Difference between revisions of "Eldar"
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</pre> | </pre> | ||
+ | |||
+ | *'''Swooping Hawk Grenade Pack''' | ||
+ | <pre> | ||
+ | --------------------------------------------------------- | ||
+ | Range RoF Dam Pen Wt Special | ||
+ | --------------------------------------------------------- | ||
+ | 12 -/4/- 2d10[E] 3 1 Blast(2), Special | ||
+ | --------------------------------------------------------- | ||
+ | </pre> | ||
+ | <poem> | ||
+ | ''Note that the Range value is irrelevant if these weapon is used while airborne to attack targets directly below the user. In such a case this weapons also ignores the benefits of Cover'' | ||
+ | </poem> | ||
+ | === Armor === | ||
+ | |||
+ | All Eldar armor, with the exception of Ranger Armor and Mesh Weave Garments/Armor, is Vac-Sealed and allows the wearer to survive in | ||
+ | vacuum (or other environments with a hostile atmosphere) for 6 hours without suffering adverse affects. After that time, | ||
+ | they run out of oxygen and suffocate. Also the wearer never counts the weight of worn armor towards his maximum load. | ||
+ | |||
+ | Exarch Armor is a version of Aspect Armor and, as general rule, provides 1 AP more than normal versions. Additional qualities described in | ||
+ | individual entries if relevant. | ||
+ | |||
+ | <pre> | ||
+ | ------------------------------------------------------------------------------------------------------------------------------------------- | ||
+ | Name/Pattern Covers AP Wt Special | ||
+ | ------------------------------------------------------------------------------------------------------------------------------------------- | ||
+ | |||
+ | Guardian Impact Armor All 5 4 Special | ||
+ | |||
+ | Mesh Weave Garments Arms, Body, Legs 3 1 --- | ||
+ | |||
+ | Rune Armor All 6 8 Special | ||
+ | |||
+ | Mesh Weave Armor Arms, Legs / Body 5/6 3 --- | ||
+ | |||
+ | Ranger Mesh Weave Armor All 4 2 Special | ||
+ | |||
+ | Howling Banshee Aspect Armor All 6 6 Incorporates Banshee Mask | ||
+ | |||
+ | Scorpion Aspect Armor All 7 10 +10 to Str, incorporates Mandiblaster, Special | ||
+ | |||
+ | Swooping Hawk Aspect Armor All 5 4 Incorporates Hawk Wings, +10 on Operate(Aeronautica) | ||
+ | |||
+ | Fire Dragon Aspect Armor All 6 6 Special | ||
+ | |||
+ | Shining Spear Aspect Armor All 7 10 +10 to Str | ||
+ | |||
+ | Warp Spider Aspect Armor All 6 6 Incorporates Warp Jump Generator, Special | ||
+ | |||
+ | Dark Reaper Aspect Armor All 6 6 Special | ||
+ | |||
+ | Dire Avenger Aspect Armor All 6 6 --- | ||
+ | |||
+ | </pre> | ||
+ | |||
+ | *'''Guardian Impact Armor''' counts it's AP as to 2 higher against Impact damage and indirect hits from Blasts dealing Explosive damage | ||
+ | |||
+ | *A suit of '''Rune Armor''' ignores all weapon Penetration. This means that when making attacks against an Eldar Psyker in rune armour all weapons are consider to have a Pen of 0 rather than their normal Pen. A suit of rune armour worn by anyone other than an Eldar Psyker loses this special property | ||
+ | |||
+ | *'''Ranger Mesh Weave Armor''' provides the wearer with +20 bonus on Concealment tests and renders the wearer invisible to Dark Sight and Prey-sense. If the wearer remains stationary, he counts as being at Extreme Range, when being targeted by a ranged attack. | ||
+ | |||
+ | *'''Scorpion Aspect Armor''' provides the wearer with +20 bonus on Concealment tests and renders the wearer invisible to Dark Sight and Prey-sense. If the wearer remains stationary, he counts as being at Extreme Range, | ||
+ | when being targeted by a ranged attack. '''Exarch Armor''' provides the user with +20 Str bonus instead of +10. | ||
+ | |||
+ | *'''Exarch Swooping Hawk Armor''' comes with Swooping Hawk Grenade Pack, allowing the wearer to use this weapon as a Free Action, no matter what other actions the user may be taking at the time. | ||
+ | |||
+ | *'''Fire Dragon Aspect Armor''' counts it's Ap as 3 higher against heat-based attacks and renders the wearer immune to being set on fire. '''Exarch Armor''' comes with a backpack ammo supply for either a Fusuin Gun, Firepike or Dragon's Breath Flamer changing the Clip value of those weapons | ||
