Difference between revisions of "Aptus Famulus"
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*** POWERS AND ARCANAS *** | *** POWERS AND ARCANAS *** | ||
− | + | Power Source Threshold Focus Effect | |
+ | MINOR | ||
+ | Chameleon | ||
+ | Dull Pain | ||
+ | Fearful Aura | ||
+ | Forget Me | ||
+ | Healer | ||
+ | Knack | ||
+ | Lucky | ||
+ | Mutable Features | ||
+ | Precognition | ||
+ | Resist Possession | ||
+ | Sense Presence | ||
+ | Sense Mechanism | ||
+ | Space Slip | ||
+ | Spectral Hands | ||
+ | Staunch Bleeding | ||
+ | Suggestion | ||
+ | Trusting Aura | ||
+ | Truth Seeker | ||
+ | Unnatural Aim | ||
+ | Wall Walk Core168 8 Half Y Walk on walls and ceilings, ignore penalties on low- or high-gravity worlds. Test Agility to move to a perpendicular surface or spend a Full Action on that. | ||
+ | Weapon Jinx Core168 8 Full N All mechanical devices in range fail to function for 1 round. Test Willpower to also jam a single weapon in range. | ||
+ | Overbleed: For every 5 points by which you exceed the Threshold, you extend the Range of this power by 10 metres, or you can affect an additional weapon. | ||
+ | White Noise Core168 8 Full Y Any tests to detect you and yours in 10m with tech or psy count as Hard(-20). For the ones not requiring a Test, count as Ordinary(+10) Will (psy) or Int (tech) instead. | ||
+ | Overbleed: For every 5 points by which you exceed the Threshold, you extend the Range of this power by 10 metres. | ||
+ | Whispers of the Warp DoDG168 11 Half Y All targets within earshot roll Opposed Willpower; against anyone failing get +10 bonus to Charm, Intimidate & Deceive Tests. Requires no gesture or component other than | ||
+ | that the victims must be able to hear and understand the sorcerer. | ||
+ | Overbleed: +10 bonus to Skill Tests is gained to a maximum of +30 per every 10 points of Overbleed. | ||
+ | Without a Trace | ||
+ | |||
+ | TELEPATHY | ||
+ | Dominate | ||
+ | Mind Scan | ||
+ | Projection | ||
+ | See Me Not | ||
+ | Soul Killer | ||
+ | Telepathy | ||
+ | |||
+ | BIOMANCY | ||
+ | Flesh Like Iron | ||
+ | Regeneration | ||
+ | Seal Wounds | ||
+ | Shape Flesh | ||
+ | |||
+ | ARCANAS | ||
+ | Create Door | ||
+ | Daemon Wrack | ||
+ | Exsanguine | ||
+ | Open | ||
+ | Summon Object | ||
+ | |||
*** GEAR *** | *** GEAR *** | ||
[under construction]</pre> | [under construction]</pre> |
Revision as of 06:49, 18 December 2011
Charsheet
Name : Aptus Famulus (Apt) Origin : Mind-Cleansed Background : Thy Name I Keep Career Path: Imperial Psyker / Imperial Diviner / Primaris Psyker Transition : The Burden of Truth Traits : Scholastica Psykana Failsafes [modify the results of Perils of the Warp rolls by 1d5; when possessed, roll Challenging Willpower test, kill self on success] Untainted Core [once per turn ignore a single source that affects either the chances of invoking the perils of the warp or rolls made on the perils of the warp table (including psychic phenomena)] Divination : "Die, but not with your spirit broken" XP Total : 13500 (50 unspent) *** CHARACTERISTICS (4050 XP) *** WS : 28 [20 + 8 point-buy] BS : 25 [20 + 5 point-buy] S : 21 [20 + 1 point-buy] T : 21 [20 + 1 point-buy] Ag : 30 [20 + 10 point-buy] Int: 60 [20 + 20 point-buy + 20 training] Per: 55 [20 + 20 point-buy + 15 training] WP : 81 [25 + 20 point-buy + 20 training + 3 sanctioning + 3 divination + 10 transition] Fel: 30 [15 + 15 point-buy] Initiative: 3 Move: 3/6/9/18 Wounds : 9 Fate : 4 Insanity : 26 [5 Through A Mirror Darkly + 4 Thy Name I Keep + 11 Leveling +6 The Burden of Truth] Corruption: 17 [10 Thy Name I Keep + 7 Leveling] *** TRAITS *** Engram Implantation [Deceive and Intimidate as trained skills, Common Lore (Tech) and Survival as basic, Jaded, Pistol Weapon Training (SP and