reach, finesse) Dagger - 2 gp Leather armor - 10 gp Acid flask - 25 gp Healer's kit x3 - 15 gp Thieves' Tools - 25 gp Rope (silk) - 10 gp Clothes (traveler), Bedroll, Backpack, Belt Pouch, Mess Kit, Waterskin, Rations(10 days) - 8 gp Gold - 10 gp