+ | to 80(for Fusion Gun and Firepike) and 60(Dragon's Breath Flamer) respectively. | ||
+ | |||
+ | *'''Warp Spider Aspect Armor''' comes with backpack ammo supply exclusevly for the use with Deathspinner, changing the Clip value of this weapon to 100. '''Exarch Armor''' keeps it's AP value against weapons with Warp Weapon quality and psychic attacks dealing direct damage, and eliminates all risks of using Warp Jump Generator. | ||
+ | |||
+ | *'''Dark Reaper Aspect Armor''' confers the Auto-stabilized Trait to the users and comes with in-built targeter, imposing -10 penalty to attempts made to Evade the wearer's ranged attacks and providing the wearer with +10 bonus on Ballistic Skill Tests. '''Exarch Armor''' allows the wearer and Dark Reaper Aspect Warriors under his command to benefit from Ganging-Up rules when they are using ranged attacks. | ||
+ | |||
=== Wargear === | === Wargear === |
Revision as of 10:14, 15 March 2012
Contents
Armory
The Storm Of Blades
----------------------------------------------------------------------------------------------------------------- Name Class Range RoF Dam Pen Clip Rld Wt Special ----------------------------------------------------------------------------------------------------------------- Shuriken Pistol Pistol 30 S/3/5 1d10+2[R] 4 40 2Full 1.2 Reliable, Razor Sharp Shuriken Catapult Basic 60 S/3/10 1d10+4[R] 6 100 2Full 2 Reliable, Razor Sharp Avenger Basic 80 S/3/10 1d10+4[R] 6 100 2Full 2.5 Reliable, Razor Sharp, Tearing Shuriken Cannon Heavy 110 -/-/10 2d10+6[R] 6 200 3Full 25 Reliable, Razor Sharp Shrieker Cannon Heavy 110 -/-/5 2d10+6[R] 6 200 3Full 25 Reliable, Toxic(4, Special)
- Avenger Shuriken Catapult is equipped with inbuilt rangefinder, and as such it ignores the normal penalties for long and extreme range, and may fire at targets up to five times the weapon’s listed range away, counting targets at such distances as being at Extreme Range. This requires that the shooter spends a Full Action to Aim.
- Shots from the Shrieker Cannon are considered to have the Toxic(4) quality, with the following change: if the Toughness Test is failed, the weapon deals 3d10 Explosive damage. It also incorporates a melee attachment which counts as an Eldar Power Sword, but without the Balanced quality or the associated bonus to Parry.
The Weaver Of Ruin
----------------------------------------------------------------------------------------------------------------- Name Class Range RoF Dam Pen Clip Rld Wt Special ----------------------------------------------------------------------------------------------------------------- Deathspinner Basic 40 S/-/- 4d10+5[R] 2 30 2Full 4 Tearing, Blast(2), Snare(1), Crippling(3) Spinneret Rifle Basic 60 S/-/- 3d10+5[R] 10 1 Half 4 Accurate, Tearing, Crippling(5), Special
- The Clip size and listed Reload time of Spinneret Rifle reflect the need to coil back the mono-filament wire between shots. Otherwise this weapon never runs out of ammunition.
The Deliverer Of Fate
----------------------------------------------------------------------------------------------------------------- Name Class Range RoF Dam Pen Clip Rld Wt Special ----------------------------------------------------------------------------------------------------------------- Missile Launcher Heavy 250 S/-/- --- --- 16 Full 28 --- Eldar Krak Missile --- --- --- 4d10+6[E] 10 --- --- 1.5 Blast(1), Proven(2) Eldar Plasma Missile --- --- --- 2d10+12[E] 12 --- --- 2 Blast(3), Proven(2), Special Reaper Launcher Heavy 250 S/2/4 2d10+4[E] 4 24 2Full 22 Blast(5), Devastating(1) Tempest Launcher Heavy 200 S/2/4 2d10+6[E] 2 24 2Full 24 Blast(5), Devastating(1), Special
- Eldar Plasma Missiles continue to do their listed damage to the Blast area for and additional 1d5 Rounds after detonation. In addition, If a plasma missile attack on a vehicle scores 4 or more degrees of success, the Blast radius becomes centered on the vehicle rather than a stationary point.