Las)] Failsafe Control [Subliminal Failsafe can be used as Dominate Power] Imperial Conditioning [+10 to Willpower to resist Fear and attempts to control or possess the mind] Through A Mirror Darkly [Shards of Memory] Sanctioning Side Effects: Hypno-doctrination [chant litany of protection when unconscious or sleeping, Willpower +3] Background Package: Thy Name I Keep [Forbidden Lore (Daemonology), Resistance (Psychic Powers), Talented (Forbidden Lore [Daemonology]), Power of the Daemon] Daemonic Pact: The Pact of Knowledge (True Savant) [may make any Lore Test as if has that Skill, and may re-roll any Test for a Lore skill that learned in] Transition Package: The Burden of Truth [+10 Willpower, +1d10 Insanity] *** TALENTS (3900 XP) *** Melee Weapon Training (Primitive) Pistol Weapon Training (SP and Las) Jaded Resistance (Psychic Powers) Talented (Forbidden Lore [Daemonology]) Armour of Contempt Dark Soul Foresight Master Chirurgeon Mimic Resistance (Psychic Powers) Strong Minded Unremarkable Unshakeable Faith Corpus Conversion Favoured by the Warp Power Well x3 Psy Rating 6 Sorcerer Master Sorcerer *** SKILLS (5000 XP) *** Awareness +20 Deceive +20 Dodge +20 Medicae +20 Trade (Soothsayer) Trade (Embalmer) Invocation +20 [Warp Mastery] Psyniscience +20 [Warp Mastery] Common Lore (Adeptes Arbites) Common Lore (Administratum) Common Lore (Ecclesiarchy) Common Lore (Imperial Creed) Common Lore (Imperial Guard) Common Lore (Imperium) Common Lore (Machine Cult) Common Lore (Tech) Common Lore (War) Forbidden Lore (Archeotech) Forbidden Lore (Cults) Forbidden Lore (Daemonology) Forbidden Lore (Heresy) Forbidden Lore (Inquisition) Forbidden Lore (Mutants) Forbidden Lore (Psykers) Forbidden Lore (Warp) Forbidden Lore (Xenos) Scholastic Lore (Archaic) Scholastic Lore (Astromancy) Scholastic Lore (Chymistry) Scholastic Lore (Cryptology) Scholastic Lore (Heraldry) Scholastic Lore (Imperial Creed) Scholastic Lore (Judgement) Scholastic Lore (Legend) Scholastic Lore (Occult) Scholastic Lore (Philosophy) Scholastic Lore (Tactica Imperialis) *** POWERS AND ARCANAS *** Power Source Threshold Focus Effect MINOR Chameleon Dull Pain Fearful Aura Forget Me Healer Knack Lucky Mutable Features Precognition Resist Possession Sense Presence Sense Mechanism Space Slip Spectral Hands Staunch Bleeding Suggestion Trusting Aura Truth Seeker Unnatural Aim Wall Walk Core168 8 Half Y Walk on walls and ceilings, ignore penalties on low- or high-gravity worlds. Test Agility to move to a perpendicular surface or spend a Full Action on that. Weapon Jinx Core168 8 Full N All mechanical devices in range fail to function for 1 round. Test Willpower to also jam a single weapon in range. Overbleed: For every 5 points by which you exceed the Threshold, you extend the Range of this power by 10 metres, or you can affect an additional weapon. White Noise Core168 8 Full Y Any tests to detect you and yours in 10m with tech or psy count as Hard(-20). For the ones not requiring a Test, count as Ordinary(+10) Will (psy) or Int (tech) instead. Overbleed: For every 5 points by which you exceed the Threshold, you extend the Range of this power by 10 metres. Whispers of the Warp DoDG168 11 Half Y All targets within earshot roll Opposed Willpower; against anyone failing get +10 bonus to Charm, Intimidate & Deceive Tests. Requires no gesture or component other than that the victims must be able to hear and understand the sorcerer. Overbleed: +10 bonus to Skill Tests is gained to a maximum of +30 per every 10 points of Overbleed. Without a Trace TELEPATHY Dominate Mind Scan Projection See Me Not Soul Killer Telepathy BIOMANCY Flesh Like Iron Regeneration Seal Wounds Shape Flesh ARCANAS Create Door Daemon Wrack Exsanguine Open Summon Object *** GEAR *** [under construction]