Difference between revisions of "Princess:Swashbuckler"

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(New page: Category:Home Rules Цели: сделать класс способным. Воплотить идею "плюшка каждый левель". Hp: d10 (по нашим ХР 15 к...)
 
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[[Category:Home Rules]]
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== Swashbuckler ==
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<html><pre>
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Lvl Class Feature I Class feature II
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1 Expeditious Dodge Weapon Focus:Fencing
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2 Grace(Ex) +1 Critical Strike(Ex) +d6
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3 Mobility Insightful Strike(Ex)
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4 Dodge(Ex) +1 Critical Strike(Ex) +2d6
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5 Spring Attack Power Critical:Fencing
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6 Grace(Ex) +2 Critical Strike(Ex) +3d6
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7 Acrobatic Charge(Ex) Improved Flanking(Ex)
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8 Dodge(Ex) +2 Critical Strike(Ex) +4d6
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9 Improved Critical Slippery Mind(Ex)
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10 Grace(Ex) +3 Critical Strike(Ex) +5d6
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11 Bounding Assault Fortification Penetration(Ex) 25%
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12 Dodge(Ex) +3 Critical Strike(Ex) +6d6
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13 Acrobatic Mastery(Ex) Unpredictable(Ex)
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14 Grace(Ex) +4 Critical Strike(Ex) +7d6
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15 Weakening Critical(Ex) Fortification Penetration(Ex) 50%
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16 Dodge(Ex) +4 Critical Strike(Ex) +8d6
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17 Rapid Blitz (feat) Hampering Critical(Ex)
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18 Grace(Ex) +5 Critical Strike(Ex) +9d6
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19 Wounding Critical(Ex) Fortification Penetration(Ex) 75%
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20 Dodge(Ex) +5 Critical Strike(Ex) +10d6, Master Swashbuckler(Ex)
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</pre></html>
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=== Class Features ===
  
Цели: сделать класс способным. Воплотить идею "плюшка каждый левель".
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Grace(Ex): Add indicated bonus as competence bonus to RD. Your attacks with fencing weapons ignore this number of opponents armour and shield, if any.
  
Hp: d10 (по нашим ХР 15 каждый уровень). Скиллпойнты 6+Int, спасы: форта хорошая, остальное плохое. БАБ, броня и оружие без изменений. Finesse у нас есть у всех, потому свешу он не требуется.
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Critical Strike(Ex): Extra precision damage on critical threat.
  
1. Dodge (feat)
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Insightful Strike(Ex): Dex damage with fencing weapons, no more than level.
2. Grace +1
 
3. Insightful Strike (Dex to damage, no more than level)
 
4. Mobility (feat)
 
5. Dodge +1 (dodge bonus to AC against all and any opponents), Combat Expertise
 
6. Spring Attack
 
7. Acrobatic Charge, Lightning Strikes(Ex): Флурря для suitable weapons
 
8. Improved Flanking
 
9. Improved Critical (all suitable weapons)
 
10. Dodge +2, Uncanny Dodge
 
11. Grace +2, Lucky(вычеркнуть как хуиту) Slippery Mind
 
12. Bounding Assault, Defensive Fight +1d6 (+дамаг при файте дефенсивели или экспертизе на 3+)
 
13. Acrobatic Mastery, Elaborate Parry (половина уровня на АС при дефенсе)
 
14. Weakening Critical, Defensive Fight +2d6
 
15. Dodge +3, Improved Uncanny Dodge
 
16. Lightning Strikes(Ex): Флурря для рапиры без -2, Defensive Fight +3d6.
 
17. Slippery Mind (вычеркнуть, так как уже пришёл), Hampering Critical (-2 Dex на крите).
 
18. Rapid Blitz, Defensive Fight +4d6
 
19. Wounding Critical
 
20. Dodge +4, Grace +3, Defensive Fight +5d6, Master Fencer*.
 
  
* - мегаплюшка за рост. Даёт, например автоконфирм критов, +10 против финтов, + атака на Lightning Strikes
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Dodge(Ex): Add indicated bonus as dodge bonus to AC.
  
4Zuzuzu и заинтересованным.
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Acrobatic Movement(Ex): May freely move through urban difficult terrain.
  
Примечание: у меня стилистическая убеждённость, что свешбаклер не обязан носить с собой тарелку для оптимизации АС. МБ надо поощрять вторую свободную руку как в дуэлисте? То есть, часть фичей завязать именно на эту особенность как ограничение
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Improved Flanking(Ex): +2 on flank attacks.
  