- Tempest Launcher fires cluster of small reaper missiles in a great arc. As long as there is at least five meters of open space above the target, this weapon ignores the effects of cover
The Fury Of The Stars
----------------------------------------------------------------------------------------------------------------- Name Class Range RoF Dam Pen Clip Rld Wt Special ----------------------------------------------------------------------------------------------------------------- Starcannon Heavy 150 S/2/- 2d10+10[E] 10 24 3Full 38 Blast(2), Proven(2) Fusion Pistol Pistol 12 S/-/- 2d10+6[E] 13 6 2Full 1.8 Reliable, Melta Fusion Gun Basic 20 S/-/- 2d10+6[E] 13 10 2Full 3 Reliable, Melta Firepike Basic 60 S/-/- 2d10+6[E] 13 20 4Full 6 Reliable, Accurate, Melta Dragon's Breath Flamer Basic 30 S/-/- 2d10+2[E] 3 20 Full 4 Flame, Spray, Special
- Dragon's Breath Flamer utilizes a trio of rare, highly-compressed chemicals designed to ignite when mixed, forming liquid gouts of flame that arc outward in a deadly spray. This weapon imposes and additional -10 penalty to avoid being hit and -10 penalty to avoid being set on fire.
The Spear Of Light
----------------------------------------------------------------------------------------------------------------- Name Class Range RoF Dam Pen Clip Rld Wt Special ----------------------------------------------------------------------------------------------------------------- Brightlance Heavy 220 S/-/- 5d10+5[E] 13 12 2Full 32 Reliable, Proven(3), Felling(4), Tearing Scatter Laser Heavy 220 -/4/8 2d10+10[E] 6 80 2Full 28 Reliable Ranger Long Rifle Basic 200 S/-/- 1d10+3[E] 2 40 Full 2 Reliable, Accurate, Special Lasblaster Basic 120 S/3/6 1d10+4[E] 4 90 Full 3.5 Reliable Sunrifle Basic 90 S/4/8 1d10+6[E] 4 60 Full 4 Reliable, Storm Hawk's Talon Basic 100 S/3/10 2d10+2[E] 4 60 Full 4 Reliable Laser Lance Basic 10 S/-/- 1d10+6[E] 7 --- --- 8 Reliable, Proven(3), Felling(4), Special Star Lance Basic 10 S/-/- 1d10+9[E] 10 --- --- 8 Reliable, Proven(3), Felling(4), Special Mandiblaster Pistol 10 -/2/4 1d10[E] 2 --- --- 1 Twin-linked, Special
- Ranger Long Rifle, in addition to usual effects of the Accurate weapon quality, increases it's Pen by 2 for every 2 degrees of success on Ballistic Skill Test.
- Hawk's Talon incorporates a melee attachment which counts as an Eldar Power Sword, but without the Balanced quality or the associated bonus to Parry
- Laser Lance and the more powerful Star Lance can be used in melee, keeping their Dam and Pen values and counting as weapons with the Power Field weapon quality. When making a Charge Action with a Laser or Star Lance from the back of a beast or vehicle, the user adds additional damage equal to his Strength Bonus.
- Mandiblaster can fire as a Free Action no matter what other actions the user may be taking at the time(although Full Attack is the most common) or as a Reaction.
The Sundered Veil
----------------------------------------------------------------------------------------------------------------- Name Class Range RoF Dam Pen Clip Rld Wt Special ----------------------------------------------------------------------------------------------------------------- Wraithcannon Heavy 30 S/-/- 2d10[E] 0 --- --- 40 Warp Weapon, Special
- Wraithcannon, in addition to dealing listed damage, applies the following effects. If 2-10 is rolled on the damage dice, the target takes damage and is teleported a number of meters equal to the result in a random direction. If the target is teleported into the same space as another object, move the target into the closest available space. The target takes 1d5 additional damage, ignoring Armour or Toughness. If 19-20 is rolled, the target is destroyed outright, regardless of the number of wounds it possesses
The Touch Of Death
----------------------------------------------------------------------------------------------------------------- Name Class Dam Pen Wt Special ----------------------------------------------------------------------------------------------------------------- Eldar Power Sword One-Handed 1d10+4[E] 8 2 Balanced, Power Field, Special Powerblades Wrist-mounted 1d10+4[E] 8 3 Power Field, Special Mirrorswords One-Handed 1d10+5[E] 8 2 Balanced, Power Field, Special Executioner Two-Handed 2d10[E] 8 5 Balanced, Power Field, Special Triskele One-Handed 1d10+4[E] 6 1 Power Field, Thrown Witchblade One-Handed 1d10+5[E] + 2 Balanced, Power Field, Witchblade Singing Spear One-Handed 1d10+5[E] + 2.2 Power Field, Witchblade, Thrown Diresword One-Handed 1d10+3[R] 6 4 Balanced, Special Scorpion Claw One-Handed 2d10[E] 9 10 Power Field, Tearing, Special Eldar Chainsword One-Handed 1d10+4[R] 3 3 Balanced, Tearing Chainsabres One-Handed 1d10+4[R] 3 3 Balanced, Tearing, Special Biting Blade Two-Handed 1d10+6[R] 3 7 Unbalanced, Tearing, Special Harlequin's Kiss Wrist-mounted 1d10+8[R] 10 1 Tearing, Special
- Eldar Power Sword adds +10 to the Parry Tests, which with Balanced weapon quality brings the total bonus to +20.