Результат: класс, вроде, имеет АС, тяжелее его теряет (анканни додж), дамаги от дексы и дефенсив файта, в бою бегает, с крита злой, критует хорошо, чаще бьёт.
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Slippery Mind(Ex):
  
Мненя
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Fortification Penetration(Ex): Living opponents have their fortification reduced by indicated value. This ability allows to deliver precision damage and critical hits against otherwise immune opponents.
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Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.
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Unpredictable(Ex): 1 re-roll per day. This is not considered a luck effect
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Weakening Critical(Ex): Extra 2 Str damage on confirmed critical.
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Hampering Critical(Ex): Extra 2 Dex damage on confirmed critical.
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Wounding Critical(Ex): Extra 2 Con damage on confirmed critical.
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Master Swashbuckler(Ex): Your Critical Strike damage is maximized. Your Fortification Penetration ignores 100% of protection.
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== Class Variants ==
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=== Florentine ===
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TWF
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=== Destreza ===
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AoO
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== Alternative Class Features ==
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=== Arcane Stunt ===
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Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At each level you would gain Grace you choose an additional sla, and duration of all Arcane Stunt sla are increased by 1r. Each sla may be used 1+Cha times per day. It is possible to choose same sla several times effectively increasing number of times per day you can use it by 1+Cha. R: Grace(Ex).
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== Unique Feats ==
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Superior Flanking: P: Improved Flanking. B: Additional +2 on flanking.
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[[Category:Princess]]

Latest revision as of 00:13, 22 June 2011

Swashbuckler

Lvl	Class Feature I		Class feature II
1	Expeditious Dodge	Weapon Focus:Fencing
2	Grace(Ex) +1		Critical Strike(Ex) +d6
3	Mobility		Insightful Strike(Ex)
4	Dodge(Ex) +1		Critical Strike(Ex) +2d6
5	Spring Attack		Power Critical:Fencing
6	Grace(Ex) +2		Critical Strike(Ex) +3d6
7	Acrobatic Charge(Ex)	Improved Flanking(Ex)
8	Dodge(Ex) +2		Critical Strike(Ex) +4d6
9	Improved Critical	Slippery Mind(Ex)
10	Grace(Ex) +3		Critical Strike(Ex) +5d6
11	Bounding Assault	Fortification Penetration(Ex) 25%
12	Dodge(Ex) +3		Critical Strike(Ex) +6d6
13	Acrobatic Mastery(Ex)	Unpredictable(Ex)
14	Grace(Ex) +4		Critical Strike(Ex) +7d6
15	Weakening Critical(Ex)	Fortification Penetration(Ex) 50% 
16	Dodge(Ex) +4		Critical Strike(Ex) +8d6
17	Rapid Blitz (feat)	Hampering Critical(Ex)
18	Grace(Ex) +5		Critical Strike(Ex) +9d6
19	Wounding Critical(Ex)	Fortification Penetration(Ex) 75%
20	Dodge(Ex) +5		Critical Strike(Ex) +10d6, Master Swashbuckler(Ex)

Class Features

Grace(Ex): Add indicated bonus as competence bonus to RD. Your attacks with fencing weapons ignore this number of opponents armour and shield, if any.

Critical Strike(Ex): Extra precision damage on critical threat.

Insightful Strike(Ex): Dex damage with fencing weapons, no more than level.

Dodge(Ex): Add indicated bonus as dodge bonus to AC.

Acrobatic Movement(Ex): May freely move through urban difficult terrain.

Improved Flanking(Ex): +2 on flank attacks.

Slippery Mind(Ex):

Fortification Penetration(Ex): Living opponents have their fortification reduced by indicated value. This ability allows to deliver precision damage and critical hits against otherwise immune opponents.

Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.

Unpredictable(Ex): 1 re-roll per day. This is not considered a luck effect

Weakening Critical(Ex): Extra 2 Str damage on confirmed critical.

Hampering Critical(Ex): Extra 2 Dex damage on confirmed critical.

Wounding Critical(Ex): Extra 2 Con damage on confirmed critical.

Master Swashbuckler(Ex): Your Critical Strike damage is maximized. Your Fortification Penetration ignores 100% of protection.

Class Variants

Florentine

TWF

Destreza

AoO

Alternative Class Features

Arcane Stunt

Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At each level you would gain Grace you choose an additional sla, and duration of all Arcane Stunt sla are increased by 1r. Each sla may be used 1+Cha times per day. It is possible to choose same sla several times effectively increasing number of times per day you can use it by 1+Cha. R: Grace(Ex).

Unique Feats

Superior Flanking: P: Improved Flanking. B: Additional +2 on flanking.