- Powerblades, when used as a pair, inflict an additional point of damage per degree of success on the Weapons Skill Test
- Mirrorswords, when used as a pair by a character with an Agility bonus of 5 or more, reduce any penalties for dual wielding melee weapons by 10, to a maximum of +0. Their balance and design make them ideal for defence as well as attack, adding an additional +10 bonus to parry, for a total of +20, so long as these swords are wielded as a pair.
- Executioner doubles the user's Strength Bonus for the purposes of calculating Damage.
- Triskele can be thrown with a range of 4xSB. When throwing the Triskele, users can attempt to use Swift and Lightning Attack Actions, by substituting their Ballistic Skill for their Weapon Skill and taking an additional -10 penalty to the Tests. Hits can be allocated to multiple targets, provided they are no further than 2 metres away from each other. These attacks can be Parried or Dodged as normal. If such an attack is Parried(but not Dodged), the Triskele returns to the user, and all further attacks are lost for the round.
- A Witchblade counts as a power sword with the additional effect of tripling the user’s Strength Bonus. Also, a Witchblade’s Penetration is equal to the user’s Psy Rating, provided the user is an Eldar psyker. In the hands of a non-Eldar it is simply an unusual power weapon.
- A Singing Spear is a Witchblade in spear form and provides similar benefits. In addition, it can be thrown with a range of four times the user's Psy Rating. It automatically returns to his hand at the beginning of his next turn. Alternatively, it can be called back as a Reaction.
- When the Diresword deals damage to an opponent, that opponent must make a Challenging (+0) Willpower Test or take an additional 2d10 wounds, ignoring armor or Toughness. This weapon is always Best Quality, granting a +10 bonus to the wielder Weapon Skill and +1 damage (already included in the weapon’s profile). This weapon is immune to the effects of Power Fields.
- Scorpion Claw doubles the user's Strength Bonus for the purposes of calculating Damage. It also features an inbuilt Shuriken Catapult, and can be used as both in the same turn.
- Chainsabres are paired with gauntlets housing shuriken pistols. This counts as a single weapon, using the Shuriken Pistol profile with the Twin-Linked weapon quality, that can fire as a Free Action no matter what other actions the user may be taking at the time.
- Biting Blade adds 2 to it's Pen and Dam for every two degrees of success when rolling to hit.
- Harlequin's Kiss does not add the user's Strength Bonus when calculating damage.
Grenades
- Eldar Plasma Grenades
--------------------------------------------------------- Dam Pen Wt Special --------------------------------------------------------- 1d10+12[E] 8 1 Blast(3), Proven(2), Special ---------------------------------------------------------
These grenades continue to do their listed damage to the Blast area for and additional 1d5 Rounds after detonation
- Eldar Haywire Grenades
--------------------------------------------------------- Dam Pen Wt Special --------------------------------------------------------- --- --- 1 Haywire(3), Special ---------------------------------------------------------
If a Haywire Grenade explodes directly on a vehicle or a target with the Machine Trait, the target immediately suffers a critical hit as if the user had scored Righteous Fury, adding 1 to the critical hit result.
- Craidann Grenades
--------------------------------------------------------- Dam Pen Wt Special --------------------------------------------------------- --- --- 1 Blast(5), Hallucinogen(4), Special ---------------------------------------------------------
Roll vs. Willpower instead of Toughness, due to psychoactive nature of the effect, sealed armor and respirators do not protect against it, though any means of resisting psychic powers provide their usual bonuses. Programmed hallucinations make the victim to treat any Harlequin(or anyone using a holo-suit for that matter) as having Fear Rating 3.
- Eldar Melta Bombs
--------------------------------------------------------- Dam Pen Wt Special --------------------------------------------------------- 5d10[E] 13 3 Blast(2), Flame ---------------------------------------------------------
- Swooping Hawk Grenade Pack
--------------------------------------------------------- Range RoF Dam Pen Wt Special --------------------------------------------------------- 12 -/4/- 2d10[E] 3 1 Blast(2), Special ---------------------------------------------------------
Note that the Range value is irrelevant if these weapon is used while airborne to attack targets directly below the user. In such a case this weapons also ignores the benefits of Cover
Armor
All Eldar armor, with the exception of Ranger Armor and Mesh Weave Garments/Armor, is Vac-Sealed and allows the wearer to survive in vacuum (or other environments with a hostile atmosphere) for 6 hours without suffering adverse affects. After that time, they run out of oxygen and suffocate. Also the wearer never counts the weight of worn armor towards his maximum load.
Exarch Armor is a version of Aspect Armor and, as general rule, provides 1 AP more than normal versions. Additional qualities described in individual entries if relevant.
------------------------------------------------------------------------------------------------------------------------------------------- Name/Pattern Covers AP Wt Special ------------------------------------------------------------------------------------------------------------------------------------------- Guardian Impact Armor All 5 4 Special Mesh Weave Garments Arms, Body, Legs 3 1 --- Rune Armor All 6 8 Special Mesh Weave Armor Arms, Legs / Body 5/6 3 --- Ranger Mesh Weave Armor All 4 2 Special Howling Banshee Aspect Armor All 6 6 Incorporates Banshee Mask Scorpion Aspect Armor All 7 10 +10 to Str, incorporates Mandiblaster, Special Swooping Hawk Aspect Armor All 5 4 Incorporates Hawk Wings, +10 on Operate(Aeronautica) Fire Dragon Aspect Armor All 6 6 Special Shining Spear Aspect Armor All 7 10 +10 to Str Warp Spider Aspect Armor All 6 6 Incorporates Warp Jump Generator, Special Dark Reaper Aspect Armor All 6 6 Special Dire Avenger Aspect Armor All 6 6 ---
- Guardian Impact Armor counts it's AP as to 2 higher against Impact damage and indirect hits from Blasts dealing Explosive damage
- A suit of Rune Armor ignores all weapon Penetration. This means that when making attacks against an Eldar Psyker in rune armour all weapons are consider to have a Pen of 0 rather than their normal Pen. A suit of rune armour worn by anyone other than an Eldar Psyker loses this special property
- Ranger Mesh Weave Armor provides the wearer with +20 bonus on Concealment tests and renders the wearer invisible to Dark Sight and Prey-sense. If the wearer remains stationary, he counts as being at Extreme Range, when being targeted by a ranged attack.
- Scorpion Aspect Armor provides the wearer with +20 bonus on Concealment tests and renders the wearer invisible to Dark Sight and Prey-sense. If the wearer remains stationary, he counts as being at Extreme Range,
when being targeted by a ranged attack. Exarch Armor provides the user with +20 Str bonus instead of +10.
- Exarch Swooping Hawk Armor comes with Swooping Hawk Grenade Pack, allowing the wearer to use this weapon as a Free Action, no matter what other actions the user may be taking at the time.
- Fire Dragon Aspect Armor counts it's Ap as 3 higher against heat-based attacks and renders the wearer immune to being set on fire. Exarch Armor comes with a backpack ammo supply for either a Fusuin Gun, Firepike or Dragon's Breath Flamer changing the Clip value of those weapons
to 80(for Fusion Gun and Firepike) and 60(Dragon's Breath Flamer) respectively.
- Warp Spider Aspect Armor comes with backpack ammo supply exclusevly for the use with Deathspinner, changing the Clip value of this weapon to 100. Exarch Armor keeps it's AP value against weapons with Warp Weapon quality and psychic attacks dealing direct damage, and eliminates all risks of using Warp Jump Generator.
- Dark Reaper Aspect Armor confers the Auto-stabilized Trait to the users and comes with in-built targeter, imposing -10 penalty to attempts made to Evade the wearer's ranged attacks and providing the wearer with +10 bonus on Ballistic Skill Tests. Exarch Armor allows the wearer and Dark Reaper Aspect Warriors under his command to benefit from Ganging-Up rules when they are using ranged attacks.
Wargear
-Ghosthelm
-Spirit Stones
-Runes Of Warding
-Runes Of Witnessing
-Shimmershield [Protection Rating: 30; radius 5 m.; does not overload]
-Eldar Forceshield [Protection Rating: 75; does not overload]
-Banshee Mask
-Swooping Hawk Wings
-Warp Jump Generator
-Flip-belt [+20 on Agility Tests; double base move; Hoverer(6); Requires Pilot(Personal)]
-Holo-suit [-20 to BS and WS to hit the user while on the move; +30 on Concealment when stationary, and an additional -20 penalty on BS]
-Eldar Jetbike
-Eldar Vyper
-Grav-platform